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  • P1T Sebring: September 22, 2009
September 22, 2009, 08:44:51 PM +0100 - Sebring (Classic) - UKPnG Version 2 Season 1 Clubmans Tokens
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
lelero
 Virtual Drivers Alliance
Chevrolet Corvette C2 roadster (#67007) P&G Group 3 O2L 1 2:32.165
94.721mph
1 43:49.465
93.184mph
17 2:32.279
94.650mph
Goodyear  
Legzy
 Team Oldie Racing
Ferrari 275 GTB/C Speciale (#66015) P&G Group 3 O2L 5 +2.899
92.950mph
2 +1:00.138
91.100mph
17 2:34.964
93.010mph
Dunlop  
Madd-RIP
 Team RVS
Chevrolet Corvette C2 coupe (#66067) P&G Group 3 O2L 4 +2.333
93.290mph
3 +1:27.572
90.181mph
17 2:34.670
93.187mph
Goodyear  
PippoPelo
 Virtual Drivers Alliance
Shelby Daytona Coupe (#65059) P&G Group 3 O2L 3 +1.433
93.837mph
4 +1:28.779
90.141mph
17 2:33.804
93.711mph
Goodyear  
Geoffers
 Kerb Crawlers
Chevrolet Corvette C2 coupe (#66006) P&G Group 3 O2L 7 +4.272
92.134mph
5 +1:30.073
90.098mph
17 2:33.774
93.730mph
Firestone  
pribeiro
 Prodigy Racing
Shelby GT350R (#68180) P&G Group 3 O2L 6 +4.258
92.142mph
6 +1:30.889
90.071mph
17 2:36.957
91.829mph
Dunlop  
(VDA)KING
 Virtual Drivers Alliance
Chevrolet Corvette C2 roadster (#67007) P&G Group 3 O2L 8 +4.591
91.947mph
7 +1:43.909
89.642mph
17 2:36.191
92.279mph
Goodyear  
phspok
 Team Pseudo Racing
Chevrolet Corvette C2 coupe (#66067) P&G Group 3 O2L 10 +6.383
90.907mph
8 +1:46.092
89.570mph
17 2:37.408
91.566mph
Goodyear  
Paul968
 Kerb Crawlers
Chevrolet Corvette C2 coupe (#65005) P&G Group 3 O2L 9 +5.727
91.285mph
9 +1:56.859
89.219mph
17 2:36.800
91.921mph
Goodyear  
Tibernius
 Prodigy Racing
Shelby Cobra 289 (#64084) P&G Group 3 O2L 11 +7.129
90.482mph
10 +2:08.362
88.847mph
17 2:36.720
91.968mph
Goodyear  
Ade
 Kerb Crawlers
Shelby GT350R (#67018) P&G Group 3 O2L 12 +7.568
90.233mph
11 +1L
87.441mph
16 2:40.019
90.072mph
Goodyear  
lazlow
 Team Oldie Racing
Ferrari 275 GTB/C (#66057) P&G Group 3 O2L 15 +10.309
88.711mph
12 +18.748
86.824mph
16 2:41.167
89.430mph
Dunlop  
Mark J
 Legends Racing
Ferrari 275 GTB/C (#67028) P&G Group 3 O2L 13 +8.411
89.759mph
13 +24.926
86.623mph
16 2:40.172
89.986mph
Dunlop  
goldtop
 Kerb Crawlers
Ferrari 275 GTB/C (#67028) P&G Group 3 O2L 16 +11.399
88.120mph
14 +25.525
86.603mph
16 2:41.433
89.283mph
Dunlop  
Andy Charman
 
Shelby Cobra 289 (#63014) P&G Group 3 O2L 19 +13.829
86.830mph
15 +45.180
85.969mph
16 2:42.380
88.762mph
Dunlop  
Tim Robey
 Gentlemen Drivers Club
Shelby Cobra 289 (#63003) P&G Group 3 O2L 14 +10.036
88.860mph
16 +1:11.605
85.130mph
16 2:41.714
89.128mph
Goodyear  
API
 Team Oldie Racing
Chevrolet Corvette C2 roadster (#69011) P&G Group 3 O2L 18 +13.644
86.926mph
17 +1:19.893
84.870mph
16 2:46.040
86.805mph
Dunlop  
jpv
 
