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  • i3m Sebring: May 04, 2010
May 04, 2010, 12:44:27 PM +0100 - Sebring (GP) - iRacing Season 3 Mazda - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
Mike Wrightson
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 5 +0.458
112.016mph
1 40:01.340
110.949mph
20 5 1:59.480
111.494mph
Goodyear  
Darren Seal
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 7 +1.034
111.476mph
2 +14.293
110.293mph
20   1:59.945
111.062mph
Goodyear  
Simon Gymer
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 14 +2.519
110.108mph
3 +35.683
109.325mph
20   2:00.390
110.651mph
Goodyear 2
Brendan
 Kerb Crawlers
Dallara Formula Mazda (#36) Star Mazda 4 +0.435
112.038mph
4 +37.839
109.228mph
20 15 1:59.459
111.514mph
Goodyear 1
Adam Parle
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 12 +2.253
110.351mph
5 +39.978
109.132mph
20   2:00.651
110.412mph
Goodyear 1
Truetom
 Legends Racing
Dallara Formula Mazda (#1) Star Mazda 10 +2.093
110.497mph
6 +44.109
108.948mph
20   2:00.259
110.772mph
Goodyear 4
popabawa
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 8 +1.748
110.814mph
7 +49.268
108.718mph
20   2:01.248
109.868mph
Goodyear 4
JohnBayes
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 3 +0.331
112.136mph
8 +49.505
108.708mph
20   1:59.873
111.129mph
Goodyear 19
ross.mcw
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 13 +2.316
110.293mph
9 +1:26.054
107.111mph
20   2:01.335
109.790mph
Goodyear 20
Reign Man
 Team Pseudo Racing
Dallara Formula Mazda (#36) Star Mazda 11 +2.097
110.494mph
10 +3L 17   2:00.536
110.517mph
Goodyear 3
Legzy
 Team Oldie Racing
Dallara Formula Mazda (#36) Star Mazda 9 +1.803
110.764mph
11 +9L 11   2:01.630
109.523mph
Disco
Goodyear 6
purdie
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 17 +3.041
109.635mph
12 +15L 5   2:02.687
108.580mph
Disco
Goodyear 9
mr_oily
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 6 +0.697
111.792mph
13 +16L 4   2:00.758
110.314mph
Disco
Goodyear 2
spanner
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 18 +3.410
109.303mph
14 +17L 3   2:07.029
104.868mph
Disco
Goodyear 4
fozzmeister
 The Crafty Butchers
Dallara Formula Mazda (#36) Star Mazda 20 +4.801
108.070mph
15 +18L 2   ---
---
Disco
Goodyear 3
picnic
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 15 +2.890
109.771mph
16 +19L 1   2:11.379
101.396mph
Disco
Goodyear 4
Blunder
 Team Oldie Racing
Dallara Formula Mazda (#36) Star Mazda 16 +2.913
109.751mph
17 1   ---
---
Disco
Goodyear 5
Gazza49er
 Team Pseudo Racing
Dallara Formula Mazda (#36) Star Mazda 1 1:58.465
112.449mph
18 +20L 0   ---
---
Disco
Goodyear 4
Dan Minton
 Team RVS
Dallara Formula Mazda (#36) Star Mazda 2 +0.094
112.360mph
19 0   ---
---
Disco
Goodyear 4
Burtoner
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 19 +3.466
109.253mph
20 0   ---
---
Disco
Goodyear 4

Moderator's Report

Server replay time: 500s

Ross gets a run on Pete and they are almost side-by-side in the turn, Pete turns in as per the normal racing line and makes slight contact forcing Ross onto the grass. Ross is able to continue fortunately.

Pete is unaware of Ross' position which explains the contact but maybe highlights an over-reliance on the spotter (which usually works perfectly in my experience). It's the drivers responsibility to know what's going on.

SimRacing.org.uk Lap Records
iRacing
Star Mazda
1:58.465
112.449mph
Gazza49er
Qualifying
Dallara Formula MazdaMay 04, 2010, 12:44:27 PM +0100
i3m
iRacing
Star Mazda
1:59.459
111.514mph
Brendan
Race
Dallara Formula MazdaMay 04, 2010, 12:44:27 PM +0100
i3m
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Author Topic: iRacing Season 3 Star Mazda - Sebring (International) - May 4  (Read 21440 times)
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Blunder
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« Reply #135 on: May 07, 2010, 03:55:44 PM +0100 »

https://www.simracing.org.uk/smf/index.php?topic=7739.0

Great forum, great people, great racing!

