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  • S15 Watkins Glen: March 23, 2008
March 23, 2008, 09:34:55 PM +0000 - Watkins Glen (Classic) - UKGPL Season 15 (2008)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Syd Drake
 Drake Racing
Lotus 43 (BRM) F1 1966 3 +0.283
121.867mph
1 19:39.102
119.400mph
17 1:07.734
122.264mph
Firestone  
Ken Murray
 Soggy Bottom Racers Club
Ferrari 246 F1 1966 1 1:07.672
122.376mph
2 +9.495
118.446mph
17 1:08.125
121.562mph
Firestone  
akamal
 The Coopermen
Honda RA273 F1 1966 10 +1.592
119.563mph
3 +21.882
117.224mph
17 1:08.539
120.828mph
Goodyear  
Steven Foster
 The Coopermen
Cooper T81 (Maserati) F1 1966 6 +0.830
120.893mph
4 +28.440
116.588mph
17 1:08.865
120.256mph
Firestone  
MikeBeattie
 Drake Racing
Lotus 33 (BRM) F1 1966 8 +0.963
120.659mph
5 +46.527
114.867mph
17 1:08.374
121.120mph
Firestone  
Art
 Crash 'N' Burn Racing
Cooper T81 (Maserati) F1 1966 9 +1.058
120.492mph
6 +56.176
113.970mph
17 1:09.225
119.631mph
Firestone  
bernie
 Soggy Bottom Racers Club
Brabham BT11 (Climax 2.7) F1 1966 13 +2.301
118.352mph
7 +56.796
113.913mph
17 1:09.988
118.327mph
Goodyear  
Phil Thornton
 
Brabham BT19 (Repco) F1 1966 12 +1.938
118.969mph
8 +1L
109.312mph
16 1:09.380
119.364mph
Goodyear  
EvilClive
 
Brabham BT11 (BRM V8) F1 1966 7 +0.888
120.791mph
9 +4L
114.198mph
13 1:08.617
120.691mph
Disco
Goodyear  
Derek Howe
 
BRM P261 (1966) F1 1966 11 +1.926
118.990mph
10 +7L
112.768mph
10 1:09.973
118.352mph
Disco
Goodyear  
Bruce Sikes
 
Honda RA273 F1 1966 14 +3.526
116.316mph
11 +16L
94.737mph
1 1:24.825
97.630mph
Disco
Goodyear  
Kruger Enge
 Soggy Bottom Racers Club
Brabham BT11 (Climax 2.5) F1 1966 5 +0.755
121.026mph
12 +0.411
94.294mph
1 1:27.384
94.771mph
Disco
Goodyear  
Clive Loynes
 Soggy Bottom Racers Club
Lotus 43 (BRM) F1 1966 2 +0.224
121.972mph
13 +17L
---
0 ---
---
Disco
Firestone  
Tifosi312
 
Ferrari 246 F1 1966 4 +0.483
121.509mph
14
---
0 ---
---
accident
Firestone  
Burtoner
 The Coopermen
Brabham BT11 (Climax 2.5) F1 1966 15 DNS ---
---
Goodyear  
Napo
 
McLaren M2B (Ford) F1 1966 16 16 ---
---
Firestone  
3 UKGPL66
 
Lotus 43 (BRM) F1 1966 15 17 ---
---
Firestone  
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Author Topic: UKGPL Season 15 - pre-season test - 66 mod - Watkins Glen (GP) - Mar 23  (Read 11110 times)
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Syd Drake
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« on: March 19, 2008, 12:41:28 AM +0000 »

UKGPL Season 15 - Pre-season test - 66 mod - Watkins Glen

For the regulars in the historic division, please use assigned chassis below. For anybody else who would like to race, use the general guidelines also posted below. Since this is the last test before the season starts, I'd like to invite all those that applied for Historic division to take part, so that we can best evaluate the driver/chassis combos.

Pre-Season Test - Season 15 this Sunday at 9:00 p.m. London UK time (GMT).

Please be in IGOR UKGPL chatroom by 8:55 p.m.
(You will need to set up a channel called #ukgpl if you haven't already done so)
IGOR and Race passwords: see above

Server 3.ukgpl
IP address  87.194.135.42

Race date = 23-03-2008
Track = Watkins Glen 1967 Int
Variant = 66mod
Damage Model = Intermediate
Qually time = 30 minutes.
Race length = Short (17 laps)


Password: see above
(2) Driver lists can be found on the championship standings page

Chassis allocation:
Mclaren M2B Ford Hristo Itchov, Lorenzo Galuzzi
T1F Eagle Climax Neil Stratton
Brabham BT11 2.5lt  Kruger Enge
Lotus 33 BRM Mike Beattie, Oliver Rakonjac
T1G Eagle Weslake David Bryant, Remy Roesz
BRM P83 John Roberts
Ferrari 246Ken Murray, Paul Skingley
Lotus 43 BRM Syd Drake, Clive Loynes
Brabham BT11 BRM Clive Gardner
BRM P261 Derek Howe
Honda RA273 Chris Bull, Amir Kamal
Brabham BT11 2.7lt Bernie Darwin
Cooper T81 Artur le Marquand, Robert Burton
Brabham BT19 Phil Thornton
Ferrari 312 Terry Worth, Tim Robey

