Quietly chuffed that the great Geoffers confirms my impressions of the Porsche
, maybe I am doing something right even if it is not as quick as the aliens.
I hate to philosophy about these things, but I am a firm believer that within simracing, setups are all about "what suits you". If you are not comfortable with the virtual car that you are trying to pilot, then you are never going to be fast. You might last 1 or 2 laps with an alien's setup that promises a PB 5 secs faster than what you have achieved, but if you are fighting to keep the beast on the grey stuff it will eventually bite you in the a**!!
It does not matter what values you have for diff/rebound etc, if the car does not respond for you in a predictable and progressive way then you will never drive it quickly. The individual's inputs to the game physics are what determines the on screen action.
Having said that, there are obviously parameters that can be set so wrong that they will never work for anyone, and other values that simply have to be close to a certain mark to work.
In the end it is an algorithm within the software that creates a certain value from a combination of the settings/driver inputs and dictates what happens. The closer we get to the "ideal" number the faster we can drive.
In theory this brings us close to real life racing, but as most of us will never get the chance to drive a Porsche935 in full race trim at 100% around Interlagos, we will never know how accurate the simulation is.
But that does not stop us enjoying the fun
lecture over, back to the race rig and some practice for Sunday's GPL race at Imola, coz that comes before Wednesday!!