Busi
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« Reply #75 on: July 15, 2008, 11:01:11 PM +0100 » |
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I have the fidelity at high and yeah, I know the replays uploaded there are ok. There must be some kind of problem while my game records my replay, not when it plays it. No idea what other settings can be related to this problem...
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H@L9000
Director, UKGTR
SimRacing.org.uk Staff
Sr. Member
Posts: 2492
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« Reply #76 on: July 15, 2008, 11:10:38 PM +0100 » |
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I used to have this all the time in replays. Just the other day I reduced the 'level of detail bias' in game to get extra fps. It also stops the warping in replays for me. Hope this helps. H@L9000
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Open the Pod Bay door please H@L...
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Busi
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« Reply #77 on: July 15, 2008, 11:14:22 PM +0100 » |
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will try that on Sunday mate, thanks
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Joss
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« Reply #78 on: July 15, 2008, 11:50:54 PM +0100 » |
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No idea if this'll help, but I always have shadows set to low. I can't see the difference and it cures a lot of crashing probs. Maybe in a night race you'll need it on medium...but nothing higher.
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Linus27
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« Reply #79 on: July 23, 2008, 08:27:20 AM +0100 » |
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has anyone dabbled with the actual card settings to get a much better look in GTR2?
I found this suggestion on another forum:-
NVIDIA CONTROL PANEL: AF - 16x Anisotropic Mip Filter Optimisation - On Anisotropic Sample Optimisation - On AA - Aplication-controlled (4x in game) Conformant Texture Clamp - Off Extension Limit - Off Force Mipmaps - Trilinear Gamma Correct AA - Off Hardware Acceleration - Single Display Negative LOD bias - Allow Texture Filtering - High Quality Transparency AA - Multisampling Trilinear Optimization - On Triple Buffering - On Vertical Sync - Force off
Can anyone explain what these settings do and hw they affect performance. Thank you.
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Michael Boylan
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Simon Gymer
Former Moderators
Hero Member
Posts: 9021
Cool Bite
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« Reply #80 on: July 23, 2008, 08:33:38 AM +0100 » |
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Negative LOD bias - I use Clamp not Allow, because on Nvidia and GTR2/GTL/rFactor if you set Allow the white lines at the edge of the track go blurry. AA - I use 2x to gain a bit of extra speed but still have AA on and I can't notice the difference between it at 4x when actually racing. I don't like turning AA off though as you suddenly get lots of jaggies which you can see whilst racing. Texture Filtering - I use Quality instead of High Quality. Extra speed with no visible loss of quality. Triple Buffering - There is no point in turning this on unless you use V-Sync ON.
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Intel I7-4790K @ 4.0Ghz MSI NVidia 2080 Ti Gaming X TRIO 16GB DDR3 2400Mhz 3x 1920x1080 27" monitors Thrustmaster T300GTE Wheel + T3PA Pro Pedals
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Linus27
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« Reply #81 on: July 23, 2008, 12:01:04 PM +0100 » |
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Thanks Simon
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Michael Boylan
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #82 on: July 23, 2008, 12:29:04 PM +0100 » |
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i am still having problems with my card in that all the GTR tracks now look sparkly and shiny. Any idea if there is a particular setting i should alter to smooth it all out? It looks all tasty when sitting still on grid but once in motion looks a bit naff. Think i am running 4xAA and 8xAF at the moment in the NV panel, with v-snyc and triple buffering and mutli-sampling all on. The game config panel says Level 4 ? I never know whether to have things set 'application controlled' or use the NV panel over-rides. Problem is i have several sims of varying age on my pc that all require different levels of graphics control to look their best.
Does anyone simply use the 'Quality' and 'High Quality' global setting s in NV panel?
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Linus27
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« Reply #83 on: July 23, 2008, 01:15:12 PM +0100 » |
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I always thought that the golden rule is to have V sync set to off.
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Michael Boylan
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spanner
Director, AC
SimRacing.org.uk Staff
Hero Member
Posts: 6106
Team Prodigy - UKGTR/UKAC
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« Reply #85 on: July 23, 2008, 01:24:23 PM +0100 » |
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All the standard tracks Mark? some addons are known for it and i think its something to do with the track textures.
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Learn to love the Pork Team Prodigy - Just like Team Oldie only younger, faster, less grey hair and kinder to the environment!
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Tibernius
Director, AC
Former Moderators
Sr. Member
Posts: 2092
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« Reply #86 on: July 23, 2008, 01:31:47 PM +0100 » |
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i am still having problems with my card in that all the GTR tracks now look sparkly and shiny. Any idea if there is a particular setting i should alter to smooth it all out?
I know there's a fix for that for rFactor, not heard of it happening in GTR2. From what I've read you'd be best off setting the NV panel to "Quality". Don't know if it'll fix that bug though.
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Mark J
Incident Moderators
Hero Member
Posts: 10378
Legend in his own lunchtime
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« Reply #87 on: July 23, 2008, 02:06:30 PM +0100 » |
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i am pretty sure my FPS is now always way above the 60hz refresh rate of my lcd monitor ! hence using v-sync this time around. I think if i tried it with it off, it would be like piloting an F1 car around the tracks FPS wise No, sparkly textures problem is not limited to add-on tracks as noticed it at Hockenheim too. Though Brands accentuated it more with all the trees present.
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Linus27
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« Reply #88 on: July 23, 2008, 04:19:27 PM +0100 » |
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Are you saying your moniter is on 60mhz?? Surely thats to low. Mine is set on 75mhz.
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Michael Boylan
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Tibernius
Director, AC
Former Moderators
Sr. Member
Posts: 2092
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« Reply #89 on: July 23, 2008, 04:47:08 PM +0100 » |
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LCD monitors usually run on 60Hz. You only need it higher than that with a CRT.
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