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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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  • Endurance S3 R4 - Anderstorp: July 16, 2006
July 16, 2006, 09:07:22 PM +0100 - Anderstorp (GP) - UKGTR GTR1 Endurance Season 3
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Nick Phillips
 Team Shark
Ferrari 550 Maranello GT1 2 +0.730
103.965mph
1 1:19:59.743
97.216mph
52 1:27.557
102.485mph
Michelin  
Jamera
 28CD Motorsports
Ferrari 550 Maranello GT1 6 +3.272
100.990mph
2 +1L
95.062mph
51 1:29.441
100.326mph
Michelin  
Simon Gymer
 Team Shark
Mosler MT900R NGT 10 +5.293
98.744mph
3 +57.598
93.938mph
51 1:32.156
97.371mph
Dunlop  
Luis Branco
 Sonic Racing Team
Ferrari 360 Modena NGT 9 +5.273
98.766mph
4 +1:15.743
93.590mph
51 1:31.820
97.727mph
Pirelli  
Mark J
 Legends Racing
Porsche 911 GT3-RS NGT 8 +5.143
98.908mph
5 +1:17.606
93.554mph
51 1:31.904
97.638mph
Dunlop  
popabawa
 Legends Racing
Porsche 911 GT3-RS NGT 11 +5.390
98.639mph
6 +2L
93.177mph
50 1:31.534
98.032mph
Dunlop  
Truetom
 Ze Penguin Brotherhood
Ferrari 360 Modena NGT 14 +6.612
97.332mph
7 +31.054
92.580mph
50 1:32.899
96.592mph
Pirelli  
Bernie Lomax
 Ze Penguin Brotherhood
Porsche 996 GT2 Bi-turbo NGT 12 +5.820
98.175mph
8 +4L
89.075mph
48 1:32.081
97.450mph
Pirelli  
Don
 Legends Racing
Porsche 911 GT3-RS NGT 15 +6.671
97.269mph
9 +47.322
88.212mph
48 1:33.306
96.171mph
Dunlop  
whitham69
 Team Shark
Mosler MT900R NGT 16 +6.946
96.980mph
10 +5L
87.387mph
47 1:33.725
95.741mph
Dunlop  
Rich_A
 CBFR
Ferrari 550 Maranello GT1 1 1:25.581
104.851mph
11 +20L 32 1:26.935
103.218mph
unknown
Michelin  
enz13_gt
 
Lamborghini Murcielago R-GT GT1 3 +1.425
103.134mph
12 +31L 21 1:28.797
101.054mph
unknown
Michelin  
Dan Minton
 Team RVS
Porsche 911 GT3-RS NGT 13 +6.456
97.497mph
13 +35L 17 1:32.494
97.015mph
unknown
Dunlop  
will16v
 28CD Motorsports
Lister Storm GT1 7 +3.982
100.190mph
14 +41L 11 1:31.770
97.780mph
accident
Dunlop  
king-racer
 TTF Racing
Ferrari 360 Modena NGT 17 +12.920
91.099mph
15 +46L 6 1:43.109
87.027mph
suspension
Pirelli  
maverick
 Team Shark
Lamborghini Murcielago R-GT GT1 4 +2.366
102.031mph
16 +47L 5 1:29.382
100.393mph
unknown
Michelin  
mclaessen
 28CD Motorsports
Ferrari 550 Maranello GT1 5 +2.374
102.021mph
17 +49L 3 1:33.532
95.938mph
unknown
Michelin  

Moderator's Report

Server replay time: 593s

Maverick has just spun in Häktär. Luis Branco is coming up to the incident and tries to brake to avoid the incident. Unfortunately his brakes lock up and he slides into Maverick's stationary car.

  • Racing incident


Server replay time: 2966s

Rich_A has just gone off in Startkurvan. He tries to rejoin but gets stuck onto the edge of the track. When he finally gets unstuck Whitham69 comes through the corner who is unable to avoid Rich_A.

Although it is nearly impossible to see upcoming cars coming through this corner this is still an example of a bad rejoin. What Rich_A could have done to prevent this is not driving directly to towards the racing line.

I am reducing the usual penalty to a warning because of bad visibility in this specific corner.

  • Rich_Aadvice — keep off the racing line when rejoining
  • Rich_Awarning — bad rejoin

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Author Topic: Endurance Championship - Season 3, Round 4, Anderstorp - 16th July  (Read 17024 times)
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Dave 'Gizmo' Gymer
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« Reply #60 on: July 18, 2006, 03:13:50 PM +0100 »

Perhaps the rules need to be more precise on what the pitlane really is - I bet we all assumed it was deliniated the lights at each end (and I expect so did Dave when the rules were drafted?).

