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  • A17GPL Watkins Glen: May 26, 2021
May 26, 2021, 04:28:54 PM +0100 - Watkins Glen (Classic) - UKAC Season 17 F1 1967
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Lorenzo Galluzzi
 Soggy Bottom Racers Club
Lotus 49b (DFV) {unknown} 2 +0.021
---
1 49:14.022
---
45 1:04.968
---
Firestone +40.0kg
Juge
 
Lotus 49b (DFV) {unknown} 3 +0.039
---
2 +27.817
---
45 1:05.034
---
Firestone +40.0kg
Fabri Fibra
 Magnesium Team
Honda RA300 {unknown} 4 +0.412
---
3 +50.751
---
45 1:05.214
---
Firestone  
Syd Drake
 Drake Racing
Brabham BT24 (Repco) {unknown} 5 +1.039
---
4 +1:05.585
---
45 1:05.696
---
Goodyear  
Barone
 Magnesium Team
Ferrari 312 (1967) {unknown} 8 +2.198
---
5 +1L
---
44 1:06.600
---
Firestone +30.0kg
FullMetalGasket
 
BRM P83 {unknown} 6 +1.223
---
6 +22L
---
23 1:05.950
---
Goodyear  
Max .
 Veloce Corse
Eagle T1G (Weslake 1967) {unknown} 1 1:04.395
---
7 +28L
---
17 1:04.915
---
Goodyear +40.0kg
goldtop
 Kerb Crawlers
Ferrari 312 (1967) {unknown} 8 +34L
---
11 1:06.873
---
Firestone +30.0kg
IbnSolmyr
 Crank of Brothers
Cooper T81b (Maserati) {unknown} 7 +1.260
---
9 +43L
---
2 1:06.961
---
Firestone  
Mark J
 Legends Racing
Ferrari 312 (1967) {unknown} DNS ---
---
Firestone +30.0kg
Manteos
 Virtual Drivers Alliance
McLaren M5A (BRM) {unknown} ---
---
Goodyear  
DrNedrick
 
Brabham BT24 (Repco) {unknown} ---
---
Goodyear  
L4de
 
Cooper T81b (Maserati) {unknown} ---
---
Firestone  
Jos Ogos
 Crank of Brothers
Cooper T81b (Maserati) {unknown} ---
---
Firestone  
Bob
 WSL Racing Team
Lotus 49b (DFV) {unknown} ---
---
Firestone +40.0kg
KDiesel
 
BRM P83 {unknown} ---
---
Goodyear  
Stefan aka Postal
 Legends Racing
Eagle T1G (Weslake 1967) {unknown} ---
---
Goodyear +40.0kg
SimRacing.org.uk Lap Records
Assetto Corsa
{unknown}
1:04.395
---
Max .
Qualifying
Eagle T1G (Weslake 1967)
+40.0kg
May 26, 2021, 04:28:54 PM +0100
A17GPL
Assetto Corsa
{unknown}
1:04.915
---
Max .
Race
Eagle T1G (Weslake 1967)
+40.0kg
May 26, 2021, 04:28:54 PM +0100
A17GPL
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Author Topic: UKAC Season 17 F1 1967 - Watkins Glen - May 26  (Read 1366 times)
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FullMetalGasket
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« on: May 20, 2021, 04:52:23 PM +0100 »

Password: see above



Welcome to round 3 of the 1st UKAC GPL67 Series

We now go from a (relatively) long lap down to 45laps of high speeds and ditches at Watkins Glen. We had a fantastic time testing the track in Cobras' a few weeks back, now we get to go really fast!

Damage and fuel use:

100% damage
100% fuel use
0% Tire wear (This is actually far more accurate than the mods' built in wear rate and 'fixes' the BRM)
Drivers must complete 50% of each race to score.

