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  • U4SNm - Valencia GP: October 31, 2006
October 31, 2006, 09:00:09 PM +0000 - Valencia (GP) - UKGTR Season 4 Sprint NGT Masters
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Jeffrey
 Team Shark
Porsche 993 GT2 NGT 1 1:32.628
95.918mph
1 40:42.375
90.943mph
25 1:34.064
94.454mph
Dunlop +60.0kg
james
 Racin24-7
Porsche 993 GT2 NGT 3 +1.383
94.507mph
2 +14.168
90.419mph
25 1:34.908
93.614mph
Dunlop +60.0kg
greg130
 28CD Motorsports
Porsche 993 GT2 NGT 4 +1.399
94.491mph
3 +14.611
90.403mph
25 1:35.002
93.521mph
Dunlop +60.0kg
Martin Steinmetz
 28CD Motorsports
Ferrari 360 GTC NGT 5 +1.615
94.275mph
4 +18.485
90.260mph
25 1:34.768
93.752mph
Pirelli +30.0kg
CeeJay
 GTN Drivers Club
Ferrari 360 GTC NGT 2 +1.314
94.577mph
5 +18.611
90.256mph
25 1:34.796
93.725mph
Pirelli +30.0kg
Radius
 Racin24-7
Porsche 996 GT3-RSR NGT 6 +1.772
94.118mph
6 +31.048
89.802mph
25 1:35.411
93.120mph
Michelin +50.0kg
locutos ukgtr
 28CD Motorsports
Porsche 993 GT2 NGT 8 +1.968
93.923mph
7 +37.356
89.573mph
25 1:35.580
92.956mph
Dunlop +60.0kg
Dan Minton
 Team RVS
Porsche 996 GT3-RSR NGT 14 +2.952
92.956mph
8 +50.045
89.117mph
25 1:35.678
92.861mph
Michelin +50.0kg
baracus250gt
 Racin24-7
Ferrari 360 GTC NGT 16 +2.992
92.917mph
9 +54.019
88.975mph
25 1:35.713
92.827mph
Pirelli +30.0kg
Simon Gymer
 Team Shark
TVR Tuscan T400R NGT 13 +2.847
93.058mph
10 +55.806
88.912mph
25 1:36.328
92.234mph
Dunlop -40.0kg
Truetom
 Legends Racing
Porsche 996 GT3-RSR NGT 12 +2.757
93.146mph
11 +1:24.218
87.912mph
25 1:36.272
92.288mph
Pirelli +50.0kg
Aagramn
 Team Shark Junior
BMW M3 GTR NGT 15 +2.989
92.920mph
12 +1:25.879
87.854mph
25 1:36.827
91.759mph
Michelin +80.0kg
NoSpeed
 RS Motorsport
Porsche 996 GT3-RSR NGT 9 +2.240
93.653mph
13 +1:27.756
87.789mph
25 1:36.091
92.461mph
Michelin +50.0kg
Paul968
 Kerb Crawlers
Porsche 996 GT3-RSR NGT 7 +1.888
94.002mph
14 +1:31.641
87.654mph
25 1:35.433
93.099mph
Michelin +50.0kg
popabawa
 Legends Racing
Porsche 996 GT3-RSR NGT 19 +3.320
92.599mph
15 +1:34.866
87.543mph
25 1:37.420
91.200mph
Pirelli +50.0kg
LEUVEN
 CBFR
Gillet Vertigo Streiff NGT 17 +3.101
92.811mph
16 +1L
87.252mph
24 1:36.708
91.872mph
Dunlop -70.0kg
mo
 Kerb Crawlers
Porsche 996 GT3-RSR NGT 20 +3.640
92.291mph
17 +9.150
86.927mph
24 1:36.132
92.422mph
Michelin +50.0kg
Carl Hart
 Racin24-7
Ferrari 360 GTC NGT 11 +2.652
93.248mph
18 +55.696
85.308mph
24 1:35.472
93.061mph
Pirelli +30.0kg
PaulW
 Legends Racing
BMW M3 GTR NGT 23 +5.374
90.659mph
19 +1:29.740
84.162mph
24 1:38.983
89.760mph
Michelin +80.0kg
Filipe Galego
 Sonic Racing Team
Ferrari 360 GTC NGT 24 +6.266
89.841mph
20 +2L
82.565mph
23 1:39.149
89.610mph
Pirelli +30.0kg
Pedro[PL]
 28CD Motorsports
Ferrari 360 GTC NGT 10 +2.423
93.473mph
21 +45.428
81.077mph
23 1:35.724
92.816mph
Pirelli +30.0kg
enz13_gt
 