Chevrolet Corvette C2 roadster (#67006) P&G Group 3 O2L 17 +13.588
86.956mph
18 +1:46.748
84.040mph
16 2:45.364
87.160mph
Goodyear  
Mcfids
 Team Pseudo Racing
Shelby Cobra 427 (#65088) P&G Group 4 O2L 2 +1.301
93.918mph
19 +10L 7 2:41.090
89.473mph
unknown
Goodyear  
SimRacing.org.uk Lap Records
GTR2
P&G Group 3 O2L
2:32.165
94.721mph
lelero
Qualifying
Chevrolet Corvette C2 roadsterSeptember 22, 2009, 08:44:51 PM +0100
P1T
GTR2
P&G Group 3 O2L
2:32.279
94.650mph
lelero
Race
Chevrolet Corvette C2 roadsterSeptember 22, 2009, 08:44:51 PM +0100
P1T
GTR2
P&G Group 4 O2L
2:33.466
93.918mph
Mcfids
Qualifying
Shelby Cobra 427September 22, 2009, 08:44:51 PM +0100
P1T
GTR2
P&G Group 4 O2L
2:41.090
89.473mph
Mcfids
Race
Shelby Cobra 427September 22, 2009, 08:44:51 PM +0100
P1T
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Author Topic: UKPnG Season 1 Clubmans Tokens - Sebring (Classic) - Sep 22  (Read 21030 times)
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Wiltshire Tony
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« Reply #30 on: September 14, 2009, 11:43:12 PM +0100 »

No Mark. Following the AI they go right down to the RH Hairpin.
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« Reply #31 on: September 15, 2009, 10:06:29 AM +0100 »

That's a shame, I've been practicing assuming the shortcut was the correct line. That means I'm even slower than I thought I was Roll Eyes
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« Reply #32 on: September 15, 2009, 11:08:51 AM +0100 »

I remember to everybody that if your server is down, you can use VDA server for training if you want Smiley

Tomorrow no other people will join the training race? C'mon guys Smiley

Cu Smiley
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« Reply #33 on: September 15, 2009, 07:57:12 PM +0100 »

No Mark. Following the AI they go right down to the RH Hairpin.

blimey thats odd, ive never seen the further corner used in any racing ive seen there on the telly. Even if you take the 1st right in game you will see it has all the 'rubber-down' racing line on it.

oh well.
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« Reply #34 on: September 15, 2009, 08:50:40 PM +0100 »

After unwisely following the alpine herd for the last race, I'm going to splash out some tokens on the Cobra 427. Managed a 2.31 in an offline race with about 80ltr of fuel and it's a load of fun to drive round Sebring - the last bend is a hoot  Grin
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Manteos
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« Reply #35 on: September 16, 2009, 06:19:19 PM +0100 »

I want to excuse with Legzy and Jpv, but I forgot that Today is the birthday of a dear friend, and I can't drive this evening... I apologize with you guys especially for the delay of mine announcement...

Try to Forgive me for this time... It won't happen again!

However, probably some people will be in server for some training, and if there's a minimum number of drivers you can race quietly even without me.... Sorry again guys!

Cu at the next Smiley


« Last Edit: September 16, 2009, 07:22:30 PM +0100 by Manteos » Logged



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« Reply #36 on: September 17, 2009, 02:15:14 PM +0100 »

The following cars will now cost more Tokens to drive at each race:
Chevrolet Corvette L88 Coupe = 12 13 Tokens
Lotus Elan = 12 13 Tokens
Corvette L88 Roadster = 9 11 Tokens
Corvette L72 Coupe = 8 9 Tokens


The following cars will now cost less Tokens to drive at each race:
Shelby Daytona Coupe = 13 12 Tokens



Management regrets that these changes are obviously necessary due to the current global credit crunch crisis & basic supply & demand economics. The new token charges take immediate effect, but do not impact races previously completed.
Thank you for your understanding & cooperation in these difficult times.
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« Reply #37 on: September 17, 2009, 03:12:44 PM +0100 »

I totally disagree with this change... No chances for stronger drivers to be competitive for a victory in any race... Why should I race agains people that can easily win due to a car that have 5-10 second of pace better than mine? It's a non sense racing for me... Changing the rules during a champ it's not good if you force the stronger drivers to lose every race... That should be good for the weakest, but you don't need training to beat me with a Ferrari 275 speciale or a Cobra 427, agains a Jag E-Lightweight.... a car that i TOTALLY dislike... At least with the previous method there was more possibility for everyone to choose some different cars, now this chance are over... why I have to race losing 4 seconds for lap... that's not racing... watching cars that pass you everywhere it's not my racing spirit... I don't want to win every race... but I want only the chance to be competitive for a victory, like all the other drivers, and at the moment I have NO CHANCES to win in any circuit, with the average tokens I can spend... I should take my L88 for other 3 races, and then give up, because I've no desire to be beated without any chances of fighting on track.
I'm sincere as ever and that's my opinion, it's not enough changing the car value, without any restriction of choice for everybody... In that way Tokens system is only a big damage for the stronger drivers, and wouldn't obtain the purpose of a different car selection on the grid...


