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  • i3m Sebring: May 04, 2010
May 04, 2010, 12:44:27 PM +0100 - Sebring (GP) - iRacing Season 3 Mazda - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
Mike Wrightson
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 5 +0.458
112.016mph
1 40:01.340
110.949mph
20 5 1:59.480
111.494mph
Goodyear  
Darren Seal
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 7 +1.034
111.476mph
2 +14.293
110.293mph
20   1:59.945
111.062mph
Goodyear  
Simon Gymer
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 14 +2.519
110.108mph
3 +35.683
109.325mph
20   2:00.390
110.651mph
Goodyear 2
Brendan
 Kerb Crawlers
Dallara Formula Mazda (#36) Star Mazda 4 +0.435
112.038mph
4 +37.839
109.228mph
20 15 1:59.459
111.514mph
Goodyear 1
Adam Parle
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 12 +2.253
110.351mph
5 +39.978
109.132mph
20   2:00.651
110.412mph
Goodyear 1
Truetom
 Legends Racing
Dallara Formula Mazda (#1) Star Mazda 10 +2.093
110.497mph
6 +44.109
108.948mph
20   2:00.259
110.772mph
Goodyear 4
popabawa
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 8 +1.748
110.814mph
7 +49.268
108.718mph
20   2:01.248
109.868mph
Goodyear 4
JohnBayes
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 3 +0.331
112.136mph
8 +49.505
108.708mph
20   1:59.873
111.129mph
Goodyear 19
ross.mcw
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 13 +2.316
110.293mph
9 +1:26.054
107.111mph
20   2:01.335
109.790mph
Goodyear 20
Reign Man
 Team Pseudo Racing
Dallara Formula Mazda (#36) Star Mazda 11 +2.097
110.494mph
10 +3L 17   2:00.536
110.517mph
Goodyear 3
Legzy
 Team Oldie Racing
Dallara Formula Mazda (#36) Star Mazda 9 +1.803
110.764mph
11 +9L 11   2:01.630
109.523mph
Disco
Goodyear 6
purdie
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 17 +3.041
109.635mph
12 +15L 5   2:02.687
108.580mph
Disco
Goodyear 9
mr_oily
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 6 +0.697
111.792mph
13 +16L 4   2:00.758
110.314mph
Disco
Goodyear 2
spanner
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 18 +3.410
109.303mph
14 +17L 3   2:07.029
104.868mph
Disco
Goodyear 4
fozzmeister
 The Crafty Butchers
Dallara Formula Mazda (#36) Star Mazda 20 +4.801
108.070mph
15 +18L 2   ---
---
Disco
Goodyear 3
picnic
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 15 +2.890
109.771mph
16 +19L 1   2:11.379
101.396mph
Disco
Goodyear 4
Blunder
 Team Oldie Racing
Dallara Formula Mazda (#36) Star Mazda 16 +2.913
109.751mph
17 1   ---
---
Disco
Goodyear 5
Gazza49er
 Team Pseudo Racing
Dallara Formula Mazda (#36) Star Mazda 1 1:58.465
112.449mph
18 +20L 0   ---
---
Disco
Goodyear 4
Dan Minton
 Team RVS
Dallara Formula Mazda (#36) Star Mazda 2 +0.094
112.360mph
19 0   ---
---
Disco
Goodyear 4
Burtoner
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 19 +3.466
109.253mph
20 0   ---
---
Disco
Goodyear 4

Moderator's Report

Server replay time: 500s

Ross gets a run on Pete and they are almost side-by-side in the turn, Pete turns in as per the normal racing line and makes slight contact forcing Ross onto the grass. Ross is able to continue fortunately.

Pete is unaware of Ross' position which explains the contact but maybe highlights an over-reliance on the spotter (which usually works perfectly in my experience). It's the drivers responsibility to know what's going on.

