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  • S17 Monza: February 25, 2009
February 25, 2009, 09:41:06 PM +0000 - Monza (GP 1955-71) - UKGPL Season 17 (2009)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
NickyIckx
 Antipasti Racing
Ferrari 512 F1 1965 4 +0.074
---
1 37:51.377
---
23 1:37.796
---
Dunlop  
john roberts
 
BRM P261 (1965) F1 1965 2 +0.008
---
2 +0.557
---
23 1:37.345
---
Dunlop  
Samb
 Reed Racing
BRM P261 (1965) F1 1965 1 1:36.742
---
3 +1.763
---
23 1:36.331
---
Dunlop  
FullMetalGasket
 HikiWazaRacing
Honda RA272 F1 1965 8 +0.712
---
4 +1.808
---
23 1:36.347
---
Goodyear  
Will Tway
 Crash 'N' Burn Racing
BRM P261 (1965) F1 1965 5 +0.264
---
5 +16.277
---
23 1:37.442
---
Dunlop  
Hristo Itchov
 HikiWazaRacing
Honda RA272 F1 1965 3 +0.009
---
6 +26.215
---
23 1:36.494
---
Goodyear  
norbert
 Antipasti Racing
Ferrari 512 F1 1965 10 +1.326
---
7 +26.612
---
23 1:38.528
---
Dunlop  
Turkey Machine
 Clark-Hill Racing
Lotus 33 (Climax 1965) F1 1965 6 +0.378
---
8 +39.986
---
23 1:36.661
---
Dunlop  
EvilClive
 HikiWazaRacing
Honda RA272 F1 1965 9 +0.776
---
9 +48.893
---
23 1:38.377
---
Goodyear  
il_lupo_mannaro
 
Ferrari 512 F1 1965 11 +2.089
---
10 +1:01.263
---
23 1:38.217
---
Dunlop  
Podkrecony_Ziutek
 Clark-Hill Racing
Lotus 33 (Climax 1965) F1 1965 13 +2.350
---
11 +1:11.922
---
23 1:39.154
---
Dunlop  
AuldenA
 
BRM P261 (1965) F1 1965 15 +2.987
---
12 +1:13.145
---
23 1:38.604
---
Dunlop  
bernie
 Soggy Bottom Racers Club
Brabham BT7 (Climax) F1 1965 16 +3.030
---
13 +1:27.041
---
23 1:39.899
---
Dunlop  
Geoff65
 Clark-Hill Racing
Lotus 33 (Climax 1965) F1 1965 14 +2.495
---
14 +7L
---
16 1:38.862
---
Dunlop  
vosblod
 Clark-Hill Racing
Lotus 33 (Climax 1965) F1 1965 17 +4.062
---
15 +8L
---
15 1:39.617
---
Dunlop  
happyal
 Clark-Hill Racing
Lotus 33 (Climax 1965) F1 1965 12 +2.148
---
16 +17L
---
6 1:40.226
---
Dunlop  
natan5
 
BRM P261 (1965) F1 1965 7 +0.409
---
17 DNS ---
---
Dunlop  
6 UKGPL
 
Lotus 33 (Climax 1965) F1 1965 18 ---
---
Dunlop  
Pages: 1 2 [3] 4 5 ... 8
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Author Topic: UKGPL Season 17 (2009) - 60fps Test Race - 65 Mod - Monza - Feb 25  (Read 22762 times)
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Turkey Machine
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« Reply #30 on: February 20, 2009, 02:23:29 PM +0000 »

I've ummed and ahhed about this for a day or so now, but I'd like to give this a go if there's places left. Smiley
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vosblod
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« Reply #31 on: February 20, 2009, 04:41:50 PM +0000 »

I've ummed and ahhed about this for a day or so now, but I'd like to give this a go if there's places left. Smiley
You're in Jethro - will send you details.
That leaves just one more place...
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FullMetalGasket
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« Reply #32 on: February 20, 2009, 07:37:49 PM +0000 »

Patch is installed and working - I'm impressed at the difference this makes tbh  Shocked
I'm also suprised over which circuits hit you with it and which don't - the only points at monaco where I get slowdown are the tunnel (approx 50FPS)(I've got all the extras such as 3d light ect in there) and on one occasion the final hairpin entering the start straight (50ish for half a sec or so) Huh

GPLEA's Clermont is flawless and an absolute joy to drive, as is rouen, as is Monza  Cool I tried Montjuch though and that was terrible, frame rates dropped to about 40 at the first hairpin and I just bailed and left the track....