Mosler MT900R NGT 25 +8.513
87.845mph
22 23 1:38.766
89.957mph
fuel
Dunlop -20.0kg
ivansmiven
 28CD Motorsports
Ferrari 360 GTC NGT 22 +5.286
90.740mph
23 +3L 22 1:37.870
90.781mph
unknown
Pirelli +30.0kg
Luis Branco
 Sonic Racing Team
Ferrari 360 GTC NGT 18 +3.306
92.613mph
24 +12L 13 1:36.374
92.190mph
unknown
Pirelli +30.0kg
Mark J
 Legends Racing
Porsche 996 GT3-RSR NGT 21 +3.828
92.112mph
+25L 0 ---
---
DQ
Pirelli +50.0kg

Moderator's Report

Server replay time: 1065s

Aagramn is following NoSpeed into the final turn and as they brake both cars get out of shape resulting in some contact. Both cars are slowed and Pedro who is following behind manages to just squeeze through as the two cars bounce off each other.

  • Racing incident


Server replay time: 1404s

Leuven is chasing Aagramn and as they enter turn 5 Aagramn gets a bit out of shape and runs wide onto the kerbing. Leuven moves to the inside but Aagramn gets even more out of shape on the kerbing and slides into Leuven's path resulting in contact.

  • Racing incident


Server replay time: 2300s

Paul968 has closed up on Popabawa and has been pressuring him for several corners. As they exit T5 Pops stays to the left of the track and Paul moves to the right, which is the outside line for the following left hander T6.
As they reach the braking point Popabawa moves across to the righthand side of the track to get a wider line for the turn. Paul is planning on braking late and going around the outside and cannot slow in time and taps Pops in the rear sending him off.

This incident is complicated by the fact that the racing line does move across the track at this point and Pops took the corner as he had done on previous laps.
I'm almost inclined to view this one as a racing incident except for two things:
Popabawa'a move across the track is quite sudden and, even though he mostly follows the racing line, this is not an advisable thing to do when being challenged from behind.
This was Paul's first time behind Pops for T6 and should have exercised more caution until he had seen what kind of lines Pops was using.

  • Paul968caution — contact with Popabawa
  • popabawacaution — choose a definite racing line before the braking point


Server replay time: 2507s

Truetom is rejoining in the final curve after having an off and cuts into the path of the approaching Aagramn. Good foresight and some heavy braking by Aagramn is all that prevents an accident here as Truetom moves further and further across the track onto the racing line.
Drivers are reminded that when rejoining the track after going off line, you must stay off the racing line until back up to speed.

In this case it was Truetom's haste to get back up to speed, causing him some power oversteer, and it was this that moved him across onto the racing line. So I am reducing what would normally be a penalty to a warning.

  • Truetomwarning — careless rejoin
    For advice only - unreported by victim, so penalty disregarded


Server replay time: 2530s

Truetom goes wide in the chicane and ends up sliding across the gravel. Something in the gravel trap flicks his car up and sideways into the path of Aagramn and there is side contact resulting in Aagramn going off.

  • Racing incident

SimRacing.org.uk Lap Records
GTR2
NGT
1:32.628
95.918mph
Jeffrey
Qualifying
Porsche 993 GT2
+60.0kg
October 31, 2006, 09:00:09 PM +0000
U4SNm
GTR2
NGT
1:34.064
94.454mph
Jeffrey
Race
Porsche 993 GT2
+60.0kg
October 31, 2006, 09:00:09 PM +0000
U4SNm
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Author Topic: UKGTR NGT Sprint Masters - Valencia GP - Oct 31  (Read 20568 times)
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Simon Gymer
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« Reply #45 on: November 01, 2006, 12:12:30 AM +0000 »

Sorry Simon if you think I should have let you through after I totally screwed the last turn up but I managed to get it into 1st and get it pointing the right way. No warning either but I think GTR2 is a bit leniant on the C/T warnings.

