Adam Parle
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« Reply #60 on: December 17, 2010, 11:51:49 AM +0000 » |
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Arrgh - more FT-Ninecraft drivers
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popabawa
Legendary Leader
Former Moderators
Hero Member
Posts: 4939
Less yapping and more lapping!
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« Reply #61 on: December 17, 2010, 01:02:51 PM +0000 » |
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I'm surprised you Minecraft drivers have any time to practice with all those zombies around when it goes dark....
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Legends Racing simracing team
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JazzGreenway
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« Reply #62 on: December 18, 2010, 03:25:17 AM +0000 » |
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http://www.tradingpaints.com/view/21000Even though it's bad quality since I'm horrible at painting it still looks nice from a distance, I think
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Adam Parle
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« Reply #63 on: December 18, 2010, 10:03:20 AM +0000 » |
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The Marc VDS team are horrible at painting too ... as a fan of the team (it stems from them racing the Vertigo a few years back) I think it looks very nice
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Adam Parle
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« Reply #65 on: December 19, 2010, 06:21:15 PM +0000 » |
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Done
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mr_oily
Former Moderators
Sr. Member
Posts: 1734
www.steelsnaps.co.uk
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« Reply #66 on: December 19, 2010, 06:36:06 PM +0000 » |
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Sorry Adam - running late with mine too, would you mind doing the honours please? http://www.tradingpaints.com/view/22997
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Adam Parle
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« Reply #67 on: December 19, 2010, 06:37:42 PM +0000 » |
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I don't know .... hooliganism last night, now this ....
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mr_oily
Former Moderators
Sr. Member
Posts: 1734
www.steelsnaps.co.uk
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« Reply #68 on: December 19, 2010, 06:50:02 PM +0000 » |
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Hahaha I know, I'd been putting it off for days but finally got something done this avo - bit of a WIP, I still can't find those damn vents behind the arches. Probably best I concentrate on practice for a bit now though I reckon :0)
How do you guys view your cars btw - seems to be a right pain to get the camera angle I want to check stuff's lining up etc. I'm just driving about guessing where the cameras are placed roughly - am I missing something obvious??
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Adam Parle
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« Reply #69 on: December 19, 2010, 06:52:24 PM +0000 » |
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CTRL-F10 (or maybe F12) gives you the ability to move the cameras.
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mr_oily
Former Moderators
Sr. Member
Posts: 1734
www.steelsnaps.co.uk
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« Reply #70 on: December 19, 2010, 07:00:13 PM +0000 » |
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Got it - top man!
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Brendan
Full Member
Posts: 661
Team KC
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« Reply #71 on: December 20, 2010, 12:46:29 PM +0000 » |
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Save a short replay on the centripetal circuit (seems to load quicker than others). Put it in chase view and use CTRL-F12 to move the camera.
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mr_oily
Former Moderators
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Posts: 1734
www.steelsnaps.co.uk
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« Reply #72 on: December 20, 2010, 12:55:35 PM +0000 » |
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Ahh liking your thinking Brendan, thanks for that - I spent a lot of time buggering about with trying to look at it yesterday but that should do the trick.
While I'm asking dumb questions - I do have some others if somebody would be so kind...
1) Where is the vent grill thing just behind the front wheel arch on the Vette!? I've looked at the parts in the PSD and will be damned if I can see it. I've got a wedge shaped gap in the pattern along the side of the car the moment!
2) Any ideas why the paint on the rear wing main section isn't showing?? It's clearly there if you look at the TGA but doesn't come through on the car for some reason.
3) If somebody could point out the front splitter face in the PSD that would be handy too. I wish they labelled these things I really do!
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Adam Parle
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« Reply #73 on: December 20, 2010, 01:00:30 PM +0000 » |
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2) Any ideas why the paint on the rear wing main section isn't showing?? It's clearly there if you look at the TGA but doesn't come through on the car for some reason.
The "parts" are overlaid on the tga - there's nothing you can do with that one I'm afraid.
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Paul Thurston
Former Moderators
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Posts: 386
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« Reply #74 on: December 20, 2010, 02:14:19 PM +0000 » |
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3) If somebody could point out the front splitter face in the PSD that would be handy too. I wish they labelled these things I really do!
What I used to do in the GPL days was create a skin which was a simple gradient from left to right. I could then look at it applied to the car and get a pretty good idea of where each part was on the template from it's colour.
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