Read this first!    
 
nonchalant-unilinear
April 28, 2024, 03:37:16 PM +0100 *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
Series
Recent
Forthcoming
News: Upcoming Events are as follows: 1 - RRE/AC/ACC Sunday - No event ; 2 - GTL Monday - No event 3 - AC Wed - No event 4 - RRE Thursday - No event

RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
  Start Here      Home   Help Search Calendar Login Register     LM2 Replays Downloads Rules Links Circuits Teams  
Linked Events
  • GT Sprint - S1 R5 - Donington: August 10, 2005
August 10, 2005, 09:21:19 PM +0100 - Donington Park (GP) - UKGTR GTR1 Sprint Season 1 GT
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Mark Harrison
 Kerb Crawlers
Lister Storm GT1 2 +0.444
102.156mph
1 32:02.784
97.431mph
21 1:27.475
101.982mph
Dunlop  
JonM_uk
 Ze insane Penguins
Lister Storm GT1 1 1:26.882
102.678mph
2 +0.211
97.420mph
21 1:27.457
102.003mph
Dunlop  
Simon Gymer
 Team Shark
Lamborghini Murcielago R-GT GT1 3 +0.593
101.982mph
3 +10.388
96.907mph
21 1:27.988
101.388mph
Michelin  
locutos ukgtr
 DM Racing
Lister Storm GT1 5 +0.898
101.628mph
4 +25.496
96.156mph
21 1:28.795
100.466mph
Dunlop  
Blaz
 
Lister Storm GT1 10 +1.624
100.794mph
5 +35.401
95.670mph
21 1:28.982
100.255mph
Dunlop  
ginsters sponsored
 Kerb Crawlers
Lister Storm GT1 13 +2.039
100.324mph
6 +1:06.588
94.170mph
21 1:30.462
98.615mph
Dunlop  
FlyBri
 
Ferrari 550 Maranello GT1 12 +1.965
100.407mph
7 +1:27.469
93.192mph
21 1:30.821
98.225mph
Michelin  
greg130
 28CD Motorsports
Lister Storm GT1 8 +1.478
100.961mph
8 (+2) +1L
91.809mph
20 1:29.464
99.715mph
Dunlop  
mclaessen
 Speedworx
Saleen S7-R GT1 21 +3.613
98.579mph
9 +9.468
91.363mph
20 1:30.381
98.703mph
Dunlop  
CP
 28CD Motorsports
Lister Storm GT1 19 +3.383
98.830mph
10 +28.682
90.473mph
20 1:31.614
97.375mph
Dunlop  
fozzmeister
 The Crafty Butchers
Ferrari 575 GTC GT1 17 +3.210
99.020mph
11 (+9) +48.847
89.558mph
20 1:30.256
98.840mph
Pirelli  
Don
 Kerb Crawlers
Dodge Viper GTS-R GT1 22 +4.989
97.102mph
12 +52.765
89.382mph
20 1:31.661
97.325mph
Dunlop  
Smoothy
 Team Shark
Ferrari 550 Maranello GT1 14 +2.668
99.619mph
13 +1:03.022
88.925mph
20 1:30.360
98.726mph
Michelin  
cb95amc
 
Lister Storm GT1 16 +3.003
99.248mph
14 (+1) +1:10.793
88.582mph
20 1:30.993
98.039mph
Dunlop  
bernie_eccle
 
Lister Storm GT1 20 +3.406
98.805mph
15 20 1:30.311
98.780mph
unknown
Dunlop  
Jamera
 Kerb Crawlers
Chevrolet Corvette C5-R GT1 23 +6.743
95.283mph
16 +3L
79.367mph
18 1:33.130
95.790mph
Dunlop  
mo
 
Ferrari 550 Maranello GT1 11 +1.685
100.725mph
17 +6L 15 1:29.609
99.554mph
unknown
Michelin  
Bombdogs
 Ze insane Penguins
Lister Storm GT1 9 +1.490
100.947mph
18 +8L 13 1:29.441
99.741mph
unknown
Dunlop  
harv_gtr
 
Chevrolet Corvette C5-R GT1 15 +2.918
99.342mph
19 13 1:31.021
98.009mph
unknown
Dunlop  
Aagramn
 Team Shark
Lister Storm GT1 4 +0.862
101.670mph
20 +11L 10 1:28.622
100.662mph
suspension
Dunlop  
Luis Branco
 Team Shark
Saleen S7-R GT1 6 +1.319
101.143mph
21 +16L 5 1:29.008
100.226mph
suspension
Dunlop  
David M
 DM Racing
Lister Storm GT1 18 +3.378
98.835mph
22 +17L 4 1:31.644
97.343mph
unknown
Dunlop  
Oilseal
 Team Oldie Racing
Saleen S7-R GT1 24 +10.057
92.026mph
23 +19L 2 1:41.921
87.527mph
unknown
Dunlop  
Truetom
 Ze insane Penguins
Saleen S7-R GT1 7 +1.455
100.987mph
24 +20L 1 2:31.538
58.869mph
unknown
Dunlop  

Moderator's Report

Whilst reviewing the reported incidents for this event, I saw quite a number of unreported rear end shunts. Whilst I have chosen to ignore them to reduce my workload in this case, I want to stress that there is very rarely any excuse for driving into the back of another car, especially in a single class race, and that rear endings, along with bad rejoins, are the two offences which are the least likely to have any mitigating circumstances.