On all the circuits I've tried it will drop a frame about once a lap which is odd but also fairly hard to notice if I'm honest  Smiley

This is all with:
Res of 1680x1050
Athon64 3500+
Nvidea 7800GT
4 gig of ram (only 3 and a bit available (thanks Bill  Roll Eyes))
And a SB Audigy 1
Will try it on my big rig in a mo, if that struggles then I think the patch will be a no-go as fair as league racing is concerned  Sad
« Last Edit: February 20, 2009, 07:39:48 PM +0000 by FullMetalGasket » Logged
bernie
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« Reply #33 on: February 20, 2009, 09:21:12 PM +0000 »

I tried the patch briefly at Monza

My frame rate hovers btw 59 and 60 fps.

Cant say I noticed difference btw this and 36 fps  but then I'm not sure what the advantage/s are meant to be  Smiley

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Turkey Machine
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« Reply #34 on: February 20, 2009, 10:26:31 PM +0000 »

Just a note on my performance: framerates varied between 60 and 45FPS, so am gonna turn some details down before trying this again.
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EvilClive
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« Reply #35 on: February 21, 2009, 09:27:46 AM +0000 »

Tried this briefly last night, keen to see what difference it made.

Off line at Monza a very steady 59-60 fps ( even with contrived spins and sudden moves) and although I have to admit there was not a startling difference in appearance I feel that things were just that bit smoother and sharper.

I jumped onto the 60fps Monza server and tried that. The maximum frame rate was 44fps and it dropped to around 34-40fps when another car appeared. This is still an improvement over my usual on-line rate which is often down to 26-28fps during races etc., but as i only saw a maximum of 4 cars on circuit I do wonder if that will suffer with 18 cars?

I certainly did not see rates over 44fps even when sitting in the pits on-line, so I'm wondering if there is something in my settings which needs to be addressed?
I have the detail bias down to about 65% but all the trackside objects at maximum.

The machine that I'm running may not be the ultimate gaming rig, but, probably is a fair representation of what a great many GPL'ers are using.
I have a dual core 2.4ghz processer, 2 gb ram, twin 256 graphics cards ( this may be the weak link as I believe that GPL's software cannot apply the graphics software that utilises both cards ?) monitor running at 1280x1024.

I'm still running D3D graphics mode and wonder if I should switch to OpenGL? is that better or not worth the effort?

As Igor overrides any bandwidth settings, I assume there is nothing to be gained in that area so maybe I just need a faster processer.
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« Reply #36 on: February 21, 2009, 09:55:00 AM +0000 »

I was driving on the server with Evilclive yesterday evening (very fun race indeed! BTW
I also set my new PB angel).

FPS was quite OK, except Lesmo2 and Parabolica when it dropped at ~46.

Offline on same track no problem, steady 60 FPS.

Usually I have a steady 36 FPS and better performance online with a full grid than offline with 19 AI.

PIV @ 2.8 GHz
2gb RAM
GeForce4 Ti 4600 128 Mb
D3Dv2 @ 1280x1024 99% details on a CRT 15" monitor
I left Vsync off.
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EvilClive
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« Reply #37 on: February 21, 2009, 10:29:20 AM +0000 »

update.....

