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  • i3m Sebring: May 04, 2010
May 04, 2010, 12:44:27 PM +0100 - Sebring (GP) - iRacing Season 3 Mazda - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
Mike Wrightson
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 5 +0.458
112.016mph
1 40:01.340
110.949mph
20 5 1:59.480
111.494mph
Goodyear  
Darren Seal
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 7 +1.034
111.476mph
2 +14.293
110.293mph
20   1:59.945
111.062mph
Goodyear  
Simon Gymer
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 14 +2.519
110.108mph
3 +35.683
109.325mph
20   2:00.390
110.651mph
Goodyear 2
Brendan
 Kerb Crawlers
Dallara Formula Mazda (#36) Star Mazda 4 +0.435
112.038mph
4 +37.839
109.228mph
20 15 1:59.459
111.514mph
Goodyear 1
Adam Parle
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 12 +2.253
110.351mph
5 +39.978
109.132mph
20   2:00.651
110.412mph
Goodyear 1
Truetom
 Legends Racing
Dallara Formula Mazda (#1) Star Mazda 10 +2.093
110.497mph
6 +44.109
108.948mph
20   2:00.259
110.772mph
Goodyear 4
popabawa
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 8 +1.748
110.814mph
7 +49.268
108.718mph
20   2:01.248
109.868mph
Goodyear 4
JohnBayes
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 3 +0.331
112.136mph
8 +49.505
108.708mph
20   1:59.873
111.129mph
Goodyear 19
ross.mcw
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 13 +2.316
110.293mph
9 +1:26.054
107.111mph
20   2:01.335
109.790mph
Goodyear 20
Reign Man
 Team Pseudo Racing
Dallara Formula Mazda (#36) Star Mazda 11 +2.097
110.494mph
10 +3L 17   2:00.536
110.517mph
Goodyear 3
Legzy
 Team Oldie Racing
Dallara Formula Mazda (#36) Star Mazda 9 +1.803
110.764mph
11 +9L 11   2:01.630
109.523mph
Disco
Goodyear 6
purdie
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 17 +3.041
109.635mph
12 +15L 5   2:02.687
108.580mph
Disco
Goodyear 9
mr_oily
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 6 +0.697
111.792mph
13 +16L 4   2:00.758
110.314mph
Disco
Goodyear 2
spanner
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 18 +3.410
109.303mph
14 +17L 3   2:07.029
104.868mph
Disco
Goodyear 4
fozzmeister
 The Crafty Butchers
Dallara Formula Mazda (#36) Star Mazda 20 +4.801
108.070mph
15 +18L 2   ---
---
Disco
Goodyear 3
picnic
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 15 +2.890
109.771mph
16 +19L 1   2:11.379
101.396mph
Disco
Goodyear 4
Blunder
 Team Oldie Racing
Dallara Formula Mazda (#36) Star Mazda 16 +2.913
109.751mph
17 1   ---
---
Disco
Goodyear 5
Gazza49er
 Team Pseudo Racing
Dallara Formula Mazda (#36) Star Mazda 1 1:58.465
112.449mph
18 +20L 0   ---
---
Disco
Goodyear 4
Dan Minton
 Team RVS
Dallara Formula Mazda (#36) Star Mazda 2 +0.094
112.360mph
19 0   ---
---
Disco
Goodyear 4
Burtoner
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 19 +3.466
109.253mph
20 0   ---
---
Disco
Goodyear 4

Moderator's Report

Server replay time: 500s

Ross gets a run on Pete and they are almost side-by-side in the turn, Pete turns in as per the normal racing line and makes slight contact forcing Ross onto the grass. Ross is able to continue fortunately.

Pete is unaware of Ross' position which explains the contact but maybe highlights an over-reliance on the spotter (which usually works perfectly in my experience). It's the drivers responsibility to know what's going on.

