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  • L21TTTT Goodwood: June 16, 2021
June 16, 2021, 08:43:42 PM +0100 - Goodwood (Circuit) - UKGTL Season 21 The Top 12 Tracks
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Dimitar Dulichki
 Turbo Racing
AC Cobra 289 (#63003) GTC-65 2 +0.445
104.164mph
1 47:25.589
102.271mph
34 1:22.681
103.524mph
Dunlop  
Daz9
 
AC Cobra 289 (#66053) GTC-65 3 +1.056
103.395mph
2 +30.484
101.187mph
34 1:22.922
103.223mph
Dunlop  
Geoffers
 Kerb Crawlers
AC Cobra 289 (#64148) GTC-65 4 +1.067
103.382mph
3 +1:19.794
99.482mph
34 1:23.755
102.197mph
Dunlop  
Erling G-P
 TEAM-GTLDK
AC Cobra 289 (#63003) GTC-65 5 +1.984
102.249mph
4 +1L
98.879mph
33 1:24.014
101.882mph
Dunlop  
Wiltshire Tony
 Toyland Racing
AC Cobra 289 (#69064) GTC-65 7 +3.842
100.029mph
5 +22.980
98.090mph
33 1:25.497
100.114mph
Dunlop  
phspok
 Team Pseudo Racing
AC Cobra 289 (#63004) GTC-65 9 +14.257
89.175mph
6 +25.507
98.004mph
33 1:24.042
101.848mph
Dunlop  
Christian Dauger
 Soggy Bottom Racers Club
AC Cobra 289 (#64150) GTC-65 8 +4.401
99.380mph
7 +1:01.422
96.798mph
33 1:24.673
101.089mph
Dunlop  
fpolicardi
 Team7
AC Cobra 289 (#63004) GTC-65 6 +3.077
100.931mph
8 +2L
94.854mph
32 1:23.793
102.150mph
Dunlop  
Robby82
 Turbo Racing
AC Cobra 289 (#66053) GTC-65 10 +23.426
81.399mph
9 +10L 24 1:35.331
89.787mph
unknown
Dunlop  
Hristo Itchov
 Turbo Racing
AC Cobra 289 (#63004) GTC-65 1 1:21.728
104.731mph
10 +20L 14 1:22.399
103.878mph
unknown
Dunlop  
EvilClive
 Blue Moose Racing
AC Cobra 289 (#63004) GTC-65 11 +32L 2 1:30.054
95.048mph
unknown
Dunlop  
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Author Topic: UKGTL Season 21 The Top 12 Tracks - Goodwood - Jun 16  (Read 1537 times)
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Wiltshire Tony
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« on: May 28, 2021, 02:24:07 PM +0100 »

Championship standings HERE

TRACK #7

Grid/server capacity: 22

Track: Goodwood

Cars allowed: AC Shelby Cobra 289 FIA (not standard GTL cars)

PM WT for track/car download pack

Practice: ~19:20 (60 mins)
Qualifying: 20:20 (10 mins)
Race: 20:30 (34 laps)

Time of Day Setting: 14:00
Start: STANDING
Tyre wear: Normal
Fuel consumption: Normal
Pit stops: Not Required

Server: simracing.org.uk Wednesday
Password: see above

Notes:
(1) It's best if all drivers can make sure they are connected before the Qualifying session as drivers on track during qualifying will not see cars that join after they are on track until they go back to the garage.
(2) Please make sure you are fully aware of the SimRacing.org.uk Rules.
(3) The AI control should be turned off so that you have control of the car at all times, including pitting. Your player file should therefore read
Autopit="0"
Force Autopit Off="1" // Forces autopit always off
No AI Control="1" // AI never has control over car
If you still finding pitting problematic, experience tells us that its less to do with positioning and more to do with approach speed. A slow approach to pit crew chief has proved most reliable.

Special Notes: None
« Last Edit: June 09, 2021, 10:48:53 PM +0100 by Wiltshire Tony » Logged

The only UK based GTL community which races every Monday night. We are always looking for new drivers of all ages and abilities. GTL here since 2006.

Dimitar Dulichki
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Turbo Racing


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« Reply #1 on: June 12, 2021, 11:22:35 PM +0100 »

Robby has a strange problem with the car. I try to help him but without a luck. We try different car on Goodwood and it worked, so the problem is with the car. Even with vanilla installation and new profile the game keeps terminating the .exe when we try to enter the server. The strange thing is that i don't have problems on my PC. All other cars in Robby's install are working btw.

Meanwhile there are differences in the skins - some are with more weight and more top speed.
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Hristo Itchov
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« Reply #2 on: June 13, 2021, 12:44:21 AM +0100 »

Meanwhile there are differences in the skins - some are with more weight and more top speed.

Just came to say that. The top 2 cars are lighter and less powerful than the rest. Do we ignore those 2?
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Wiltshire Tony
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« Reply #3 on: June 13, 2021, 01:30:33 AM +0100 »

Meanwhile there are differences in the skins - some are with more weight and more top speed.

Just came to say that. The top 2 cars are lighter and less powerful than the rest. Do we ignore those 2?
No, they can be used if you want to take them. That is how the mod creator packaged them and I saw no reason to edit them out.
« Last Edit: June 13, 2021, 01:38:13 AM +0100 by Wiltshire Tony » Logged

The only UK based GTL community which races every Monday night. We are always looking for new drivers of all ages and abilities. GTL here since 2006.

Wiltshire Tony
Director, UKGTL
SimRacing.org.uk Staff
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Posts: 15109


"I'd rather be Sim-Racing" said Noddy


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« Reply #4 on: June 13, 2021, 01:39:18 AM +0100 »

Robby has a strange problem with the car. I try to help him but without a luck. We try different car on Goodwood and it worked, so the problem is with the car. Even with vanilla installation and new profile the game keeps terminating the .exe when we try to enter the server. The strange thing is that i don't have problems on my PC. All other cars in Robby's install are working btw.