Just joined server on my lonesome and fps maxed at 30,,yes 30 fps??!!  must be something in my settings I feel?
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« Reply #38 on: February 21, 2009, 02:06:25 PM +0000 »

GPL specs from the CD Box:

Pentium processor - 90Mhz
16MB of RAM
100MB hard drive space
SVGA card 640 x 480 256 colours

Higher res textures, runtime apps, higher screen resolution (1680 x 1050 has 6 times more pixels to colour in) all make a difference but all the PCs here are orders of magnitude better than the specs. Might be a lack of optimisation as most hardware was not even conceived of when GPL was born.
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« Reply #39 on: February 21, 2009, 02:24:10 PM +0000 »

I tried it racing alone offline, great stuff, the difference in smooth motion is pleasantly noticeable. Tried both with 60 hz v-sync and 85 hz no v-sync and it didn't make a difference, it kept at 60 fps. Haven't tried with other cars or online yet, but for those getting bad FPS, try moving the details slider to the left and as second option turn off mirror details. Perhaps some changing in the core.ini d3d settings might help as well.
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« Reply #40 on: February 21, 2009, 04:30:55 PM +0000 »

 Smiley Smiley Smiley
Everything fine on my side here . very smooth .

Seegert `s  Monza version  ( 39MB ) serves me constant 59-60 fps on – and offline.

Vsync on or off doesn’t make any difference .

Monaco Rocks 2 with tunnel and horizon highres stuff  , as well serves me 59-60fps. ( offline 1 car test mode ).


Main fps killers I do know

< Anti Aliasing :  e.c. in my case x4 is max
< Z Buffer if set to 1 inside GPL `s  core.ini
<level of detailed set to 100% inside GPL   
 Wink
My PC specs and settings for GPL

Cpu:   AMD Opteron170 ,dual core 2x2,0GHz

Videocard: ATI Radeon X1800XT 512MB

RAM:      OCZ 500 1024 EL GEGXT ,2x 1GB , 2,5-3-3-7-1T

MB: DFI LANParty UT CFX3200-DR

Soundcard:  Creative X-Fi Xtreme Gamers 64MB

Screen:  Samsung Sync Master 959NF , CRT

OS: XP Home SP3 , 32bit

BIOS settings:

BIOS      
CPU            20%   Opteron 170   2 x 2,40 GHz
      
FSP   240   
HT   960 MHz   4 x 240 MHz
Multi   10   
DDR 366   183 MHz   
      
Bus Takt   218,1MHz   
      
RAM            2,69V   OCZ   2x 1GB
CL                CAS   2,5   
RAS to Cas   tRCD   3   
RAS pre          tRP   3   
tRAS   7   
Command Rate   T1   


Video Driver settings:

Catalyst Control Center
Driver Packaging Version   8.221-060124a1-030152C-ATI   
CATALYST® Version   06.2   
Provider   ATI Technologies Inc.   
2D Driver Version   6.14.10.6599   
2D Driver File Path   System\CurrentControlSet\Control\Video\{93FAB451-45CB-429F-8ECE-EE9583067AB6}\0000   
Direct3D Version   6.14.10.0379   
OpenGL Version   6.14.10.5646   
CATALYST® Control Center Version   1.2.2217.17271   
AIW/VIVO WDM Driver Version   6.14.10.6238   
AIW/VIVO WDM SP Driver Version   6.14.10.6238   
AIW/VIVO WDM NSP Driver Version   6.14.10.6325   

3D settings :

Anti Aliasing :   4x  ,  both boxes unchecked
   
Anisotropic Filtering : 16x , High Quality AF box checked

Catalyst A.I. :  advanced fully right , box unchecked

Mipmap Detail Level : Quality , fully right

Wait for vertical refresh : Quality , on step less then fully right

SmartShader Effects :  None

Adaptive Anti-Aliasing :    Quality , fully right , box checked

GPL grafic settings :

Grafic details : all boxes checked
Level of details : 98%
Resolution : 1600 x 1200