SimRacing.org.uk Lap Records
iRacing
Star Mazda
1:58.465
112.449mph
Gazza49er
Qualifying
Dallara Formula MazdaMay 04, 2010, 12:44:27 PM +0100
i3m
iRacing
Star Mazda
1:59.459
111.514mph
Brendan
Race
Dallara Formula MazdaMay 04, 2010, 12:44:27 PM +0100
i3m
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Author Topic: iRacing Season 3 Star Mazda - Sebring (International) - May 4  (Read 21865 times)
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Legzy
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« Reply #105 on: May 05, 2010, 08:47:13 PM +0100 »

This isn't real life, it's what we do for a hobby and as such we don't have the time the professionals do which makes ours even more precious.

Maybe we're not displaying the cor ethos of this league enough. It is not all about uber-competitiveness and if you want that then this isn't the right league for you. It's first and foremost about racing cleanly with other drivers, being sporting and then competition. There is plenty of competition left even after putting being sensible and giving each other room first (as the many seasons of GTR and other titles have shown), but if you're so desperate to beat someone that you can't see that it's best to finish behind them than risk taking them or both or more people out then this is not the league for you.

There are no cash prizes or real trophies at stake here so really it's not that important, it's just a game and we want everyone to have a good time. What we'll remember most when we hang up our helmets will be the sporting behaviour and close races, not the winning, so although competition is important and one of the reasons we do it, it has to come second here. There are other leagues and iRacing itself for uber-competitive driving.

At risk of agreeing with a Gymer for possibly the 3rd time this month & it's only the 5th day...  surrender helpsmilie whistling
I agree totally.

& also at possible risk of repeating ones self, but in the interests of our cor ethos of being sporting... any chance of a reset? Kiss Grin
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Ken Murray
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« Reply #106 on: May 05, 2010, 08:51:18 PM +0100 »

Personally my paramount aim at the start of any race is to get through T1 without crashing. But as has been said the problem comes if you've made a decent start sometimes it's difficult (phsycologically speaking)to ease off on the run towards T1 and that results in bunching. As soon as cars are side by side there is potential for contact and with so much to occupy you at the start of a race it is even more difficult to keep track of the position of all cars around you.

Also comparing to real life you have to say T1 Lap 1 must have the highest likelyhood of an accident at most levels of racing, just look at F1.

I don't think there is a magic solution, but you would think single file rolling starts should ensure enough seperation to avoid contact.
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« Reply #107 on: May 05, 2010, 09:06:50 PM +0100 »

At risk of agreeing with a Gymer for possibly the 3rd time this month & it's only the 5th day...  surrender helpsmilie whistling
I agree totally.

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Ken Murray
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« Reply #108 on: May 05, 2010, 10:19:00 PM +0100 »

Personally my paramount aim at the start of any race is to get through T1 without crashing. But as has been said the problem comes if you've made a decent start sometimes it's difficult (phsycologically speaking)to ease off on the run towards T1 and that results in bunching. As soon as cars are side by side there is potential for contact and with so much to occupy you at the start of a race it is even more difficult to keep track of the position of all cars around you.

Also comparing to real life you have to say T1 Lap 1 must have the highest likelyhood of an accident at most levels of racing, just look at F1.

I don't think there is a magic solution, but you would think single file rolling starts should ensure enough seperation to avoid contact.

Just to add to that, I'm often wary of braking too early for T1 in case I am rear ended by the car behind. So it is a fine line between avoiding that situation or rear ending the car in front. I can't be the only one who finds speed differences harder to judge in sim world compared to real world?? Once in to a race you can follow a car for a lap or two and learn where their brake points are, but at the start you have to make split second judgements!
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Mike Wrightson
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« Reply #109 on: May 05, 2010, 10:43:30 PM +0100 »

Agreed Ken, it's very hard to judge speed in the sim world.  T1 is the most difficult and dangerous place in a race and I simply aim to get through there in one piece so that the race can start properly.
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Ken Murray
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« Reply #110 on: May 06, 2010, 12:13:16 AM +0100 »

I always seem to have a problem working out which setup in the folder i used last time i've run tracks. Can you create sub folders? None of them seem right at the moment!

I tried sub-folders a while back, but they don't show in game!!

