i was wondering if it was possible to make cars lighter? or do you use the games process of applying ballast?
if there is a tutorial anywhere for doing this wud u let me know! i wanna make the GT2 lighter to see if its competitive in GT's on offline racing
We can't use the in-game ballast system because it's not available through the dedicated server. :'( What I'd really like is to be able to set the ballasts in the class GDB file - having to manually set them in the dedi server wouldn't be that much fun (though if it were an option, a car change penalty plus ballast only for the championship leaders would probably serve the purpose just as well).
If you want to hack the physics, find the .HDC file in the appropriate car's directory (in the GT2's case
GTR2\GameData\Teams\GT\Porsche 993 GT2 Teams\993gt2.hdc) and alter the line which starts "
Mass=". That's essentially all my scripts which generate the ballasted cars do. Putting the car into GT is certainly a possibility, although we're very wary of a knee-jerk reaction on the basis of two races at a new circuit.