Core.ini  Direct3D7 settings : attention on Z buffer

[ Direct3D7 ]
D3DDevice=0
TossHighestMip= 0                             ; 0 gives best, sharpest image / 1 for lower end cards (image will be blurry)
DoubleMirrorResWidth=1                        ; 1 gives best mirror resolution / 0 lower mirror res for lower end cards
DoubleMirrorResHeight=1                       ; 1 gives best mirror resolution / 0 lower mirror res for lower end cards
DirectMirrorRendering=1                       ; 1.....Use 0 only for problems with image location (i.e. it’s in the corner of the screen)
DisableZBuffer=0                              ; If you use 1, disabling the Z buffer will reduce frame rate by 60% according to the readme.
AlphaThreshold=1                              ; 1 for better cards / 240 for lower end cards (trees look moth eaten)
TransparentMipsDrawOrder=1                    ; 1 for best image / 0 for lower end cards (trees look moth eaten)
TrilinearFiltering=1                          ; 1 for best image / 0 for lower end cards (non-single pass filtering, blurrier image)
AnisotropicFiltering=16                       ; 16.....higher for best image (1 (0 level), 2 (1 level), 4 (2 level), 8 (3 level), 16 (4 level filtering)), enabled in newer cards only
LODBias=-50                                   ; .....Try 0 (blurrier), -50 (sharper), -100 (far textures tend to speckle). Aim for a setting that looks sharp without speckling.




Maybe some useful information in that above.

« Last Edit: February 21, 2009, 04:35:46 PM +0000 by NickyIckx » Logged
Ken Murray
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« Reply #41 on: February 21, 2009, 05:31:56 PM +0000 »

Tried both with 60 hz v-sync and 85 hz no v-sync and it didn't make a difference, it kept at 60 fps.

vsynch wont have any effect on fps but if you run 60Hz and 60 fps it will synchronise the screen refresh with the game frequency. I can detect tearing of tree tops and other trackside objects if I don't have it selected.

For those not seeing any difference between 36fps and 60fps try taking particular notice at tight hairpin type corners where the scenery moves fast across the screen. I think you will notice it is much smoother with 60fps. I have to say I was definitely a 60 fps sceptic initially but I've been converted during my beta testing involvement. Having said that it is purely a bell/whistle type enhancement and I'm still quite happy racing at 36fps.
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FullMetalGasket
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« Reply #42 on: February 21, 2009, 05:41:45 PM +0000 »

Tested it on my Gaming pc last night without any issues beyond the sound related ones that forced me onto the other machine...

Solid 60FPS everywhere* I tried including circuits like Monaco rocks and Montjuch in the 69's  Grin
I made the mistake of not disabling the VSync before trying a race offline (back at 36 fps) though and it was horrible, very jerky and stuttery in comparision  Cheesy

For some reason my replays don't play smoothly on this machince though at 60 Hz  Undecided

*Not suprising, the specs are:
Athlon 5700x2
2 gig DDR2
Geforce 8800GTX
Audigy 4
Raid 0 (loading times are great Grin angel)
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Hristo Itchov
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« Reply #43 on: February 21, 2009, 05:45:52 PM +0000 »

Tried both with 60 hz v-sync and 85 hz no v-sync and it didn't make a difference, it kept at 60 fps.

vsynch wont have any effect on fps but if you run 60Hz and 60 fps it will synchronise the screen refresh with the game frequency. I can detect tearing of tree tops and other trackside objects if I don't have it selected.

For those not seeing any difference between 36fps and 60fps try taking particular notice at tight hairpin type corners where the scenery moves fast across the screen. I think you will notice it is much smoother with 60fps. I have to say I was definitely a 60 fps sceptic initially but I've been converted during my beta testing involvement. Having said that it is purely a bell/whistle type enhancement and I'm still quite happy racing at 36fps.

I know it wouldn't have a difference, but the patch instructions suggest using forced 60 hz for d3d and v-sync always on, so I thought of trying with 85 hz and v-sync on to see if there are any bugs, but couldn't find any. Perhaps it matters more online with other cars.
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EvilClive
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« Reply #44 on: February 21, 2009, 08:37:53 PM +0000 »

ok I have cracked the 60fps barrier, well I suppose its the 59fps barrier to be absolutely correct!! Roll Eyes

It appears that it was one of the settings within my ATI catalyst control centre whatsit, which incidentally might have been the root cause of some of my long term graphic probs at 36fps!!

it does seem to smooth things overall which has to be an improvement.

Now to fight the new 65 slipstream patch!!
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