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  • GT Sprint - S1 R5 - Donington: August 10, 2005
August 10, 2005, 09:21:19 PM +0100 - Donington Park (GP) - UKGTR GTR1 Sprint Season 1 GT
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Mark Harrison
 Kerb Crawlers
Lister Storm GT1 2 +0.444
102.156mph
1 32:02.784
97.431mph
21 1:27.475
101.982mph
Dunlop  
JonM_uk
 Ze insane Penguins
Lister Storm GT1 1 1:26.882
102.678mph
2 +0.211
97.420mph
21 1:27.457
102.003mph
Dunlop  
Simon Gymer
 Team Shark
Lamborghini Murcielago R-GT GT1 3 +0.593
101.982mph
3 +10.388
96.907mph
21 1:27.988
101.388mph
Michelin  
locutos ukgtr
 DM Racing
Lister Storm GT1 5 +0.898
101.628mph
4 +25.496
96.156mph
21 1:28.795
100.466mph
Dunlop  
Blaz
 
Lister Storm GT1 10 +1.624
100.794mph
5 +35.401
95.670mph
21 1:28.982
100.255mph
Dunlop  
ginsters sponsored
 Kerb Crawlers
Lister Storm GT1 13 +2.039
100.324mph
6 +1:06.588
94.170mph
21 1:30.462
98.615mph
Dunlop  
FlyBri
 
Ferrari 550 Maranello GT1 12 +1.965
100.407mph
7 +1:27.469
93.192mph
21 1:30.821
98.225mph
Michelin  
greg130
 28CD Motorsports
Lister Storm GT1 8 +1.478
100.961mph
8 (+2) +1L
91.809mph
20 1:29.464
99.715mph
Dunlop  
mclaessen
 Speedworx
Saleen S7-R GT1 21 +3.613
98.579mph
9 +9.468
91.363mph
20 1:30.381
98.703mph
Dunlop  
CP
 28CD Motorsports
Lister Storm GT1 19 +3.383
98.830mph
10 +28.682
90.473mph
20 1:31.614
97.375mph
Dunlop  
fozzmeister
 The Crafty Butchers
Ferrari 575 GTC GT1 17 +3.210
99.020mph
11 (+9) +48.847
89.558mph
20 1:30.256
98.840mph
Pirelli  
Don
 Kerb Crawlers
Dodge Viper GTS-R GT1 22 +4.989
97.102mph
12 +52.765
89.382mph
20 1:31.661
97.325mph
Dunlop  
Smoothy
 Team Shark
Ferrari 550 Maranello GT1 14 +2.668
99.619mph
13 +1:03.022
88.925mph
20 1:30.360
98.726mph
Michelin  
cb95amc
 
Lister Storm GT1 16 +3.003
99.248mph
14 (+1) +1:10.793
88.582mph
20 1:30.993
98.039mph
Dunlop  
bernie_eccle
 
Lister Storm GT1 20 +3.406
98.805mph
15 20 1:30.311
98.780mph
unknown
Dunlop  
Jamera
 Kerb Crawlers
Chevrolet Corvette C5-R GT1 23 +6.743
95.283mph
16 +3L
79.367mph
18 1:33.130
95.790mph
Dunlop  
mo
 
Ferrari 550 Maranello GT1 11 +1.685
100.725mph
17 +6L 15 1:29.609
99.554mph
unknown
Michelin  
Bombdogs
 Ze insane Penguins
Lister Storm GT1 9 +1.490
100.947mph
18 +8L 13 1:29.441
99.741mph
unknown
Dunlop  
harv_gtr
 