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« Reply #38 on: September 17, 2009, 03:17:06 PM +0100 »

Is the sudden change due to further testing observations on the VDA server? I'm stuffed now as my average was up to just over 8 tokens per race (8.2 to be exact), I can drive my preferred car for this race but then have to take less than ideal cars for the last 4 races, I'm a bit miffed tbh.  Sad
Back to the drawing board.
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« Reply #39 on: September 17, 2009, 03:33:17 PM +0100 »

The L88 roadster was a late addition to the list and didn't get tested enough. It was clearly the car to have in the first race at Daytona and is clearly again a no brainer for sebring before the change (for those on a budget anyway). The system isn't meant to work that way. Are you both suggesting we keep the values when they are clearly wrong?
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Paul968
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« Reply #40 on: September 17, 2009, 03:39:41 PM +0100 »

Quote
I totally disagree with this change... No chances for stronger drivers to be competitive for a victory in any race... Why should I race agains people that can easily win due to a car that have 5-10 second of pace better than mine? It's a non sense racing for me... Changing the rules during a champ it's not good if you force the stronger drivers to lose every race... That should be good for the weakest, but you don't need training to beat me with a Ferrari 275 speciale or a Cobra 427, agains a Jag E-Lightweight.... a car that i TOTALLY dislike... At least with the previous method there was more possibility for everyone to choose some different cars, now this chance are over... why I have to race losing 4 seconds for lap... that's not racing... watching cars that pass you everywhere it's not my racing spirit... I don't want to win every race... but I want only the chance to be competitive for a victory, like all the other drivers, and at the moment I have NO CHANCES to win in any circuit, with the average tokens I can spend... I should take my L88 for other 3 races, and then give up, because I've no desire to be beated without any chances of fighting on track.
I'm sincere as ever and that's my opinion, it's not enough changing the car value, without any restriction of choice for everybody... In that way Tokens system is only a big damage for the stronger drivers, and wouldn't obtain the purpose of a different car selection on the grid...

I think you are completely over exagerating the effect of the change. Even the slower drivers will generally have to spend more than their average to get a 427 or a 275 special. These are people who are many seconds a lap slower than you in the same car. I just don't see how you can say that you can't win races without the L88 but not have had a go at the system in the first place for forcing you into 1 car? Pretty much evry quick driver would have taken the L88 had we not changed, and this can't be right.

You won't be able to win every race in the series - the spread is bound to mean that you have more chance in some than others. You should though have a chance to have a good race and over the season compete for the title.
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« Reply #41 on: September 17, 2009, 03:42:28 PM +0100 »

No, I was just under the impression that you guys had finally decided on the values per car before we started. I wasn't aware of any late additions that could muck up the results as I couldn't do the first race so i didn't turn a wheel there.
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« Reply #42 on: September 17, 2009, 03:47:50 PM +0100 »

I agree with Manteos. Since the token system there has never been such a  huge spread of laptimes. The token system kinda rapes the mod, as good cars won't get used, so why have so many cars in the mod of we'll never see them.

Let's just go back to the good GTL system of limited car choices per track, that way all cars can be driven and people will fight with people who they normally fight with.

How much is a victory worth if you're only winning because you're in a much better car  Undecided? I hope the answer is nothing, as it's just too easy and can't be rewarding, can it?
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Paul968
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« Reply #43 on: September 17, 2009, 03:48:56 PM +0100 »

This is all a bit of an experiment, and a bit of tweaking was always a possibility. It is unfortunate to do this now, but the L88 roadster was just too far out to remain where it was. Since I had not driven it I should have given it a test before finalising the values, but time was short and I assumed it was like the L77 roadster - a lot slower than the coupe. Sorry for that  Sad
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Paul968
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« Reply #44 on: September 17, 2009, 03:53:51 PM +0100 »

Quote
I agree with Manteos. Since the token system there has never been such a  huge spread of laptimes. The token system kinda rapes the mod, as good cars won't get used, so why have so many cars in the mod of we'll never see them.

Let's just go back to the good GTL system of limited car choices per track, that way all cars can be driven and people will fight with people who they normally fight with.

How much is a victory worth if you're only winning because you're in a much better car  Undecided? I hope the answer is nothing, as it's just too easy and can't be rewarding, can it?

I can't agree with you. You have done 2 races, and the first you didn't make it off the grid. In the second, all the poeple who finished ahead of you would normally be miles behind you, and all the people you normally fight against were in the same car as you. The system wasn't the problem, you being too fast was!  Tongue (and the fact that ayrton dicsoed).
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