Great discussion!   Wink
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spanner
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« Reply #136 on: May 07, 2010, 04:19:41 PM +0100 »

The thing with the UKGTR procedure is we are all well spaced out because we are only going when we cross the line and are using the pit limiter to help space our selves out. The thing with the iR way is we are all going green at exactly the same time so those towards the rear are approaching the first corner significantly faster than the front rows concertinering up nicely(!) for the first corner.

I had the green coming out of the last corner from the back and with no real means of knowing whats going on i.e no yellow flags or spotter warning me. Unless we can replicate the UKGTR method somehow without getting penalised in game then i think we are not going to get better at it. At least a standing start reduces this disparity in speeds aproaching the first corner and means the field is a lot more compacted which should help give better visibilty of whats going on.

Thing is we are all approaching the first corner not knowing what anyone else is doing or going to do.

Its not just the incidents that are starting to put me off, its the continual moaning on here about it trying to preach to everyone else because they are better than the rest of us and speaking down to people, from everybody. When we a reading the forum we all know whats right or wrong but people are making split second decisions when under pressure in a race and if you put people in the same situations they likely to do the same things, it ends being down to peoples nature. People are going to drive how they feel there able to drive, even if they realise they are going to fast to avoid someone/ something. Can we please just get on with the racing and not make rash decisions.
« Last Edit: May 07, 2010, 04:43:36 PM +0100 by spanner » Logged

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popabawa
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« Reply #137 on: May 07, 2010, 04:33:58 PM +0100 »

We managed a rolling start in the Indycar last season without any T1 mishaps (I think) at all.

A double file start should be (according to Pops' Big Book o' Racing) the cars on the even spots (#2, #4, #6 etc.) slotting in behind the 'odd' car on the same row unless they get off to a blinder and have the requisite overlap before the first turn. If they don't then they should ease off and roll in behind.

If you go when the car ahead goes, just like a UKGTR start, it will make for a nice clean procession into T1, nice and safe.

I'd like to give the double file start another go at Brands next time, I think we can make it work.
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« Reply #138 on: May 07, 2010, 04:35:47 PM +0100 »

I'd missed that - nice post Legz, agreed, it's a blinding league!  Kiss

I think you guys must be seeing something I'm not - the picture you're painting sounds pretty grim Simon. I haven't attended all of the SROU iR races so I think I must've missed the ones where the foundations of the league have been crumbling.

Are we really repeatedly having T1 pile-ups due to uber-competitive driving?

Completely agree that if we have a problem in this area there's more than enough people, vastly more experienced in simracing than I to help address it, and possibly single file rolling starts will be the answer - my point is that I don't agree the problem you're talking about actually exists yet. I didn't believe it when you suggested it before we'd started the season and one rolling start (albeit double file) and one racing incident later I'm still not convinced.

Attempting to compound the argument for rolling starts by quickly moving on to general driving standards is too easy. Nobody wants to be deliberately divebombed but how often has that actually happened? And who can't recommend letting off the throttle after the incident!?

I'm not saying at the end of the season you won't turn out to be right, but IMO you're being too negative too quickly.
« Last Edit: May 07, 2010, 04:38:21 PM +0100 by mr_oily » Logged
popabawa
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« Reply #139 on: May 07, 2010, 04:42:14 PM +0100 »

I think (as I am) Shark is getting a bit cheesed off with the general amount of contact we're still having in these iRacing events despite now being in season 3 and nearly 30 races experience.
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« Reply #140 on: May 07, 2010, 04:53:11 PM +0100 »

Yep, can totally understand that Pops - I just doubt whether rolling starts will be the answer. I also think Mark's bang on with what he's saying about disparity in speeds heading into T1 but lets see how we get on at Brands.

I do think we should look at heavier penalties for those trying silly moves at any point during the race though.
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Dan Minton
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« Reply #141 on: May 07, 2010, 05:03:50 PM +0100 »

Quote
The thing with the iR way is we are all going green at exactly the same time so those towards the rear are approaching the first corner significantly faster than the front rows concertinering up nicely(!) for the first corner.

