You have to admit that this game is expensive compared to the content, especially if you consider that you have to buy everything... We are far from AC from this point of view!
AC's approach is different, a moddable platform, they rely on modders to provide additional content. RRRE seems to be more in the direction of iRacing (minus the subscription) and to some extent rFactor 2 (paid DLCs).
Last time I tried RRRE was when they released the 3 90s F1 cars (V8, V10 and V12) and they had a free trial for a few laps. I even made an onboard video of those. Handling felt good, but can't really judge the sim without giving it a proper go on a proper track (the free trial one is just weird). I hope they improved the physics further by now.
Have you guys tried Project Cars 2 btw? I think with the right car parameters, it feels really good. It's the only sim I've tried with a VR set 2 years ago and it was an amazing experience.
Automobilista 2 uses the PC2 physics engine and seems promising too, but I haven't tried that one yet.
I reinstalled RRR, and so did PCars2...
I hadn't really touched these games for a long time.
I preferred the abundant content of AC or GTL
But with a little effort for the settings, these 2 sims seems indeed a little above except, still for the content, inferior but of better quality. (Pcars, what's the point to deliver only one F1 67 or one CanAm car...
)
A preference for Pcars in the feeling and the FFB after adjustment, RRR made multiple updates at this level, without being really convincing...
In short, I will have to find 2 more evenings in the week for these 2 sims...
(when I speak about contents of these sims, I speak only for what is "vintage"!
)