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  • S20A Castle Combe: November 23, 2010
November 23, 2010, 09:48:37 PM +0000 - Castle Combe - UKGPL Season 20 (2010-2011) Amateurs Trophy (65)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Hristo Itchov
 HikiWazaRacing
Brabham BT7 (Climax) F1 1965 1 1:00.375
109.738mph
1 48:54.587
108.370mph
48 1:00.473
109.561mph
Dunlop  
FullMetalGasket
 Black Night Racing
Brabham BT7 (Climax) F1 1965 3 +0.344
109.117mph
2 +17.337
107.734mph
48 1:00.885
108.819mph
Dunlop  
EvilClive
 HikiWazaRacing
Cooper T77 (Climax) F1 1965 4 +0.435
108.953mph
3 +27.858
107.351mph
48 1:00.878
108.832mph
Dunlop  
Tom van Ostade
 
Cooper T77 (Climax) F1 1965 9 +0.779
108.340mph
4 +46.983
106.663mph
48 1:01.242
108.185mph
Dunlop  
fpolicardi
 Team7
Brabham BT11 (Climax) F1 1965 7 +0.701
108.479mph
5 +1L
106.083mph
47 1:01.351
107.993mph
Goodyear  
Al Heller
 Clark-Hill Racing
BRM P261 (1965) F1 1965 8 +0.764
108.367mph
6 +3.085
105.972mph
47 1:01.079
108.474mph
Dunlop  
G Jonsson
 Black Night Racing
Brabham BT11 (Climax) F1 1965 11 +0.986
107.975mph
7 +2L
103.504mph
46 1:01.428
107.857mph
Goodyear  
Phil Thornton
 Antipasti Racing
Lotus 33 (Climax 1965) F1 1965 13 +1.765
106.621mph
8 +5.648
103.306mph
46 1:02.354
106.255mph
Dunlop  
b_1_rd
 Clark-Hill Racing
Honda RA272 F1 1965 14 +2.565
105.266mph
9 +28L
103.592mph
20 1:02.794
105.511mph
Disco
Goodyear  
kinghiro
 Clark-Hill Racing
BRM P261 (1965) F1 1965 2 +0.200
109.376mph
10 +32L
106.549mph
16 1:01.254
108.164mph
Disco
Dunlop  
natan5
 
BRM P261 (1965) F1 1965 6 +0.635
108.596mph
11 +15.951
104.868mph
16 1:02.058
106.762mph
Disco
Dunlop  
Baab
 
BRM P261 (1965) F1 1965 5 +0.530
108.783mph
12 +33L
104.783mph
15 1:01.733
107.324mph
Disco
Dunlop  
Turkey Machine
 HikiWazaRacing
Cooper T77 (Climax) F1 1965 12 +0.992
107.964mph
13 +39L
99.593mph
9 1:02.162
106.584mph
Disco
Dunlop  
bernie
 Soggy Bottom Racers Club
Lotus 33 (Climax 1965) F1 1965 15 +3.065
104.437mph
14 +46L
88.798mph
2 1:09.694
95.065mph
Disco
Dunlop  
Clutch4
 Mountside Racing
Brabham BT11 (Climax) F1 1965 10 +0.794
108.314mph
15 +47L
83.470mph
1 1:06.345
99.864mph
Disco
Goodyear  
2 UKGPL_T7
 
Ferrari 512 F1 1965 16 16 DNS ---
---
Dunlop  

Moderator's Report

Castle Combe started with some very close competition until Tom was forced to back off due to technical issues, after a lengthly Chase this eventually allowed Hristo to sneak off and take the win.

It is perhaps of little suprise that the days only reported incident was care of the notorious Avon Rise-Quarry Corner complex.

Goran wins the 'Lead Balloon' award for his car's acrobatics and refusal to die throughout the event - Everyone else simply gets to keep however much hay they can pull out of their radiators after the event.


Server replay time: 0h42m26s

Phil makes room for Tom to lap him entering the Start/Finish straight, this slows him and allows Goran to catch up and draw alongside through Folly.
Goran runs wide onto the grass and is prevented from cleanly passing Phil on the climb to Avon Rise but is still alongside, although he does not achieve 100% overlap by turn in point.
Goran has managed to keep well to the left on his approach to the Rise and Phil has likewise kept to the right as he knows Goran has to be alongside.
Although he attempts to leave Goran room inside Phil misjudges his track position and instead pulls across into Goran.
Neither driver has lost control but also neither driver can see their opponent until the moment of contact itself.

After great consideration I have decided to rule that this was a Racing incident as both drivers can be considered at fault for the incident to some degree - thankfully both were also able to continue and the indident didn't have an outcome on either of the drivers final race positions...

This is a classic example of the GPL blindspot coming into play and the additional caution that needs to be applied when you can't see your opponent. My advice would be to play extra safe in uncertain situations such as this, as the overtaking car Goran might have decided to back off and try again next lap - but by the same token Phil could have chosen to back off to take an even wider line and in that way allowed Goran to take the corner.
Off course this is far easier to say after the event!

