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  • i1 Lime Rock: January 05, 2010
January 05, 2010, 08:08:34 AM +0000 - Lime Rock (no chicane) - iRacing Season 1 - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
Paul968
 Kerb Crawlers
Skip Barber SBF2000 (#36) SBF2k 1 58.567
94.037mph
1 39:33.640
92.811mph
40 40 58.794
93.674mph
BFGoodrich  
Brendan
 Kerb Crawlers
Skip Barber SBF2000 (#36) SBF2k 2 +0.158
93.784mph
2 +12.046
92.342mph
40   58.796
93.671mph
BFGoodrich 3
Bernie Lomax
 Legends Racing
Skip Barber SBF2000 (#36) SBF2k 9 +0.878
92.648mph
3 +25.669
91.818mph
40   59.272
92.919mph
BFGoodrich 1
Simon Gymer
 Team Shark
Skip Barber SBF2000 (#36) SBF2k 11 +0.940
92.552mph
4 +26.051
91.803mph
40   59.029
93.301mph
BFGoodrich 2
Gazza49er
 Team Pseudo Racing
Skip Barber SBF2000 (#36) SBF2k 7 +0.611
93.066mph
5 +34.568
91.479mph
40   59.125
93.150mph
BFGoodrich 10
Simmo
 Kerb Crawlers
Skip Barber SBF2000 (#36) SBF2k 4 +0.423
93.363mph
6 +35.240
91.453mph
40   59.266
92.928mph
BFGoodrich 8
Dave 'Gizmo' Gymer
 Team Shark
Skip Barber SBF2000 (#36) SBF2k 6 +0.608
93.071mph
7 +46.734
91.019mph
40   59.351
92.795mph
BFGoodrich 2
Ade
 Kerb Crawlers
Skip Barber SBF2000 (#36) SBF2k 18 +1.331
91.948mph
8 +51.928
90.824mph
40   59.226
92.991mph
BFGoodrich 1
Truetom
 Legends Racing
Skip Barber SBF2000 (#1) SBF2k 10 +0.921
92.581mph
9 +57.952
90.599mph
40   59.380
92.750mph
BFGoodrich 4
popabawa
 Legends Racing
Skip Barber SBF2000 (#36) SBF2k 14 +1.235
92.095mph
10 +58.594
90.575mph
40   59.505
92.555mph
BFGoodrich 2
picnic
 Team Shark
Skip Barber SBF2000 (#36) SBF2k 17 +1.290
92.011mph
11 +1L 39   59.721
92.220mph
BFGoodrich 3
Ken Murray
 Soggy Bottom Racers Club
Skip Barber SBF2000 (#36) SBF2k 8 +0.638
93.024mph
12 39   59.044
93.278mph
BFGoodrich 3
IanBassi
 Phoenix Racing
Skip Barber SBF2000 (#36) SBF2k 21 +1.432
91.793mph
13 +2L 38   1:00.211
91.470mph
BFGoodrich 7
spanner
 Prodigy Racing
Skip Barber SBF2000 (#36) SBF2k 13 +1.104
92.298mph
14 +4L 36   1:00.048
91.718mph
BFGoodrich 9
ross.mcw
 Prodigy Racing
Skip Barber SBF2000 (#36) SBF2k 12 +1.093
92.315mph
15 +20L 20   1:00.074
91.678mph
Disco
BFGoodrich 8
Fred Basset
 Kerb Crawlers
Skip Barber SBF2000 (#36) SBF2k 5 +0.478
93.276mph
16 +25L 15   59.261
92.936mph
Disco
BFGoodrich 6
Legzy
 Team Oldie Racing
Skip Barber SBF2000 (#36) SBF2k 22 +1.737
91.329mph
17 +29L 11   1:00.868
90.482mph
Disco
BFGoodrich 7
Adam Parle
 Legends Racing
Skip Barber SBF2000 (#36) SBF2k 19 +1.339
91.935mph
18 +30L 10   59.854
92.015mph
Disco
BFGoodrich 6
nsfast
 Supersonic Racing
Skip Barber SBF2000 (#36) SBF2k 16 +1.275
92.034mph
19 +31L 9   1:00.549
90.959mph
Disco
BFGoodrich 5
ginsters sponsored
 Kerb Crawlers
Skip Barber SBF2000 (#36) SBF2k 3 +0.327
93.515mph
20 +34L 6   59.677
92.288mph
Disco
BFGoodrich 5
mr_oily
 Prodigy Racing
Skip Barber SBF2000 (#36) SBF2k 20 +1.361
91.902mph
21 +35L 5   1:00.364
91.238mph
Disco
BFGoodrich 8
Don
 Legends Racing
Skip Barber SBF2000 (#43) SBF2k 15 +1.248
92.075mph
22 +40L 0   ---
---
Disco
BFGoodrich 4
Burtoner
 Team Shark
Skip Barber SBF2000 (#36) SBF2k 24 23 0   ---
---
Disco
BFGoodrich  
Mark J
 Legends Racing
Skip Barber SBF2000 (#36) SBF2k 23 +4.246
87.681mph
24 0   ---
---
Disco
BFGoodrich  

