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  • i5i Silverstone: February 15, 2011
February 15, 2011, 06:00:00 PM +0000 - Silverstone (GP 2000-09) - iRacing Season 5 IndyCar Championship - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
BorchersDK
 
Dallara IndyCar (#43) ChampCar 1 1:31.968
125.024mph
1 44:22.492
120.920mph
28 21 1:33.238
123.321mph
Firestone 1
Simon Gymer
 Team Shark
Dallara IndyCar (#36) ChampCar 3 +0.514
124.329mph
2 +10.954
120.425mph
28   1:33.294
123.247mph
Firestone  
GizMoTo
 Team RVS
Dallara IndyCar (#36) ChampCar 4 +1.158
123.469mph
3 +41.760
119.053mph
28   1:34.342
121.877mph
Firestone 1
spanner
 Prodigy Racing
Dallara IndyCar (#36) ChampCar 6 +1.834
122.579mph
4 +1:05.490
118.017mph
28   1:34.688
121.432mph
Firestone 6
Paul Thurston
 Epicurie Banana
Dallara IndyCar (#36) ChampCar 5 +1.736
122.707mph
5 +1L 27   1:34.466
121.718mph
Firestone 8
Blunder
 Team Oldie Racing
Dallara IndyCar (#36) ChampCar 7 +1.915
122.473mph
6 27   1:33.847
122.520mph
Firestone 16
purdie
 Legends Racing
Dallara IndyCar (#36) ChampCar 2 +0.456
124.407mph
7 +7L 21 7 1:33.433
123.063mph
Disco
Firestone 13
Robin Durrant
 Kerb Crawlers
Dallara IndyCar (#36) ChampCar 8 +2.686
121.476mph
8 +20L 8   1:35.704
120.143mph
Disco
Firestone 8
SimRacing.org.uk Lap Records
iRacing
ChampCar
1:31.968
125.024mph
BorchersDK
Qualifying
Dallara IndyCarFebruary 15, 2011, 06:00:00 PM +0000
i5i
iRacing
ChampCar
1:33.238
123.321mph
BorchersDK
Race
Dallara IndyCarFebruary 15, 2011, 06:00:00 PM +0000
i5i
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Author Topic: iRacing Season 5 IndyCar Championship - Silverstone (GP 2000-09) - Feb 15  (Read 9843 times)
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Paul Thurston
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« Reply #30 on: February 15, 2011, 06:09:49 PM +0000 »

Really sorry mate.  It completely slipped my mind.

I've only just dialled in on the laptop this minute, I was watching Top Gear on the iPlayer for a change instead of surfing. Smiley
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Blunder
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« Reply #31 on: February 15, 2011, 06:12:48 PM +0000 »

No worries! Smiley

Sessions up ! ... Rock n roll  Grin
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I'd rather be iRacing Ovals.... Smiley     iRacing id= Martin Mason
Brendan
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« Reply #32 on: February 15, 2011, 07:25:37 PM +0000 »

Can't make this one I'm afraid guys, DIY duties Sad

Have fun.
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mr_oily
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« Reply #33 on: February 15, 2011, 09:12:13 PM +0000 »

Otherwise engaged here too unfortunately - apologies!
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Robin Durrant
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« Reply #34 on: February 15, 2011, 09:13:35 PM +0000 »

Bugger! Enough said.

Apart from thanks to Martin for Hosting.

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GizMoTo
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« Reply #35 on: February 15, 2011, 09:44:46 PM +0000 »

paid dividends for me you lot not being able to race .........my FIRST podium with you guys Grin  3rd place well happy considering my practice was sparse and incident full ..all just seemed to fit in place in the race  Grin Grin
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purdie
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« Reply #36 on: February 15, 2011, 09:50:16 PM +0000 »

jumped into practise with an hour to go and drove pretty much the whole time, found the default high df setup good enuf which made life easy  Cheesy

almost thought i had pole in quali and karsten blitzed it  Sad  Wink and then Simon a few hundredths behind  Tongue

good start after a mistake by Karsten on T1 Wink and had a 1 second gap to him and Simon........on lap 10 (??) i locked up after getting sideways thru maggots and rejoined by cutting some grass and had a few more seconds punishment for my spin! bit harsh saying i gained time after spinning to a standstill  Roll Eyes but i knew i was pushing my luck tbf   Tongue

not sure how much spinning/locking-up ruins your tyres but they were knackered (not denying some over-driving was involved  Roll Eyes) and half-spun at least 3 more times dropping to 5th  Lips Sealed

pitted halfway and got up to 4th when Mark pitted and was 10 secs off Ian when he came out the pits still in 3rd..... plan was to at least try and catch him by the end of the race but he was pretty quick  Tongue before i disco'd around lap 23/28....

