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  • i4r Laguna Seca: September 07, 2010
September 07, 2010, 06:00:00 PM +0100 - Laguna Seca (1988+) - iRacing Season 4 Radical - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
Mike Wrightson
 Team Shark
Radical SR8 (#36) {unknown} 2 +0.201
100.598mph
1 58:47.075
98.234mph
43 30 1:20.710
99.835mph
Dunlop 1
Darren Seal
 Legends Racing
Radical SR8 (#36) {unknown} 3 +0.565
100.142mph
2 +5.674
98.076mph
43 7 1:20.663
99.893mph
Dunlop 1
Dave 'Gizmo' Gymer
 Team Shark
Radical SR8 (#36) {unknown} 1 1:19.897
100.851mph
3 +28.520
97.446mph
43 6 1:20.541
100.044mph
Dunlop 8
Fred Basset
 Kerb Crawlers
Radical SR8 (#36) {unknown} 4 +0.789
99.864mph
4 +37.333
97.205mph
43   1:20.656
99.902mph
Dunlop 10
mr_oily
 Prodigy Racing
Radical SR8 (#36) {unknown} 7 +1.416
99.094mph
5 +1L 42   1:21.280
99.135mph
Dunlop 10
lazlow
 Team Oldie Racing
Radical SR8 (#36) {unknown} 13 +2.365
97.951mph
6 42   1:22.104
98.140mph
Dunlop 20
picnic
 Team Shark
Radical SR8 (#36) {unknown} 16 +3.388
96.748mph
7 42   1:22.199
98.026mph
Dunlop 2
Paul Thurston
 Epicurie Banana
Radical SR8 (#36) {unknown} 6 +1.215
99.340mph
8 42   1:22.088
98.159mph
Dunlop 4
Blunder
 Team Oldie Racing
Radical SR8 (#36) {unknown} 11 +2.165
98.190mph
9 42   1:22.131
98.107mph
Dunlop 16
Legzy
 Team Oldie Racing
Radical SR8 (#36) {unknown} 15 +3.303
96.847mph
10 +15L 28   1:22.310
97.894mph
Disco
Dunlop 13
Brendan
 Kerb Crawlers
Radical SR8 (#36) {unknown} 5 +1.173
99.391mph
11 +23L 20   1:21.666
98.666mph
Disco
Dunlop  
Ade
 Kerb Crawlers
Radical SR8 (#36) {unknown} 12 +2.313
98.013mph
12 +27L 16   1:22.926
97.167mph
Disco
Dunlop 11
Truetom
 Legends Racing
Radical SR8 (#1) {unknown} 8 +1.832
98.590mph
13 +37L 6   1:23.469
96.535mph
Disco
Dunlop 9
Adam Parle
 Legends Racing
Radical SR8 (#36) {unknown} 14 +2.663
97.598mph
14 +41L 2   ---
---
Disco
Dunlop 8
popabawa
 Legends Racing
Radical SR8 (#36) {unknown} 9 +2.054
98.323mph
15 +42L 1   ---
---
Disco
Dunlop 6
Burtoner
 Team Shark
Radical SR8 (#36) {unknown} 17 +4.721
95.224mph
16 1   ---
---
Disco
Dunlop 4
ross.mcw
 Prodigy Racing
Radical SR8 (#36) {unknown} 10 +2.086
98.285mph
17 +43L 0   ---
---
Disco
Dunlop 3
Brenden
 
Radical SR8 (#25) {unknown} 18 18 0   ---
---
Disco
Dunlop 1
Bernie Lomax
 Legends Racing
Radical SR8 (#36) {unknown} 19 19 0   ---
---
Disco
Dunlop  
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Author Topic: iRacing Season 4 Radical - Laguna Seca - Sep 7  (Read 11648 times)
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picnic
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« Reply #45 on: September 08, 2010, 10:29:29 AM +0100 »

For Sebring and Laguna I've used conventional Radical setups but Philip Island I used one based on the real car's setup.  It uses softer, more balanced springs and bars with the dampers set in the middle of their range.
   etc....

Thanks Paul, interesting post and something I'll give a try.
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Darren Seal
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« Reply #46 on: September 08, 2010, 11:15:52 AM +0100 »

I'm interested to hear what FOVs people are using in iRacing.

I find that when trying to use a lower 'realistic' FOV I lose all sense of the car rotating.  However, by dialing the FOV up a few notches I find most iRacing cars easy to catch when they get slightly out of shape.
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Brendan
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« Reply #47 on: September 08, 2010, 01:21:34 PM +0100 »

Great post, Paul.  thumbup1

I'm one of those who struggles to find the time to properly setup the car to my liking, and as such I'm usually trying to adapt my driving style to the setup rather than vice versa, so post's like yours are a huge help.


 
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Dave 'Gizmo' Gymer
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« Reply #48 on: September 08, 2010, 04:11:06 PM +0100 »

I'm interested to hear what FOVs people are using in iRacing.

I find that when trying to use a lower 'realistic' FOV I lose all sense of the car rotating.  However, by dialing the FOV up a few notches I find most iRacing cars easy to catch when they get slightly out of shape.

I use a realistic FOV but then I've got the triple monitor setup. Going back to GTR2/GTL etc now I find it utterly impossible to place the car accurately - it just seems totally unnatural once you've gotten used to the realistic setting.
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Burtoner
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« Reply #49 on: September 08, 2010, 08:37:34 PM +0100 »

Well that didnt last long, started at the back, got going ok, started going up hill people spinning got a clear path ONLY for Adam who was off track on gravel to re enter on the track with his car facing right across the track and just parked it there!, - Sorry but I will be protesting that :/
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ross.mcw
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« Reply #50 on: September 08, 2010, 08:54:31 PM +0100 »

Yeah, but it was only a very small step out at the rear for your car - you certainly weren't to blame (I don't think anyone was) - I just got penned in behind you and James and then got slammed from behind as things jammed up.

