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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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  • i2i Watkins Glen: February 23, 2010
February 23, 2010, 10:07:00 AM +0000 - Watkins Glen (Boot) - iRacing Season 2 IndyCar - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
Paul Richards
 Legends Racing
Dallara IndyCar (#36) ChampCar 1 1:33.600
130.731mph
1 40:14.450
126.699mph
25 22 1:34.648
129.283mph
Firestone  
Dan Minton
 Team RVS
Dallara IndyCar (#36) ChampCar 2 +0.019
130.704mph
2 +13.126
126.014mph
25 3 1:35.247
128.470mph
Firestone 2
Neil H
 
Dallara IndyCar (#36) ChampCar 8 +1.325
128.906mph
3 +37.528
124.760mph
25   1:35.213
128.516mph
Firestone 12
Ken Murray
 Soggy Bottom Racers Club
Dallara IndyCar (#36) ChampCar 6 +0.775
129.657mph
4 +38.672
124.702mph
25   1:35.066
128.715mph
Firestone 2
Dave 'Gizmo' Gymer
 Team Shark
Dallara IndyCar (#36) ChampCar 14 +2.590
127.210mph
5 +1:03.353
123.460mph
25   1:36.875
126.311mph
Firestone 1
popabawa
 Legends Racing
Dallara IndyCar (#36) ChampCar 17 +3.207
126.400mph
6 +1:07.563
123.251mph
25   1:36.460
126.854mph
Firestone 7
picnic
 Team Shark
Dallara IndyCar (#36) ChampCar 15 +3.017
126.648mph
7 +1:30.631
122.116mph
25   1:36.435
126.887mph
Firestone 4
Simon Gymer
 Team Shark
Dallara IndyCar (#36) ChampCar 3 +0.470
130.077mph
8 +1L 24   1:35.190
128.547mph
Firestone 4
Legzy
 Team Oldie Racing
Dallara IndyCar (#36) ChampCar 11 +2.082
127.886mph
9 24   1:36.670
126.579mph
Firestone 6
Blunder
 Team Oldie Racing
Dallara IndyCar (#36) ChampCar 13 +2.504
127.324mph
10 24   1:37.167
125.931mph
Firestone 9
Truetom
 Legends Racing
Dallara IndyCar (#1) ChampCar 18 +3.375
126.181mph
11 +5L 20   1:36.659
126.593mph
Disco
Firestone 9
Darren Seal
 Legends Racing
Dallara IndyCar (#36) ChampCar 4 +0.641
129.841mph
12 +7L 18   1:35.313
128.381mph
Disco
Firestone 6
spanner
 Prodigy Racing
Dallara IndyCar (#36) ChampCar 9 +1.587
128.551mph
13 +13L 12   1:36.281
127.090mph
Disco
Firestone 14
ross.mcw
 Prodigy Racing
Dallara IndyCar (#36) ChampCar 12 +2.087
127.879mph
14 12   1:37.486
125.519mph
Disco
Firestone 12
mr_oily
 Prodigy Racing
Dallara IndyCar (#36) ChampCar 7 +1.208
129.065mph
15 +15L 10   1:35.805
127.722mph
Disco
Firestone 6
Adam Parle
 Legends Racing
Dallara IndyCar (#36) ChampCar 16 +3.136
126.492mph
16 (+1) +19L 6   1:37.402
125.628mph
Disco
Firestone 8
purdie
 Legends Racing
Dallara IndyCar (#36) ChampCar 10 +1.610
128.520mph
17 +20L 5   1:37.974
124.894mph
Disco
Firestone 9
Mike Wrightson
 Team Shark
Dallara IndyCar (#36) ChampCar 5 +0.734
129.713mph
18 +21L 4   1:35.949
127.530mph
Disco
Firestone 2

Moderator's Report

Server replay time: 659s

Adam Parle brakes a bit too late into the toe, tries to slide up the inside of Simon Gymer but loses control at the last minute and slide into Simon taking them both off.

Adam is at fault here but there were mitigating factors. Simon brakes slightly earlier than normal (because of the car ahead I expect). By running wide to leave room, Simon probably ends up making life harder (unintentionally) for Adam by being in the middle of the track. Had he stuck to the inside then Adam would probably have gone to the outside and taken himself out. The fact that Adam very nearly avoided contact and only did so by losing control is also in his favour.

  • Adam Parlepenalty — Side contact after braking too late — 1 place lost

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Author Topic: iRacing Season 2 - Dallara IndyCar - Watkins Glen (GP) - Feb 23  (Read 16122 times)
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purdie
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« Reply #45 on: February 23, 2010, 10:54:11 PM +0000 »

Purds, that was TT you had contact with, not me! Tongue

corrected!

sorry TT, i pm'd you!
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« Reply #46 on: February 23, 2010, 11:04:48 PM +0000 »

Been thoroughly enjoying this car/ track combo but just wasn't to be my night tonight clearly!