Moderator's Report

Server replay time: 131s

Mr Oily follows Don into the last corner on lap 1. He is pretty close and looking to set up a pass. Don for whatever reason loses more speed than normal on the way into the corner and Mr Oily gets caught out, hitting Don from behind and taking them both off.

Looking at the speeds of the cars, Don lost a lot of speed quite early, but on other laps in practice and qual Don was quite a bit quicker at the same point. Most other drivers also didn't lose speed so quickly at this point on the track. This is certainly a mitigating factor. Mr Oily was close but no closer than several other drivers at that point in the race, so it is hard to say that he should have hung back more. Don didn't have a client replay and it was not possible to look at his control inputs, so I feel I have to give some benefit of doubt to Mr Oily. Having said that it was lap 1 when extra caution is needed, so a warning seems a fair compromise.


Server replay time: 398s

Spanner (Mark Ekins) has had a spin at the last corner and is slow down the straight. Ian Bassi is chasing nsfast (Richard Ames) and catching Spanner into T1. Richard comes across from the left at the last moment to avoid Spanner and this catches Ian out, who slides wide under braking and into Spanner. Given the tricky situation all the drivers found themselves in and the fact that Spanner requested no penalty, I think it is best to call this one a racing incident.

  • Racing incident

SimRacing.org.uk Lap Records
iRacing
SBF2k
58.567
94.037mph
Paul968
Qualifying
Skip Barber SBF2000January 05, 2010, 08:08:34 AM +0000
i1
iRacing
SBF2k
58.794
93.674mph
Paul968
Race
Skip Barber SBF2000January 05, 2010, 08:08:34 AM +0000
i1
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Author Topic: iRacing Season 1 - Lime Rock (no chicane) - Jan 5  (Read 19852 times)
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Paul968
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« Reply #60 on: January 06, 2010, 02:19:40 PM +0000 »

Quote
Yeah sorry if I held you up there Paul - I just don't have the same confidence/ peripheral vision with the Skippy I might do in some Simbin cars and didn't want to risk moving off line/ slowing up only to be collected by your extra pace. I know when I'm lapping (the distant memory that it is!) I always prefer some predictability so decided to drive as normal and let you make the move when you were ready. Any other track and it would have taken a corner or two but it's a little tight at LR isn't it!

The thing is though that in equal cars, and especially in low powered ones, it is hard to force a pass quickly, even if you are much quicker. The places where you gain time are the corners, but you have to go at the same speed as the car in front. The only place you can make it stick is at the end of a long straight, and even that needed an early brake from you.

