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  • i1 Silverstone: January 19, 2010
January 19, 2010, 08:10:18 AM +0000 - Silverstone (GP 2000-09) - iRacing Season 1 - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
Paul968
 Kerb Crawlers
Skip Barber SBF2000 (#36) SBF2k 2 +0.204
87.544mph
1 39:38.646
87.010mph
18 6 2:10.978
87.787mph
BFGoodrich 2
Darren Seal
 Legends Racing
Skip Barber SBF2000 (#36) SBF2k 6 +0.573
87.299mph
2 +8.088
86.716mph
18   2:11.638
87.347mph
BFGoodrich 1
Fred Basset
 Kerb Crawlers
Skip Barber SBF2000 (#36) SBF2k 5 +0.567
87.303mph
3 +8.588
86.697mph
18   2:11.856
87.202mph
BFGoodrich 5
Kerr
 Team Shark
Skip Barber SBF2000 (#37) SBF2k 1 2:11.137
87.681mph
4 +9.469
86.665mph
18 12 2:11.058
87.733mph
BFGoodrich 4
Dave 'Gizmo' Gymer
 Team Shark
Skip Barber SBF2000 (#36) SBF2k 7 +1.940
86.402mph
5 +17.566
86.373mph
18   2:11.790
87.246mph
BFGoodrich 1
Truetom
 Legends Racing
Skip Barber SBF2000 (#1) SBF2k 9 +2.063
86.323mph
6 +18.959
86.322mph
18   2:11.838
87.214mph
BFGoodrich 3
Simmo
 Kerb Crawlers
Skip Barber SBF2000 (#36) SBF2k 3 +0.233
87.525mph
7 +47.686
85.300mph
18   2:12.069
87.062mph
BFGoodrich 7
Adam Parle
 Legends Racing
Skip Barber SBF2000 (#36) SBF2k 11 +2.937
85.760mph
8 +49.408
85.240mph
18   2:12.930
86.498mph
BFGoodrich 4
picnic
 Team Shark
Skip Barber SBF2000 (#36) SBF2k 12 +2.976
85.735mph
9 +56.733
84.983mph
18   2:13.428
86.175mph
BFGoodrich  
popabawa
 Legends Racing
Skip Barber SBF2000 (#36) SBF2k 13 +2.980
85.732mph
10 +1:19.588
84.193mph
18   2:13.389
86.200mph
BFGoodrich 6
spanner
 Prodigy Racing
Skip Barber SBF2000 (#36) SBF2k 10 +2.712
85.904mph
11 +1:27.128
83.936mph
18   2:13.650
86.032mph
BFGoodrich 9
IanBassi
 Phoenix Racing
Skip Barber SBF2000 (#36) SBF2k 14 +3.743
85.247mph
12 +1:36.988
83.602mph
18   2:13.291
86.264mph
BFGoodrich 21
Mark J
 Legends Racing
Skip Barber SBF2000 (#36) SBF2k 15 +5.493
84.156mph
13 +1L 17   2:16.271
84.377mph
BFGoodrich 15
Dan Minton
 Team RVS
Skip Barber SBF2000 (#36) SBF2k 4 +0.449
87.381mph
14 +11L 7   2:11.659
87.333mph
Disco
BFGoodrich 5
Burtoner
 Team Shark
Skip Barber SBF2000 (#36) SBF2k 8 +1.982
86.375mph
15 +15L 3   2:13.754
85.965mph
Disco
BFGoodrich 4
SimRacing.org.uk Lap Records
iRacing
SBF2k
2:11.137
87.681mph
Kerr
Qualifying
Skip Barber SBF2000January 19, 2010, 08:10:18 AM +0000
i1
iRacing
SBF2k
2:10.978
87.787mph
Paul968
Race
Skip Barber SBF2000January 19, 2010, 08:10:18 AM +0000
i1
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Author Topic: iRacing Season 1 - Silverstone (GP 2000 ) - Jan 19  (Read 11198 times)
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popabawa
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« on: January 07, 2010, 11:26:39 AM +0000 »

Car: Skip Barber Formula 2000
Track: Silverstone GP

Practice: 18:00 for 135 mins (approx)
Qualifying: 20:15 (15 mins)
Race: 20:30 (EDIT 20 18 laps, approx 40 mins)

Start: standing
1 'fast tow' (reset) available for each driver (available by pressing SHIFT+R by default)

NOTE: All sessions protected by the main password.

A couple of notes re. Blue Flags during qualifying and race where they differ from GTR2;

Blue Flags during qualifying - if you see a blue flag during qualifying it will be on your outlap and the driver approaching is on a hotlap. Please take this into account and act accordingly. The driver behind does not know you are on an outlap so no rash moves out of the way please Smiley Usual SRouk rules / guidelines should be applied.

Blue Flags during the race -  if you see a blue flag during the race it means the driver approaching is about to lap you. Please take this into account and act accordingly. It differs from GTR2 in that you will not be penalised for not allowing the lapping driver to pass within a certain period. The flag is informational only. Usual SRouk rules / guidelines should be applied.
« Last Edit: January 07, 2010, 12:36:17 PM +0000 by popabawa » Logged

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popabawa
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« Reply #1 on: January 07, 2010, 11:28:00 AM +0000 »

The 20 laps is an estimate, I'm guessing the Skip will be doing 2 min plus lap times around here?