not sure why the internet cut off  Sad

was enjoying the race. Nice driving Simon and Karsten, shame i couldn't give you more of a race! Undecided .... look forward to 2 weeks time
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Simon Gymer
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« Reply #37 on: February 15, 2011, 10:39:13 PM +0000 »

Thought you had that one in the bag Purdie when you took off into the lead on lap 1. Grin

I chased Karsten hard but I could feel I was fighting a losing battle. After the pit stops where I chose to save a bit of time with no tyre change I couldn't quite manage the pace I had in the first half so it probably wasn't worth not changing tyres. Still, I can't complain as I had done no practice and happened to have a Silverstone History setup to use which turned out pretty well.
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Paul Thurston
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« Reply #38 on: February 16, 2011, 07:08:59 AM +0000 »

I'd not practised anywhere near as much as I normally would have done for this one, what with doing official Rad races at the weekend and getting the three screens working and the like.

In the event I wasn't too disappointed with my pace.  Off the start I got alongside Ian but the tighter line round Cops lost me momentum and he was in front before Maggotts.  I settled in behind him and despite him being well clear in qually I found I was keeping up.

On lap 5 though I put too much power in too early at Club and round it went.  I'd have been OK but Martin was right behind me with nowhere to go and I ended up on my head.

While waiting in the pits for my tow to finish it occurred to me that I could fuel up to the end of the race and avoid a second stop.  That ultimately worked as I jumped Martin when he stopped for fuel.  It might have worked better had I not had another spin and an excursion though the Priory/Brooklands sandpit.

Having said that though the Spotter suffixed their usual "5 laps of fuel" warning with "We might just make it" so I eased off the throttle a bit for the last couple of laps.  Martin was only 10 seconds back and Mark miles ahead so I figured discretion was the better part of valour.

Congratulations to Karsten on another fine win and apologies if I held you up the first time you lapped me.  I was experimenting with in-car mirrors which I think is a mistake in the Dallara as I couldn't see much.

Paul
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Dave 'Gizmo' Gymer
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« Reply #39 on: February 16, 2011, 07:29:20 AM +0000 »

Results posted.
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To finish first, first you must have fins.
Paul Thurston
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« Reply #40 on: February 16, 2011, 07:49:39 AM +0000 »

The problem is that the FF rate is tied to the frame rate.  If you run VSync you're limiting the FF to 60Hz as well and it feels a lot different.  Having said that it may be better to have consistency at 60Hz than for it to deteriorate when you have a lot of cars around you.

In what way does it feel a lot different Paul? Gary made the same point to me recently when I said I always use vsynch. But I've tried with vsynch off and tbh I can't feel any difference with my wheel or any of the other controls. I find the advantage of a smooth, non-tearing image much greater than any faster physics processing.

Gary also got me to try something called D3DOverrider. This enables triple buffering, which I think allows the game to run the physics faster even with vsynch enabled. Is that correct Gary? I have tried it (after having some trouble getting it to actually run on my PC) but I can't really feel any difference. In fact I'm not sure it's actually working. I do get the 'beep', which indicated the programme has detected a D3D process running, but I have found that unless I select vsynch in my gfx card settings then the Overrider does not force it as it is meant to. So if it isn't forcing vsynch is it actually forcing triple buffering??
It sounds like you've got VSync set up optimally Ken.  Triple buffering is essential to avoid lag when using it.  The problem is that you're still restricting the frame rate and I have good reason to believe that the FFB rate is directly linked to the frame rate.  GPL's certainly was, I've seen the code and I have no reason to believe iRacing is any different.  Try the GPL 60Hz patch and see the difference.

Since upgrading my PC I've been getting absurdly high frame rates with a single screen, running on my own at Laguna I was seeing peaks over 600fps!  Now obviously the screen isn't updating at that rate, it's limited to 60Hz but I believe the FF is.  With the frame rates so high the wheel feels tighter, more responsive and far less susceptible to FF lag effects causing tank slappers.  After experimenting I found that limiting to 168 gives 95% of that high rate FF feel without pushing the machine too hard.  I certainly don't see any point in going above the core physics rate of 288Hz (IIRC) as you'll just be doing the same work twice.

Now I've gone to 3 screens and frame rates are back to normal levels that's gone, the steering feels less in touch with what's happening at the wheels.  More importantly it's not consistent.  On my own I can still get 168fps but last night at a few places round the circuit and with cars around the rate was dropping to around 120 and the steering felt different.