I take the point about moving off line as this can make you miss braking points or make the next corner too tight, but I do think it is possible to slow down a touch. The best way to do this is accelerate out of corners slightly less than normal. You have to trust the lapper not to crash into you really - when lapping I am looking for any sign that I may be let past, and I try to position the car so that the driver ahead can slow down and not get shunted. The main thing is not to do anything suddenly as this is unpredictable.
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Dave 'Gizmo' Gymer
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« Reply #61 on: January 06, 2010, 02:38:57 PM +0000 »

i checked this last time it happened Dave, there were no other processes running that could hog the memory/resources other than the usual xp things like svchost.exe (what is that and why are there several of them?).

Svchost covers a multitude of Windows service hosting processes. You should be able to see where the CPU is going in task manager - if it's 70% idle but still choppy (you may have to run iRacing in a window to test it) that would be more than slightly odd - perhaps an overheating graphics card, though? that seems unlikely if you never have the problem in other iRacing events - unless there's a memory shortage.

TBPH I'm as skeptical as Simon that this is directly related to hosted racing in any way - computers don't do devious. It's much more likely to be the number of cars in the session. It can't be a memory leak, driver issue, overheating, power supply, spyware or anything else more devious if you don't get the problem in 'normal' sessions of comparable lengths.
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Mark J
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« Reply #62 on: January 06, 2010, 02:49:27 PM +0000 »

Sorry Pops, missed your post but read it now. I already had my available gfx memory reduced to 425 or so from the 512 available. I have shadows and anything too fancy turned off.

DG, you could be right as not until hosted events have there been as many cars on track. All the standard IR events usually had about 15 runners at most. Have certainly ran much longer normal sessions than i am managing in these hosted sessions.
I assume 22 IR cars is a lot more resource hogging than 28 GTR2 cars at a gfx heavy track like LM then?

Had already de-loused my pc to make sure no hint of spyware anywhere.

Last night i had even tried switching my dual display to single to see if that was the problem but nope.

Guess all i can do is try lower and lower gfx settings in game to see if it cures it until i get my upgrade.
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ross.mcw
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« Reply #63 on: January 06, 2010, 03:15:59 PM +0000 »

Mark, have you tried a complete format and reinstall of Windows?  A pain I know, but Windows gathers so much crap over the years that a complete blat like that should certainly iron out the chance of it being any odd software that's been installed in the past.
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Mark J
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« Reply #64 on: January 06, 2010, 03:26:56 PM +0000 »

Ross, it was only reformatted and reinstalled about a year ago...something i would like to avoid doing yet again as ive got 122gb of data on my pc !

Just ran the intensive 'Intel Burntest' application and that passed successfully, so all okay in the cpu/RAM department.
Anyone recommend an app to give the gfx card a good kicking/test ?

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Truetom
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« Reply #65 on: January 06, 2010, 03:39:20 PM +0000 »

I think it was mostly motivation, Pops. Undecided The guy ahead was a bit faster and you were closing (after my spin, yes) but not fast enough for me to drive closer to the edge and risk another spin. If you got too close I could always do "The Summit Point Trick". Wink
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spanner
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« Reply #66 on: January 06, 2010, 03:45:40 PM +0000 »

Ross, it was only reformatted and reinstalled about a year ago...something i would like to avoid doing yet again as ive got 122gb of data on my pc !

Just ran the intensive 'Intel Burntest' application and that passed successfully, so all okay in the cpu/RAM department.
Anyone recommend an app to give the gfx card a good kicking/test ?



