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  • S20A Castle Combe: November 23, 2010
November 23, 2010, 09:48:37 PM +0000 - Castle Combe (1950-98) - UKGPL Season 20 (2010-2011) Amateurs Trophy (65)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Hristo Itchov
 HikiWazaRacing
Brabham BT7 (Climax) F1 1965 1 1:00.375
109.738mph
1 48:54.587
108.370mph
48 1:00.473
109.561mph
Dunlop  
FullMetalGasket
 Black Night Racing
Brabham BT7 (Climax) F1 1965 3 +0.344
109.117mph
2 +17.337
107.734mph
48 1:00.885
108.819mph
Dunlop  
EvilClive
 HikiWazaRacing
Cooper T77 (Climax) F1 1965 4 +0.435
108.953mph
3 +27.858
107.351mph
48 1:00.878
108.832mph
Dunlop  
Tom van Ostade
 
Cooper T77 (Climax) F1 1965 9 +0.779
108.340mph
4 +46.983
106.663mph
48 1:01.242
108.185mph
Dunlop  
fpolicardi
 Team7
Brabham BT11 (Climax) F1 1965 7 +0.701
108.479mph
5 +1L
106.083mph
47 1:01.351
107.993mph
Goodyear  
Al Heller
 Clark-Hill Racing
BRM P261 (1965) F1 1965 8 +0.764
108.367mph
6 +3.085
105.972mph
47 1:01.079
108.474mph
Dunlop  
G Jonsson
 Black Night Racing
Brabham BT11 (Climax) F1 1965 11 +0.986
107.975mph
7 +2L
103.504mph
46 1:01.428
107.857mph
Goodyear  
Phil Thornton
 Antipasti Racing
Lotus 33 (Climax 1965) F1 1965 13 +1.765
106.621mph
8 +5.648
103.306mph
46 1:02.354
106.255mph
Dunlop  
b_1_rd
 Clark-Hill Racing
Honda RA272 F1 1965 14 +2.565
105.266mph
9 +28L
103.592mph
20 1:02.794
105.511mph
Disco
Goodyear  
kinghiro
 Clark-Hill Racing
BRM P261 (1965) F1 1965 2 +0.200
109.376mph
10 +32L
106.549mph
16 1:01.254
108.164mph
Disco
Dunlop  
natan5
 
BRM P261 (1965) F1 1965 6 +0.635
108.596mph
11 +15.951
104.868mph
16 1:02.058
106.762mph
Disco
Dunlop  
Baab
 
BRM P261 (1965) F1 1965 5 +0.530
108.783mph
12 +33L
104.783mph
15 1:01.733
107.324mph
Disco
Dunlop  
Turkey Machine
 HikiWazaRacing
Cooper T77 (Climax) F1 1965 12 +0.992
107.964mph
13 +39L
99.593mph
9 1:02.162
106.584mph
Disco
Dunlop  
bernie
 Soggy Bottom Racers Club
Lotus 33 (Climax 1965) F1 1965 15 +3.065
104.437mph
14 +46L
88.798mph
2 1:09.694
95.065mph
Disco
Dunlop  
Clutch4
 Mountside Racing
Brabham BT11 (Climax) F1 1965 10 +0.794
108.314mph
15 +47L
83.470mph
1 1:06.345
99.864mph
Disco
Goodyear  
2 UKGPL_T7
 
Ferrari 512 F1 1965 16 16 DNS ---
---
Dunlop  

Moderator's Report

Castle Combe started with some very close competition until Tom was forced to back off due to technical issues, after a lengthly Chase this eventually allowed Hristo to sneak off and take the win.

It is perhaps of little suprise that the days only reported incident was care of the notorious Avon Rise-Quarry Corner complex.

Goran wins the 'Lead Balloon' award for his car's acrobatics and refusal to die throughout the event - Everyone else simply gets to keep however much hay they can pull out of their radiators after the event.


