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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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  • Endurance S3 R4 - Anderstorp: July 16, 2006
July 16, 2006, 09:07:22 PM +0100 - Anderstorp (GP) - UKGTR GTR1 Endurance Season 3
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Nick Phillips
 Team Shark
Ferrari 550 Maranello GT1 2 +0.730
103.965mph
1 1:19:59.743
97.216mph
52 1:27.557
102.485mph
Michelin  
Jamera
 28CD Motorsports
Ferrari 550 Maranello GT1 6 +3.272
100.990mph
2 +1L
95.062mph
51 1:29.441
100.326mph
Michelin  
Simon Gymer
 Team Shark
Mosler MT900R NGT 10 +5.293
98.744mph
3 +57.598
93.938mph
51 1:32.156
97.371mph
Dunlop  
Luis Branco
 Sonic Racing Team
Ferrari 360 Modena NGT 9 +5.273
98.766mph
4 +1:15.743
93.590mph
51 1:31.820
97.727mph
Pirelli  
Mark J
 Legends Racing
Porsche 911 GT3-RS NGT 8 +5.143
98.908mph
5 +1:17.606
93.554mph
51 1:31.904
97.638mph
Dunlop  
popabawa
 Legends Racing
Porsche 911 GT3-RS NGT 11 +5.390
98.639mph
6 +2L
93.177mph
50 1:31.534
98.032mph
Dunlop  
Truetom
 Ze Penguin Brotherhood
Ferrari 360 Modena NGT 14 +6.612
97.332mph
7 +31.054
92.580mph
50 1:32.899
96.592mph
Pirelli  
Bernie Lomax
 Ze Penguin Brotherhood
Porsche 996 GT2 Bi-turbo NGT 12 +5.820
98.175mph
8 +4L
89.075mph
48 1:32.081
97.450mph
Pirelli  
Don
 Legends Racing
Porsche 911 GT3-RS NGT 15 +6.671
97.269mph
9 +47.322
88.212mph
48 1:33.306
96.171mph
Dunlop  
whitham69
 Team Shark
Mosler MT900R NGT 16 +6.946
96.980mph
10 +5L
87.387mph
47 1:33.725
95.741mph
Dunlop  
Rich_A
 CBFR
Ferrari 550 Maranello GT1 1 1:25.581
104.851mph
11 +20L 32 1:26.935
103.218mph
unknown
Michelin  
enz13_gt
 
Lamborghini Murcielago R-GT GT1 3 +1.425
103.134mph
12 +31L 21 1:28.797
101.054mph
unknown
Michelin  
Dan Minton
 Team RVS
Porsche 911 GT3-RS NGT 13 +6.456
97.497mph
13 +35L 17 1:32.494
97.015mph
unknown
Dunlop  
will16v
 28CD Motorsports
Lister Storm GT1 7 +3.982
100.190mph
14 +41L 11 1:31.770
97.780mph
accident
Dunlop  
king-racer
 TTF Racing
Ferrari 360 Modena NGT 17 +12.920
91.099mph
15 +46L 6 1:43.109
87.027mph
suspension
Pirelli  
maverick
 Team Shark
Lamborghini Murcielago R-GT GT1 4 +2.366
102.031mph
16 +47L 5 1:29.382
100.393mph
unknown
Michelin  
mclaessen
 28CD Motorsports
Ferrari 550 Maranello GT1 5 +2.374
102.021mph
17 +49L 3 1:33.532
95.938mph
unknown
Michelin  

Moderator's Report

Server replay time: 593s

Maverick has just spun in Häktär. Luis Branco is coming up to the incident and tries to brake to avoid the incident. Unfortunately his brakes lock up and he slides into Maverick's stationary car.

  • Racing incident


Server replay time: 2966s

Rich_A has just gone off in Startkurvan. He tries to rejoin but gets stuck onto the edge of the track. When he finally gets unstuck Whitham69 comes through the corner who is unable to avoid Rich_A.

Although it is nearly impossible to see upcoming cars coming through this corner this is still an example of a bad rejoin. What Rich_A could have done to prevent this is not driving directly to towards the racing line.

I am reducing the usual penalty to a warning because of bad visibility in this specific corner.

  • Rich_Aadvice — keep off the racing line when rejoining
  • Rich_Awarning — bad rejoin

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Author Topic: Endurance Championship - Season 3, Round 4, Anderstorp - 16th July  (Read 17020 times)
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Dave 'Gizmo' Gymer
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« Reply #45 on: July 18, 2006, 09:01:31 AM +0100 »

Clearly GTR is responsible for enforcing the pit lane speed limit, there is no other practical solution. The cat is now out of the bag, much like when I surprised the rest of the Division 2 NGT field at the start of season 1 by showing that you could do 60 minutes without stopping for tyres, and I expect everyone will now raise their level of preparation before an event and find out exactly where the real speed limit points are.
« Last Edit: July 18, 2006, 11:48:49 AM +0100 by Dave 'Gizmo' Gymer » Logged