It is a major drawback and as you say it is very easy to loose track of your favourite setup for a particular track.

Actually, I think they did show and you could see the setups in them, but if you selected one it gave an error message. It would only accept setups at the car folder level. I will try again after Iain's comments.

I still can't get sub-folders to work. I still get the same error message, "Can't load setup" or something to that effect. Same setups work fine when just in the car folder.
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JohnBayes
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« Reply #111 on: May 06, 2010, 06:21:51 AM +0100 »

I can confirm that sub folders work in this build at last, but not in the previous build
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Ken Murray
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« Reply #112 on: May 06, 2010, 08:01:21 AM +0100 »

I can confirm that sub folders work in this build at last, but not in the previous build

Does it only work for one level down from the car folder then? I just thought I had mine in a track subfolder, then the setup builder name subfolder after that. Do you think that might be mine doesn't work. I will try again tonight.
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Blunder
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« Reply #113 on: May 06, 2010, 08:21:17 AM +0100 »

At risk of agreeing with a Gymer for possibly the 3rd time this month & it's only the 5th day...  surrender helpsmilie whistling
I agree totally.

Ditto!  Wink
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popabawa
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« Reply #114 on: May 06, 2010, 08:48:47 AM +0100 »

I think we've got a vague concensus around a single file rolling start so we'll try that for the next race.

Seems like there's two choices; have a standing start, ignore it and do a pace lap on lap 1. That has the drawback that we don't have a pit limiter to get everyone at the same pace which could possibly cause problems.

I think a safer approach might be to use the double file start but at the last turn, drivers in the even cars slot in behind the car in front and then it's standard UKGTR start procedure.
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Gazza49er
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« Reply #115 on: May 06, 2010, 09:11:23 AM +0100 »

I agree with Shark 100%

I think the rolling start worked ok but you dont have to stay in double file all the way round on the pace lap, just go into double file before the last turn like they do in the GT1 World championship.

But as a few have said here already its not the type of start which is the problem. Mistakes will happen and always will but people need to be sensible.

The etiquette in this league for all titles has been fantastic since ive been here but one thing was lacking from that race which was disappointing Lips Sealed
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UKGTR - SEASON 10 - GT2 Champion
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picnic
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« Reply #116 on: May 06, 2010, 09:19:45 AM +0100 »

Can't say I like the idea of trying new start procedures in a league race, that's something to play with in fun/test races.

I couldn't believe the level of 'trust' some drivers had in this race. People dive bombing me on both sides at the same time while I followed the car in front in the braking zone. If I had attempted a pass at the same time and we had a 4 car pile up. If the standard of driving in our GTR2 races was like this I'd have left ages ago. Can't see the removal of resets had any baring on peoples overly aggressive attitudes.
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Dave 'Gizmo' Gymer
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« Reply #117 on: May 06, 2010, 09:54:07 AM +0100 »

I think a safer approach might be to use the double file start but at the last turn, drivers in the even cars slot in behind the car in front and then it's standard UKGTR start procedure.

Will the system let you do that? I know you can play it fast and loose during the pace lap itself, but won't people get black flags for not lining up correctly out of the final corner?
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Adam Parle
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« Reply #118 on: May 06, 2010, 09:55:48 AM +0100 »

Can't say I like the idea of trying new start procedures in a league race, that's something to play with in fun/test races.

Yep.

I'm more in favour of keeping things as they are - but drastically increasing the penalty for daftness at the start of the race.

I've never viewed T1 as an opportunity to gain places, I'm looking to get through, get into single file, and then get racing.
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Darren Seal
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« Reply #119 on: May 06, 2010, 10:33:39 AM +0100 »

Can't say I like the idea of trying new start procedures in a league race, that's something to play with in fun/test races.

Yep.

I'm more in favour of keeping things as they are - but drastically increasing the penalty for daftness at the start of the race.

I've never viewed T1 as an opportunity to gain places, I'm looking to get through, get into single file, and then get racing.


Damn you Parle for making me do this....

I agree with Adam.  Shocked
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