How is the grip set on the server?
From post 1:
Server track settings: (Stock FAST setting - temps are same as ever)
SESSION_START=98
RANDOMNESS=2
LAP_GAIN=0.007
SESSION_TRANSFER=80
Same as last week - that's a stock Kunos setting and what the server should have been running all week( It certainly was when I did my BRM setup work)
If it was on 100 that
should just mean lots of laps had been done by people in that session to grip it up. Failing that the practice server had a brain fart or something.
100% is utterly unreal for a session start, it's been annoying me here and elsewhere for ages so for this season I've picked a setting that is actually pretty accurate.
I was tempted to modify track and air temps to suit the locations too but eventually decided against as I knew people would complain and I'd end up throwing the towel in.
Less grip is actually easier anyway as you need to do everything slower to go fast, if you're understeering then you're either coming in too hot or braking/steering too hard/fast and braking traction.
I would have enjoyed that race more but I understeered over a kurb on lap 3 and skidded off the end of the 1st hairpin. After driving around the barriers I re-entered but forgot that the barriers were kinked and hit them hard enough heavily damage my cars nose (The damage screen remained up and red for the rest of the race
).
This also threw my out into the track further than intended so sorry to anyone if it inconvenienced you, I spent the rest of the race driving like mad to just about hang on behind GT's Ferrari - I could see how bad my car was because he was actually pulling away on the straights.
Oh well, better luck (I hope) next time.
See you all at Watkins