Felt like I had plenty of pace to be at the sharp end but sticking only two laps worth of fuel in for my qually runs wasted away my time as I messed up hot lap after hot lap, putting in a time almost a second slower than my practice PB.

Unlike with Brands where I'd been able to wind it back just a fraction and reign in the mistakes, it really never happened here. After a decent start I was way too tentative and as a result just didn't find the rhythm until after I'd binned it taking too much curb at the chicane.

Came out behind Shark after my tow and running a similar pace was looking to at least have some fun dicing with him but again it wasn't to be. Another silly mistake after a few laps saw me damaged for a final time and it was game over. I never really had the skills to keep the thing lapping for a race distance at the pace I'd hoped for so it's unfinished business as far as I'm concerned. Looking forward to revisiting!

Well done to Paul, the podium chaps and all the finishers here - that was a tough one. Actually pleased for once to see the Oldie lads bring it home too, a real achievement after sounding less than positive during the practice sessions  Grin.

Roll on the next Dallara session - and I hope to God the Infineon layout I've just been driving in the Mazda isn't the same one planned for the next round LOL!  hang
« Last Edit: February 23, 2010, 11:06:22 PM +0000 by mr_oily » Logged
Adam Parle
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« Reply #47 on: February 23, 2010, 11:13:22 PM +0000 »

Another race in the Dallara - another race to forget.

Slow and steady from the start, trying to keep clear of trouble which pretty much worked.  Shark ended up behind the Legends train of Pops, TT and myself, although he was likely to be moving back up the field I didn't intend to make it easy for him.  Unfortunately I ran wide on the exit of the boot section, allowing an easy pass .... which he soon regretted as I ran him off the road at the "Toe" .... well, I did say I wouldn't make it easy for him....

Gutted to have spoilt another racers race, just got in to the corner slightly too hot for the traffic - on a clear track it would have been fine, but not when trying to take evasive action.  We both ended up in the pits, and a stupid unforced error (just involving me this time thankfully) left me with a big wait to rejoin as a rolling roadblock, or quit to do something a bit more fun.

I need to get more practice in traffic in the Dallara - think that's the root cause of my (and consequently Shark's) problems tonight ....
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Simon Gymer
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« Reply #48 on: February 23, 2010, 11:17:19 PM +0000 »

A race of what could have been for me.

Qualified an amazing 3rd with an incredible time by my standards, will never repeat that again and was very comfortable with the car. Unfortunately qualifying was the main highlight.

Lap 1 and I was pretty close behind Dan going into the bus stop, got a bit too fixated on the back of his car and broke a tiny fraction too late and decided in a split second that I wasn't going to make the turn in safely so cut through the cones. Took forever for the "slow down you cheating low-life" Roll Eyes messages to go away and this put me almost at the back. Very annoyed but still thought I could have good fun fighting my way back up the pack. Indeed I was doing, but whilst chasing Pops was sent into the wall wrecking the left side of my car. Fast tow put me nearly a lap down and that meant the racing was pretty much all over. Got chased for a bit by James, but he didn't last long and other than chasing Paul for a bit after he pitted I didn't race anyone again.

On pace I think I would have been top 3 probably, but that aside it was a shame that I missed out on some good racing after taking the tow as hotlapping a lap down is just like racing in the public service and not much fun at all.

I still would like to see resets dropped completely. One chance only even if you're the victim, in the long term I think it's the best way.

BTW, my setup was pretty stable and reasonably fast if anyone wants to try it. It was fairly easy on cold tyres too...
Team Shark Setups
My Setups
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« Reply #49 on: February 24, 2010, 06:52:17 AM +0000 »

Purds, that was TT you had contact with, not me! Tongue

corrected!

sorry TT, i pm'd you!

You gotta be careful - my wife doesn't permit stuff like this. Tongue

The darn chicane got me again. I resent this in iR - you take the corner 11 times the same way. 10 times it's ok and 11th it spits you out. Angry Didn't bother with the tow - when you crash like this the race is over either way. I still don't think I took the corner differently. thumbdown
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« Reply #50 on: February 24, 2010, 08:35:43 AM +0000 »

The darn chicane got me again. I resent this in iR - you take the corner 11 times the same way. 10 times it's ok and 11th it spits you out. . I still don't think I took the corner differently. thumbdown

When I talked to Gizmo about random spinning on TeamSpeak he said it's almost certainly because the ride height is too low so seemingly at random you will hit the floor when you wouldn't have the previously lap and this causes the car to spin out. So I duely whacked up the front ride height and lo and behold very little random spinning after that. It was a revelation.
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Dan Minton
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« Reply #51 on: February 24, 2010, 08:43:58 AM +0000 »

Quote
Roll on the next Dallara session - and I hope to God the Infineon layout I've just been driving in the Mazda isn't the same one planned for the next round LOL!  hang


Think it is mate....Great track , once youve got a set up its all about lines there or the fact there is only one line round it.
« Last Edit: February 24, 2010, 08:45:33 AM +0000 by Dan Minton » Logged
popabawa
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« Reply #52 on: February 24, 2010, 08:48:46 AM +0000 »

But I didn't pass or get passed by a single driver. Is that racing? Undecided

It's a fair question but when half the field leaves the track then it significantly reduces the likelihood of any close racing.