You have been warned!


Server replay time: 179s

Locutos simply drivers into the back of Aagramn at the end of the pace lap. The rule for everyone but the polesitter is quite clear: "Each following driver should only accelerate when the driver ahead does."

Luckily Aagramn's car isn't damaged.


Server replay time: 254s

Fozz gets himself into no man's land in cb95amc's blind spot into the Foggy Esses and turns the latter round.

Fozz was good enough to hold his hand up and report this one but unfortunately for him, with no mitigating circumstances the full penalty for a first lap rear ending has to apply.


Server replay time: 267s

Maurice spins in the Fogarty Esses; as he rejoins he tags Greg130 and collects Michael Cooper too. Nobody is badly affected.

Maurice says that he couldn't see Greg which means that either he has GTR set to show less than 24 cars, or that he didn't look.

Since neither Greg nor Oilseal reported this incident I'm going to let it go with just a caution, but I must remind all drivers that it is vital that you stop and assess the safety of any rejoin after a spin or off if you are to avoid making a bad situation worse.


Server replay time: 345s

Fozz attempts to improve on his first lap punt at the Foggy Esses by doing the same to Harv, only from further back this time. "D'oh!"


Server replay time: 355s

cb95amc spins off coming out of Coppice; Oilseal slows to avoid him and Maurice Claessen, who's right behind, tries to take advantage by diving past on the right, but Bombdogs, who has been (I think) hit by the 1FPS bug is stationary on the left side of the track, and Oilseal has to swerve to avoid him, making contact with Maurice. Fortunately neither spin.

  • Racing incident


Server replay time: 620s

Smoothy spins in the Foggy Esses and collects Mo.

  • Racing incident


Server replay time: 640s

Greg has a moment coming out of the Foggy Esses and Bombdogs gets past on the run down to Adelaide. Bombdogs then runs a touch wide in the middle of Adelaide; Greg goes for the gap, but tries to use all of the road on the exit, despite not being past Bombdogs - in fact, Greg is well wide of the conventional racing line - and there is contact, shoving Bombdogs off the road.

Greg claimed to be "unsighted" at the time, but the fact is that if you stick your car up the inside of another one, common sense should tell you that it's there and you need to leave them room.


Server replay time: 995s

cb95amc has followed Don1 (wobble) down the Craner Curves and is a fraction too close at the old hairpin, tagging the back of Don and spinning him off.

This clearly wasn't a passing attempt but Don was perfectly in control and the contact is down entirely to cb95 being too close and failing to anticipate that his Lister was almost inevitably going to brake later and corner faster than Don's Viper, so a penalty, albeit a slightly reduced one, is required.

  • cb95amcpenalty — rear ending wobble — 1 place lost


Server replay time: 1155s

Jamera uses the wrong part of the inside curb in McLeans and spins. Fozz cannot avoid him; Smoothy, behind Fozz, very sensibly slows down to avoid making it a threesome.

  • Racing incident

Pages: 1 ... 3 4 [5] 6
  Print  
Author Topic: GT Sprint Cup - Season 1, Round 5, Donington - Aug 10th  (Read 22093 times)
0 Members and 2 Guests are viewing this topic.
picnic
Director, Servers
SimRacing.org.uk Staff
Hero Member
****
Posts: 8114



View Profile
« Reply #60 on: August 14, 2005, 07:26:15 PM +0100 »

That's the trouble with leagues that have many racers, you don't all have the same views on sticking to one car all season or swapping, how long races should last for, how to slow the quick guys down etc. Whatever is done is a compromise and needs to keep the drivers attending events. Dictating the car you must drive all season maybe more akin to real world where you get your drive and generally stick with it, but would alienate many drivers (IMHO)

The real problem here, again my view, is that Simbin tempted us all with weight penalties but then failed to implement that for online races.
Logged

fozzmeister
Sr. Member
****
Posts: 2551



View Profile WWW
« Reply #61 on: August 14, 2005, 07:43:13 PM +0100 »

Yeh weight penalties would be a nice solution, but the Lister aint the fastest car, which kindof makes it a bit backward if the car that isn't the fastest get's slowed down...

