GTR 2 Graphics Settings Guide

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Simon Gymer:
<TO BE COMPLETED>

Each section is ordered in order of FPS gain (most gain at top).

Graphics Options
Headlight Effects: Low - Headlights light up track only, Medium - Headlight light up track and other cars (Very powerful CPU and Graphics Card required), High - Same as medium with a tiny bit more oomph (Don't use EVER as you can't tell the difference from medium setting and it hurts FPS).
Shadows: Off - No shadows (Only set off if you have a terrible graphics card as cars look very odd without shadows), Low - Render car shadows only (Use on low end graphics cards), Medium - Render car shadows, building shadows High - Render car shadows, building shadows, bridge shadows, Full - Render car shadows, building shadows, bridge shadows and cast shadows onto cars from track objects too (only enable this on VERY high end graphics cards). Shadows are quite an FPS killer.
Pit Crew: None - No pitcrew displayed in pits (Use this option on low end graphics cards), Player Only - Only shows player's pit crew (Enable this on medium graphics cards), Full - Shows every pit garage's pit crew (Only enable this on VERY high end graphics cards as this is quite a FPS killer down the pit straight).
Trackside Characters: Enables people / marshalls etc standing at side of track. Disable this unless you have a very good graphics card as they are not noticable particularly anyway.
Special Effects: Off - , Low -, Medium - , High -, Full -
Reflection Effects: Low -, Medium - , High -, Full -
Track Draw Distance: Near, Normal, Far, Very Far - To be honest go for Near unless you have a high end graphics card. Near isn't actually that Near and it's hard to tell anything above Normal even on a high end graphics card.
Track Detail: This governs the number of buildings and trackside objects that get loaded and drawn. The fewer buildings to draw the greater your FPS, but this has limited effectiveness on anything but lower end systems. Some tracks are more detailed than others.
Other Vehicle Detail: This governs the details rendered on the other cars (i.e. not the car you are driving). These details are things like whether you see flat wheels (low setting), or alloy with brake disc and caliper etc (full setting). The less detail being drawn the greater your FPS, but this has limited effectiveness on anything but low end systems.
Max Visible Vehicles: 1 -> 104 - Determines the number vehicles that will be drawn at once. This can greatly increase your FPS, but it is dangerous to use because the algorithms that work out which vehicles to draw or not can be a bit hit and miss particularly online. It is recommended this is set to at least the number of cars in the race so you can see all the cars.
Player Vehicle Detail: This governs the details rendered on the the car you are driving. These details are things like whether you see flat wheels (low setting), or alloy with brake disc and caliper etc (full setting). The less detail being drawn the greater your FPS, but this has limited effectiveness on anything but low end systems, especially as this only governs one car on the track and unless you drive using an external camera you will not see any of the detail.
Shadow Quality: Medium - , High -
Pitboard:

Advanced Options
Race Data Acquisition: Logs MOTEC data to the hard drive whilst driving. This is quite a resource hog, turn it off for everything but time trials.
High Detail Wheels: Uses High Resolution Wheels. Only enable if you have at least 128Mb+ Video Card. Wheels are hard to see in detail in motion so not hugely important. I would not bother with these without 256Mb+ Video Card to save on texture space. Switching to Low Detail Wheels will not make any difference to frame rate on a modern 256Mb+ Video Card.
Level Of Detail Bias: 75% -> 125% - Distance at which the game switches from high detail textures to low detail textures. The lower the value (75% is lowest) the nearer to your car the detail will be poorer. The higher the value the game renders high quality further into the distance. In motion and in racing situations most people probably won't notice this being set to 75% and you don't really need to go above 100% unless you are running VERY high resolution (1920x1200). Reducing the value will improve frame rates marginally, more so on low end graphics cards.
Low Resolution Track Textures: Enables Low Resolution Track Textures. Low resolution track textures do look much worse than high resolution. Only select Low Track Textures if you have less than a 128Mb Video Card. Switching to Low Resolution Track Textures will not make any difference to frame rate on a modern 256Mb+ Video Card.
High Resolution Car Livery: Enables High Resolution Car Skins. These do look a lot better than the standard resolution car skins. Only enable if you have 128Mb+ Video Card. Switching to Low Resolution Car Liveries will not make any difference to frame rate on a modern 256Mb+ Video Card.
High Resolution Cockpit: Enabled High Resolution Cockpits. Only necessary for using cockpit view. These do look at lot better than the standard resolution cockpits. Only enable if you have 128Mb+ Video Card AND you race in cockpit view.
Vertex Damage: TBC
Simple Debris Collisions: Disable this to save a lot of CPU during collisions. Recommed this is always enabled as it will prevent stuttering during a race when anyone else anywhere else on the track has an accident, even on the hardiest of CPUs.
Visible Windscreen: Enables the windscreen to be seen in cockpit view. Looks very odd to disable if racing cockpit view.
Visible Steering Wheel: Enables viewing the steering wheel in cockpit.
Visible MOTEC ADL: Enables the MOTEC overlay in bonnet cam.