Theres something called ATI tool, used to be an ATI tweaking/ overclocking tool but now tends to be universal. Has a tool for finding artifacts if you overclock the graphics card. Its just a furry cube spinning round but does seem to tax the card a bit as the temps rocket up. Would suggest the Futuremark benchamarking stuff but tends to be quite general.
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Dave 'Gizmo' Gymer
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« Reply #67 on: January 06, 2010, 03:49:25 PM +0000 »

DG, you could be right as not until hosted events have there been as many cars on track. All the standard IR events usually had about 15 runners at most. Have certainly ran much longer normal sessions than i am managing in these hosted sessions.
I assume 22 IR cars is a lot more resource hogging than 28 GTR2 cars at a gfx heavy track like LM then?

iRacing is definitely more CPU intensive than GTR2 or GTL. What I don't understand is why you don't get problems immediately, but only after some minutes have elapsed. If it happened in all sessions I'd say it screamed overheating graphics card. I suppose it could be overheating CPU, but if you've passed a CPU stress test that seems rather unlikely.
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Brendan
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« Reply #68 on: January 06, 2010, 03:51:27 PM +0000 »

Ross, it was only reformatted and reinstalled about a year ago...something i would like to avoid doing yet again as ive got 122gb of data on my pc !

Just ran the intensive 'Intel Burntest' application and that passed successfully, so all okay in the cpu/RAM department.
Anyone recommend an app to give the gfx card a good kicking/test ?



I've used 3dmark06 in the past as a benchmarking tool which seems to stretch the card's abilities.  I think also you can run a stress test from the Nvidia control panel (assuming you have an Nvidia card).

Also, have you got RivaTuner installed which allows overclocking and temperature monitoring/fan control of your GFX card.
 
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Mark J
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« Reply #69 on: January 06, 2010, 04:28:24 PM +0000 »

just been running some other housekeeping apps. My MFT and swap file were a bit fragmented so cleaned them up on startup using disk-keeper.
Used cc-cleaner to give the whole system a clean up too.

Tested my card and other bits in Dxdiag, nothing flagged as wrong. Cant see a stress test in NV control panel and no havent got rivatuner installed.

Surely if there was a prob with the gfx card overheating it would make itself known in P&G /other sims too ?...which it doesnt.
might run that 3dmark and see what it finds.
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Paul968
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« Reply #70 on: January 06, 2010, 04:36:22 PM +0000 »

If you want to rule out your graphics card you could try running the game in a window at a much lower resolution. Not a great long term solution but it might help you work out where the problem lies.

Have you tried turning everything on the graphics and replay to minimum btw?

Also, you say the fps drop happens after random time periods - can you say how random?
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Don
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« Reply #71 on: January 06, 2010, 04:37:41 PM +0000 »

Any of you kind Fellas have a replay of Lap1 from last night, please?
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Mark J
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« Reply #72 on: January 06, 2010, 04:42:55 PM +0000 »

If you want to rule out your graphics card you could try running the game in a window at a much lower resolution. Not a great long term solution but it might help you work out where the problem lies.

Have you tried turning everything on the graphics and replay to minimum btw?

Also, you say the fps drop happens after random time periods - can you say how random?

No, not tried it at minimum Paul and to be honest i wouldnt want to race the sim at minimum especially as i can run full danglies in P&G. I can try it as a test but never find out results of my testing until next time there is a hosted race session and by then its another race night ruined  Sad

The random times are litterally that. Last night it was okay for about 15minutes. Restarted pc, lasted about 5minutes. Race before that, think it was about 20mins. Race before that it lasted okay with some stutters the whole race, and first hosted race it lasted until about half hour into the race, so about an hour+ inc praccy and qually before it threw a wobbler.
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Paul968
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« Reply #73 on: January 06, 2010, 04:49:49 PM +0000 »

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Any of you kind Fellas have a replay of Lap1 from last night, please?

here you go...

http://homepage.ntlworld.com/paul.harrington/LR%20lap%201.zip
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Paul968
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« Reply #74 on: January 06, 2010, 04:53:21 PM +0000 »

Quote
No, not tried it at minimum Paul and to be honest i wouldnt want to race the sim at minimum especially as i can run full danglies in P&G. I can try it as a test but never find out results of my testing until next time there is a hosted race session and by then its another race night ruined  Sad

Yes, but you need to know where the source of the problem lies and since every race is bad for you it is probably worth enduring minimal graphics for a race or 2 to find out.. You could try joining some of the open hosted races to test things perhaps?
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