Chevrolet Corvette C5-R GT1 15 +2.918
99.342mph
19 13 1:31.021
98.009mph
unknown
Dunlop  
Aagramn
 Team Shark
Lister Storm GT1 4 +0.862
101.670mph
20 +11L 10 1:28.622
100.662mph
suspension
Dunlop  
Luis Branco
 Team Shark
Saleen S7-R GT1 6 +1.319
101.143mph
21 +16L 5 1:29.008
100.226mph
suspension
Dunlop  
David M
 DM Racing
Lister Storm GT1 18 +3.378
98.835mph
22 +17L 4 1:31.644
97.343mph
unknown
Dunlop  
Oilseal
 Team Oldie Racing
Saleen S7-R GT1 24 +10.057
92.026mph
23 +19L 2 1:41.921
87.527mph
unknown
Dunlop  
Truetom
 Ze insane Penguins
Saleen S7-R GT1 7 +1.455
100.987mph
24 +20L 1 2:31.538
58.869mph
unknown
Dunlop  

Moderator's Report

Whilst reviewing the reported incidents for this event, I saw quite a number of unreported rear end shunts. Whilst I have chosen to ignore them to reduce my workload in this case, I want to stress that there is very rarely any excuse for driving into the back of another car, especially in a single class race, and that rear endings, along with bad rejoins, are the two offences which are the least likely to have any mitigating circumstances.

You have been warned!


Server replay time: 179s

Locutos simply drivers into the back of Aagramn at the end of the pace lap. The rule for everyone but the polesitter is quite clear: "Each following driver should only accelerate when the driver ahead does."

Luckily Aagramn's car isn't damaged.


Server replay time: 254s

Fozz gets himself into no man's land in cb95amc's blind spot into the Foggy Esses and turns the latter round.

Fozz was good enough to hold his hand up and report this one but unfortunately for him, with no mitigating circumstances the full penalty for a first lap rear ending has to apply.


Server replay time: 267s

Maurice spins in the Fogarty Esses; as he rejoins he tags Greg130 and collects Michael Cooper too. Nobody is badly affected.

Maurice says that he couldn't see Greg which means that either he has GTR set to show less than 24 cars, or that he didn't look.

Since neither Greg nor Oilseal reported this incident I'm going to let it go with just a caution, but I must remind all drivers that it is vital that you stop and assess the safety of any rejoin after a spin or off if you are to avoid making a bad situation worse.


Server replay time: 345s

Fozz attempts to improve on his first lap punt at the Foggy Esses by doing the same to Harv, only from further back this time. "D'oh!"


Server replay time: 355s

cb95amc spins off coming out of Coppice; Oilseal slows to avoid him and Maurice Claessen, who's right behind, tries to take advantage by diving past on the right, but Bombdogs, who has been (I think) hit by the 1FPS bug is stationary on the left side of the track, and Oilseal has to swerve to avoid him, making contact with Maurice. Fortunately neither spin.

  • Racing incident


Server replay time: 620s

Smoothy spins in the Foggy Esses and collects Mo.

  • Racing incident


Server replay time: 640s

Greg has a moment coming out of the Foggy Esses and Bombdogs gets past on the run down to Adelaide. Bombdogs then runs a touch wide in the middle of Adelaide; Greg goes for the gap, but tries to use all of the road on the exit, despite not being past Bombdogs - in fact, Greg is well wide of the conventional racing line - and there is contact, shoving Bombdogs off the road.

Greg claimed to be "unsighted" at the time, but the fact is that if you stick your car up the inside of another one, common sense should tell you that it's there and you need to leave them room.


Server replay time: 995s

cb95amc has followed Don1 (wobble) down the Craner Curves and is a fraction too close at the old hairpin, tagging the back of Don and spinning him off.

This clearly wasn't a passing attempt but Don was perfectly in control and the contact is down entirely to cb95 being too close and failing to anticipate that his Lister was almost inevitably going to brake later and corner faster than Don's Viper, so a penalty, albeit a slightly reduced one, is required.

  • cb95amcpenalty — rear ending wobble — 1 place lost


Server replay time: 1155s

Jamera uses the wrong part of the inside curb in McLeans and spins. Fozz cannot avoid him; Smoothy, behind Fozz, very sensibly slows down to avoid making it a threesome.

