FullMetalGasket
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 4238
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« on: May 20, 2021, 04:52:23 PM +0100 » |
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Password: see aboveWelcome to round 3 of the 1st UKAC GPL67 SeriesWe now go from a (relatively) long lap down to 45laps of high speeds and ditches at Watkins Glen. We had a fantastic time testing the track in Cobras' a few weeks back, now we get to go really fast! Damage and fuel use: 100% damage 100% fuel use 0% Tire wear (This is actually far more accurate than the mods' built in wear rate and 'fixes' the BRM) Drivers must complete 50% of each race to score.With the above in mind you will want to treat the first lap or two very carefully while your tires warm up and you adapt to driving on a heavy fuel load. The 1st lap will be moderatedAs per the 1967 F1 scoring system, each driver will discard their worst 2 scores when the points are calculated at the end of the season (Done for you in LM2) BoP will be as follows: Lotus & Eagle = 40Kgs Ferrari = 30Kgs There will be no success ballast. Practice: 19:30 (45 mins) Qual: 20:15 (15 mins) Race: 20:30 (45 laps) Track: Watkins Glen GP (1960's version) https://sellfy.com/f3classictracks/p/watkins-glen-for-assetto-corsa/This is a free track - either enter $0 or make a donation, your choice. If you really enjoy the track but didn't donate then consider buying one of the others - Rouen and Sandevort are amazing Cars allowed: 3l 1967 F1 from the GPL67 mod. I've put them on dropbox for now as the original download was apparently VERY slow: https://www.dropbox.com/s/o719sdx2kohk668/AC%20GPL67%20V2.20.rar?dl=0Instructions on installing the carset can be found in the 2nd post of the registration thread - here: https://www.simracing.org.uk/smf/index.php?topic=24972.msg480312#msg480312 You MUST follow these instructions in order to install and use the mod: Live Timing: here (Only available in the week up to the race) Time of Day Setting: 13:30 Weather: Mid Clear Start: Standing Tyre wear: 0% Fuel consumption: Normal Pit-stops: Not required Damage: 100%Server track settings: (Stock FAST setting - temps are same as ever) SESSION_START=98 RANDOMNESS=2 LAP_GAIN=0.007 SESSION_TRANSFER=80 (2) Driver lists can be found on the championship announcement page
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IbnSolmyr
Full Member
Posts: 480
The fastest guy ever to find a way to be slow.
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« Reply #1 on: May 21, 2021, 10:48:34 PM +0100 » |
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Hi Tim, I have 2 versions both named Watkins '60s, they look exactly the same from the thumbnail, but one is 3700m and the other one is 3708m..
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Also known as "Solmyr"
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FullMetalGasket
Director, AC
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« Reply #2 on: May 22, 2021, 09:34:05 AM +0100 » |
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On the bottom of the track picture it says which is which (Unless you're in CM in which case I have no idea how to tell). But 3708m is the chicane version (I think that's called the GT course), we're on the 3700m one that we used for the Cobras as that is the GP layout - unless it's crashed already this should be running on the server
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IbnSolmyr
Full Member
Posts: 480
The fastest guy ever to find a way to be slow.
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« Reply #3 on: May 22, 2021, 08:27:07 PM +0100 » |
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Yes sorry Tim, I identified it meanwhile thanks to the server.
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Also known as "Solmyr"
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Juge
Newbie
Posts: 28
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« Reply #4 on: May 23, 2021, 06:32:28 PM +0100 » |
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Is it going to be 98% grip with track collecting grip or 95% with track not collecting grip like last race was (checked on last lap that it was still 95%)?
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FullMetalGasket
Director, AC
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« Reply #5 on: May 23, 2021, 06:58:14 PM +0100 » |
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Server settings are 98% and increasing. That's what it was set to at the last race too so didn't know why it didn't if not
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Syd Drake
Former UKGPL Moderators
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Posts: 1070
Nightwalker
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« Reply #6 on: May 23, 2021, 08:16:09 PM +0100 » |
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No, last time it definitely didn't change. As I mentioned in that thread, it was 95 in practice, q, race start and race end.