SimRacing.org.uk Lap Records
iRacing
Star Mazda
1:58.465
112.449mph
Gazza49er
Qualifying
Dallara Formula MazdaMay 04, 2010, 12:44:27 PM +0100
i3m
iRacing
Star Mazda
1:59.459
111.514mph
Brendan
Race
Dallara Formula MazdaMay 04, 2010, 12:44:27 PM +0100
i3m
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Author Topic: iRacing Season 3 Star Mazda - Sebring (International) - May 4  (Read 21850 times)
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Mike Wrightson
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« Reply #30 on: May 02, 2010, 07:20:38 PM +0100 »

Yeah, the tyres were altered a bit, the car drives nicer now, but my setup hasn't changed too much.
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« Reply #31 on: May 03, 2010, 06:39:42 PM +0100 »

Practice server is up, I should be around later after 8.
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« Reply #32 on: May 03, 2010, 11:06:06 PM +0100 »

Well I can't tell you how much fun we've been having on the server tonight! That's despite still being 2nd slowest by the end of the night (despite my new PB laugh).

The only thing that can spoil my race now, is being hit by someone & having no way to repair my car. I just can't understand the decision for no resets.
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« Reply #33 on: May 04, 2010, 06:53:43 AM +0100 »

I just can't understand the decision for no resets.

I don't understand iR still keeping that ... damage model and no repairs in the pits, i.e. go back to racing in time to actualy race somebody. "Fast" tow? You get back on track, you're two laps down. That's the end of fun for me. Sad

Sebring is great and I must say it always felt "too easy" in other sims. Here you must take seriously every corner. Every time. Quite bumpy as well on some places (T1) and I have yet to figure out the damping settings to fix these track "anomalies" - if it can be done at all. Fun track / car combo, though I don't expect to last the whole race. Undecided
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« Reply #34 on: May 04, 2010, 07:55:48 AM +0100 »

Well I can't tell you how much fun we've been having on the server tonight! That's despite still being 2nd slowest by the end of the night (despite my new PB laugh).

The only thing that can spoil my race now, is being hit by someone & having no way to repair my car. I just can't understand the decision for no resets.

Ditto, ditto, ditto.... Sad

Std of driving in the srou races has been worse than the public servers!.. imho and I include myself in this! Wink
I agree long term we should get rid of them but we need a few races with new cars etc. so we all 'settle in' !?
Getting knocked out in the first couple of corners whether it's your or someone else's fault is just not 'fun'
and seeing hours of practice go down the drain is not good.
I agree it's not as much fun running 2 laps down but I do like to at least complete an event even if I'm last! Smiley



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« Reply #35 on: May 04, 2010, 07:56:57 AM +0100 »

Meant to add.. standing start Huh??
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« Reply #36 on: May 04, 2010, 08:38:07 AM +0100 »

There's no resets for the following reasons; as TT said, a lot of drivers think they're pointless as you end up 1 or 2 laps down and your race is effectively over, we saw a lot of drivers quit out rather than take the reset. Also, lapped card (due to resets) caused a few issues with overtaking cars on certain circuits last season which I'd rather avoid. My personal view is that it makes you drive a bit more carefully.

I don't think it's an unreasonable expectation that everyone can drive 40 minutes without needing a reset tbh but that said, we'll see how it goes and I'm happy to review after a few races.

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« Reply #37 on: May 04, 2010, 09:26:53 AM +0100 »

Getting knocked out in the first couple of corners whether it's your or someone else's fault is just not 'fun'

If you want your race to last more than a corner then race more carefully. If everyone does it then we will all get around!!! Roll Eyes

It's utterly ridiculous to be asking for resets when the problem is that people are making contact not that the cars can't be repaired. We should be asking people to not make contact, not to think contact is ok and then allow them to have another go. There are still too many people that think door rubbing is an acceptable method of overtaking, even if the cars can take it a bit of it. In UKiR you know the cars are more brittle before you start so you should be giving more room and driving less hard to compensate and if you don't you are at fault.