.PLR File Extras
The following hacks can be done to get improved FPS...
Disable All Character Anims="0" - Set to "1"
Driver Animations="1" - Set to "0"
Track Animations="1" - Set to "0"
Windscreen dirt buildup="1" - Set to "0"
Swaying Trees="0" - Set to "0"
Arms Visible In Cockpit="1" - Set to "0"

Recommended Options - Ultra Low End Graphics Card, ?
Graphics Options: Player Vehicle Detail: Medium, Other Vehicle Detail: Low, Max Visible Vehicles: 10, Special Effects: Low, Headlight Effects: Off, Reflection Effects: Low, Shadows: Low, Shadow Quality: Medium, Track Detail: Medium, Track Draw Distance: Near, Pit Crew: Off, Trackside Characters: Disabled, Pitboard: Disabled.
Advanced Options: Visible Windscreen: Enabled, Visible Steering Wheel: Disabled, Visible MOTEC ADL: Enabled, High Detail Wheels: Disabled, Vertex Damage: Disabled, Simple Debris Collisions: Enabled, Low Resolution Track Textures: Enabled, Race Data Acquisition: Disabled, High Resolution Car Livery: Disabled, High Resolution Cockpit: Disabled, Level Of Detail Bias: 75%

Recommended Options - Low End Graphics Card, ATI 800XL
Graphics Options: Player Vehicle Detail: High, Other Vehicle Detail: Medium, Max Visible Vehicles: 15, Special Effects: Medium, Headlight Effects: Low, Reflection Effects: Medium, Shadows: Low, Shadow Quality: Medium, Track Detail: High, Track Draw Distance: Near, Pit Crew: Off, Trackside Characters: Disabled, Pitboard: Enabled.
Advanced Options: Visible Windscreen: Enabled, Visible Steering Wheel: Disabled, Visible MOTEC ADL: Enabled, High Detail Wheels: Enabled, Vertex Damage: Disabled, Simple Debris Collisions: Enabled, Low Resolution Track Textures: Disabled, Race Data Acquisition: Disabled, High Resolution Car Livery: Enabled, High Resolution Cockpit: Disabled, Level Of Detail Bias: 75%

Recommended Options - Medium Range Graphics Card, ATI 1900XT
Graphics Options: Player Vehicle Detail: Full, Other Vehicle Detail: High, Max Visible Vehicles: 104, Special Effects: Medium, Headlight Effects: Low, Reflection Effects: Medium, Shadows: Medium, Shadow Quality: Medium, Track Detail: Full, Track Draw Distance: Near, Pit Crew: Player Only, Trackside Characters: Disabled, Pitboard: Enabled.
Advanced Options: Visible Windscreen: Enabled, Visible Steering Wheel: Enabled, Visible MOTEC ADL: Enabled, High Detail Wheels: Enabled, Vertex Damage: Enabled, Simple Debris Collisions: Enabled, Low Resolution Track Textures: Disabled, Race Data Acquisition: Disabled, High Resolution Car Livery: Enabled, High Resolution Cockpit: Enabled, Level Of Detail Bias: 85%

Recommended Options - High End Graphics Card, e.g. GeForce 8800GTS
Graphics Options: Player Vehicle Detail: Full, Other Vehicle Detail: Full, Max Visible Vehicles: 104, Special Effects: High, Headlight Effects: Low, Reflection Effects: High, Shadows: High, Shadow Quality: Medium, Track Detail: Full, Track Draw Distance: Normal, Pit Crew: Player Only, Trackside Characters: Enabled, Pitboard: Enabled.
Advanced Options: Visible Windscreen: Enabled, Visible Steering Wheel: Enabled, Visible MOTEC ADL: Enabled, High Detail Wheels: Enabled, Vertex Damage: Enabled, Simple Debris Collisions: Enabled, Low Resolution Track Textures: Disabled, Race Data Acquisition: Disabled, High Resolution Car Livery: Enabled, High Resolution Cockpit: Enabled, Level Of Detail Bias: 100%

Recommended Options - Ultra Graphics Card, e.g. GeForce 8800GTX
Graphics Options: Player Vehicle Detail: Full, Other Vehicle Detail: Full, Max Visible Vehicles: 104, Special Effects: Full, Headlight Effects: Medium, Reflection Effects: Medium, Shadows: Full, Shadow Quality: Medium, Track Detail: Full, Track Draw Distance: Normal, Pit Crew: Full, Trackside Characters: Enabled, Pitboard: Enabled.
Advanced Options: Visible Windscreen: Enabled, Visible Steering Wheel: Enabled, Visible MOTEC ADL: Enabled, High Detail Wheels: Enabled, Vertex Damage: Enabled, Simple Debris Collisions: Enabled, Low Resolution Track Textures: Disabled, Race Data Acquisition: Disabled, High Resolution Car Livery: Enabled, High Resolution Cockpit: Enabled, Level Of Detail Bias: 100%

purdie:
This guide is great. I've always had crap graphics cards but saved and recently got 2 x Nvidia 7800GTs 248MB (SLi) and have 2GB RAM.

The problem is I can't get away with as high settings as I thought I could. Most settings are on medium, but after reading this I'm going to experiment! I didn't know before which settings sucked the life out of the FPS !

Cheers   ;)

Truetom:
Like he said.  ;)

TT

Adam Parle:
I need to tweak a few things with some of the add-on tracks .... even with an 8800GTX, and E6600 processor and 2GB of RAM things still slow down a little with the really details courses.

Cheers for the info.

DynoDaz:
Quote from: Adam Parle on July 17, 2007, 12:01:49 PM +0100

I need to tweak a few things with some of the add-on tracks .... even with an 8800GTX, and E6600 processor and 2GB of RAM things still slow down a little with the really details courses.

Cheers for the info.


Really?

What AA and AF settings do you use?


Oh, nearly forgot... great guide Simon.   :thumbup1:

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