goldtop
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Team KC
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« Reply #45 on: September 29, 2009, 10:06:05 PM +0100 » |
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Is Tudor still out there?
Just got back mate Well that went alright for about 8 or 9 laps. Even managed to mix it with some of the fast guys.....while they were still learning the track Eventually the lure of the sand was just too much and I went and had a play. All went a bit silly from there on in. One thing to note trackwise was the absense of any cut warnings. For instance, turns 1, 2 and 3 could be taken almost as one long hairpin and there were several run off areas that I was able to use to my advantage. Maybe needs looking at before being used for champ races?
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TOP TIP: READ THE RACE ANNOUNCEMENT
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picnic
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« Reply #46 on: September 29, 2009, 10:12:51 PM +0100 » |
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EDIT: sbg = DQ It's only a fun race, as I got 3rd with SbG's DQ I thought I'd leave it be Great track that, had some good battles alone the way but really disappointed I spun Spanner around. Sorry :'( Really surprised with my pace in the 2nd half but was seriously worried about fuel. If I'd had to do another lap I would have had about 0.2L left!
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spanner
Director, AC
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Team Prodigy - UKGTR/UKAC
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« Reply #47 on: September 29, 2009, 10:15:17 PM +0100 » |
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I was really enjoying that but went in to pit and couldnt activate the pit. All the guys are standing there but it just wouldnt kick in and show the clipboard. Id even made sure to request a stop nice and early. There may not have been many of us but the first few laps were manic! Great fun Cheers Picnic, no probs. Did seem to make the front a bit less grippy but made it more interesting trying to follow Legzy Shame i couldnt carry on after the pitstop.
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Learn to love the Pork Team Prodigy - Just like Team Oldie only younger, faster, less grey hair and kinder to the environment!
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Joss
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« Reply #48 on: September 29, 2009, 11:01:32 PM +0100 » |
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Missed it. Finished work at 7, drove to gym, got home at 10.
Hope you had fun
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Truetom
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« Reply #49 on: September 30, 2009, 06:47:33 AM +0100 » |
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I was really enjoying that but went in to pit and couldnt activate the pit. All the guys are standing there but it just wouldnt kick in and show the clipboard. Id even made sure to request a stop nice and early.
I remember when I practiced pit-stops here I sometimes stopped 1 mm to far ahead and the crew was waiting and did nothing. Might be that. I think this track can provide excellent racing, what with sbg and me side by side for two laps last night. You can really persist even if the guy gets into the corner inside of you, and hold the line for the next, or next corner when you have the inside line. Cracker. EDIT: Would be nice to have another, GT2 test race here, DG.
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« Last Edit: September 30, 2009, 06:50:24 AM +0100 by Truetom »
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Dave 'Gizmo' Gymer
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Currum auriga quasi furtivum
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« Reply #50 on: September 30, 2009, 07:52:38 AM +0100 » |
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Bit of a nightmare, only started learning the track 30 minutes before the race, and couldn't quite get the two crests and two uphill left handers into the right order in my head. Didn't actually have any major offs in the race but that was more luck than judgement, and on half a dozen occaisions nearly threw the car hard left over the wrong crest. The first half was actually pretty good fun, chasing 57's "fast in a straight line and rubbish in the corners" Ferrari. Tyre wear was good (although soft fronts and hard rears suggests that the rear heating factor is wrong here), so I pitted for fuel only and came out miles ahead, and after that never really saw anybody save for JR, who flew by when he lapped me like I was in a GT4! Outrageous behaviour from Jeff, winning from the back of the grid. One thing to note trackwise was the absense of any cut warnings. For instance, turns 1, 2 and 3 could be taken almost as one long hairpin and there were several run off areas that I was able to use to my advantage. Maybe needs looking at before being used for champ races?
You obviously didn't go off in the right places! I had loads in practice! There are also some invisible 'fenced' areas which are very hard to extricate yourself from. Hopefully most of these will get fixed in the 1.0 release. SbG's DQ 'fixed'.
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To finish first, first you must have fins.
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picnic
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« Reply #51 on: September 30, 2009, 07:55:40 AM +0100 » |
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One thing to note trackwise was the absense of any cut warnings. For instance, turns 1, 2 and 3 could be taken almost as one long hairpin and there were several run off areas that I was able to use to my advantage. Maybe needs looking at before being used for champ races?
You obviously didn't go off in the right places! I got one in the race for going wide in T1 while following Shark who did it nearly every lap but I guess didn't get any SbG's DQ 'fixed'. He he, knew I wouldn't get away with it
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Dave 'Gizmo' Gymer
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Currum auriga quasi furtivum
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« Reply #52 on: September 30, 2009, 07:57:48 AM +0100 » |
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ps. The track reminds me a lot of Dubai, just with bigger hills...
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To finish first, first you must have fins.