With the above in mind you will want to treat the first lap or two very carefully while your tires warm up and you adapt to driving on a heavy fuel load.
The 1st lap will be moderated

As per the 1967 F1 scoring system, each driver will discard their worst 2 scores when the points are calculated at the end of the season (Done for you in LM2)

BoP will be as follows:

Lotus & Eagle = 40Kgs
Ferrari           = 30Kgs

There will be no success ballast.

Practice: 19:30 (45 mins)
Qual: 20:15 (15 mins)
Race: 20:30  (45 laps)


Track:
 Watkins Glen GP (1960's version)
https://sellfy.com/f3classictracks/p/watkins-glen-for-assetto-corsa/
This is a free track - either enter $0 or make a donation, your choice. If you really enjoy the track but didn't donate then consider buying one of the others - Rouen and Sandevort are amazing Wink


Cars allowed:
3l 1967 F1 from the GPL67 mod.
I've put them on dropbox for now as the original download was apparently VERY slow:
https://www.dropbox.com/s/o719sdx2kohk668/AC%20GPL67%20V2.20.rar?dl=0

Instructions on installing the carset can be found in the 2nd post of the registration thread - here: https://www.simracing.org.uk/smf/index.php?topic=24972.msg480312#msg480312
You MUST follow these instructions in order to install and use the mod
:


Live Timing: here (Only available in the week up to the race)


Time of Day Setting: 13:30
Weather: Mid Clear
Start: Standing
Tyre wear: 0%
Fuel consumption: Normal
Pit-stops: Not required
Damage: 100%

Server track settings: (Stock FAST setting - temps are same as ever)
SESSION_START=98
RANDOMNESS=2
LAP_GAIN=0.007
SESSION_TRANSFER=80


(2) Driver lists can be found on the championship announcement page
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IbnSolmyr
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« Reply #1 on: May 21, 2021, 10:48:34 PM +0100 »

Hi Tim,

I have 2 versions both named Watkins '60s, they look exactly the same from the thumbnail, but one is 3700m and the other one is 3708m..  Roll Eyes
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FullMetalGasket
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« Reply #2 on: May 22, 2021, 09:34:05 AM +0100 »

On the bottom of the track picture it says which is which (Unless you're in CM in which case I have no idea how to tell).
But 3708m is the chicane version (I think that's called the GT course), we're on the 3700m one that we used for the Cobras as that is the GP layout - unless it's crashed already this should be running on the server Smiley
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IbnSolmyr
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« Reply #3 on: May 22, 2021, 08:27:07 PM +0100 »

Yes sorry Tim, I identified it meanwhile thanks to the server.  Wink
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Juge
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« Reply #4 on: May 23, 2021, 06:32:28 PM +0100 »

Is it going to be 98% grip with track collecting grip or 95% with track not collecting grip like last race was (checked on last lap that it was still 95%)?
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FullMetalGasket
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« Reply #5 on: May 23, 2021, 06:58:14 PM +0100 »

Server settings are 98% and increasing. That's what it was set to at the last race too so didn't know why it didn't if not
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Syd Drake
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« Reply #6 on: May 23, 2021, 08:16:09 PM +0100 »

No, last time it definitely didn't change. As I mentioned in that thread, it was 95 in practice, q, race start and race end.
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MaxVeloce
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« Reply #7 on: May 23, 2021, 10:04:08 PM +0100 »

really 45 laps?

not complaining,  track just seems heavy on the go-go juice compared to other tracks  Grin
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FullMetalGasket
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« Reply #8 on: May 24, 2021, 08:08:46 AM +0100 »

45 is roughly 50 mins - it's heavy as I think you're at 100% throttle for nearly 90% of the lap Grin
The bump in the 2nd 'S' bend on the hill is fantastic when you really nail it - and somewhat fiery when you don't death
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MaxVeloce
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« Reply #9 on: May 24, 2021, 11:24:42 AM +0100 »

those kerbs can be pretty killer too,  lasting 45 laps is going to be a challenge on this track Grin

I was kinda disappointed the first time I went through the embedded tyres though, was expecting the GPL concrete tyre of death!