I don't know why I'm taking part in this conversation, it actually doesn't bother me much. Just throwing ideas into the pot I guess. I know Comet (I think it was them) were going to ban the F550 as it was becoming an F550 league, dunno if they did it. Personally, If everybody was picking a car that I wanted to use, it'd make an effor not to.

Fozzmeister

edit
Actually if there are cars I would not drive, Lister and Saleen spring to mind, so actually on further reflection, it does bother me.
« Last Edit: August 14, 2005, 07:49:22 PM +0100 by fozzmeister » Logged

I am selling my Virtual Roadster cockpit on eBay:

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=320742210327 / https://www.simracing.org.uk/smf/index.php?topic=9771.0
iRacing = Matthew Forrester
picnic
Director, Servers
SimRacing.org.uk Staff
Hero Member
****
Posts: 8114



View Profile
« Reply #62 on: August 14, 2005, 08:04:02 PM +0100 »

The weight penalties would not be used to slow a Lister, or any other car down, but a quick driver. Doesn't solve the problem of everyone taking the same car but would help to keep racing closer.
Logged

Dave 'Gizmo' Gymer
Director General
SimRacing.org.uk Staff
Hero Member
****
Posts: 15100


Currum auriga quasi furtivum


View Profile WWW
« Reply #63 on: August 14, 2005, 10:19:59 PM +0100 »

The weight penalties would not be used to slow a Lister, or any other car down, but a quick driver. Doesn't solve the problem of everyone taking the same car but would help to keep racing closer.

I'd quite like to use weight penalties to equalise the cars, actually. Much more elegant solution than the timed pit stops we've been forced to use in UKGPL. Then we'd be truly comparing drivers and not driver plus car combinations.
Logged

To finish first, first you must have fins.
picnic
Director, Servers
SimRacing.org.uk Staff
Hero Member
****
Posts: 8114



View Profile
« Reply #64 on: August 14, 2005, 10:51:30 PM +0100 »

Would you've simply slaped the weight on the car then irrespective of the quality of driver? I'd see the weights as being a way to even out the driver ability too. I know this is all theoretical but perhaps GTL or rFactor......
Logged

Dave 'Gizmo' Gymer
Director General
SimRacing.org.uk Staff
Hero Member
****
Posts: 15100


Currum auriga quasi furtivum


View Profile WWW
« Reply #65 on: August 15, 2005, 08:04:16 AM +0100 »

Would you've simply slaped the weight on the car then irrespective of the quality of driver?

Yes. If a driver is running away with a championship we need to find them some better quality opposition, not artificially slow them down.
Logged

To finish first, first you must have fins.
Simon Gymer
Former Moderators
Hero Member
**
Posts: 9021

Cool Bite


View Profile WWW
« Reply #66 on: August 15, 2005, 08:41:19 AM +0100 »

Hmm not sure I agree with that. I don't mind making it more competitive but the fastest drivers should still be entitled to win they are the fastest. It's like penalising Ferrari F1 team just cause they win all the time (please no political nonsense threads from that comment).
Logged

Intel I7-4790K @ 4.0Ghz
MSI NVidia 2080 Ti Gaming X TRIO
16GB DDR3 2400Mhz
3x 1920x1080 27" monitors
Thrustmaster T300GTE Wheel + T3PA Pro Pedals
popabawa
Legendary Leader
Former Moderators
Hero Member
**
Posts: 4939


Less yapping and more lapping!


View Profile
« Reply #67 on: August 15, 2005, 08:57:42 AM +0100 »

Dave's suggestion of weight handicapping the cars seems ideal though impossible to implement as I understand it.

I had a look at the GPL league to see the handicaps applied to the cars and that makes perfect sense for the Endurance races.

Agree with Shark too, fastest drivers should win unless we specifically introduce a 'handicap' series (like in horse racing) where the intention would be to get everyone over the finish line at the same time. Not sure if very many people would find that motivating and we'd run out of days of the week!

In my view, discrepancies in driver ability is best handled through leagues and we'll have a much clearer view on driver ability at the end of Season 1.
Logged

Legends Racing simracing team
Simon Gymer
Former Moderators
Hero Member
**
Posts: 9021

Cool Bite


View Profile WWW
« Reply #68 on: August 15, 2005, 09:16:51 AM +0100 »

Yes absolutely, nothing needs to be done yet. Just some ideas come the close season and what to do for Season 2 (if anything, after all if this season is a big success (despite GTR's best efforts to thwart us) we may not need to change anything).
« Last Edit: August 15, 2005, 10:03:36 AM +0100 by Shark » Logged

Intel I7-4790K @ 4.0Ghz
MSI NVidia 2080 Ti Gaming X TRIO
16GB DDR3 2400Mhz
3x 1920x1080 27" monitors
Thrustmaster T300GTE Wheel + T3PA Pro Pedals
picnic
Director, Servers
SimRacing.org.uk Staff
Hero Member
****
Posts: 8114



View Profile
« Reply #69 on: August 15, 2005, 09:42:00 AM +0100 »

Hmm not sure I agree with that. I don't mind making it more competitive but the fastest drivers should still be entitled to win they are the fastest. It's like penalising Ferrari F1 team just cause they win all the time (please no political nonsense threads from that comment).