Just one of things really.  Happy to upload that segment of the replay tonight if you want it.
Interestingly you're not listed with car contact on lap one.  Are you sure you hit me?

Yes please, I'd like to see what happened if only to see how I can avoid it next time.

Paul
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Replay of carnage on lap 1 here:-
http://www.humyo.com/FWhsHvF/Replays/lap1%20carnage.zip?a=uLepO36h-8k
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Kerr
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« Reply #51 on: September 08, 2010, 10:04:25 PM +0100 »

Well that didnt last long, started at the back, got going ok, started going up hill people spinning got a clear path ONLY for Adam who was off track on gravel to re enter on the track with his car facing right across the track and just parked it there!, - Sorry but I will be protesting that :/

Robert, have you watched the replay?

It's not really nice to call people out at the best of times, but I'd have a little check of the replay before shouting too loud.

I'm more than positive that the intent was not to reenter the track or park it on the race surface.

Most people would have tried to keep going in the gravel but unfortunately he caught a bump that spun out the rear and propelled him on to the track at an angle.

The parking it bit was just trying to stop the car. Once the car was spinning there really was not much chance of doing anything other than trying to stop and hope you don't collect anyone.

Reading your post it almost sounds like it was intentional.
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Legzy
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« Reply #52 on: September 08, 2010, 11:44:38 PM +0100 »

started going up hill people spinning got a clear path.... Sorry but I will be protesting that :/
you might also want to review the level of caution you applied when approaching the scene of a mass crash with "spinning cars", before announcing/naming it was another drivers fault. If you'd been traveling at an appropriate speed, even if you couldn't avoid contact, damage would likely be minimal & you could continue.

Finally, how many times does Dave have to state about not discussing incidents in the exact way you have?Log the incident, wait & learn from the mods report, move on. Smiley
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Dave 'Gizmo' Gymer
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« Reply #53 on: September 09, 2010, 07:19:24 AM +0100 »

Finally, how many times does Dave have to state about not discussing incidents in the exact way you have?Log the incident, wait & learn from the mods report, move on. Smiley

Exactly.
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Ken Murray
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« Reply #54 on: September 09, 2010, 08:54:34 PM +0100 »

I'm interested to hear what FOVs people are using in iRacing.

I find that when trying to use a lower 'realistic' FOV I lose all sense of the car rotating.  However, by dialing the FOV up a few notches I find most iRacing cars easy to catch when they get slightly out of shape.

It's a bit of a balancing act for me. I much prefer the lower realistic views, but I do still like to see at least some of the front wheels in single seaters or some of the bonnet in tin tops. For me if it is when using the larger wider views that I find judging the rotation difficult. Sure you can see it, but with the longer view it's like you can see parts of the car that would actually be behind you in real life, or at least see bits of the car in front of you that would actually be to the side of you in real life. It's this distorted view that I have always found difficult to come to terms with.
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Paul Thurston
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« Reply #55 on: September 10, 2010, 07:04:11 AM +0100 »

I use 45 or thereabouts but use FreeTrack so have the ability to move my viewpoint.  It takes a little while to get used to but I now don't even think about it.  It enables me to look to the apex, look down to check the instruments or check around to see where other cars are.

It's not as good as a multi screen setup but it's a damn sight cheaper.  If you have a Wii Mote sitting around and can wire a few LEDs onto a baseball cap then you can get it set up for around 20 quid.

Paul
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Paul Thurston
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« Reply #56 on: September 10, 2010, 07:08:35 AM +0100 »

Cheers Ross.

That's actually different to how I remembered it.  I was actually round the corner and I put a wheel on the dirt on the exit which explains the twitch.

Looking at it there it was a very nice move by Oily, clean a whistle.

Paul
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ross.mcw
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« Reply #57 on: September 10, 2010, 09:18:32 AM +0100 »

Just to be clear, I wasn't saying anyone was at fault here - I simply had nowhere to go behind you and Oily.  Personally I think it was just a racing incident (only avoidable by not racing!).
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Paul Thurston
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« Reply #58 on: September 10, 2010, 12:06:25 PM +0100 »

Just to be clear, I wasn't saying anyone was at fault here - I simply had nowhere to go behind you and Oily.  Personally I think it was just a racing incident (only avoidable by not racing!).
I wasn't implying you were.  I was just surprised I was further round the corner than I thought.
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Ken Murray
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« Reply #59 on: September 10, 2010, 05:51:08 PM +0100 »

I use 45 or thereabouts but use FreeTrack so have the ability to move my viewpoint.  It takes a little while to get used to but I now don't even think about it.  It enables me to look to the apex, look down to check the instruments or check around to see where other cars are.

It's not as good as a multi screen setup but it's a damn sight cheaper.  If you have a Wii Mote sitting around and can wire a few LEDs onto a baseball cap then you can get it set up for around 20 quid.

Paul
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Great if you can get comfortable with tracking Paul. I did try some software once (Cam2Pan I think it was called). It used your webcam to lock on to your eyes and then panned the view as required. I just found it difficult to keep my head still so that it wasn't constantly changing and disorientating me. I tried messing with the settings so that it was less sensitive but then it just became a glorified look left/right, and I still couldn't get comfortable with a view that was moving across my screen. It is the movement across the screen that enables me to judge if the car is sliding or not and so if there is movement when there is no sliding it fries my brain. Maybe it's something you need to persevere with, but tbh honest I just haven't got the time or patience.
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