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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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  • U5Em Magny-Cours: July 15, 2007
July 15, 2007, 09:03:02 PM +0100 - Magny-Cours (GP) - UKGTR Season 5 Endurance Masters
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Zacari
 Team Shark Junior
Lister Storm (#860003) GT1 4 +1.487
100.399mph
1 1:21:25.709
93.745mph
46 1:40.268
99.301mph
Dunlop -25.0kg
BACKO
 Racin24-7
Ferrari 550 Maranello (#990037) GT1 2 +0.441
101.469mph
2 +22.944
93.307mph
46 1:39.592
99.975mph
Michelin +25.0kg
Paul968
 Kerb Crawlers
Saleen S7-R (#970013) GT1 5 +1.796
100.087mph
3 +1:20.321
92.229mph
46 1:40.915
98.665mph
Pirelli +5.0kg
JonM_uk
 Team Shark Junior
Lamborghini Murcielago R-GT (#980003) GT1 6 +1.937
99.945mph
4 +1L
90.942mph
45 1:40.060
99.508mph
Michelin +13.0kg
R. Midderhoff
 
Lamborghini Murcielago R-GT (#3036) GT1 3 +1.390
100.497mph
5 +2L
89.640mph
44 1:42.071
97.547mph
Michelin +13.0kg
Simon Gymer
 Team Shark
Ferrari 360 GTC (#970001) GT2 12 +6.635
95.444mph
6 +44.536
88.830mph
44 1:47.080
92.984mph
Pirelli -10.0kg
Luis Branco
 Sonic Racing Team
Porsche 996 GT3-RSR (#980031) GT2 10 +5.730
96.279mph
7 +1:16.734
88.254mph
44 1:46.291
93.674mph
Michelin +20.0kg
pribeiro
 
Ferrari 360 Modena (#4067) GT2 18 +8.241
93.997mph
8 +1:16.975
88.250mph
44 1:46.867
93.169mph
Pirelli -30.0kg
Gomes Silva
 Sonic Racing Team
Porsche 996 GT3-RSR (#980031) GT2 14 +7.513
94.648mph
9 +4L
85.429mph
42 1:46.037
93.899mph
Michelin +20.0kg
Kerr
 Team Shark Junior
Dodge Viper Competition Coupé (#4115) GT3 21 +10.854
91.734mph
10 +28.960
84.927mph
42 1:49.365
91.041mph
Dunlop +10.0kg
Roadrunner
 
Porsche 993 GT2 (#3038) G2 11 +6.083
95.952mph
11 +1:03.150
84.341mph
42 1:45.562
94.321mph
Dunlop  
Pedro Silva
 Sonic Racing Team
Porsche 996 GT3-RSR (#980031) GT2 17 +7.801
94.389mph
12 +1:21.953
84.022mph
42 1:47.459
92.656mph
Michelin +20.0kg
purdie
 Racin24-7
Porsche 996 GT3-RSR (#890037) GT2 16 +7.696
94.483mph
13 42 1:46.623
93.383mph
fuel
Michelin +20.0kg
will16v
 
BMW Z3M (#3115) GT3 23 +15.772
87.758mph
14 +5L
82.992mph
41 1:52.835
88.242mph
Dunlop -10.0kg
Darren Seal
 Legends Racing
Porsche 996 GT3-RSR (#990008) GT2 20 +10.415
92.107mph
15 +44.630
82.246mph
41 1:49.425
90.991mph
Pirelli +20.0kg
Dave 'Gizmo' Gymer
 Team Shark
Dodge Viper Competition Coupé (#4115) GT3 22 +13.949
89.191mph
16 +52.158
82.121mph
41 1:54.161
87.217mph
Dunlop +10.0kg
LEUVEN
 Team Shark
Porsche 996 GT3-RSR (#960001) GT2 9 +5.474
96.518mph
17 +6L 40 1:45.078
94.756mph
accident
Michelin +20.0kg
Jeffrey
 Team Shark
Chevrolet Corvette C5-R (#910001) GT1 1 1:37.685
101.927mph
18 +7L 39 1:39.853
99.714mph
engine
Michelin -15.0kg
Reign Man
 Team Pseudo Racing
Ferrari 360 GTC (#760052) GT2 15 +7.558
94.607mph
19 +13L 33 1:47.491
92.629mph
engine
Pirelli -10.0kg
psuedo
 