Server replay time: 0h42m26s

Phil makes room for Tom to lap him entering the Start/Finish straight, this slows him and allows Goran to catch up and draw alongside through Folly.
Goran runs wide onto the grass and is prevented from cleanly passing Phil on the climb to Avon Rise but is still alongside, although he does not achieve 100% overlap by turn in point.
Goran has managed to keep well to the left on his approach to the Rise and Phil has likewise kept to the right as he knows Goran has to be alongside.
Although he attempts to leave Goran room inside Phil misjudges his track position and instead pulls across into Goran.
Neither driver has lost control but also neither driver can see their opponent until the moment of contact itself.

After great consideration I have decided to rule that this was a Racing incident as both drivers can be considered at fault for the incident to some degree - thankfully both were also able to continue and the indident didn't have an outcome on either of the drivers final race positions...

This is a classic example of the GPL blindspot coming into play and the additional caution that needs to be applied when you can't see your opponent. My advice would be to play extra safe in uncertain situations such as this, as the overtaking car Goran might have decided to back off and try again next lap - but by the same token Phil could have chosen to back off to take an even wider line and in that way allowed Goran to take the corner.
Off course this is far easier to say after the event!

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Author Topic: UKGPL Season 20 (2010-2011) Amateurs Trophy (65) - Castle Combe - Nov 23  (Read 15552 times)
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BadBlood
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« Reply #15 on: November 19, 2010, 11:56:31 PM +0000 »

All very strange - had patched Prib to 1.1.2.0 to get it working with D3Dv2 - should have stuck with D3Dv1 but had to switch to OGL on my new build and it was AWFUL. Blocky lines everywhere. So I was keen to use D3Dv2 and followed up some comments and ended up at that thread. Followed the instructions, seemed fine but the 65 mod seems not to like it. No problems at all with the GT's. OGLv2 seems OK but who knows. Frankly, the speed I drive at I hardly need Prib. If somebody is coming from behind I know they are lapping me lol
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b_1_rd
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« Reply #16 on: November 20, 2010, 12:47:27 AM +0000 »

I'm losing track which version your trying where but when you say blocky lines, do you mean in the sky? If its with V1 OGL and Nvidia then try
Quote
fixed by adjusting the graphics card settings in Control Panel > Display > Settings > Advanced > Disable conformant texture clamp.

Taken from http://wiki.grandprixlegends.info/index.php?title=GPL_FAQ_and_troubleshooting_guide
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Steve

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BadBlood
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« Reply #17 on: November 20, 2010, 12:56:53 AM +0000 »

Thanks Steve. This all started because I couldn't use D3D raterizers on this PC - a small portion of the screen appears - very odd. Ok with D3Dv2 but no Prib. SO change to OGL and race at Zaandvoort - very odd lines in the sky. Notice there is a patch for D3Dv2 for Prib. Try it - works great. Run a race with BREASTS frame rates of 7. Aaaaggggghhhh. So now OGLv2 and Prib. Seems stable don't want to touch it again!

Thanks to everyone for their help. Now all I need is a rasterizer that will cut 5 secs off my lap times Cheesy
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miner2049er
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« Reply #18 on: November 20, 2010, 11:53:05 AM +0000 »

With V1 and D3D I used to get flickering menus and blocky lines where the lap times and drivers should be listed on the event page.
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« Reply #19 on: November 20, 2010, 12:00:26 PM +0000 »

OK. Not just me then. GPL seems to be quite sensitive to graphics drivers under Windows 7. I cannot run the latest Radeon drivers - GPL won't even start!
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« Reply #20 on: November 22, 2010, 12:19:05 AM +0000 »

OK. Not just me then. GPL seems to be quite sensitive to graphics drivers under Windows 7. I cannot run the latest Radeon drivers - GPL won't even start!