If someone could confirm approx. lap times I'd appreciate it.
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Mark J
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« Reply #2 on: January 07, 2010, 11:34:29 AM +0000 »

heh, skips at silverstone will feel like flies on a pond !...its a big ol track for these little cars. Tongue

Not had a chance to race at Silvers in IR yet despite owning the track for a year, so should be fun (problems permitting).
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Mark J
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« Reply #3 on: January 07, 2010, 12:34:20 PM +0000 »

Just did a couple of laps in the skip here. Its surprisingly good fun in the skippy. Nice wide track lets you attack the corners using different lines. A few butt-clenching flat out corners in the tail happy skip  Shocked

2:18's so guess the fast guys will be doing 2:10s. Am sure i will take seconds off that with more laps. Only did 3.
The quick guys will really leave the rest of us trailing at this track i think.
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popabawa
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« Reply #4 on: January 07, 2010, 12:36:54 PM +0000 »

Cheers MJ, I've knocked a couple of laps off the race distance Smiley
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ross.mcw
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« Reply #5 on: January 07, 2010, 12:48:57 PM +0000 »

Any chance of more (or unlimited) fast tow/repairs in these races or is there a specific reason for only allowing 1?
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popabawa
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« Reply #6 on: January 07, 2010, 12:54:25 PM +0000 »

TBH Ross, I'd rather disallow fast tows altogether as happens in the higher official iRacing series. The thinking is to discourage any contact whatsoever, especially in the Skip, one touch and you can be finished.

There's a pretty wide range of experience with iRacing this season though so allowing one reset seems like a reasonable compromise while people get used to racing these cars.

That said, fast tows are only helpful to get you back on track, you still lose a chunk of time if you use them, 'fast' is a somewhat inaccurate description!.
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ross.mcw
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« Reply #7 on: January 07, 2010, 01:03:45 PM +0000 »

Yeah I know where you're coming from, but given that al the SROU drivers (as far as I can see) definitely aren't 'in it to bin it' and it really ought to be the driving standards rules that encourage drivers to behave, it simply seems to punish those that are unfortunate enough to have virtually any kind of contact.

If you can assume that everyone taking part is going to be as careful as is reasonably possible, isn't the loss of time in the race a punishment enough?

Even with 1 allowable tow, it's very frustrating when you've done a load of practice and then a seemingly minor tap forces you to retire from the race completely.  Also in the Lime Rock race the other night, I didn't get even 1 repair (I think perhaps this was due to the disco that seemed to affect me and Spanner at the same time).

It's no biggy at all, but wherever possible, I'd like to finish any race I start even if it's not at the front of the grid.

Of course, I completely agree that if allowing more or unlimited resets caused us all to drive like we were in bumper cars then your view would be completely correct Wink  I'm just not sure that would be the case though.

Cheers, Ross.
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popabawa
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« Reply #8 on: January 07, 2010, 01:18:33 PM +0000 »

I understand what you are saying Ross but I'm still in 2 minds what the best thing to do is...

I agree that no-one is driving in an overly aggressive or reckless way however, I think we're still getting too much contact. Some of this is inexperience, some is down to the tracks (short tracks like Summit and Lime Rock) get pretty crowded with 20+ driver on them.

I just wonder if having no resets would really concentrate the mind on avoiding contact? These aren't GT cars, 'rubbing' just isn't possible.

I'd be interested to know what everyone thinks of this, I'll chance the rules as appropriate for S2.
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Paul968
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« Reply #9 on: January 07, 2010, 01:28:15 PM +0000 »

I'd say keep the tows. The main problem is that the cars are challenging and people make mistakes. If we had lots of people doing silly things then fair enough, but this isn't the case. The penalty for a tow is big enough. Anyone who ignores that would probably just accept the risk of being out of the race too.
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ross.mcw
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« Reply #10 on: January 07, 2010, 01:31:42 PM +0000 »

Only trouble is that this 'incentive' also punishes any innocent parties in a multi-car collision.

Within SROU drivers, I'm just not sure the lack of resets really makes any differenceto the quality of driving (I do still see myself as a noob here so forgive me if my assumption is incorrect) - I don't think anyone on here actually wants to be in a prang of any kind, but inevitabily if and when it does happen it's pretty much end of play.

Realistic perhaps, but fun?

Cheers, Ross.
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ross.mcw
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« Reply #11 on: January 07, 2010, 01:32:30 PM +0000 »

Woops, sorry, my post above was in response to Pop's previous one, not Pauls.
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Simon Gymer
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« Reply #12 on: January 07, 2010, 02:00:58 PM +0000 »

I'd be happy to get rid of resets. I'm a true believer in the harder you make the damage model the more safely people drive. I remember years and years ago in GPL when we went from a lower damage model to the pro damage model and it made people a lot more wary of making contact and the racing was more incident free.
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Dave 'Gizmo' Gymer
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« Reply #13 on: January 07, 2010, 02:18:54 PM +0000 »

I was actually quite glad when they got rid of them from most of the official series. When you have one reset you feel obliged to keep plugging away even though you're one or two laps down and with no hope of a good result. Once they took them away, if you were unlucky and got taken out or made a fatal mistake, that was it, you could walk away.
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« Reply #14 on: January 07, 2010, 02:55:00 PM +0000 »

I was actually quite glad when they got rid of them from most of the official series. When you have one reset you feel obliged to keep plugging away even though you're one or two laps down and with no hope of a good result. Once they took them away, if you were unlucky and got taken out or made a fatal mistake, that was it, you could walk away.
Huh
For the exact reasoning Dave has given, I'd be in favour of adding an extra reset!
I'm in favour of drivers finishing a race if possible.
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