  • Racing incident

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Author Topic: GT Sprint Cup - Season 1, Round 5, Donington - Aug 10th  (Read 21874 times)
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fozzmeister
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« Reply #75 on: August 15, 2005, 12:57:43 PM +0100 »

My 2p's worth  Grin

I really don't think handicapping drivers (rather than cars) is going to work.

One fundamental flaw is that you have to have a person working out the handicap's, it gets very complex rating each driver on their 'usual performance' (to use the horse racing parlance).

For example, if I run 6th at Enna in a 20 min NGT, how will I be handicapped for a Enduro race at Spa? It's then a 'best guess' by the handicapper.

In order for horses to become handicapped, thay have to effectively 'qualify' to give the handicapper enough info. before they can reasonably apply a handicap. Yes, we *could* use season 1 as a base but you still end up with the same problem for new drivers, switching series etc. etc.

Handicap races only exist in horse racing to keep the races close for punters because of the betting industry, which in turn (partially) provides the incentives to enter a handicap by generating prize money.

We don't have prize money, so where's the incentive for the fastest drivers in UKGTR to compete in a handicap rather than another (non-hadicapped) series?

Pops.

Real GT races, as well as touring cars have handicaps, which does, I think work quite well, mostly because it doesn't work that much (if you see what I mean). Certainly the "real" type of handicaps would not turn me off.

Fozzmeister
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« Reply #76 on: August 15, 2005, 01:02:12 PM +0100 »

Quote
Real GT races, as well as touring cars have handicaps, which does, I think work quite well, mostly because it doesn't work that much (if you see what I mean). Certainly the "real" type of handicaps would not turn me off.

Can you explain how they work Fozz? Must be a different way to Horse Racing, unfortunately, I know much more about that than motor sport!
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PaulW
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« Reply #77 on: August 15, 2005, 01:03:47 PM +0100 »

Good points Pops. Perhaps one incentive being the winning driver in a harder-than-usual series but it's a tenuous one and lacks wide appeal.

Agreed, on the whole a nightmare to work out handicaps for drivers and apply them. Loads of extra work. Thinking about how long it would take me to sit down and process incident reports for just one race as one aspect of the behind the scenes admin for UKGTR makes my eyes water!
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« Reply #78 on: August 15, 2005, 01:20:33 PM +0100 »

Had a quick look on the FIA GT site and could only find this on handicaps (my added bold);

Quote
Handicap Weight
In order to optimise the equality of performance between cars, new ballast weight handicaps have been approved by the World Motor Sport Council. These new weights will be cumulative; at the end of each race meeting, the previous weight handicaps will be cancelled and new ones applied. However, the maximum weight may not exceed 40 kg.

Having a maximum handicap is a sensible idea as it still lets the fastest drivers be fastest but shores the rest of the field up.

This link (at the bottom) explains how the handicaps work in Japan GT Championship;

http://www.japanesesportcars.com/sport/jgtc.php

Interesting!

Pops
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fozzmeister
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« Reply #79 on: August 15, 2005, 01:24:32 PM +0100 »

It's in your GTR manual
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« Reply #80 on: August 15, 2005, 02:06:26 PM +0100 »

[EDITED for extreme muppetry]  Roll Eyes

Thanks Fozz, works the same way as the JGTC mentioned above.
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« Reply #81 on: August 15, 2005, 02:09:29 PM +0100 »

Quote
It's in your GTR manual

Do you mean about handicaps?

Can't find a thing in my manual  Huh

Oh damn, Fsck knows what I've been smokin', I saw it in _some_ SimBin documentation, I'll have to have a look around, I'll let u know.

Foz
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« Reply #82 on: August 15, 2005, 02:10:34 PM +0100 »

Sorry Fozz, you are correct, after I posted I realised you meant the pdf, not the paper manual!
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« Reply #83 on: August 15, 2005, 02:26:23 PM +0100 »

Sorry Fozz, you are correct, after I posted I realised you meant the pdf, not the paper manual!

Well I didn't really, just remembered some SimBin docs and assumed :-S
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