Thats a very good point Spanner  Wink
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Brendan
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« Reply #142 on: May 07, 2010, 06:48:03 PM +0100 »

Would a feature request for loose grids bear any fruit, I wonder?  They worked wonders in GPL.  A driver is far less likely to make a move from 0.2 seconds behind than 0.1.

I've never submitted one so have no experience of how much attention iRacing pay to us plebs.

I know it doesn't really address people's behaviour, with which I have no problem by the way, racing is racing after all and incidents are inevitable.  In every form of motorsport, T1 is where the majority of incidents occur.  Yes it's frustrating when you're involved but I think you need to embrace the lows just as much as the highs to really appreciate the sport.
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Darren Seal
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« Reply #143 on: May 07, 2010, 07:07:47 PM +0100 »

Great post Simon...  You have echoed my thoughts exactly...

I was ready to walk away from SRouk last season due to being constantly taken out of races in the Skippy last season.  If it wasn't for my team mates I wouldn't be here now.  However, I'm glad I stayed because I have since had several great races and I have you guys to thank for that.

The only reason I posted earlier was because certain people on here were too quick to blame the system and wanted change.  The starting procedure isn't the problem and I see no reason to change it after only 1 race!!!

I'm not trying to be "negative".  I'm not trying to "preach to people", and I certainly don't think I'm "better" than you guys...  Just check out my lap times.  laugh

But like Pops, I'm just getting cheesed off with the amount of car contact and DNFs we are still seeing. Sad
« Last Edit: May 07, 2010, 07:12:34 PM +0100 by Darren Seal » Logged
Simon Gymer
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« Reply #144 on: May 07, 2010, 07:40:41 PM +0100 »

too quick to blame the system and wanted change.  The starting procedure isn't the problem and I see no reason to change it after only 1 race!!!

I still completely agree, the system is not the problem, nor is the starting procedure, whatever is chosen, BUT, by changing the system or procedure by which you start you do change the way drivers behave so in fact you can enact a change of driving standards through changes to the system alone. Smiley

Hope that makes sense.

Anyway that's the last I'll say on the matter as I need to practice for the DP race! Smiley
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« Reply #145 on: May 07, 2010, 09:50:03 PM +0100 »

Having only done two Iracing races with SROUK, both of which I crashed in!; I'm not exactly the best person to talk about this but....

Simon has a point. If you change the situation at the start, you reduce the possibility of accidents happening, however I'm not sure that Rolling starts would be as effective in Iracing as it is in GTR.   

I propose a standing start version of the GTR Roling start i.e  The first row only go when the light goes green; every row threreafter only starting when the row ahead of them has begun moving.  Once underway the even placed cars getting behind the odd numbered placed cars.

This will leave enough of a space between the rows as to at least allow the safe negotiation of the first corner.  After the first corner full racing is in effect...hoepfully. 

Any good?
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« Reply #146 on: May 10, 2010, 06:17:20 PM +0100 »

I can confirm that sub folders work in this build at last, but not in the previous build

Does it only work for one level down from the car folder then? I just thought I had mine in a track subfolder, then the setup builder name subfolder after that. Do you think that might be mine doesn't work. I will try again tonight.

OK, got it working, but it seems the setup will only work if saved to the sub-folder within the game. But I can't see a way to create sub-folders in game. So you must create your sub-folder structure in windows in advance and any setups downloaded and used for the first time must initially go in the main car folder before saving them to the subfolder of your choice in game. Workable but tedious. Would be better if you could just put them where you want in windows.

Now I'm totally puzzled. I just bunged a large setup collection in that I got from the iR forums and the first one I tried loaded fine straight from the subfolder where I'd put them using ME.
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JohnBayes
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« Reply #147 on: May 10, 2010, 07:00:09 PM +0100 »

Something is not right

Sometimes you can load them other times you cant, i found a way to make it work, have the setup in the route dir and the sub folder, if it does not load from the sub folder load the one in the route dir, then load the one in the sub folder it will work ok, no idea why but it does, something not right though!
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popabawa
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« Reply #148 on: June 13, 2010, 10:44:53 AM +0100 »

Moderation is complete, this race is official.
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Legends Racing simracing team
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