General restrictions for the rest:
Mclaren M2B Ford -60 and below
T1F Eagle Climax, Lotus 33 Climax, T1G Eagle Weslake -50 to -59
Brabham BT11 2.5lt , Lotus 33 BRM, BRM P83 -40 to -49
Ferrari 246, Lotus 43 BRM, Brabham BT11 BRM -30 to -39
BRM P261, Honda RA273, Brabham BT11 2.7lt -20 to -29
Cooper T81 0 to -19
Brabham BT19, Ferrari 312 above 0
« Last Edit: March 22, 2008, 06:42:53 PM +0000 by Syd Drake » Logged
Steven Foster
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« Reply #1 on: March 22, 2008, 06:39:50 PM +0000 »

Syd - I think the race date should be tommorrow.....Smiley
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Syd Drake
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« Reply #2 on: March 22, 2008, 06:43:24 PM +0000 »

Hehe, at least it was correct in the thread title.
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Clive Loynes
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« Reply #3 on: March 23, 2008, 09:41:14 PM +0000 »

I am obviously wasting my time.

One CTD in qually and then, after fighting the beast to second on the grid it crashed again as I approached T1; which lets face it isn't far at Watkins Glen!

I wonder if I just don't have enough ram?  Since you insist on running this server on 3/84, 3/384 I just wonder if my pc just can't cope with knowing where every bloody car on the track is.

I have 1Gb of ram.  What does evetyone else run?

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Syd Drake
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« Reply #4 on: March 23, 2008, 09:59:30 PM +0000 »

 

We will probably use 3/84 3/132 settings for the races. We should have used that tonight, but I didn't see Phil's instructions on time.
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Steven Foster
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« Reply #5 on: March 23, 2008, 10:03:09 PM +0000 »

I have 1Gb of ram.  What does evetyone else run?

I doubt it's the amount of RAM Clive - I ran fine with 512MB, and am OK after my upgrade 1GB too. If you're not having problems in other programs or general system instability (which would suggest faulty RAM), I'd suspect video drivers are the most likely culprit, although gawd knows there are many other possibilities. Have you tried OpenGL instead of D3D?
« Last Edit: March 24, 2008, 08:01:56 AM +0000 by Steven Foster » Logged
Phil Thornton
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« Reply #6 on: March 23, 2008, 10:06:39 PM +0000 »

I have 1Gb of ram.  What does evetyone else run?
I have 1Gb too Clive.  No probs tonight.  I've asked Syd and the other mods to use the settings I've published here.  Hopefully that will help. 
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Kruger Enge
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« Reply #7 on: March 23, 2008, 10:20:05 PM +0000 »

Look no further than your soundcard Clive... I have less RAM (756) but have seldomly had crashes - not counting those moments when I had a very bad connection.

As for the race, it was a waste of time - I'm fed up with "fun race" starts thumbdown

Can we make sure, before the season starts, to have loose grids installed on all tracks where we will run 66 mod?
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Ken Murray
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« Reply #8 on: March 23, 2008, 11:15:55 PM +0000 »

Can we make sure, before the season starts, to have loose grids installed on all tracks where we will run 66 mod?

It's an imperative we have loose grids regardless of mods. This has been a constant niggle in my time with UKGPL. When Steve Smith used to manage the server he promised me no track would ever be installed without a loose grid.

Back to tonight I got another fortunate tow to claim pole and even managed a good start while holding my look left button to see the flag man!

I fought with Syd for 2 and a bit laps. I maybe should have just sat on his tail and waited to pull off  a move at the hairpin on the final lap. Instead I was going crazy trying to get ahead and stay ahead. I passed him at the hairpin and then tried to make the little 246 as wide as I could down the straight towards The Loop. This caused Syd to run off the track but he was alongside me when he spun on the grass and sent me off the other side. Syd was lucky to regain the track without hitting anything while I careered back across the track and lost a wheel when I hit the barrier. After a reset I was surprised only a few cars had gone through, I think a few had retired aready. Anyway I soldiered on and eventually chased Akamal down to take 2nd.

Watching the replay I can see Paul went of with a warp contact on the outside of me at Big Bend. That's maybe one of the problems with the 66's. The close racing produces warp contacts even with the optimised collision boxes. Possibly the server settings didn't help.
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Clive Loynes
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« Reply #9 on: March 24, 2008, 10:51:55 AM +0000 »

I have 1Gb of ram.  What does evetyone else run?

. Have you tried OpenGL instead of D3D?

When I have tried Open GL the quality of graphics has always been shite.  Is there something else that I have to do besides just selecting it in the game/GEM?
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Ken Murray
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« Reply #10 on: March 24, 2008, 11:18:26 AM +0000 »

I have 1Gb of ram.  What does evetyone else run?

. Have you tried OpenGL instead of D3D?

When I have tried Open GL the quality of graphics has always been shite.  Is there something else that I have to do besides just selecting it in the game/GEM?

