mr_oily
Former Moderators
Sr. Member
Posts: 1734
www.steelsnaps.co.uk
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« on: December 09, 2010, 05:14:26 PM +0000 » |
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Server password >> see above (only available on evening of race) Teamspeak info >> https://www.simracing.org.uk/smf/index.php?topic=5646.0Setup constraints: None Pit stops: Two mandatory Resets: Unlimited Start procedure: Standing Please make sure you are fully aware of the UKiR Rules before joining - particularly those concerning general conduct and in-game chat messages. Pit Stops: You must make a minimum of two pit stops during which you must take on at least 1 litre of fuel and/or change at least two tyres. You cannot take a mandatory stop at the end of the pace lap, or with less than 1 lap to go.
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« Last Edit: December 10, 2010, 09:29:41 AM +0000 by mr_oily »
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picnic
Director, Servers
SimRacing.org.uk Staff
Hero Member
Posts: 8114
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« Reply #1 on: December 09, 2010, 05:17:06 PM +0000 » |
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I assume the last para really means to say 2 stops ala the rest! Must say 2 stops is plain nasty
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mr_oily
Former Moderators
Sr. Member
Posts: 1734
www.steelsnaps.co.uk
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« Reply #2 on: December 09, 2010, 05:21:02 PM +0000 » |
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Just testing Peter my good man Yeah the stops should mix things up a tad, particularly as the pit lane entrance is a bit vicious! Apologies for the delayed announcement by the way people - been doing too much driving this week!
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Adam Parle
Guest
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« Reply #3 on: December 09, 2010, 06:12:13 PM +0000 » |
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Legends or Advanced Legends? I'm guessing the latter. I presume full course yellows WON'T be in effect - as and hour behind the safety car would be very dull
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mr_oily
Former Moderators
Sr. Member
Posts: 1734
www.steelsnaps.co.uk
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« Reply #4 on: December 09, 2010, 06:22:14 PM +0000 » |
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Ah yes, unless otherwise stated I always think of the Legends as the Advanced - what's the matter with you, not telepathic or something!? As for the yellows - I'm yet to see them come out and I've been using them in pretty much every round. Not entirely sure what you would have to do to get the safety car out on track tbh but yes I'm going to leave them set to full course for the time being as I love the idea of everyone being bunched up at some point. If anyone knows how they work and fancies explaining it please feel free!
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Mike Wrightson
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« Reply #5 on: December 09, 2010, 08:50:29 PM +0000 » |
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Full course yellows don't work on road courses. HTH
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Team Shark!
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Bernie Lomax
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« Reply #6 on: December 09, 2010, 09:02:51 PM +0000 » |
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Ah drat- I'm a big fan of the Legends cars on road courses, typical that I can't make this one as I'm at work
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mr_oily
Former Moderators
Sr. Member
Posts: 1734
www.steelsnaps.co.uk
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« Reply #7 on: December 10, 2010, 09:29:01 AM +0000 » |
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Full course yellows don't work on road courses. HTH That might explain it.... Yeah I have to agree Bernie, shame you can't make it - these Legends are great fun and I'm hoping on a big wide, smooth track with plenty of twists and turns there should be lots of space for overtaking!
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cupasoup
Newbie
Posts: 29
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« Reply #8 on: December 10, 2010, 04:24:37 PM +0000 » |
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Nice one, I'll try make this one, should be fun.
Thanks.
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mr_oily
Former Moderators
Sr. Member
Posts: 1734
www.steelsnaps.co.uk
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« Reply #9 on: December 10, 2010, 06:08:35 PM +0000 » |
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Server's up people!
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Adam Parle
Guest
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« Reply #10 on: December 10, 2010, 09:58:16 PM +0000 » |
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That was awesome fun ... but it was Anything Can Happen Fridays ... and it did. Had a nightmare mid race after a really solid start - then had a spin, pitted ... a couple of little offs ... got the 2nd stop out the way, never got in a rhythm again after that. Oily got past me as I spun ... and then the missus was banging on the window as she forgot her keys so I quit back to the pits. After that I didn't really feel like carrying on, but it was a hell of a lot of fun to drive before that. Still - on the bright side ... it's a fun race, it's not like I had a decent finish in the Grand Am stolen from me. Cheers to the brave few who were on track - a proper test of the driver to be sure - and your arms, the FFB is epic in those toy cars
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Darren Seal
Guest
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« Reply #11 on: December 10, 2010, 10:11:34 PM +0000 » |
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Thanks James for hosting... Great fun in spells. Shame most of the time I was on my own... No pit stop practise and a silly spin (while deselecting my tyres) made Dave's win look even easier.. Well done Dave. Question... Why did we need 2 pit stops? In fact, why did we need any pit stops? They spoilt what could have been a great race.
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Dave 'Gizmo' Gymer
Director General
SimRacing.org.uk Staff
Hero Member
Posts: 15100
Currum auriga quasi furtivum
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« Reply #12 on: December 10, 2010, 10:39:32 PM +0000 » |
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Question... Why did we need 2 pit stops? In fact, why did we need any pit stops? They spoilt what could have been a great race. I quite enjoyed them - I knew the start was going to be a problem as I completely failed to practice it and sure enough on slipping to 3rd by turn 1 I made the most of it and pitted immediately to get out onto some clear track and put some good laps in. Stayed out until I was about to catch Adam and then did my second stop, putting me back onto a clear track. I kept pushing like mad and watched the gap slowly, slowly come down; with about 10 to go it looked like I might have as much as 12 seconds in hand after Darren's second stop, but with just 3 or so to go he lost it over the brow at the end of the lap which handed me a big lead all the way to the flag.
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To finish first, first you must have fins.
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Darren Seal
Guest
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« Reply #13 on: December 10, 2010, 11:39:52 PM +0000 » |
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Pit stops can be good for longer races because they add an element of strategy into the race. However, in my opinion they shouldn't be forced onto the driver, and they certainly shouldn't be be added just for the sake of it, because they nearly always interfere with the racing out on the track (the exciting stuff). The second pit stop just wasn't needed... You drove a great strategic race Dave and deserved to win. However, if I had known before hand that the last 24 laps of a 30 lap race was going to be a hot lapping session I probably wouldn't have joined. After all, this was meant to be a fun race. P.S. Thanks for the first 6 laps James. Great fun while it lasted. It's just a shame our battle didn't go on for longer.
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« Last Edit: December 11, 2010, 12:16:06 AM +0000 by Darren Seal »
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Dave 'Gizmo' Gymer
Director General
SimRacing.org.uk Staff
Hero Member
Posts: 15100
Currum auriga quasi furtivum
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« Reply #14 on: December 11, 2010, 11:59:02 AM +0000 » |
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You drove a great strategic race Dave and deserved to win. However, if I had known before hand that the last 24 laps of a 30 lap race was going to be a hot lapping session I probably wouldn't have joined. After all, this was meant to be a fun race. You had control over that though - you could've reacted to each of my stops by pitting yourself on the next lap, which would've put you back on the track somewhere close to me. In fact, that would've been the logical thing to do, as you might have capitalized on your good start and stayed ahead. By staying out you put yourself out of contention.
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To finish first, first you must have fins.
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