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  • S20 Silverstone: November 12, 2010
November 12, 2010, 10:24:07 PM +0000 - Silverstone (GP 1952-73) - UKGPL Season 20 (2010-2011)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
StefanRoess
 
Lola T70 MkIII GT 1967 7 +1.636
---
1 36:48.301
---
24 1:30.716
---
Goodyear  
Hristo Itchov
 HikiWazaRacing
Mirage M1 GT 1967 2 +0.668
---
2 +1.283
---
24 1:30.379
---
Firestone  
Al Heller
 Clark-Hill Racing
Ford GT40 MkIV GT 1967 4 +0.953
---
3 +10.397
---
24 1:30.715
---
Firestone  
jhalli
 
Chaparral Mk2D GT 1967 1 1:29.521
---
4 +14.936
---
24 1:30.278
---
Firestone  
EvilClive
 HikiWazaRacing
Chaparral Mk2D GT 1967 3 +0.891
---
5 +19.901
---
24 1:31.314
---
Firestone  
Podkrecony_Ziutek
 Clark-Hill Racing
Lola T70 MkIII GT 1967 6 +1.520
---
6 +26.193
---
24 1:31.786
---
Goodyear  
fpolicardi
 Team7
Ferrari 330/P4 GT 1967 10 +2.190
---
7 +57.639
---
24 1:32.353
---
Firestone  
FullMetalGasket
 Black Night Racing
Ford GT40 MkIV GT 1967 13 +3.783
---
8 +1:00.845
---
24 1:32.845
---
Goodyear  
b_1_rd
 Clark-Hill Racing
Ford GT40 MkIV GT 1967 11 +3.302
---
9 +1:04.222
---
24 1:32.224
---
Firestone  
G Jonsson
 Black Night Racing
Mirage M1 GT 1967 10 +1:20.462
---
24 1:33.195
---
Firestone  
maddog
 
Porsche 910 GT 1967 15 +4.028
---
11 +1L
---
23 1:34.023
---
Dunlop  
vosblod
 Clark-Hill Racing
Ford GT40 MkIV GT 1967 8 +1.893
---
12 +9.046
---
23 1:33.221
---
Firestone  
blito
 Nessuna Speranza
Ferrari 330/P4 GT 1967 16 +4.046
---
13 +4L
---
20 1:34.036
---
Firestone  
Pedro vd Berg
 
Lola T70 MkIII GT 1967 12 +3.476
---
14 +9L
---
15 1:32.493
---
Goodyear  
Tom SchlosserGT
 
Lola T70 MkIII GT 1967 9 +2.137
---
15 +13L
---
11 1:31.343
---
Goodyear  
john roberts
 
Lola T70 MkIII GT 1967 5 +1.406
---
16 +14L
---
10 1:32.088
---
Goodyear  
miner2049er
 Clark-Hill Racing
Porsche 910 GT 1967 18 +5.200
---
17 +41.067
---
10 1:34.965
---
Dunlop  
il_lupo_mannaro
 
Ferrari 330/P4 GT 1967 17 +4.618
---
18 +19L
---
5 1:36.108
---
Firestone  
ginsters sponsored
 Kerb Crawlers
Ford GT40 MkI GT 1967 14 +3.969
---
19 DNS ---
---
Goodyear  
2 UKGPL_T7
 
Porsche 910 GT 1967 20 ---
---
Dunlop  
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Author Topic: New 67 Sports Car Mod Test Race - Silverstone - 12 November  (Read 17265 times)
0 Members and 1 Guest are viewing this topic.
blito
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« Reply #15 on: November 11, 2010, 07:04:09 AM +0000 »

all these new toys.... which to play with first! spoilt for choice Cheesy
I think maybe the Ferrari for me...
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Jason Blito
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« Reply #16 on: November 11, 2010, 10:26:05 AM +0000 »

How dense am I?  Roll Eyes
Just noticed the race is for Friday  oops

I might make it as I'm supposed to be going to a party but doubt I'll hang about for long as I'm taxi for my G/F (I.e. not drinking and therefore unable to ignore what's bound to be awfull music). Aslong as I've managed to get everything installed and some sort of shonky setup created in time I may manage to hop in at the end of practice. Otherwise I'll miss it  Sad
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vosblod
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« Reply #17 on: November 11, 2010, 11:13:29 AM +0000 »

The mod has been released guys so get downloading 

http://www.sportscarlegends.net/

Make sure you have the four new tracks first and I'd strongly reccommend you look at the ReadMe file before installing.
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john roberts
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« Reply #18 on: November 11, 2010, 11:16:41 AM +0000 »

*** GT mod released ***

https://www.simracing.org.uk/smf/index.php?topic=8628.0

john
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maddog
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« Reply #19 on: November 11, 2010, 11:37:10 AM +0000 »

Yay!!!  The award goes to Tim, for sprinting to the car download first.  It appears to be rather busy atm - probably 50 drivers blocking the full width, but the race is on!
                                                                       scooter
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kinghiro
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« Reply #20 on: November 11, 2010, 12:34:18 PM +0000 »

what cars are you guys planing on taking to this race?

john
Fezza ofc John got so inspired by the opening pic of the link
« Last Edit: November 11, 2010, 12:43:03 PM +0000 by kinghiro » Logged
FullMetalGasket
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« Reply #21 on: November 11, 2010, 01:24:08 PM +0000 »

Downloaded  Smiley Now I just need to get out of work.........