Server settings are 98% and increasing. That's what it was set to at the last race too so didn't know why it didn't if not

uhm,  is the live timing bugged in that regards, says 96% for my practice laps  (silly me didnt actually look while on the server )
« Last Edit: May 24, 2021, 11:28:14 AM +0100 by Max . » Logged
FullMetalGasket
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« Reply #10 on: May 24, 2021, 01:53:08 PM +0100 »

Maybe - maybe not, that setting includes a random factor of 2. So 96% is possible.
Lorenzo had 98.6%, Syd had 96.3% so it's doing it's thing by the look of the records.

It's the lap gain that might be doing odd things, but again that's set to a stock setting so anything it isn't doing is a Kunos problem.
Or maybe better to think of it as a real world problem, no-one knows what the track conditions will be 30 minutes after a race has started.....

Temperature settings also have randomness built in and those combined with weather should affect how the track does/doesn't grip up, I have to assume the server has a good reason when it doesn't alter anything or seems to change slowly (if you read the blurb for ACC it states quite clearly that all server settings are affected by weather/time, I'll be amazed if that isn't built on the original system from AC). To me this seems a far more likely reason why sometimes it doesn't seem to change when other times it does.

Looking at the Interlagos results in S-tracker the race started at 95.5% grip and ended at 95.8%, so as it was actually changing it has to have been following some logic.
@ 0.007 lap gain we needed to do ~142 laps between us to increase grip by 1%, we did more than that but had warm (verging on hot), totally clear weather (UV is surprisingly bad for grip), which might be why we saw only a .3 increase.
« Last Edit: May 24, 2021, 01:55:33 PM +0100 by FullMetalGasket » Logged
MaxVeloce
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« Reply #11 on: May 24, 2021, 02:36:07 PM +0100 »

Okie dokie

96 felt fine to me anyway, going up the chute and over that bump as you transition right > left is a proper challenge eek to nail it
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IbnSolmyr
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« Reply #12 on: May 24, 2021, 04:16:56 PM +0100 »

I'm with Tim I think, in one word : whatever ! The driver job is to adapt to conditions. And yes 100% grip isn't realistic at all. I'm all for some changing conditions as long as we can see the track well. The only con to me is that we can't compare our laptimes easily with others. Maybe we could set the server up with constant 100% grip for that purpose and then introduce a realistic setting only for the actual race server ?  Roll Eyes
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Stefan aka Postal
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« Reply #13 on: May 24, 2021, 04:42:57 PM +0100 »

This will be the third race in a row wich I will be missing. This time it is my birthday and although we can't have much visitors because of lock down rules, I am sure the ones who are coming over won't be ready to go home when this race starts. So, good luck to you all again and I hope I am able to race the next venue!
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FullMetalGasket
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« Reply #14 on: May 24, 2021, 04:44:00 PM +0100 »

The problem with doing that is you'll be setting your car up for the 1 condition that is almost certain not to happen in race - which then removes the entire point of running a practice server in the first place as you'll need to do most of your work offline.

I don't think we need track parity in practice - if you're going slower than someone who was lapping at a higher track grip then you already know that they should be faster.
Any improvements you make chasing a (potentially) unreachable time will only benefit you in the race and might actually give you a faster car than your opponent/s on race day.


Starting back when we ran the Group C Porsches here, I've had my single player game permanantly set up to be colder and slippier than the Srou server on purpose - I try to reach and/or equal times recorded on the server in these slower conditions.
As we don't have real wet conditions to deal with in AC, most setups aimed at these conditions work (But better of course) when grip is added.

I even found a great setting that I'd like to trial one day here - that randomly introduces differing grip levels around the track (simulating fluid spills or dirt on the track essentially).
I'm not sure if these local spots clear over time or if they just stay but it certainly adds to realism in any classic or historic event where fluids are out of the cars nearly as much as in them Grin
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