Or like Touring Cars Wink

Even with weight penalties it is my view the cream would still win, they are capable of pushing and being more consistent. It's a good job people like myself race with the knowledge that I have no chance of winning, unless helped by car choice/weight penalties etc., as the grids would be very small.
Logged

fozzmeister
Sr. Member
****
Posts: 2551



View Profile WWW
« Reply #70 on: August 15, 2005, 09:53:45 AM +0100 »

I don't like weight penalties at all per-se. But the default GT/GTR one isn't so bad. It's just enough to close the grid up a bit, and not enough so its impossible to well after winning. I also liked the fallof, a P3 hardly get's any penalty so it naturally closes up the top few cars (the fact that my average endurance position is P3 doesn't have anything to do with it  Smiley )
Logged

I am selling my Virtual Roadster cockpit on eBay:

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=320742210327 / https://www.simracing.org.uk/smf/index.php?topic=9771.0
iRacing = Matthew Forrester
PaulW
Sr. Member
****
Posts: 1629



View Profile WWW
« Reply #71 on: August 15, 2005, 10:39:52 AM +0100 »

It's a good job people like myself race with the knowledge that I have no chance of winning, unless helped by car choice/weight penalties etc., as the grids would be very small.
Lol I'm with ya there brother! I'm just racing for my own personal podium starting at about 6th place  Smiley


Handicapping cars to encourage diversity and handicapping drivers to close up the racing are widely different things. I'd be interested in driving in a series that did either but the former is much more straighforward to do as its a single "cold light of day" judgement call at the start of the season.

It feels fair to say that the fastest drivers are also the most skilled, experienced and consistent so they'd still be winning all over the place. It would just give us mortals a better chance of fighting amongst them occasionally.
Logged

Give a man a fish- he'll eat for a day. But give him a fishing rod and... he'll break it up for firewood, or just possibly, swap it for a fish.
fozzmeister
Sr. Member
****
Posts: 2551



View Profile WWW
« Reply #72 on: August 15, 2005, 12:17:48 PM +0100 »

Certainly I was a lot worse driver when I was allocated D1, than I am now however, Probably at least 1-2secs I would guess. So allocating at the start would not work at all for D2 (or D3?) which would get newer drivers improving quickly. As people get closer to thier/the limit the improvement becomes slower, so its easier however, so its not as unmanageable in D1, at least for later seasons.

Fozzmeister
Logged

I am selling my Virtual Roadster cockpit on eBay:

http://cgi.ebay.co.uk/ws/eBayISAPI.dll?ViewItem&item=320742210327 / https://www.simracing.org.uk/smf/index.php?topic=9771.0
iRacing = Matthew Forrester
PaulW
Sr. Member
****
Posts: 1629



View Profile WWW
« Reply #73 on: August 15, 2005, 12:26:04 PM +0100 »

I think I'm with you there Fozz if we we're applying weight penalities to slow drivers rather than cars. But in that case I guess the weight penalities would be applied for each race based on the previous races results rather than once at the start of the season.
Logged

Give a man a fish- he'll eat for a day. But give him a fishing rod and... he'll break it up for firewood, or just possibly, swap it for a fish.
popabawa
Legendary Leader
Former Moderators
Hero Member
**
Posts: 4939


Less yapping and more lapping!


View Profile
« Reply #74 on: August 15, 2005, 12:48:33 PM +0100 »

My 2p's worth  Grin

I really don't think handicapping drivers (rather than cars) is going to work.

One fundamental flaw is that you have to have a person working out the handicap's, it gets very complex rating each driver on their 'usual performance' (to use the horse racing parlance).

For example, if I run 6th at Enna in a 20 min NGT, how will I be handicapped for a Enduro race at Spa? It's then a 'best guess' by the handicapper.

In order for horses to become handicapped, thay have to effectively 'qualify' to give the handicapper enough info. before they can reasonably apply a handicap. Yes, we *could* use season 1 as a base but you still end up with the same problem for new drivers, switching series etc. etc.

Handicap races only exist in horse racing to keep the races close for punters because of the betting industry, which in turn (partially) provides the incentives to enter a handicap by generating prize money.

We don't have prize money, so where's the incentive for the fastest drivers in UKGTR to compete in a handicap rather than another (non-hadicapped) series?

Pops.
Logged

Legends Racing simracing team
Pages: 1 ... 3 4 [5] 6
  Print  
 
Jump to:  

Hosted by DaveGymer.com
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.336 seconds with 63 queries.