Oh, reading throught the website I'm sure that the Lola had an Aston Martin engine on the earlier version? There nearly all Fords now..
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EvilClive
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« Reply #22 on: November 11, 2010, 01:31:19 PM +0000 »

Yep Tim!!! sat here at work thinking .."if only I was at home......"

and I have to go out as soon as I get home this evening!!, but maybe I can squeeze in the download before I do?  Roll Eyes
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« Reply #23 on: November 11, 2010, 01:41:53 PM +0000 »

I don't know much about such cars, but I liked the name and looks of the Ford Mirage M1, so I took it out for a couple of laps at Silvy. I must say I don't like the default setup at all, but after some extreme setup tweaking I think it feels quite OK now. Did a 1:30.56 if you need some reference point.
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BadBlood
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« Reply #24 on: November 11, 2010, 01:47:57 PM +0000 »

This is great fun and I am within ten seconds of you H so I am pretty happy. My mirrors are upside down though Sad - I've seen a fix for that somewhere...
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Beefpie
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« Reply #25 on: November 11, 2010, 02:11:11 PM +0000 »

Wish I could be there. Sad

Have fun Smiley
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J.Shaw
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« Reply #26 on: November 11, 2010, 08:22:03 PM +0000 »

got the Fezza down to 1:34 Smiley

it sounds great but is a bit of a handful for us 65 types Cheesy
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« Reply #27 on: November 11, 2010, 08:26:47 PM +0000 »

This is great fun and I am within ten seconds of you H so I am pretty happy. My mirrors are upside down though Sad - I've seen a fix for that somewhere...

A quote from http://wiki.grandprixlegends.info/index.php?title=GPL_FAQ_and_troubleshooting_guide

Quote
Mirrors pointed up, upside down or to one side of the track

- This happens in OpenGL (not in D3D) with the latest nVidia drivers (after about 52.16) which work fine but the buffer flipping mode needs to be set to block transfer. This is no longer the default in the 52.16 drivers. Control Panel > Display > Settings > Advanced > your card tab > OpenGL > Buffer Flipping Mode > use block transfer.
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« Reply #28 on: November 11, 2010, 09:11:53 PM +0000 »

Cheers Steve.

I find the frame rate in OpenGL awful if there are other cars around. Anyone else finding that? I have a fairly beefy laptop (Core i7 but inbuilt GeForce) but it struggles with GT at full size (1920x1080) - 640x480 is OK but still not great. D3Dv2 is fine but for some reason on this laptop I can't use D3D - the screen only paints part of the screen - dependent on screen size selected. At 640x480 the whole screen is painted but the right hand side (approx. a quarter) is 'snowy' (as if the car has rolled - some of you may not have seen that effect - I have, a lot Cheesy )

Anyone got any ideas on getting D3D working? D3DV2 is great but Pribluda doesn't work. I have looked for an update but no joy.

Mod is great fun and although I am still slow (1:39) at least I can keep it on the road and I haven't rolled one yet...
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« Reply #29 on: November 11, 2010, 09:16:04 PM +0000 »

Cheers Steve.

I find the frame rate in OpenGL awful if there are other cars around. Anyone else finding that? I have a fairly beefy laptop (Core i7 but inbuilt GeForce) but it struggles with GT at full size (1920x1080) - 640x480 is OK but still not great. D3Dv2 is fine but for some reason on this laptop I can't use D3D - the screen only paints part of the screen - dependent on screen size selected. At 640x480 the whole screen is painted but the right hand side (approx. a quarter) is 'snowy' (as if the car has rolled - some of you may not have seen that effect - I have, a lot Cheesy )

Anyone got any ideas on getting D3D working? D3DV2 is great but Pribluda doesn't work. I have looked for an update but no joy.

Mod is great fun and although I am still slow (1:39) at least I can keep it on the road and I haven't rolled one yet...

A friend had that problem, it has to do with the Rasterizer settings in GPL (can tweak settings from inside GEM+). I don't know what exactly fixed it though, but you can have a look. You should sort it out and use D3D instead of OpenGL.
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