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  • i3m Brands Hatch: May 18, 2010
May 18, 2010, 01:27:30 PM +0100 - Brands Hatch (GP) - iRacing Season 3 Mazda - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
mr_oily
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 1 1:20.626
102.741mph
1 38:25.548
100.601mph
28 28 1:21.567
101.556mph
Goodyear 1
JohnBayes
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 2 +0.064
102.660mph
2 +0.902
100.562mph
28   1:21.205
102.009mph
Goodyear 6
Gazza49er
 Team Pseudo Racing
Dallara Formula Mazda (#36) Star Mazda 10 +1.235
101.191mph
3 +23.544
99.584mph
28   1:21.861
101.191mph
Goodyear 4
Ken Murray
 Soggy Bottom Racers Club
Dallara Formula Mazda (#36) Star Mazda 6 +1.004
101.477mph
4 +28.408
99.377mph
28   1:22.323
100.623mph
Goodyear 2
Brendan
 Kerb Crawlers
Dallara Formula Mazda (#36) Star Mazda 8 +1.024
101.453mph
5 +36.265
99.043mph
28   1:22.421
100.504mph
Goodyear 5
Simmo
 Kerb Crawlers
Dallara Formula Mazda (#36) Star Mazda 7 +1.014
101.465mph
6 +47.599
98.566mph
28   1:22.391
100.540mph
Goodyear 6
Adam Parle
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 14 +1.802
100.495mph
7 +1:19.240
97.258mph
28   1:23.006
99.795mph
Goodyear 14
popabawa
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 15 +2.024
100.225mph
8 +1L 27   1:23.721
98.943mph
Goodyear 4
purdie
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 5 +0.723
101.828mph
9 +3L 25   1:21.840
101.217mph
Disco
Goodyear 14
Dan Minton
 Team RVS
Dallara Formula Mazda (#36) Star Mazda 3 +0.304
102.355mph
10 +5L 23   1:21.687
101.407mph
Goodyear 1
Mark J
 Legends Racing
Dallara Formula Mazda (#36) Star Mazda 19 +3.028
99.022mph
11 23   1:23.632
99.048mph
Disco
Goodyear 9
Legzy
 Team Oldie Racing
Dallara Formula Mazda (#36) Star Mazda 18 +2.894
99.181mph
12 +10L 18   1:22.936
99.879mph
Goodyear 6
picnic
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 17 +2.704
99.407mph
13 18   1:23.161
99.609mph
Disco
Goodyear 6
Truetom
 Legends Racing
Dallara Formula Mazda (#1) Star Mazda 12 +1.731
100.582mph
14 +11L 17   1:23.021
99.777mph
Disco
Goodyear 6
spanner
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 20 +3.122
98.911mph
15 +14L 14   1:23.816
98.831mph
Disco
Goodyear 9
Simon Gymer
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 13 +1.774
100.529mph
16 +16L 12   1:22.749
100.105mph
Disco
Goodyear 20
ross.mcw
 Prodigy Racing
Dallara Formula Mazda (#36) Star Mazda 9 +1.031
101.444mph
17 +18L 10   1:22.656
100.218mph
Disco
Goodyear 7
Paul Thurston
 Epicurie Banana
Dallara Formula Mazda (#36) Star Mazda 16 +2.374
99.802mph
18 +21L 7   1:23.362
99.369mph
Disco
Goodyear 5
Blunder
 Team Oldie Racing
Dallara Formula Mazda (#36) Star Mazda 11 +1.581
100.765mph
19 +22L 6   1:22.625
100.255mph
Goodyear 8
Mike Wrightson
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 4 +0.685
101.876mph
20 +25L 3   1:21.729
101.354mph
Disco
Goodyear 2
Burtoner
 Team Shark
Dallara Formula Mazda (#36) Star Mazda 21 21 +28L 0   ---
---
Disco
Goodyear  
SimRacing.org.uk Lap Records
iRacing
Star Mazda
1:20.626
102.741mph
mr_oily
Qualifying
Dallara Formula MazdaMay 18, 2010, 01:27:30 PM +0100
i3m
iRacing
Star Mazda
1:21.205
102.009mph
JohnBayes
Race
Dallara Formula MazdaMay 18, 2010, 01:27:30 PM +0100
i3m
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Author Topic: iRacing Season 3 Mazda - Brands Hatch (GP) - May 18  (Read 16505 times)
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Kerr
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« Reply #75 on: May 19, 2010, 05:14:28 PM +0100 »

Question:  I'm planning on doing my first public Mazda race this week.  Are they rolling or standing starts?  If they are standing starts what's the best way to get away?  Same as the Skippy?