Dodge Viper Competition Coupé (#720052) GT3 24 +19.137
85.230mph
20 +28L 18 2:02.113
81.537mph
unknown
Dunlop +10.0kg
Truetom
 Legends Racing
Maserati MC12 (#950008) GT1 7 +3.307
98.589mph
21 +34L 12 1:42.610
97.035mph
unknown
Pirelli -20.0kg
Splintheter
 
Porsche 993 GT2 (#3012) G2 19 +9.079
93.259mph
22 +36L 10 1:49.110
91.254mph
suspension
Dunlop  
Bernie Lomax
 Legends Racing
Ferrari 575 GTC (#4019) GT1 8 +4.018
97.900mph
23 +42L 4 1:47.643
92.498mph
accident
Michelin +10.0kg
Nevski
 Team Oldie Racing
Lister Storm (#700014) GT1 13 +7.433
94.720mph
+46L 0 ---
---
unknown
Dunlop -25.0kg

Moderator's Report

Server replay time: 364s

Purdie gets a run round the outside of 180 and catches Reign Man unawares. There is some light contact, but Reign then has to check up to avoid running off the left of the track and Pedro Silva is caught out and runs into the back of him, sending both cars off. Pedro allows RM to rejoin first.

  • Racing incident

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Author Topic: UKGTR Season 5 Endurance Masters - Magny-Cours (GP) - Jul 15  (Read 23532 times)
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Jeffrey
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« Reply #60 on: July 16, 2007, 09:28:24 AM +0100 »

Okay, I'm really pissed off with wasting hours of my valuable time building killer setups, only to find I can't even take part in the races. So, in future it would be much better if the weather file was generated based on the real weather a week in advance of the event, and stated in the initial race announcement so people know if it is going to be a wet race and can either build the correct setup for the conditions, or in my case not bother wasting any time if its going to be wet. Until this happens, I'm not going to waste any more of my time with these GT1 races.

There is nothing more unpredictable than the weather (well...maybe a women Roll Eyes), and that gives a race an awesome twist. Just see what happened this race, many made a mistake with start-tires and had to come in. This shuffled the whole grid up and not make it a: "drive from start till finish in the same position race".
If you want to be prepared, make a good dry setup and use that to make a wetsetup. Once you get the basics of the wet setup right, it's just a matter of minutes before have a good set for both.
I don't even have a wetsetup, just my dry setup with +2 wing and raintires  Grin
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« Reply #61 on: July 16, 2007, 09:37:44 AM +0100 »

Okay, I'm really pissed off with wasting hours of my valuable time building killer setups, only to find I can't even take part in the races. So, in future it would be much better if the weather file was generated based on the real weather a week in advance of the event, and stated in the initial race announcement so people know if it is going to be a wet race and can either build the correct setup for the conditions, or in my case not bother wasting any time if its going to be wet. Until this happens, I'm not going to waste any more of my time with these GT1 races.

I agree with Pops and Rusky, Nev, a bit too harsch.  Wink
I also "wasted" a lot of time on a killer dry setup which proved to be a mistake concerning yesterdays race. But I'm mostly pissed at myself not to put some laps into the possibility of a wet race.  Roll Eyes
I feel the dynamic weather is a step forward and it's up to us to adapt. To be honest, I didn't anticipate a storm even in a dream, light rain at the most with blackestest scenario  Grin which I intended to race with a dry setup. Well, it proved differently. I vote for continuation of dynamic weather and I'd like to backup Sharks mention of a minor adaptation of the weather file. Conditions were a bit unusual.  Cheesy

TT    
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Jeffrey
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« Reply #62 on: July 16, 2007, 09:49:44 AM +0100 »

I'd also like to see weatherchanges in the sprintraces, as that could really stir things up Grin
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« Reply #63 on: July 16, 2007, 09:49:59 AM +0100 »

Those conditions took everybody by suprise....Nobody anticipated a wet race, especially with the real world weather being good in France before the race...but the weather is changable and a little unpredictable....(I live in the UK...say no more Grin) and I think it is good how this is handled by the weather files generated.