Meanwhile there are differences in the skins - some are with more weight and more top speed.
All works fine with my install. Robby might consider deleting the cars and re-installing them.
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The only UK based GTL community which races every Monday night. We are always looking for new drivers of all ages and abilities. GTL here since 2006.

Hristo Itchov
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« Reply #5 on: June 13, 2021, 03:43:46 AM +0100 »

No, they can be used if you want to take them. That is how the mod creator packaged them and I saw no reason to edit them out.

Thanks, Tony. Got to say the lighter version seems easier to drive and just as fast per lap as the heavier one.
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Christian Dauger
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« Reply #6 on: June 13, 2021, 08:13:23 AM +0100 »

For me everything works (for once) But I was alone on the server.
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Dimitar Dulichki
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« Reply #7 on: June 13, 2021, 11:21:39 AM +0100 »

Did you wrote all i said Tony? We reinstal the game and made new profile and it's still not working. Why you suggest the same thing to us?

BTW there's some nice Goodwood action for you to enjoy: https://www.goodwood.com/grr/event-coverage/goodwood-revival/2020/6/video-ridiculous-mini-vs.-alfa-gta-track-battle-at-goodwood/
« Last Edit: June 13, 2021, 11:46:21 AM +0100 by Dimitar Dulichki » Logged

"Faster, faster, faster, until the thrill of speed overcomes the fear of death." - Hunter Thompson

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Wiltshire Tony
Director, UKGTL
SimRacing.org.uk Staff
Hero Member
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Posts: 15109


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« Reply #8 on: June 13, 2021, 12:02:36 PM +0100 »

Did you wrote all i said Tony? We reinstal the game and made new profile and it's still not working. Why you suggest the same thing to us?

BTW there's some nice Goodwood action for you to enjoy: https://www.goodwood.com/grr/event-coverage/goodwood-revival/2020/6/video-ridiculous-mini-vs.-alfa-gta-track-battle-at-goodwood/
Because you said all his other cars work Ok.

BTW More relevant Goodwood action  Wink  https://www.youtube.com/watch?v=ekVQX6tMy78
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The only UK based GTL community which races every Monday night. We are always looking for new drivers of all ages and abilities. GTL here since 2006.

Hristo Itchov
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« Reply #9 on: June 15, 2021, 01:49:03 AM +0100 »

After some more testing with DD, we've concluded that the the lighter spec car (top 2 skins/numbers), is quicker than the heavier spec car by around 0.5 sec a lap. On the other hand, the heavier car is more predictable and forgiving to drive.

If anyone needs a base setup, I've uploaded both of my setups to the online database.
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Erling G-P
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« Reply #10 on: June 15, 2021, 09:19:24 AM +0100 »

I tried both of them yesterday and as you guys, I was a little faster in the lighter car - by about 0.2 - 0.3 secs.   With the heavier car, I was quicker with the lower gearing and found it easier to drive.  Kept feeling that the higher gearing should potentially be quicker, but no matter how much I tried, I couldn't better the time I did with the lower one, first and foremost because the car kept getting out of shape for me, being trickier to drive.  With the lighter car, I had to use the higher gearing, as the low one was way too low.

This was with one of my own Cobra setups, back from the Cobra/Corvette series, but will try yours Hristo.
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Wiltshire Tony
Director, UKGTL
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« Reply #11 on: June 15, 2021, 10:19:50 AM +0100 »

The two hard top cars use a 50mm narrower tyre according to the tyre specs.
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The only UK based GTL community which races every Monday night. We are always looking for new drivers of all ages and abilities. GTL here since 2006.

Dimitar Dulichki
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Turbo Racing


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« Reply #12 on: June 15, 2021, 12:16:07 PM +0100 »

https://www.youtube.com/watch?v=tZw23kX7B6E

This is the link for the test yesterday, if someone want's to take a look. And Hristo's setups are online. And they are perfect, at least for me.
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Geoffers
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« Reply #13 on: June 15, 2021, 03:52:15 PM +0100 »

Having now got GTL back working with my G29 I was hoping to join this race but for some reason the car crashes the game. Here is the last few lines of the trace file, could the experts tell me what is wrong?

vidman.cpp   1237: Entered VidMan::Init()
ai_db.cpp    2143: Entered AIDatabase::Init()
steward.cpp  4680: Entered Steward::Init()
steward.cpp  1403: Could not find light "PTLIT02"
hwinput.cpp  6426: Entered HWInput::Init()
specialfx.cp 3255: Entered SpecialFX::Init()
dynman.cpp    674: Entered DynMan::Init()
slot.cpp      291: Entered Slot::Init()
vehgfx.cpp   2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\TRACKVEHICLES\SAFETYCAR\SAFETYCAR.CAS)
slot.cpp      291: Entered Slot::Init()
pitmod.cpp    194: Entered PitAction::Init
AnimationLoa   24: AnimationLoader::Load(PitCrew.ani)
vehgfx.cpp   2520: Entered VehGraphics::Init(GAMEDATA\TEAMS\GTC-65\AC SHELBY COBRA 289 FIA\#148 SHELBY AMERICAN RACING 1964\..\AC_COBRA.CAS)
vehgfx.cpp   2552: Unable to read USERDATA\LOG\vehgen.scn: Error loading global material RAIN_ANIM
vehgfx.cpp   2607: Could not find instance "SLOT000"
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phspok
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« Reply #14 on: June 15, 2021, 04:17:51 PM +0100 »

Looks somewhat familiar to this?
https://www.simracing.org.uk/smf/index.php?topic=17592.0
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