SimRacing.org.uk Lap Records
Grand Prix Legends
F1 1965
1:00.375
109.692mph
Hristo Itchov
Qualifying
Brabham BT7 (Climax)November 23, 2010, 09:48:37 PM +0000
S20A
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Author Topic: UKGPL Season 20 (2010-2011) Amateurs Trophy (65) - Castle Combe - Nov 23  (Read 11658 times)
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FullMetalGasket
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« on: November 18, 2010, 10:24:23 PM +0000 »

Having braved the freezing heights of the Nurburgring our brave contenders travel to the lower but equally chilly regions of Wiltshire to fight it out for round 4.
So the circus now finds itself terrorising the peacefull quiet of Castle Combe - a circuit that was renowned as the fastest circuit in the UK before it's introduction of the chicanes.
However there are some tricky corners here (Most of them actually) which may yet equal the field enough to give some tight racing regardless of HP.
Currently Hristo is claiming a tenuous hold on the number one spot of the championship, very closely followed by myself.
Goran, KingHiro and EvilClive are forming an equally tight group squabbling over 3rd.
As there is a long way to go still the championship is realisticly anyones as we progress onto faster circuits..

Although it is traditional at Combe to have a lap 1 pileup at Quarry may I respectfully ask contenders to resist the urge - Unlike the foreign circuits we've visited so far Steve and I have to tidyup after us here  Wink

Hristo has correctly guessed the theme for the passwords now so no need to continue those shinanigans (Even if he did use Google and cheat Tongue ) any further

Race List = IGOR
Server = UKGPL_T7_2
IP address = 62.149.202.168
Race date = 23-11-2010
Time = 21:00 UK time
Track = Castle Combe - IMPORTANT UPDATE! : For those of you using the high detail version of Combe, There is a bug in the draw distance which can cause CTD's etc.
A fix is available here (Only nessicary if you installed the 'high detail' version of Combe, 'Medium detail' versions are fine  Smiley

Variant = 65F1
Damage Model = PRO
Qualifying time = 35 minutes. Don't start until 30 mins left on clock to allow everyone to join.
Race length = 50 minutes (laps 48)
Password: see above

65 Patch: The 2.02 Release of the 65mod can be used.

Driver lists can be found on the championship standings page
The track can be downloaded from : Here
Add-on’s available at : Thomas Laechele's website (Very nice work - recommended)

Please be in IGOR UKGPL chatroom by 8:50 pm UK Time

Reserve drivers should not join the server(s) until there are only 30 minutes of qualifying left. Please restrict chat to pit messages. Moderating will be by reported incidents only, however the moderators reserve the right to review any incident with a particular emphasis on lap one. The aim is to review the race the following weekend so incident reports should be submitted within five days of the race (ie the following Friday). We're hopeful most incidents can be resolved amicably and recommend a days deep breath with a replay review before posting. A sorry in the forum won't be taken as an automatic admission of guilt by the moderators.
The race will be run on PRO Damage.

NOTE: Please ensure you join the correct server, due to the way we import if you start the race on the wrong server your result will not count.

Chassis assignments can be found HERE

**NOTE**
Whichever chassis a driver begins race 1 with is the chassis he must use for the remainder of the season unless a change has been agreed with the moderator.


About the Track

The Castle Combe airfield opened in May 1941. The land which the airfield occupied belonged to the Castle Combe estate, which was owned by the Gorst family. The airfield functioned for seven years before being decommissioned in 1948.
Castle Combe Circuit opened just 18 months after Silverstone in the summer of 1950, making it one of the longest established circuits in the UK. Over the next few years, the circuit attracted star names such as Stirling Moss, Mike Hawthorn, Roy Salvadori and John Surtees. Until 1999, the circuit followed it's original layout, around the perimeter of the old air base. Nigel Mansell, Ayrton Senna, and David Coulthard all won races in the 70's and 80's, and by the 90's, the circuit hosted rounds of most of the national championships.
In 2005, the circuit was issued with a noise nuisance order, which meant that the circuit had to reduce its noise level. The British Formula Three Championship, British GT Championship and British Touring Car Championship were louder than permitted, and so were prevented from returning. Local championships dedicated to Saloon Cars, GTs and Formula Ford are still active
« Last Edit: November 23, 2010, 02:58:36 PM +0000 by FullMetalGasket » Logged

AKA, T Muttram/65/66/69

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« Reply #1 on: November 18, 2010, 10:29:50 PM +0000 »

OK - not strictly Amateurs (although I am somewhat more amateur than most). I am getting framerates of 7ish when in a race. In solo practice, solid 36. I have re-installed the track and have never had this problem before. The low frame rates even affect AI races. Any one got any ideas cos that would be me out of Tuesday's race.

Tx.

P.
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FullMetalGasket
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« Reply #2 on: November 18, 2010, 10:39:52 PM +0000 »

Are you on the original graphical release Paul? Combe was done in 4bit textures so is really quite light compared to most circuits in it's release form.

Have you tried turning the detail slider down (to say halfway for the sake of arguement) to see what happens?  Smiley
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« Reply #3 on: November 18, 2010, 10:49:59 PM +0000 »

I was running 640 x 480 for yesterday's race - no difference. I've just tried Spa (its the next race) and that is affected too. The only thing I can think that I've changed is to patch Pribluda for the D3D2 rasterizers.