I think everyone has learnt a valuable lesson from this....I for one will be doing a LOT more practice in bad conditions and experimenting with adapting my setups to cope.
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« Reply #64 on: July 16, 2007, 10:18:43 AM +0100 »

Its not about building a wet setup or being able to drive in the wet. Some systems simply can't handle the extra CPU load with rain, reflections and headlights all on. Mine is one of those systems. So, I won't bother running in the endurance races anymore until the rules are changed to reflect those facts.
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Kerr
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« Reply #65 on: July 16, 2007, 10:22:53 AM +0100 »

I'm not against running in the wet as in the real world this will happen.

On saying that in the real world you can forsee the weather conditions, roughly.

I think everone was caught out tonight as the weather was good in France I was informed. I think maybe some kind of warning might have helped.

It was extra difficult for us who joined in GT3 cars as we had no practice time in wet, not even the two 10 minute practice servers.

Can you not set the practice server using the weather file a couple of hours before the race?

Also regarding the temperature, that will explain why my hard wet tyres were getting so hot really quickly. I tried using soft wets in qualifying and after 1 lap they were 150 plus degrees. It did not seem a true reflection of wet driving

Strangely the temperature was a bit random the the endurance clubmens race last week. It seemed to fluctuate by quite some level
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Dave 'Gizmo' Gymer
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« Reply #66 on: July 16, 2007, 10:25:26 AM +0100 »

So, I won't bother running in the endurance races anymore until the rules are changed to reflect those facts.

The rules aren't going to be changed like that, Nev - the unpredictability of the weather is an intended part of endurance racing. My system is hardly state of the art any more but I manage to extract acceptable frame rates out of it by turning a lot of the effects down.
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« Reply #67 on: July 16, 2007, 10:29:09 AM +0100 »

Strangely the temperature was a bit random the the endurance clubmens race last week. It seemed to fluctuate by quite some level

The amibent temperature moves within a relatively narrow band based on the initial conditions; as Shark says, I should probably adjust the script a little so that the temperature drops a bit when it rains (or rises if it dries out).
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Simon Gymer
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« Reply #68 on: July 16, 2007, 10:58:20 AM +0100 »

Wet setup, what's that? Shocked I just use my dry with maybe a little bit extra wing and a bit less brakes and stick the right tyres on (which apparently is a lot harder than it sounds. Grin Grin). Killer dry setups are still valid because they basically setup the car correct for the circuit, rain just slows you down it doesn't invalidate the setup for the circuit.

Nev, try adjusting a few of the graphics settings (see my incomplete guide on graphics settings) to see if you can run in the rain. If you're really struggling in the rain for FPS then I would suggest turning off all headlight effects, then going for reflections, then going for special effects. CPU is more important than graphics card for the rain/night effects so anything you can do to increase your CPU speed will help.
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« Reply #69 on: July 16, 2007, 11:08:42 AM +0100 »

Well, I can't change just the wing and tyres, seems like my dry setup with said changes just burns the rear tyres and I have no chance of getting through the race with it.  Sad

TT
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« Reply #70 on: July 16, 2007, 11:18:00 AM +0100 »

Wet setup, what's that? Shocked I just use my dry with maybe a little bit extra wing and a bit less brakes and stick the right tyres on (which apparently is a lot harder than it sounds. Grin Grin). Killer dry setups are still valid because they basically setup the car correct for the circuit, rain just slows you down it doesn't invalidate the setup for the circuit.

Nev, try adjusting a few of the graphics settings (see my incomplete guide on graphics settings) to see if you can run in the rain. If you're really struggling in the rain for FPS then I would suggest turning off all headlight effects, then going for reflections, then going for special effects. CPU is more important than graphics card for the rain/night effects so anything you can do to increase your CPU speed will help.