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« Reply #46 on: July 18, 2006, 12:13:42 PM +0100 »

Hmm, yes....i guess one of those pitstop,ahem, 'skills' is somehow knowing that you can floor it once past the signboard rather than the traffic lights where i (and presume others) thought you had to wait until ? (i checked the replay)....thats got to be worth nearly 5 seconds straight away ! detective whistling

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not taking anything away from your very fast race pace of course sharky boy  Wink Tongue

No way, there's been a few times where I couldn't figure out how I was leap frogged now I know - in some case I bet it's worth 15 - 20 seocnds!! So when the pit board comes up you can release limiter and go? That's rediculous, why can't Simbin do things right?? Mind you that is quite an obscure one for a beta tester to discover..

So will there be any new rules made or do we all go when the pit board appears?
« Last Edit: July 18, 2006, 12:15:27 PM +0100 by Rich_A » Logged

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« Reply #47 on: July 18, 2006, 12:20:29 PM +0100 »

I too assumed the limit was at the lights but there's some saying about assumptions and asses or something.

Fair play to Sharky for putting the effort in to find out the where the limiter can be switched off smartass

Related, but ever-so-sightly OT, I'd assume (there we go again...) that the game would have the same points on the track as in real world racing for the limiters to be turned on/off? Not knowing anything about these things I've no idea whether that's the case or not Smiley

EDIT: Either way, no need for a rule change surely, the game manages the stop-and-go penalties as Dave said.
« Last Edit: July 18, 2006, 12:29:47 PM +0100 by popabawa » Logged

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« Reply #48 on: July 18, 2006, 12:32:46 PM +0100 »

Actually that's not true Rich. Most of the time it's cause people are faster on in and out laps and/or take on less fuel and/or don't hang around on the pit board and/or don't hang around on the go-go-go bit and practice the pit lane in and out track sections to drive it as fast as possible. Taking on less fuel is the biggest saver, and if like TrueTom you manage to not take on any fuel at all you can save having to stop and start the engine. It's about getting the most out of your package.

You could say that because some cars are worse on fuel consumption they are at a disadvantage, but it's all in the game and part of the competition.

Anderstorp is the only one I know of that has the speed limit policing not enforced at the traffic lights. I will of course check next time an Endurance race comes round to find out if there is any give but I think it's more of an oversight in the Anderstorp track build than anything else. Although to be fair it's ridiculous having the limiter applied right to the end of the tyres as that's well past the end of the pits.
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« Reply #49 on: July 18, 2006, 12:38:14 PM +0100 »

So when the pit board comes up you can release limiter and go? That's rediculous, why can't Simbin do things right?? Mind you that is quite an obscure one for a beta tester to discover..

Pit board? No in the case of Anderstorp the speed limit is policed only up to a certain point in the pit lane after which you can take off the limiter. That point is not the traffic light at the end of the tyres like it is for most tracks, you'll have to find out for yourself where exactly it is. Took me ages to work out the precise place.

Don't be so quick to blame Simbin, they haven't done anything wrong. It doesn't say anywhere that pit lane speed limits are enforced at traffic lights. Personally I would prefer it to be very clearly marked line on the floor and traffic lighted, maybe it will be in GTR2.
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« Reply #50 on: July 18, 2006, 12:43:32 PM +0100 »

Well in real world racing Pops, there is a white line and/or traffic light at the pitlane end with a timing beam/marshal, so they can tell who turned off the pit speed limiter early or broke the pit lane speed limit.

So hence i assumed (like an ass Wink) that the traffic light at pit end in GTR is also where the pit-speed limit ends.

I must admit that at Anderstorp i often wondered why the traffic light is placed so far around the corner of the pitlane exit, it makes sense to be where the TV crew & signboard are shown (ie where Shark dis-engaged his in the replay!) as you are way passed all the pit garages etc by then.

RichA...i dont think you can floor it as soon as the pitboard goes down, can you ? Shocked That would make a huge difference to time in pits.

Shark....just how did you discover such a quirk in the game?  Did you test different points along the pitlane turning off the limiter or was it by fluke? Its a bit games-manship, hope you dont mind me saying, exploiting weaknesses in the game. Not blaming you. Simbin should fix bugs like this with patches...something that seems to have eluded them Roll Eyes We want a racing sim not arcade flaws.
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« Reply #51 on: July 18, 2006, 12:46:34 PM +0100 »

It's nice & easy for lazy bums like me to use the traffic lights at the end of the pit lane as a marker to turn off my pit limiter to make sure I don't get a stop & go though  Cheesy

So... where's the point at 'real' Anderstorp where you can turn your limiter off? Anyone know? And is it the same point in the game?

RichA...i dont think you can floor it as soon as the pitboard goes down, can you ? Shocked That would make a huge difference to time in pits.