I think the fact is that most of us aren't capable (and I'm most definitely including myself) of racing the Dallara closely yet, it's a tough, tough car because the reaction times are so very low.
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« Reply #53 on: February 24, 2010, 09:16:15 AM +0000 »

The darn chicane got me again. I resent this in iR - you take the corner 11 times the same way. 10 times it's ok and 11th it spits you out. . I still don't think I took the corner differently. thumbdown

When I talked to Gizmo about random spinning on TeamSpeak he said it's almost certainly because the ride height is too low so seemingly at random you will hit the floor when you wouldn't have the previously lap and this causes the car to spin out. So I duely whacked up the front ride height and lo and behold very little random spinning after that. It was a revelation.

Always might be. Wink
How high were you, err, your car yesterday, then? I remember I noticed the car touching the floor once or twice in the fast corners before bus-stop but not elsewhere. I had a lot more scraping the floor at Brands and it was ok there. Sad
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popabawa
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« Reply #54 on: February 24, 2010, 09:19:41 AM +0000 »

I always feel I know exactly what I'm doing wrong when I get into trouble in iRacing.

The tracks are so detailed it's possible to take a very slightly different line and hit a different bump or patch of track with different grip etc. and end up in trouble.

I find I need to leave a much bigger margin for error in iRacing than GTR2 for that reason.
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Simon Gymer
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« Reply #55 on: February 24, 2010, 09:21:43 AM +0000 »

Always might be. Wink
How high were you, err, your car yesterday, then? I remember I noticed the car touching the floor once or twice in the fast corners before bus-stop but not elsewhere. I had a lot more scraping the floor at Brands and it was ok there. Sad

You can get my setup off the Team Shark website if you like. I believe I was up to 1.2 inches on the front and a shade under 1.9 inches on the rear. I think when I started the setup I was using was 0.9 inches at the front.
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« Reply #56 on: February 24, 2010, 09:24:52 AM +0000 »

It doesn't help that the collision detection in iRacing is quite frankly awful. You can easily make contact with people 2 or 3 feet away so side-by-side racing is inconsistent at best. However, you don't have to literally be close to someone to have close racing. Battling for position doesn't need to mean you are racing side-by-side the whole time.

Another Infineon hater here. It's far too fiddly for my tastes especially in such a fast car. The first section is going to be really hard in the IndyCar and will take a lot of reserved driving to get around to complete the whole race for me.
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« Reply #57 on: February 24, 2010, 09:28:54 AM +0000 »

I always feel I know exactly what I'm doing wrong when I get into trouble in iRacing.

The tracks are so detailed it's possible to take a very slightly different line and hit a different bump or patch of track with different grip etc. and end up in trouble.

I find I need to leave a much bigger margin for error in iRacing than GTR2 for that reason.

Sure, and that makes me nervous 'cause I have a constant feeling I'm holding back too much and that I could go much faster. And while I'm holding back I feel the game has unjustly accused me of a mistake I don't remember to make.

Ride height might be worth thinking about as GTR2 more or less neglects this setting. Undecided Will try your setup, Sharky. Smiley
Erm, sorry Paul - after Brands I was confident I can make my own setup. Embarrassed Will have to do more laps with various setups.
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Dave 'Gizmo' Gymer
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« Reply #58 on: February 24, 2010, 09:31:59 AM +0000 »

How high were you, err, your car yesterday, then? I remember I noticed the car touching the floor once or twice in the fast corners before bus-stop but not elsewhere. I had a lot more scraping the floor at Brands and it was ok there. Sad

It's not just the tub scraping along the ground, it's also the way the bump stops are set - if you're running too low, even if the car doesn't bottom out, if the suspension compresses to the point where it's on the bump stops you suddenly lose grip on that corner because the effective spring rate jumps by a few orders of magnitude.
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purdie
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« Reply #59 on: February 24, 2010, 09:33:48 AM +0000 »

It doesn't help that the collision detection in iRacing is quite frankly awful. You can easily make contact with people 2 or 3 feet away so side-by-side racing is inconsistent at best.

yeah in practice Paul spun in front of me and looking at the replay I passed him with clear air of at least a foot... but still x0
contact Sad
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