Lol, heck no Baracus. I had to slow to be safe as you had spun, it's difficult predicting which way a car will slide in slow speed spins, so didn't just pile into the last corner (yes unlike Alonso I take care when yellows come out Wink). You got going very fast again and I saw you flash your lights ahead to say thanks, but there was no need. As MarkJ will testify I do like weaving around in people's mirrors to put them off to try and grab the spot, it was nothing more than that. I figured as you'd just made a mistake that I'd try and harry you a bit to see if you made another one in quick succession, but no, too good for that.  laugh
« Last Edit: November 01, 2006, 12:14:03 AM +0000 by Simon 'Shark' Gymer » Logged

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Aagramn
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« Reply #46 on: November 01, 2006, 12:40:20 AM +0000 »

Definitely, big improvement over the 360/911 dominated GTR races. Staring at the back end of yet another 360 was getting a bit old! A nice, neat solution though I've never felt penalising people switching was quite right before. Arguable either way but surely not neccessary now that the cars are more balanced.

The idea behind the penalty is to prevent drivers from making tactical switches to pick the best car for every track, taking a good handling car at the twisty tracks and something more powerful at the circuits with long straights. Not too keen on the penalty myself, but I understand the reasoning behind it. It's more of an issue if the GT2 stays in the NGT class.

I was off pace all night (only got the game this afternoon) but what did you think of the M3's ballast Aagramn? I lack experience in GTR 2 at the mo' but it felt tough in the twisty bits and then also struggled to pull away from everything but the TVR on the straights.

I think it's pretty close to most of the other cars. Over a race distance, 80kg may be a little too much for it, but it's difficult to say at this point. Other tracks may suit it better. It has 40bhp more than the RSR, but it's 70kg heavier before any ballast is added.
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« Reply #47 on: November 01, 2006, 01:36:00 AM +0000 »

I was hoping to have the new G25 wheel to race tonight but the EMS didn't was up to what I had expected. It was to have arrived today but it didn't and I paid extra for the EMS 24H service Angry
Tomorrow is a National Holiday here in Portugal so no better luck until at least Thursday. Sad
With my 6 year old Momo Force broken I still tried to race but I quickly saw that would be impossible. The wheel don't calibrate anymore, it has no centre spring force, loses FF and as the bad habit to try to turn by it self independently from to where I want to go.

Congrats to the winner and to all for a fantastic lap time grid for Valencia.

Hope to be in better shape for the following races.
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PaulW
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« Reply #48 on: November 01, 2006, 09:48:18 AM +0000 »

Definitely, big improvement over the 360/911 dominated GTR races. Staring at the back end of yet another 360 was getting a bit old! A nice, neat solution though I've never felt penalising people switching was quite right before. Arguable either way but surely not neccessary now that the cars are more balanced.

The idea behind the penalty is to prevent drivers from making tactical switches to pick the best car for every track, taking a good handling car at the twisty tracks and something more powerful at the circuits with long straights. Not too keen on the penalty myself, but I understand the reasoning behind it. It's more of an issue if the GT2 stays in the NGT class.
I'm not keen on it either. This is a piece of entertainment first and formost, I'd like to be free to enjoy the range of cars on offer without penalty. A 20% switch penalty does matter, contrary to the assertion in the announcement, if you're scrapping for points lower down the list because, though the loss of points will be less, you're still fighting for every single point you can get during a season that may see you only amass 12, for example.

I was off pace all night (only got the game this afternoon) but what did you think of the M3's ballast Aagramn? I lack experience in GTR 2 at the mo' but it felt tough in the twisty bits and then also struggled to pull away from everything but the TVR on the straights.