As with the corner cutting, I always assumed that it was whatever the game permitted. We only altered this for corner cutting because it became clear that at some tracks, especially add ons, the game was not enforcing a reasonable set of conditions. Since this will be the last Endurance race at Anderstorp before GTR2 there doesn't seem a lot of point fretting about it.

If any of the add on tracks we're going to use in the remaining events (Jerez and Suzuka) have similar flaws, all it really needs is for somebody to say so, so that all competitors are on a level playing field.

Does Anderstorp in GTL suffer from the same 'flaw'?
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Mark J
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« Reply #61 on: July 18, 2006, 03:16:24 PM +0100 »

ps...i think we need a new smiley added for 'Can of worms being opened'   Grin
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« Reply #62 on: July 18, 2006, 03:39:19 PM +0100 »

Does Anderstorp in GTL suffer from the same 'flaw'?

No idea, but then we don't do pit stops in GTL so does it matter?
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« Reply #63 on: July 18, 2006, 04:06:28 PM +0100 »

Quote
If any of the add on tracks we're going to use in the remaining events (Jerez and Suzuka) have similar flaws, all it really needs is for somebody to say so, so that all competitors are on a level playing field.
Exactly, but that isn't what happened here is it, so why would anyone do any different next time? If you read the thread up to your post, you would assume that such a discovery doesn't need to be divulged as it is gained by extra preparation.
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« Reply #64 on: July 18, 2006, 04:26:49 PM +0100 »

Seems like stating the obvious to me though Paul. Knowing where you can go fast or slow is found in the practice. Does one divulge being able to drive flat out in 6th round Turn 7 of Track A when no-one else is? I think not. You roll with the punches. Once people see you driving flat out in Turn 7 of Track A they will learn themselves for the next time.

Let's not clog up the already bloated rules with even more unncessary stuff.

Mark was right, this is a big can of worms we don't need to open.
« Last Edit: July 18, 2006, 04:32:16 PM +0100 by Shark » Logged

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« Reply #65 on: July 18, 2006, 04:36:15 PM +0100 »

It wasn't at all obvious to me - you and Dave seem to be saying different things. He says that things will be OK at other tracks because people will report anomolies, but you seem to have a different view. I'd have thought people would like to know where they stand on this now it has come up, so it just needs a clear decision on the subject. If it's 'let the game decide and all is fair in love and racing' then fine. If not then the rules need to be more precise, either about the pitlane or requiring people to report such inconsistencies.

No skin off my nose at the moment since I rarely have time for sprint races, let alone pitstops, although as someone modding incidents I prefer the rules to be as precise as possible.
« Last Edit: July 19, 2006, 01:07:48 AM +0100 by Paul968 » Logged
Dave 'Gizmo' Gymer
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« Reply #66 on: July 18, 2006, 04:41:06 PM +0100 »

It boils down to whether a discovery of what sounds like a flaw in the track modelling which allows you to get through a race faster than someone else should be shared in the spirit of sportsmanship. IMHO it should - but I'm not going to start making rules about it. If you read about such a 'flaw' in another forum you could easily assume that everyone else already knows about it and simply not mention it.

Quote from: me
If any of the add on tracks we're going to use in the remaining events (Jerez and Suzuka) have similar flaws, all it really needs is for somebody to say so, so that all competitors are on a level playing field.
Exactly, but that isn't what happened here is it, so why would anyone do any different next time? If you read the thread up to your post, you would assume that such a discovery doesn't need to be divulged as it is gained by extra preparation.

I meant "all it really needs" in the context of avoiding another heated discussion like this one. If just one person can be bothered to test it and they choose take advantage instead of announcing it, that's their choice. If someone feels strongly that nobody should gain such an advantage, they're welcome to test the tracks for themselves and post once the race is announced so that everyone knows.

Does Anderstorp in GTL suffer from the same 'flaw'?
No idea, but then we don't do pit stops in GTL so does it matter?

We haven't done any endurance style races in the ladder yet but that doesn't mean we won't...

If it's 'let the game decide and all is fair in love and racing' then fine. If not then the rules need to be more precise, either about the pitlane or requiring people to report such inconsistencies.

As I've said many times on many topics before, the only pragmatic solution is to let the game be the final arbiter unless absolutely necessary for either practical or political reasons.

although as someone modding incidents I prefer the rules to be as precise possible.