This is my core.ini settings:

[ Int Profile Values ]
value0 = OpenGL:TossHighestMip:0             ; do not change
value1 = OpenGL:MipFiltering:0                  ; do not change
value2 = OpenGL:MirrorsEvery:0                  ; do not change
value3 = Direct3D7:D3DDevice:0
value4 = Direct3D7:TossHighestMip:0
value5 = Direct3D7:TrilinearFiltering:0
value6 = Direct3D7:DoubleMirrorResWidth:0
value7 = Direct3D7:DoubleMirrorResHeight:0
value8 = Direct3D7:DirectMirrorRendering:0
value9 = Direct3D7:DisableZBuffer:0
value10 = Direct3D7:TransparentMipsDrawOrder:0
value11 = Direct3D7:TrilinearFiltering:1
value12 = Direct3D7:AnisotropicFiltering:0
value13 = Direct3D7:LODBias:-50

[ OpenGL ]
TossHighestMip = 0
MipFiltering = 4
MirrorsEvery = 2

[ Direct3D7 ]
D3DDevice = 0
TossHighestMip = 0
DoubleMirrorResWidth = 0
DoubleMirrorResHeight = 0
DirectMirrorRendering = 0
DisableZBuffer = 0
AlphaThreshold = 1
TransparentMipsDrawOrder = 1
TrilinearFiltering = 1
AnisotropicFiltering = 16
LODBias = -50

I can't remember doing anything else special for OGL.
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Syd Drake
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« Reply #11 on: March 24, 2008, 02:11:57 PM +0000 »

I remember there were a few settings in the nvidia control panel you had to change and then ogl looked pretty close to d3d.
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Ken Murray
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« Reply #12 on: March 24, 2008, 02:58:51 PM +0000 »

Yes, just remembered if you have lines in the sky you need to disable "texture conformant clamp" in Nvidia control panel.

This is from the GPL FAQ:

When using OpenGL, there are lines in the sky
This problem is only noticed running GPL with OpenGL
1- With an nVidia card, it’s fixed by adjusting the graphics card settings in Control Panel > Display > Settings > Advanced > Disable conformant texture clamp.
2 - For ATI cards, see the post at HERE for instructions for the fix, thanks to Ken.
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Clive Loynes
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« Reply #13 on: March 24, 2008, 05:53:16 PM +0000 »

GPL is great, the people who have created what it is today are all amazing and I have already said that this is what pc were made for.....

But this stick, string and sticky tape business is getting to me big time!!!!!!!!!

I have only ever played GPL so tell me, do the other sims have all this bother? 

I have two installs of GPL, one is years old and the other is recent using the install thingy.  The core.ini that goes with the old one looks much like Ken's but has no mention of OpenGL at all.  The new one has different definitions of the values under [ Int Profile Values ]

Just for the hell of it I ran the new install on OGL and yes I have the lines in the sky.  Also as I crossed the line on-board with Jim Clark the bloody thing crashed to desktop.  So much for OGL.

I have been using the original install for the UKGPL races.  Mainly because I have regrooved them (Dave Wilkinson) in years gone bye and know where I am by the dirty marks on the road.  The new install has the pretty tracks but I don't know where to brake.

There were two differences between the old core.ini and Ken's.  One was that AnisotropicFiltering was 8 on mine as opposed to 16 on Ken's.
The other was the DirectMirrorRendering was set to 1, whereas Ken's is 0.  I have changed both of these but feel that the mirror related might be the more significant.

I run 67s with no mirror detail except cars but found when I first tried the 65 mod that I had to lobb all the crap into the mirrors to stop the game crashing.  I have run all the other mods in the same way.  It is a shame really because you need the mirrors more in 66 because the close raceing and slipstreaming means that you need to see more than ever but all you usually get a view of are bits of your own car.

So on the graphics side what do you set for mirror textures and detail level in 66 mod and is this any good?

Ah!  Just found out that I haven't a clue on how to insert or attach an image on this forum.



« Last Edit: March 24, 2008, 06:09:06 PM +0000 by Clive Loynes » Logged

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Ken Murray
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« Reply #14 on: March 24, 2008, 06:22:37 PM +0000 »

Clive, if you are getting CTD's crossing the s/f line it is definitely a graphics driver issue. The recent 163 series of nVidia drivers has numerous reports at RSC about CTD's near the pits. Most people went back to 162.xx drivers but some have reported the most recent 169's are OK. Some people still use really old drivers like 84.43's. If GPL is the only sim you drive then this is probably no detriment, there is nothing in the new drivers that benefits GPL.

http://forum.racesimcentral.com/showthread.php?t=312819

Also you mention having too much of your car visible in the mirrors. This is not something that is configurable in the GPL graphics menu. You either have files in the car folder that show your car or you have an alternative set that don't. When it shows your car it is merely a picture painted on the mirror, it is not a realtime mirror image of what is happening in game, although the action you can just see past this is real time obviously. Personally my driving view is so far forward I can't see these mirrors but I use the addons that give a virtual mirror at the top of the screen. I think the 66 Mod had the car shown in the mirrors in the standard install but see this thread for a set of files to remove them.

http://forum.racesimcentral.com/showthread.php?t=307267
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