I think it's pretty close to most of the other cars. Over a race distance, 80kg may be a little too much for it, but it's difficult to say at this point. Other tracks may suit it better. It has 40bhp more than the RSR, but it's 70kg heavier before any ballast is added.
It's close yup. For the record, last night felt like it was 10Kg too heavy but it's impossible to say until it's been used on other tracks.
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Mark J
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« Reply #49 on: November 01, 2006, 10:38:15 AM +0000 »

Did anyone else suffer odd times over various sessions at Valencia? I would say at both races we've had here (fun race and last nights) the handling has altered dramatically for me compared to offline and online practise sessions. I know there is more pressure / tension / distractions on race night, but i was attempting to take corners that i knew off by heart during last nights session and the grip levels/handling were completely different. I set faster times in full race fuel on monday online praccy than i could get near in qually fuel last night  Huh

With regards to ballast, whilst i agree its great to even the cars up and make it more interesting, aren't we altering the basic strengths and weaknesses of certain cars too much ? +50kg or  -50kg is making huge differences to each cars aspects. The TVR can seemingly now match the RSR on straights and yet you can throw it into a corner far easily than a Porsche so thereby making the Tiv a better car around the track as a whole. (just an example)  Undecided
Also those with +50kg or more are going to suffer serious tyre wear whilst those on -50 will have great tyres for long distances. Surely this will be a real problem in endurance events ?
TT reported his RSR tyres going off at mid race distance last night  Shocked and the beemer will suffer likewise, if not more.

Not bitching, just enquiring, though the fact my thoroughbred porker has been turned into a fat understeering cow is not amusing  Sad
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Pedro[PL]
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« Reply #50 on: November 01, 2006, 11:27:35 AM +0000 »

I had the same feeling about handling between yesterday's qual and race. Even FF strength felt different.

To add my brick to weight discussion - I believe that each car has it's own strengths / weaknesses and it's not required to level them with ballast. I would rather find the quickest drivers ballasted as in real life. Also I agree, that +50k is huge!

I support the idea of racing single car make during the whole season as my concept of sim-racing is, that we should aim at making it as real as possible.
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« Reply #51 on: November 01, 2006, 11:31:12 AM +0000 »

My RSR was just pathetic and i didnt have fun at all...guess i should just get used to it and now i cant change it with the new rule. id rather take the abarth tx  Wink

I do think the ballast thingy is heading in the right direction but its been tested far too little

« Last Edit: November 01, 2006, 11:37:04 AM +0000 by Radius » Logged


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PaulW
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« Reply #52 on: November 01, 2006, 11:34:05 AM +0000 »

That works for you Pedro, but not for everyone. To flip it around I wouldn't insist you change cars several times if you didn't want to. The point is a bit moot though and I understand the reasoning. It's never sat well with me but isn't going to be a show-stopper.

As for weight, wasn't it cool that we had a nice selection of cars last night? I think the weights just need a bit of tweaking but one track isn't going to be enough to be able to judge exactly how yet.
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« Reply #53 on: November 01, 2006, 11:40:32 AM +0000 »

With regards to ballast, whilst i agree its great to even the cars up and make it more interesting, aren't we altering the basic strengths and weaknesses of certain cars too much ? +50kg or  -50kg is making huge differences to each cars aspects.

50kg is a lot less than the mass of a full tank of fuel.

To add my brick to weight discussion - I believe that each car has it's own strengths / weaknesses and it's not required to level them with ballast. I would rather find the quickest drivers ballasted as in real life. Also I agree, that +50k is huge!

Unfortunately the makers of GTR2 haven't given us that as a realistic option.

My RSR was just pathetic and i didnt have fun at all...guess i should just get used to it and now i cant change it with the new rule
id rather take the abarth tx

Thanks for the constructive criticism. Tongue Nobody is going to stop you changing car and to suggest so is at best disingenious.

I'm not keen on it either. This is a piece of entertainment first and formost, I'd like to be free to enjoy the range of cars on offer without penalty. A 20% switch penalty does matter, contrary to the assertion in the announcement, if you're scrapping for points lower down the list because, though the loss of points will be less, you're still fighting for every single point you can get during a season that may see you only amass 12, for example.

You have to make a tactical decision as to whether the 20% charge will be offset by the increased performance of the car you're switching to, but in the mid-pack and behind, driver ability makes far more difference than the choice of car (possibly excepting the 993 GT2 and the Vertigo, at opposite and extreme ends of the spectrum).
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« Reply #54 on: November 01, 2006, 11:44:53 AM +0000 »

I support the idea of racing single car make during the whole season as my concept of sim-racing is, that we should aim at making it as real as possible.