Best way to launch the Mazda is as follow.

Stay in netural and give it max revs. Press the clutch approx 40% and at the green light stick it in first.

Keep the clutch at about 40% and let it slip until past the point of bog down.

This means you don't wheelspin or bog down and you can get a huge leap on others.

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Simmo
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« Reply #76 on: May 19, 2010, 05:27:00 PM +0100 »

Thanks guys.

So does the Skippy technique of Neutral at full revs then slam it in 1st on green not work?
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Dan Minton
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« Reply #77 on: May 19, 2010, 05:44:05 PM +0100 »

Quote
Hahaha, I should probably have been even more worried in which case - thought I still had some car lengths to spare coming into the hairpin but sounds like it was a bit closer than I realised!

Nah I won't deny it was some welcome relief that you weren't harrassing me but never nice when it's something terminal - would much rather it was just a wheel that had snapped off, you know, something minor Smiley. What happened anyway, is it just you raping these things or was it an accidental double downshift?

Only changes I made were a couple of extra clicks of rear wing and the oval gear ratio...seemed to give me some nice drive in places. It's funny with the last build I could barely drive your setup and mine felt sweet, this time it was completely reversed although it did feel like it might pirouette on me at Surtees at any moment if I dared to trail the brakes!


I just changed down a fraction too early , Yeah Surtees is a strange corner , i think its where the car suddenly loads up as the track starts to rise but there is no downforce because the speed is so low.
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Ken Murray
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« Reply #78 on: May 19, 2010, 06:16:20 PM +0100 »

Thanks guys.

So does the Skippy technique of Neutral at full revs then slam it in 1st on green not work?

It wheelspins if you do that.
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purdie
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« Reply #79 on: May 19, 2010, 08:04:17 PM +0100 »

the rolling starts in group C are quite fast and usually start around 100 mph.... we are always instructed to continue in formation and wait for the lights to turn green....  i usually left foot brake and build up the turbo in that case!

why not do the same here? safety car pulls in and speed should be maintained until green... (i am remembering the iR start procedure correctly i hope?!)

single file lap worked well too yesterday  Smiley
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Kerr
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« Reply #80 on: May 19, 2010, 08:15:31 PM +0100 »

the rolling starts in group C are quite fast and usually start around 100 mph.... we are always instructed to continue in formation and wait for the lights to turn green....  i usually left foot brake and build up the turbo in that case!

why not do the same here? safety car pulls in and speed should be maintained until green... (i am remembering the iR start procedure correctly i hope?!)

single file lap worked well too yesterday  Smiley


The pace car only does 55 or 60MPH
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purdie
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« Reply #81 on: May 20, 2010, 12:11:20 PM +0100 »

The pace car only does 55 or 60MPH

Can we not just maintain that until green then?
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popabawa
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« Reply #82 on: May 20, 2010, 12:42:10 PM +0100 »

I'll repeat, I'd much rather iRacing police the start procedure.

If that means the pole sitter can go when the pace car pulls in then so be it.
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Legends Racing simracing team
picnic
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« Reply #83 on: May 20, 2010, 01:06:02 PM +0100 »

I'm with Pops, the games policing seems to do the job and as long as the races start safely I think it's fine.

Of course being a tail end charlie means I'm never likely to have to worry about this Wink
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Blunder
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« Reply #84 on: May 20, 2010, 01:07:10 PM +0100 »

I'm with Pops, the games policing seems to do the job and as long as the races start safely I think it's fine.

Of course being a tail end charlie means I'm never likely to have to worry about this Wink

I agree... me neither! Smiley
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I'd rather be iRacing Ovals.... Smiley     iRacing id= Martin Mason
Paul Thurston
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« Reply #85 on: May 20, 2010, 03:36:28 PM +0100 »

I'll repeat, I'd much rather iRacing police the start procedure.

If that means the pole sitter can go when the pace car pulls in then so be it.
At the end of the day they've earned the right to go first by grabbing pole.
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JohnBayes
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« Reply #86 on: May 20, 2010, 09:18:37 PM +0100 »

Yeah fine by me Smiley
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