Its not going to happen with this rig Simon. Even with everything turned down (it is anyway) I only get about 5 to 10 fps in the wet. I don't have a problem with you guys running wet races, I would just like to know they are going to be wet in advance so I don't waste valuable hours practicing for a race I won't be able to take part in. As the rules stand at present though, I won't be taking any further part in the endurance events, sadly.
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« Reply #71 on: July 16, 2007, 01:35:59 PM +0100 »

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Wet setup, what's that? 

not that I can argue with a class winner when I dropped out   Roll Eyes....but I reckon dry set ups are usually made as 'stiff' as possible for the track...which gives better speed etc but does make them a little skittish...more responsive. For wet conditions, I agree that the basic dry setup will be the one to use..(so time not actually wasted developing one) but the whole thing would need softening a bit coupled to the more wing and right tyres...with lower revs and a tighter diff.  It would probably be fairly safe to develop a 'template' for the basic adustments that you can apply to any dry setup for any circuit..then just make some minor tweaks to suit.
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« Reply #72 on: July 16, 2007, 01:48:13 PM +0100 »

I never consider practicing for a race as 'wasted time', regardless of if I make the race or not.  I've lost count of the number of laps I've done round Monza just for the hell of it and anytime I practice for a race is time I enjoy, not just a chore for a better race setup.

Wet setup, what's that? Shocked I just use my dry with maybe a little bit extra wing and a bit less brakes and stick the right tyres on (which apparently is a lot harder than it sounds. Grin Grin). Killer dry setups are still valid because they basically setup the car correct for the circuit, rain just slows you down it doesn't invalidate the setup for the circuit.

This is totally true.  All I do for a wet setup is to soften the car up a bit and add more wing.

PC spec is an unfortunate problem, but the enduro's have always been marked as 'changeable' weather so that possibility is to be expected.  Doesn't make it any less of a pain when it happens to be wet, though Sad

Anyone who was having major issues with tyres yesterday was almost certainly on the wrong ones.  Nothing to do with ambient being high; soft wets were only suited to part of the race, and were unsuitable during all of qualifying.  Even hard wets were pushing it in quali!

And I still don't understand why people ever blow engines, I'm sure Jeff uses engine braking into corners too much! Tongue


For wet conditions, I agree that the basic dry setup will be the one to use..(so time not actually wasted developing one) but the whole thing would need softening a bit coupled to the more wing and right tyres...with lower revs and a tighter diff.  It would probably be fairly safe to develop a 'template' for the basic adustments that you can apply to any dry setup for any circuit..then just make some minor tweaks to suit.

Tighter diff?  Really?  I always assumed the softer the better in slippery conditions, or braking traction on the inside wheel would cause the outside one to brake traction too.  With a softer diff, any exessive acceleration would allow the inside wheel to brake traction without causing exessive rpm to the outer wheel, which keeps the car more stable under acceleration out of slow corners.  At least, that's what I think Cheesy

No need to lower the rpm of the engine either, just short-shift in the lower gears or be gentler on the throttle.  I've never raced with anything other than full rpm in the setup, and I've still yet to blow an engine.
« Last Edit: July 16, 2007, 01:51:26 PM +0100 by Zacari » Logged



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psuedo
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« Reply #73 on: July 16, 2007, 01:59:54 PM +0100 »

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Tighter diff?  Really?  I always assumed the softer the better in slippery conditions, or braking traction on the inside wheel would cause the outside one to brake traction too.  With a softer diff, any exessive acceleration would allow the inside wheel to brake traction without causing exessive rpm to the outer wheel, which keeps the car more stable under acceleration out of slow corners.  At least, that's what I think

 Embarrassed Embarrassed Embarrassed...thats what I meant.....

I also forgot to say that reducing the camber is good thing too...there isn't as much grip and you are cornering much slower than normal so camber becomes much less useful.....(I hope Smiley)
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« Reply #74 on: July 16, 2007, 02:07:28 PM +0100 »

I also forgot to say that reducing the camber is good thing too...there isn't as much grip and you are cornering much slower than normal so camber becomes much less useful.....(I hope Smiley)

Yep, that's a good one too!  I lowered my f+r cambers slightly but maybe not enough.  That'll be a good experiment to run in a test.
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