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Simon Gymer
Former Moderators
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Cool Bite
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« Reply #53 on: September 30, 2009, 08:26:38 AM +0100 » |
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Announced I was pitting twice & hugged the inside of the kerb as best I could (but it was starting to drift out a little). Simon was right behind me & obviously trying to carry as much speed as possible on to the home straight (understandably). Just as I was about to ease right off & try to turn in to the pit, it looked like he made a dart up my inside , so I steered out to avoid & unfortunately so did he. We both ended up in the gravel. I saw your pit message and fully expected you to go right, but as I went to the outside to drive around your pitting car you seemed to move left and that was that. I was never going to go up the inside as you were pitting so I guess confusion got the better of you. In the gravel and race over. P.S. Great circuit, really different, although maybe a few too many 1st/2nd gear corners. The track seemed to be a bit pausy for me too, despite the frame rate counter it would sort of chugg every 2 seconds which was very annoying.
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Intel I7-4790K @ 4.0Ghz MSI NVidia 2080 Ti Gaming X TRIO 16GB DDR3 2400Mhz 3x 1920x1080 27" monitors Thrustmaster T300GTE Wheel + T3PA Pro Pedals
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Truetom
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« Reply #54 on: September 30, 2009, 08:47:21 AM +0100 » |
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P.S. Great circuit, really different, although maybe a few too many 1st/2nd gear corners. The track seemed to be a bit pausy for me too, despite the frame rate counter it would sort of chugg every 2 seconds which was very annoying.
Hmm, never noticed this. But then, I was a bit preocupied taming The Beast! WHOA!
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picnic
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« Reply #55 on: September 30, 2009, 09:04:27 AM +0100 » |
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No frame rate issues here or track stutters. Did have one massive warp in the race where Spanner and Legzy disappeared then reappeared 2" off my nose before jumping a couple of car lengths away again. Was expecting my ADSL to reset then but it didn't. Been on solid now for 360+ hours. I'm expecting it to go wrong again Sunday week for the next Lower Endurance race
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Simon Gymer
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Cool Bite
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« Reply #56 on: September 30, 2009, 09:32:34 AM +0100 » |
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The every couple of seconds pause was bad enough for me to reboot my PC when I first joined cause I thought it might be a Windows issue, but it still did it after the reboot.
Other thing I thought I'd add, was about the use of run off area. Most people (including me) seem to be taking quite large liberties over the use of run-off areas outside of the tracks white lines. Do we need to tighten that up or is it ok for people to use the extra bits of track?
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Intel I7-4790K @ 4.0Ghz MSI NVidia 2080 Ti Gaming X TRIO 16GB DDR3 2400Mhz 3x 1920x1080 27" monitors Thrustmaster T300GTE Wheel + T3PA Pro Pedals
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Truetom
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« Reply #57 on: September 30, 2009, 10:31:31 AM +0100 » |
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Too bad it's not possible to add more marbles on the run-off areas. Frankly, Marcos needed more space on the long right hander on s/f straight, but it's unfair IMO, as I could gain higher final speed that way. Didn't use any others (maybe one time on the outside of T1 'cause of close driving) and didn't get any warnings.
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Legzy
Old Leader
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Bring back GTR2!
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« Reply #58 on: September 30, 2009, 12:14:17 PM +0100 » |
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Other thing I thought I'd add, was about the use of run off area. Most people (including me) seem to be taking quite large liberties over the use of run-off areas outside of the tracks white lines. Do we need to tighten that up or is it ok for people to use the extra bits of track? Yup, I agree. The whole of the outside of the last turn, plus the exits to Turns One & Three are just a little too convenient currently. I know I ran off there unintentionally a few times, when I attacked the corners too hard, but there was no consequence for it as I was able to hold my pace. I did pick up a cut track somewhere though p.s. no stuttering screen here either. I was never going to go up the inside as you were pitting so I guess confusion got the better of you. Ah sorry about that then.
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Team Oldie Powered by Viagra!
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mr_oily
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www.steelsnaps.co.uk
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« Reply #59 on: September 30, 2009, 12:49:44 PM +0100 » |
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Grats podium chaps, I really enjoyed my race here even though it ended poorly - I had better be careful or this is going to become a habit. Cheers for the dice early on TT, I thought that was some close stuff between us through quite a few corners but if you managed two whole laps alongside SBG that really is another level! Worth a Youtube that one surely Dave just so you're aware, I ran wide between 6 and 7 (lost the plot and thought I'd be able to manage a glance at my mobile), went over the grass and then rejoined before 8, and presumably the lap didn't count as it showed me as effectively being a lap down thereafter. In terms of using the track beyond the curbs, I just applied the normal rule of keeping two wheels on the black stuff (unless about to lose it...which was quite often ). Grats Jeff, a super controlled drive mate and well done SBG/ TT for grabbing those remaining steps.... Next track that appeals is Mosport so I'll look forward to seeing you there
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