Abso-diddly-lutely not! Try it and see, you'll get a stop & go.
« Last Edit: July 18, 2006, 12:49:38 PM +0100 by popabawa » Logged

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« Reply #52 on: July 18, 2006, 12:57:30 PM +0100 »

Any where pops but you get a big fine $$$$
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« Reply #53 on: July 18, 2006, 01:06:40 PM +0100 »

Simbin should fix bugs like this with patches...something that seems to have eluded them Roll Eyes We want a racing sim not arcade flaws.

IF this is a bug, and not a genuine representation of Anderstorp, it's taken us (as a community) the best part of 18 months to discover it so I think you might be being a tad harsh! Wink
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« Reply #54 on: July 18, 2006, 01:08:18 PM +0100 »

Its taken us all this time to discover it.........i wonder when Team shark discovered it  Wink Roll Eyes Grin
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« Reply #55 on: July 18, 2006, 01:15:08 PM +0100 »

Don't forget that at some tracks there are two sets of lights - one at the limit line and one where the pit exit merges back into the circuit proper.
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« Reply #56 on: July 18, 2006, 01:37:07 PM +0100 »

Way back in season 1 enduro I heard mention on the forums that the Anderstorp pit lane limit point was early, and I assumed that everyone knew.

During practice sessions there is a marshel in the pit lane with a green flag and this represents the point at which to accelerate. He's not there during the race tho AFAIK.
This is the point at which the AI push the button too.
Maybe in real life they have a different pit lane endpoint on practice days than on race days, and because of a bug gtr doesn't give a penalty during race...... I dunno Huh

I'm not aware of any other track that this happens at either so probably not much to see here.
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« Reply #57 on: July 18, 2006, 02:06:11 PM +0100 »

RichA...i dont think you can floor it as soon as the pitboard goes down, can you ? Shocked That would make a huge difference to time in pits.

No, it's at a point in the pit lane, nothing to do with the pitboard.

Shark....just how did you discover such a quirk in the game?  Did you test different points along the pitlane turning off the limiter or was it by fluke? Its a bit games-manship, hope you dont mind me saying, exploiting weaknesses in the game. Not blaming you. Simbin should fix bugs like this with patches...something that seems to have eluded them Roll Eyes We want a racing sim not arcade flaws.

I was informed by someone else about it a while ago, but didn't know exactly where the point was until I tested it on Sunday.

I worked it out by testing it offline a lot at different points in the pitlane. Takes a lap in an AI race to get back round to the pits so it's a tedious process. After a while I eventually discovered exactly where it was. The place I turned off the limter in the race was actually after the policed line as I wanted to be 100% sure not to be penalised by the game.

As I said, not sure you can actually class this is a bug as the manual does not mention where pit lane speed limits are policed. I think that it would be nice for it to do so though.

As Mo says, I don't know of any other circuit it's not the traffic lights and single white line at both ends of the pits, but I've never tried it at the others either.
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« Reply #58 on: July 18, 2006, 02:14:17 PM +0100 »

If you've ever watched F1, you will see just how much time Michael Schumacher makes not only on the in/out laps but also in the pit lane road just by practicing the fastest way through the pit road (excluding speed limited zone). You can often visibily see he is going a lot quicker than other drivers up to the white line. That's how I view the pit stops, they're not just about fuel and tyres, they're about making up as much time as possible on entry/exit, selecting the tyres/fuel in the pit board as fast as humanly possible and not losing a single split second in the whole process, down to turning the engine back on and having the right revs to get out of the pit box quickly.

There have been the odd occasion where I've come in the pits behind somebody and been really held up in the pit road just because they have no idea how fast they can drive on it. Where I've had the practice time before hand I practice pit entry and exit as much as possible as it can be vital to your track position.

Being good at the execution is about practice. I don't always manage a good entry / exit and just like everyone else I have been known to overcook it and hit the barriers.
« Last Edit: July 18, 2006, 02:15:54 PM +0100 by Shark » Logged

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« Reply #59 on: July 18, 2006, 02:37:46 PM +0100 »

Since I dredged all this up, I'll add my 2p to the subject.

I have no problem at all with optimising your pitstop time by practicing, working out how fast you can enter and exit, perfecting your pit board handling, etc. While Simon did nothing technically wrong, where I think it becomes slightly questionable is exploiting what appears to be a loophole/anomoly/inconsistency (delete as you see fit) in the track implementation, because it sort of encourages the attitude of searching for such loopholes. I think this is different to practising because it would never happen in real racing - there is always a clear line to show you where to accelerate. We stop people exploiting the rather loose track cutting code, and I can see parallels in the anders pit lane issue.

Maybe this is an isolated case, in which case there is no point worrying too much about it - everyone will know from now on. If it's not then I don't think its in the league's interests to have people appear to win races because they have more time to search for anomolies. Perhaps the rules need to be more precise on what the pitlane really is - I bet we all assumed it was deliniated the lights at each end (and I expect so did Dave when the rules were drafted?).

Paul
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