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MaxVeloce
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« Reply #7 on: May 23, 2021, 10:04:08 PM +0100 » |
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really 45 laps? not complaining, track just seems heavy on the go-go juice compared to other tracks
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FullMetalGasket
Director, AC
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« Reply #8 on: May 24, 2021, 08:08:46 AM +0100 » |
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45 is roughly 50 mins - it's heavy as I think you're at 100% throttle for nearly 90% of the lap The bump in the 2nd 'S' bend on the hill is fantastic when you really nail it - and somewhat fiery when you don't
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MaxVeloce
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« Reply #9 on: May 24, 2021, 11:24:42 AM +0100 » |
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those kerbs can be pretty killer too, lasting 45 laps is going to be a challenge on this track I was kinda disappointed the first time I went through the embedded tyres though, was expecting the GPL concrete tyre of death! Server settings are 98% and increasing. That's what it was set to at the last race too so didn't know why it didn't if not
uhm, is the live timing bugged in that regards, says 96% for my practice laps (silly me didnt actually look while on the server )
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« Last Edit: May 24, 2021, 11:28:14 AM +0100 by Max . »
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FullMetalGasket
Director, AC
SimRacing.org.uk Staff
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Posts: 4238
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« Reply #10 on: May 24, 2021, 01:53:08 PM +0100 » |
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Maybe - maybe not, that setting includes a random factor of 2. So 96% is possible. Lorenzo had 98.6%, Syd had 96.3% so it's doing it's thing by the look of the records.
It's the lap gain that might be doing odd things, but again that's set to a stock setting so anything it isn't doing is a Kunos problem. Or maybe better to think of it as a real world problem, no-one knows what the track conditions will be 30 minutes after a race has started.....
Temperature settings also have randomness built in and those combined with weather should affect how the track does/doesn't grip up, I have to assume the server has a good reason when it doesn't alter anything or seems to change slowly (if you read the blurb for ACC it states quite clearly that all server settings are affected by weather/time, I'll be amazed if that isn't built on the original system from AC). To me this seems a far more likely reason why sometimes it doesn't seem to change when other times it does.
Looking at the Interlagos results in S-tracker the race started at 95.5% grip and ended at 95.8%, so as it was actually changing it has to have been following some logic. @ 0.007 lap gain we needed to do ~142 laps between us to increase grip by 1%, we did more than that but had warm (verging on hot), totally clear weather (UV is surprisingly bad for grip), which might be why we saw only a .3 increase.
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« Last Edit: May 24, 2021, 01:55:33 PM +0100 by FullMetalGasket »
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MaxVeloce
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« Reply #11 on: May 24, 2021, 02:36:07 PM +0100 » |
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Okie dokie 96 felt fine to me anyway, going up the chute and over that bump as you transition right > left is a proper challenge to nail it
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IbnSolmyr
Full Member
Posts: 480
The fastest guy ever to find a way to be slow.
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« Reply #12 on: May 24, 2021, 04:16:56 PM +0100 » |
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I'm with Tim I think, in one word : whatever ! The driver job is to adapt to conditions. And yes 100% grip isn't realistic at all. I'm all for some changing conditions as long as we can see the track well. The only con to me is that we can't compare our laptimes easily with others. Maybe we could set the server up with constant 100% grip for that purpose and then introduce a realistic setting only for the actual race server ?
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Also known as "Solmyr"
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Stefan aka Postal
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Posts: 1408
Team Legends
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« Reply #13 on: May 24, 2021, 04:42:57 PM +0100 » |
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This will be the third race in a row wich I will be missing. This time it is my birthday and although we can't have much visitors because of lock down rules, I am sure the ones who are coming over won't be ready to go home when this race starts. So, good luck to you all again and I hope I am able to race the next venue!
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School is important, but race cars are importanter
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FullMetalGasket
Director, AC
SimRacing.org.uk Staff
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Posts: 4238
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« Reply #14 on: May 24, 2021, 04:44:00 PM +0100 » |
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The problem with doing that is you'll be setting your car up for the 1 condition that is almost certain not to happen in race - which then removes the entire point of running a practice server in the first place as you'll need to do most of your work offline. I don't think we need track parity in practice - if you're going slower than someone who was lapping at a higher track grip then you already know that they should be faster. Any improvements you make chasing a (potentially) unreachable time will only benefit you in the race and might actually give you a faster car than your opponent/s on race day. Starting back when we ran the Group C Porsches here, I've had my single player game permanantly set up to be colder and slippier than the Srou server on purpose - I try to reach and/or equal times recorded on the server in these slower conditions. As we don't have real wet conditions to deal with in AC, most setups aimed at these conditions work (But better of course) when grip is added. I even found a great setting that I'd like to trial one day here - that randomly introduces differing grip levels around the track (simulating fluid spills or dirt on the track essentially). I'm not sure if these local spots clear over time or if they just stay but it certainly adds to realism in any classic or historic event where fluids are out of the cars nearly as much as in them
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