As I've also said many times before, I believe that the number of rules should be kept to a pragmatic minimum, because the number of rules a driver can actually hold in their head and think about in the heat of a race is very limited. The rules currently say "Drivers shall at all times and in all sessions obey the pit lane speed limit", but that's there mostly to stop people acting like muppets in practice and qualifying sessions; we have no way to actually enforce the limit in a race anyway so the game has to be the final arbiter.
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« Reply #67 on: July 18, 2006, 04:51:50 PM +0100 »

Right, that wasn't the way I interpreted your post above - sorry. What you are saying is that there is no obligation to report but you could do it if you wanted to make sure nobody else could exploit it. Fair enough.

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« Reply #68 on: July 18, 2006, 05:09:40 PM +0100 »

I think knowing it will be possible to turn the pit limiter off sooner is quite different from taking a corner full speed in 6th gear. To do that you really have to work in your setup, rather then knowing you can take it flat out. You’ll need also to take the right line to be able to do it, knowing where to turn, braking, what speed you need to keep and where you can accelerate. Even with the same setup and using Hot Lap replays that won’t mean all drivers will do it the same way or with the same speed. It’s not that simple.

I do think to be best if all use the enter/exit lights/marks to set the pit limiter on and off, and thinking already in GTR2, which may have something similar to what now happens in Anderstorp.
This way everyone will race with the same expertise about track layout, which in fact as nothing to do with practice.

That being said, however, I don’t consider Simon to have unfair behaviour regarding the rpm limit off point in Anderstorp pit exit. Sure, Simon did take advantage of it and I probably was the most direct driver affected by it, but also if I didn’t threw my Track IR to the floor things might have been different, or not.

But bugs are bugs and we all must learn to race with them. Magny also as a big bug in the kerb just when entering the start/finishing straight. The kerb can force a car to a complete stop, just like if it stumbled to an invisible wall. Driver aware of that bug will take a line where they will never pass over the kerb in that point while another driver can fell into the trap. But this doesn’t mean the other drivers are exploiting any   anomaly/inconsistency in the track implementation. They are in fact avoiding it.

If the pit out lights/mark in Anderstorp is visually put much ahead from where it really is, turning the pit limit off sooner is indeed avoiding the anomaly/inconsistency rather then exploiting it.

But, to avoid any benefits regarding pit limit procedure, by those more committed with the game, my opinion is, as I said initially, to be best if all use the enter/exit lights/marks to set the pit limiter on and off.
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« Reply #69 on: July 18, 2006, 06:05:11 PM +0100 »

It wasn't at all obvious to me - you and Dave seem to be saying different things.

Ok, let me just clarify the situation...

Dave is in charge of all the rules. What he says goes.

I am simply discussing the issue raised and expressing my opinion.
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« Reply #70 on: July 18, 2006, 11:21:39 PM +0100 »

Does Anderstorp in GTL suffer from the same 'flaw'?

No is the answer. Seems you have to wait to the end of those dastardly tyres before taking off the limiter in GTL.
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« Reply #71 on: July 19, 2006, 01:06:20 AM +0100 »

I have to be honest and admit that I have always taken the pit limiter off at the same point as Shark.  I discoverd it by pure accident as I always change to cockpit view asap to adjust the motec display.  What happens is the game wont let you change view until you are out of the pit limiter area, as soon as the tarmac changes at Anders you are out of the limiter zone.
To be honest guys I had always assumed that everyone did this at Anders, after all if you get it wrong you get a stop go impossed by the game.
Just my 2 pennies worth on the subject.
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« Reply #72 on: July 19, 2006, 10:15:16 AM +0100 »

To be honest I didn't know about all this since I've never thought of trying it Roll Eyes. I don't have a problem with people putting the pit limiter off before the lights as long as the game allows it.

And another thing. We have been racing for 3 seasons both in sprint cups as well as the Endurance championship and this was never subject to discussion. I really don't see why it should be now.

With GTR 2 coming (somewhere before christmas that is Wink) this is probably the last Endurance championship season using GTR. My opinion is that this discussion is just a waste of time. There is no way of checking it so it isn't really worth bothering Smiley
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« Reply #73 on: July 19, 2006, 05:40:55 PM +0100 »

Always thought the lights signalled the end of the pit lane............Ask Montoya (canada 05') Huh
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Dave 'Gizmo' Gymer
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« Reply #74 on: July 19, 2006, 07:36:49 PM +0100 »

Always thought the lights signalled the end of the pit lane............Ask Montoya (canada 05') Huh

He wasn't done for accelerating early though, he was done for going through the lights when they were red.
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