I'm going to try my other PC and see if that is affected too. This is looking bad!

Weird though because the GTs at Watkins Glen were fine and that is MUCH heavier graphically - Nicky was providing the servers for both so I am at a loss to explain it. Thanks for the feedback though.
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« Reply #4 on: November 18, 2010, 11:16:39 PM +0000 »

Looks like it is the D3DV2 with Prib. OGLV2 is OK - any disadvantages to OGL?
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FullMetalGasket
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« Reply #5 on: November 18, 2010, 11:20:25 PM +0000 »

Not really, they just draw things slightly differently.
It sounds to me like your pc doesn't like D3DV2 for the older mods - any reason you can't race the 65's using D3DV1?
In fact have you tried changing back to it since installing the new prib? Prib doesn't do enough to realistically impact framerates that heavily in a race so I'd be suprised if that was your issue Smiley
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« Reply #6 on: November 18, 2010, 11:50:24 PM +0000 »

For some reason with D3D v1 the menus flicker like crazy - doesn't seem to affect the race itself. Just annoying.

It was quite funny yesterday - I had changed from my defauly 1920x1080 to 640x480 and I couldn't recognise the braking points - I was lapping Castle Combe at 1:22 and even I am not that bad!

OGLv2 seems solid. Thanks for the help. Panicked a bit there - rebuilt the installation recently which is why I am a bit nervous!
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« Reply #7 on: November 19, 2010, 12:06:25 AM +0000 »

I'm using OGLv2 with Prib no probs.  AFAIK Prib doesn't work with the V2 direct X (D3D) rasteriser.  It didn't work properly with V1 D3D either.  I suspect your problems are down to that.

I've got so used to Prib now I struggle without it so it's OpenGL for me.
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« Reply #8 on: November 19, 2010, 12:36:17 AM +0000 »

Thanks Phil. OGL it is then.
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« Reply #9 on: November 19, 2010, 08:23:43 AM +0000 »

I'm using OGLv2 with Prib no probs.  AFAIK Prib doesn't work with the V2 direct X (D3D) rasteriser.  It didn't work properly with V1 D3D either.  I suspect your problems are down to that.

I've got so used to Prib now I struggle without it so it's OpenGL for me.

Well, that's strange because when I installed the GT MOD I had to upgrade from the original Prib which I had been using for years, and follow the instructions to import the new rasterisers to run the GT's.
But, I could not get the new prib to work ( or even show!!)  until I reverted to the old D3D rasteriser??? which is what I am using now and I don't have any framerate probs even with the GT's???
Don't ask me to explain this computer wizardry, because I have absolutely no idea why this is so.....it just is, and I accept it  Undecided
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« Reply #10 on: November 19, 2010, 08:50:11 AM +0000 »

After some fannying around I got V2 rasters, D3DV2 and Prib all working happily.

Plenty of people had the same problem, read the file pribluda.log from your GPL folder and you'll see it reports success all the way down but Prib still does not work.

The solution is in this thread

http://srmz.net/index.php?showtopic=5835&st=0

Follow it through and try each step which is easier than it sounds, but I didn't get it working until I used the dllonly.zip on page 4 of the thread.

Basically you have to find a pribluda.dll and pribluda.ini that work together.

I have all the files from that thread and will build a page with full instructions, but not before Castle Coombe so try it yourself.
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« Reply #11 on: November 19, 2010, 10:02:15 AM +0000 »

I'm running D3DV2 and prib fine - but as mike says it involved an aweful lot of mucking about aswell as someone elses prib.ini file before it appeared (I actually thought I got that file from Phil, but I guess not from his post).

I can share the .ini and .dll files if needed, but I've edited the .ini to display everything correctly where I want it on a 1920x1200 display so stuff won't appeal to people on smaller displays  Grin
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« Reply #12 on: November 19, 2010, 05:52:20 PM +0000 »

Hmm that's interesting.  The readme for the pribluda patch states this

Code:
Patch to make Pribluda version 1.1.1.0 run with the new OpenGL rasteriser (roglv2.dll)

9.2.2009

.......


Now Pribluda should work with the old Direct3D rasteriser (rastd3d7.dll) and the new OpenGL rasteriser (roglv2.dll), but not with any other rasteriser. If you want to revert to the old OpenGL rasteriser, simply restore the original pribluda.dll

Known issues:
- this patch will not make Pribluda work with the new Direct3D rasteriser.

So I must have an old Pribluda patch?  I'm pretty sure I'm using the latest version of Pribluda i.e. v1.1.1.0
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« Reply #13 on: November 19, 2010, 05:56:00 PM +0000 »

.......  I'm pretty sure I'm using the latest version of Pribluda i.e. v1.1.1.0
LOL just read Mike's post, I'm not.  Latest version on Pribluda web site is v1.1.1.0 so web site is out of date.
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miner2049er
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« Reply #14 on: November 19, 2010, 07:27:31 PM +0000 »

Think I'm on 1.1.2.1
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