GPL used an averaging formula over recent force samples to smooth out FF spikes.  I think it's a fair assumption iRacing does something similar though it's obviously been refined, remember the asymmetric camber FF spikes on the straights at Monza?  At lower frame rates it will have fewer samples to work with and is more likely to get it wrong.  It could be that they're increasing the smoothing at lower frame rates?

Most of this is supposition and experiment, apart from the GPL bits I've not seen the code.  IMO though there's a very noticeable difference in FF feel between 60fps and 600fps.  It's all about finding a compromise.  It's almost certainly better to get used to the slightly inferior FF at a consistent frame rate than having it vary when you most need it in a tight racing situation.  I'm certainly going to experiment further with Vsync, visually it's super smooth and I've not had time to get D3DOverrider working on the race machine yet.

Standard disclaimer - this is all just my opinions based on many year's experiment and a few known facts.  I could be completely misinterpreting what I'm seeing or imagining the whole thing. Smiley

Paul
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Paul Thurston
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« Reply #41 on: February 16, 2011, 07:50:21 AM +0000 »

Results posted.
Thanks Dave.
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Ken Murray
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« Reply #42 on: February 16, 2011, 03:45:22 PM +0000 »

Thanks for your thoughts/advice/knowledge Paul. My equipment is decent but not top spec. My old rig just wouldn't play iRacing at all, even in solo practice, but my current setup is able to run at decent fps with much of the eye candy selected. But it wouldn't get anywhere near 600 fps for sure and I doubt it would hold a steady 168 either. I could maybe switch off a few of the gfx settings but it would reduce my playing enjoyment. I think I basically tune my brain to compensate for any lag, and as long as it is consistant then I can cope.
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Paul Thurston
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« Reply #43 on: February 16, 2011, 04:13:58 PM +0000 »

Thanks for your thoughts/advice/knowledge Paul. My equipment is decent but not top spec. My old rig just wouldn't play iRacing at all, even in solo practice, but my current setup is able to run at decent fps with much of the eye candy selected. But it wouldn't get anywhere near 600 fps for sure and I doubt it would hold a steady 168 either. I could maybe switch off a few of the gfx settings but it would reduce my playing enjoyment. I think I basically tune my brain to compensate for any lag, and as long as it is consistant then I can cope.
That's the point, it's consistency that matters.  Karsten is quick and consistent with vsync on because he's used to it.  I've felt the pull of the dark side at high frame rates but realise I can't maintain that with three screens and need to find a compromise.

iRacing recommend 1.4 x refresh rate as the best compromise for a non vsync setup.  Gary has his locked to 109 which is 1.4 x 76Hz which his monitors can handle and he seems to be managing OK. Wink  Mine are only 60Hz max but for some reason 84Hz causes constant stuttering.  168 is 2.8 x refresh and is smooth as silk but I can't maintain it.  I wonder if 126 or 2.1 x refresh would be a good compromise?

You have to find settings you like and stick to them.

Paul
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BorchersDK
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« Reply #44 on: February 16, 2011, 05:54:47 PM +0000 »

Was limited to how much practise I could actually get in, so I didnt feel super prepared for the race. Was even delayed in getting home, so wasnt able to join untill there was like 35 min left of practise. None the less, I got the dampers dialled in pretty quick (just relied on what I have learned from a lot of Indy road course driving), by just reusing values from previous tracks. Felt pretty comfortable, except exit from low speed corners. Car felt good, and I felt good around the track. I had a good flow going.

Started from pole, but oopsed it in T1 already. Underestimated the grip in the cold tyres, and went wide onto the icky bits in T1, and lost the lead to Purdie. For the next 10 laps I was settling in, getting a good rhythm going, and pretty much just planned on waiting to see what would happen. Suddenly Purdie weared left in Maggots (looked so strange, hehe) and I retook the lead. Simon was never more than 2 sec away, and was hard to shake loose, even when I picked up the pace a little after Purdie's incident. I stayed out long, lap 18 I think it was, changed tyres and added 30 liters of fuel. When I regained the track I had, I think it was like 10 sec lead. I quickly fell into a very good rhythm, clocking very consistent times. But then on L26 (out of 28) I went to brave and suddenly decided to do a sub33 lap time. I attacked a curb to hard in Maggots and the car instantly took my head off. I managed to save the spin, slid across the grass and rejoined the track. Only lost 3 sec, and around 4000 hairs Cheesy.
And yes, Andy. A good spin really messes up the tires. I lost a ton of grip after that slide.

Didnt really expect to like it on Silverstone - never really been a big fan of the track, but it made sense for me in the IndyCar, and suited my driving style very well. Enjoyed my self. Hope I will in the Corvette too Smiley.

A shame that we werent more than 8 entries. I expected a lot more since it was a British track. I guess wrong Smiley.
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