I'm more concerned that we couldn't manage standing starts in GTR where the cars are far less brittle, so I'm VERY surprised to see standing starts STILL being used here. I think it's going to be a detriment to the racing to not be switching to rolling starts. Maybe I missed the opportuntity in some thread somewhere to comment on going to rolling starts, but I can't believe we're still using them and I really think we'd all be far better off using them.

If you do Class A races on the public circuit the standard is pretty good even in mid pack, BUT I believe that's a lot down to having rolling starts, which has made a HUGE difference to fewer incidents on lap 1 (where most incidents in Class A occur) since I left and came back. So much so that in Class A I no longer start from the pits to avoid incidents! You know to still avoid the Italians and race everyone else, but with a rolling start there is much less urgency to desperately try and overtake on lap 1. Put me in a Class D Skippy race though and I will always start from the pits cause they are incapable of managing a standing start and have the opportunity to reset.

Once you align UKiR with UKGTR start procedures (as much as you can) I think lap 1 will be a much better place to be and I won't have to consider starting from the pit lane even here which I'm sad to say I'm contemplating doing.
« Last Edit: May 04, 2010, 09:30:18 AM +0100 by Shark » Logged

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« Reply #38 on: May 04, 2010, 09:33:17 AM +0100 »

As far as driving the Mazda goes I'm still having the problem that the cars turns far too quickly for my liking. It's one of the things I hate about the F1 79 Lotus, which is even worse than the Mazda. The Mazda at least I can manage it, but I've tried a few things with the setup and I can't get the car too turn more slowly down to a stage where I can say I like the steering.

Anyone know someway to turn down the steering response for the Mazda? I've tried opposite ends of the toe-in toe-out spectrum, I've got the castor on minimum and there is no steering ratio option, so I'm at a bit of a loss to think of anything else to try.
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« Reply #39 on: May 04, 2010, 09:56:29 AM +0100 »

Stiffer front springs, stiffer front roll bar, no rear roll bar, less front wing, less front camber.  They should all make the car understeer and slow down the rate of turn.  It'll kill the front tyres of course Sad
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« Reply #40 on: May 04, 2010, 10:42:01 AM +0100 »

I agree mainly Simon  Wink

I wasn't trying to get into the old debate about resets etc.
I was just trying to make the point that the first 2 or 3 races could be done slightly differently so we all
get time to run close together in new cars. After that then standing starts and no resets could be the norm!?
I agree about the Class A to D comparison.
I think we had it nailed in the end with the Indy car but did I notice srou had a few skippy issues!?
Having said all that, Oily,Legzy, Spanner and I ran bumper to bumper last night on the practice session and had a brilliant time!
( Do Mazda's have bumpers! lol )
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« Reply #41 on: May 04, 2010, 10:51:03 AM +0100 »

Stiffer front springs, stiffer front roll bar, no rear roll bar, less front wing, less front camber.  They should all make the car understeer and slow down the rate of turn.  It'll kill the front tyres of course Sad

I don't want understeer, I want less sensitive/responsive steering. I'm happy with the oversteer/understeer aspect of the setup. The problem I find is that even a small turn of the wheel result in a massive change of direction. Some of the other cars have steering ratio, but not the Mazda. Is there maybe a trick to do with the steering lock control settings (now that controls are customised per car)?
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« Reply #42 on: May 04, 2010, 11:07:24 AM +0100 »

You could try less caster, although that will also reduce what little steering feel the car has.
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« Reply #43 on: May 04, 2010, 11:31:56 AM +0100 »

You could try less caster, although that will also reduce what little steering feel the car has.

I'm already on minimum, although tbh I can't say I noticed any difference between max and min castor in the Mazda which is also VERY odd as it makes a big difference on the other cars.
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« Reply #44 on: May 04, 2010, 11:52:30 AM +0100 »

I thought the standing starts in the Skip Barbers were (maybe surprisingly) fine, we hardly had any issues into T1 in the last few races.

Unlike my usual thoughts though, I'll make a last minute change to tonights race and we'll have a rolling start, hopefully that should make it easier to avoid any T1 problems amd not need to use the non-existant reset Wink
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