That's not, and never has been, the aim of UKGTR and SRou. We've worked to create an environment which is centered around close, clean, fair racing for gentleman and lady racers. I have always shied us away from excessive realism where I felt it would interefere with our primary goal - the start procedure being a good example of that (although I note from TenTenths that more and more club racers in the real world are coming round to a preference for sensible rolling starts).
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« Reply #55 on: November 01, 2006, 11:47:14 AM +0000 »

Did anyone else suffer odd times over various sessions at Valencia? I would say at both races we've had here (fun race and last nights) the handling has altered dramatically for me compared to offline and online practise sessions. I know there is more pressure / tension / distractions on race night, but i was attempting to take corners that i knew off by heart during last nights session and the grip levels/handling were completely different. I set faster times in full race fuel on monday online praccy than i could get near in qually fuel last night  Huh

Yes, it felt quite different for me compared to my offline practice (which was also with the ballast pack). Track and ambient temperatures were up a little but I couldn't get within a second of my offline PB. Whether it's psychological, environmental or a 'feature' of playing online I don't know but, for me at least, the one thing it isn't is the ballast - because that's the only thing I didn't change!
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« Reply #56 on: November 01, 2006, 12:04:44 PM +0000 »

Yes, it felt quite different for me compared to my offline practice (which was also with the ballast pack). Track and ambient temperatures were up a little but I couldn't get within a second of my offline PB. Whether it's psychological, environmental or a 'feature' of playing online I don't know but, for me at least, the one thing it isn't is the ballast - because that's the only thing I didn't change!

I noticed that as well. It may be a combination of a less grippy surface and lower frame rates.
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« Reply #57 on: November 01, 2006, 12:08:48 PM +0000 »

I felt almost offended yesterday when TVR was faster on a straight than RSR. I mean - what is the point of having different cars represented in game if we make stronger cars slower and weaker cars faster.  Huh   Ditch variety, I want to enjoy racing. Here. I want to enjoy racing here.  I did in Seasons 1,2,3 and I did in GTR2 fun races - Valencia included.  Smiley  But not yesterday.  Sad  It felt struggling with the car at every entry and corner exit. Power exit was pushing the car out: not the rear, not the front - the whole car. I never saw it in GTR2 fun or in GTR1 races.

I had a setup for Valencia fun race with soft fronts and med rears. I experienced moderate understear in the last 5 minutes of the race - and with less trouble with slower cars on track my tyres would have lasted longer. Yesterday I had meds all around and the fronts felt cosiderably worn after 20 minutes, my times dropped for a second per lap and more later. Then the rears started to go also. Meds should last for 40 minutes, right?  Huh  Even if I had a wrong setup, meds should last 40 minutes.

Don't want to say anymore, maybe we could go through some more races and see the results - and the mood.  Wink

TT  
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Simon Gymer
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« Reply #58 on: November 01, 2006, 12:11:20 PM +0000 »

The TVR can seemingly now match the RSR on straights and yet you can throw it into a corner far easily than a Porsche so thereby making the Tiv a better car around the track as a whole. (just an example)  Undecided

Err, simply not true Mark. I could only keep up with the 360s and RSR on the straights when directly in their slip stream and I certainly had no chance to pull out and overtake down the straights. Out of slipstream the RSR and 360 still had the advantage and you will see when it comes to the faster tracks that top end is limited by horsepower more than weight.

TT, I've no idea why you think the TVR was faster on the straights. Sitting behind you I can assure you it wasn't. I was really good under braking and out the first part of the corners but on the straights I had no chance of passing you.
« Last Edit: November 01, 2006, 12:14:25 PM +0000 by Simon 'Shark' Gymer » Logged

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« Reply #59 on: November 01, 2006, 12:15:23 PM +0000 »

The TVR can seemingly now match the RSR on straights and yet you can throw it into a corner far easily than a Porsche so thereby making the Tiv a better car around the track as a whole. (just an example)  Undecided

Err, simply not true Mark. I could only keep up with the 360s and RSR on the straights when directly in their slip stream and I certainly had no chance to pull out and overtake down the straights. Out of slipstream the RSR and 360 still had the advantage and you will see when it comes to the faster tracks that top end is limited by horsepower more than weight.

Sorry, Shark, simply not true.  Angry  I was in your slipstream and couldn't even get alongside you. You can talk about a lousy corner exit all you want but I was inside your slipstream for half the s/f line and no go.  Angry

TT
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