There is an hotfix for that on AMD/ATI website for Win7/Vista drivers.
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Fulvio Policardi
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BadBlood
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« Reply #21 on: November 22, 2010, 10:58:18 AM +0000 »

Thanks but the latest drivers on there really screw my PC over
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bernie
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« Reply #22 on: November 22, 2010, 10:54:27 PM +0000 »

Can't get on with this track at all ,

Is it the tarmac colour or the sun in me eyes or just maybe I'm going blind  Sad

I cant find any corner apex or braking points  Undecided


seem to remeber doing this way back in 67 's but sure the track looked a lot different than it does now  Roll Eyes Roll Eyes Roll Eyes
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Turkey Machine
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« Reply #23 on: November 23, 2010, 01:54:50 PM +0000 »

Zero practice, zero knowledge of the track except the fact it goes in a circle and is in mainland Britain, and I've no idea if this is pre-chicanes or the butchered track.

Tonight's gonna be fun!
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Everyone knows that million-to-one chances happen 9 times out of 10. Why the hell do I keep crashing then?!
Hristo Itchov
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« Reply #24 on: November 23, 2010, 02:44:34 PM +0000 »

Zero practice, zero knowledge of the track except the fact it goes in a circle and is in mainland Britain, and I've no idea if this is pre-chicanes or the butchered track.

Tonight's gonna be fun!

No chicanes. It's a short track yet very tricky as Bernie says. I felt uncomfortable throughout the whole BREASTS race last Wednesday, so it takes some time to get used to it, with the lack of reference points in the surroundings. The braking zones are particularly tricky, with bumps and crests to unsettle the car.

You better do some laps beforehand, Jethro!
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FullMetalGasket
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« Reply #25 on: November 23, 2010, 02:49:20 PM +0000 »

Can't get on with this track at all ,

Is it the tarmac colour or the sun in me eyes or just maybe I'm going blind  Sad

I cant find any corner apex or braking points  Undecided

Not too different in real life on most corners Bernie  Wink

Only quarry has easy landmarks to brake from really in the real world, and that's in part due to a nasty bump at the bottom of Avon rise, and in part the wood on the hill to your left  Grin
Everything else you need to rely on brake boards and timing
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« Reply #26 on: November 23, 2010, 02:59:26 PM +0000 »

I use a trick to time my braking better: after you do a good amount of laps, you can use your engine revs and engine sound to time your braking point. As long as you have OK exits from the previous corners and you accelerate normally until the next corner, your revs and engine sound would always be just about the same at the moment you need to brake. You can adjust that in each lap, e.g. try braking a few revs later or earlier if needed.

It helps a lot when there are no good objects on the side as a reference braking point or the groove is unuseable, such as when it's simply wrong or when you're following another car closely (though you have to take slipstream into account).
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« Reply #27 on: November 23, 2010, 03:00:25 PM +0000 »

IMPORTANT UPDATE! : For those of you using the high detail version of Combe, There is a bug in the draw distance which can cause CTD's etc.
A fix is available here (Only nessicary if you installed the 'high detail' version of Combe, 'Medium detail' versions are fine and won't cause any issues Smiley
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b_1_rd
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« Reply #28 on: November 23, 2010, 05:49:40 PM +0000 »

I don't really know this track Wink....much

Anyway, at risk of giving all my next to useless secrets away and the possibility of finishing anywhere but bottom 3; here's my take on braking points:

From the grid you have the right kink (folly) and I'm sure you can cope with that but approaching Quarry you will notice a tyre wall on the left; I brake just as the end of the tyre wall is about to disappear out of view ( I use default FOV) (if you are an alien adjust as necessary!!!)

For Old Paddock Bend I use approximately (perhaps ever so slightly past) the mid point between the first and second brake board.

For Tower I use a point just before the speaker cone on the left (close to the white tent/building) goes out of view.

Not a braking point but - at the 'Westway' right kink I begin turn-in at the second to last advertising board.

The final turn (Camp) I brake again using the tyre wall at about 1/2 (give or take a gnats tadger (ish))  a second before the end goes out of view.

Probably completely different to everyone else, and I expect far from technically correct but might help a small bit, but no doubt about it, its a tricky place.

I'll see you in the Quarry tyres Wink  but I hear the marshals are good here, particularly at cleaning up after massive starline incidents around the Folly area - eh Tim  Grin


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Steve

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BadBlood
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« Reply #29 on: November 23, 2010, 05:57:06 PM +0000 »

Thank you Tim and Steve - might not go off every lap now!
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