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  • i7e Pre Season - Suzuka: July 31, 2011
July 31, 2011, 07:40:00 PM +0100 - Suzuka (GP) - iRacing Season 7 Endurance - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
Moose
 
Honda ARX-01C (#36) LMP2 1 1:43.667
125.329mph
1 1:31:00.700
118.964mph
50 48 1:44.348
124.511mph
{unknown} 5
Jamie Wilson
 FT-Ninecraft Racing
Honda ARX-01C (#36) LMP2 5 +1.880
123.097mph
2 +1:35.377
116.921mph
50   1:46.559
121.928mph
{unknown} 8
James Yates
 FT-Ninecraft Racing
Honda ARX-01C (#36) LMP2 9 +2.736
122.106mph
3 +1:46.742
116.683mph
50   1:45.633
122.996mph
{unknown} 7
Blunder
 Team Oldie Racing
Honda ARX-01C (#36) LMP2 16 +5.223
119.317mph
4 +1L 49   1:47.678
120.660mph
{unknown} 2
Baz
 TWFR
Honda ARX-01C (#36) LMP2 13 +3.117
121.671mph
5 +2L 48   1:47.903
120.409mph
{unknown} 28
purdie
 Legends Racing
Honda ARX-01C (#36) LMP2 12 +3.048
121.749mph
6 48   1:46.243
122.290mph
{unknown} 34
Jove
 
Honda ARX-01C (#36) LMP2 8 +2.510
122.366mph
7 +5L 45   1:46.497
121.999mph
Disco
{unknown} 21
Simon Trendell
 FT-Ninecraft Racing
Honda ARX-01C (#36) LMP2 7 +2.488
122.392mph
8 45 2 1:46.204
122.335mph
{unknown} 11
Jasper Groeneweg
 
Ford GT (#40) GT2 19 +20.586
104.565mph
9 +8L 42   2:05.384
103.622mph
Dunlop 10
fpolicardi
 TWFR
Ford GT (#41) GT2 30 +25.503
100.584mph
10 42   2:07.220
102.126mph
Dunlop 17
picnic
 Team Shark
Ford GT (#36) GT2 28 +25.010
100.970mph
11 42   2:07.932
101.558mph
Dunlop 14
TT-Beta
 Team Tortoise
Ford GT (#36) GT2 23 +22.364
103.090mph
12 +9L 41   2:05.373
103.631mph
Dunlop 26
Raimo Piiksi
 Prodigy Racing
Ford GT (#43) GT2 25 +23.578
102.106mph
13 +10L 40   2:06.869
102.409mph
Dunlop 49
GizMoTo
 Torque Freak Racing
Ford GT (#36) GT2 35 14 +13L 37   2:07.488
101.911mph
Dunlop 30
Paul Richards
 Legends Racing
Honda ARX-01C (#36) LMP2 4 +1.591
123.435mph
15 +15L 35   1:46.742
121.719mph
Disco
{unknown} 8
Georg
 TWFR
Honda ARX-01C (#42) LMP2 10 +3.034
121.765mph
16 +16L 34   1:47.293
121.093mph
Disco
{unknown} 32
w_pienaar
 
Ford GT (#36) GT2 31 +26.759
99.616mph
17 34   2:10.790
99.338mph
Dunlop 43
fozzmeister
 The Crafty Butchers
Ford GT (#36) GT2 27 +24.171
101.632mph
18 +20L 30   2:06.884
102.397mph
Disco
Dunlop 26
Rob Lawrie
 
Ford GT (#36) GT2 24 +22.766
102.762mph
19 +22L 28   2:06.314
102.859mph
Disco
Dunlop 15
Mike Wrightson
 Team Shark
Honda ARX-01C (#36) LMP2 15 +4.752
119.836mph
20 +25L 25   1:47.892
120.421mph
Disco
{unknown} 10
C3PO
 
Honda ARX-01C (#36) LMP2 20 +21.194
104.056mph
21 25   1:53.307
114.666mph
Disco
{unknown} 35
Oliver Amos
 FT-Ninecraft Racing
Honda ARX-01C (#36) LMP2 2 +1.144
123.961mph
22 +31L 19   1:45.520
123.128mph
Disco
{unknown} 14
Chris Darkes
 
Ford GT (#36) GT2 29 +25.071
100.922mph
23 +33L 17   2:06.576
102.646mph
Disco
Dunlop 4
Burtoner
 Team Shark
Honda ARX-01C (#36) LMP2 17 +6.888
117.521mph
24 +34L 16   1:48.642
119.590mph
Disco
{unknown} 22
Bernie Lomax
 Legends Racing
Ford GT (#36) GT2 21 +21.619
103.703mph
25 +35L 15   2:05.574
103.465mph
Disco
Dunlop 13
Andrey Zotov
 
Ford GT (#46) GT2 22 +22.099
103.307mph
26 15   2:05.659
103.395mph
Disco
Dunlop 23
Darren Seal
 Legends Racing
Honda ARX-01C (#36) LMP2 11 +3.047
121.750mph
27 +36L 14   1:47.071
121.345mph
Disco
{unknown} 18
RikW
 TWFR
Honda ARX-01C (#36) LMP2 3 +1.196
123.900mph
28 +42L 8   1:46.183
122.359mph
Disco
{unknown} 4
popabawa
 Legends Racing
Ford GT (#36) GT2 26 +23.899
101.849mph
29 8   2:10.769
99.354mph
Disco
Dunlop 11
Bully
 Crash 'N' Burn Racing
Ford GT (#36) GT2 36 30 8   ---
---
Disco
Dunlop 15
Paul Langford
 
Honda ARX-01C (#36) LMP2 6 +1.918
123.052mph
31 +44L 6   1:51.347
116.685mph
Disco
{unknown} 19
Simon Gymer
 Team Shark
Honda ARX-01C (#36) LMP2 14 +3.415
121.332mph
32 +46L 4   1:55.121
112.859mph
Disco
{unknown} 9
Mahone
 Torque Freak Racing
Ford GT (#36) GT2 33 +28.574
98.249mph
33 4   2:05.913
103.186mph
Disco
Dunlop 3
Reign Man
 Team Pseudo Racing
Ford GT (#36) GT2 18 +20.182
104.906mph
34 +49L 1   2:06.902
102.382mph
Disco
Dunlop  
Don
 Legends Racing
Ford GT (#44) GT2 32 +28.474
98.323mph
35 1   2:14.664
96.481mph
Disco
Dunlop 4
Cory Kutina
 Team Shark
Honda ARX-01C (#29) LMP2 34 36 1   ---
---
Disco
{unknown} 10
Pages: 1 ... 3 4 [5] 6
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Author Topic: i7e Endurance Sundays Pre-Season Race - Suzuka - 31 July  (Read 20971 times)
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Darren Seal
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« Reply #60 on: July 31, 2011, 10:09:06 PM +0100 »

Apologies to Darren, watched the reply, looks like I squeezed you slightly Sad

No problem Martin, luckily there was plenty of run off area.  Smiley

Not a great race for me, I've never had so many self spins. Embarrassed  I'm really struggling to get to grips with the LMP2 car.  I just can't feel what the rear end is doing.  As soon as it steps out, it's gone, and there is no hope of recovery. Sad  Hopefully I'll find some more time to tinker with the setup before the next race.  However, unless I can gain more confidence in the car, you'll probably see me in the Ford GT...
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GizMoTo
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« Reply #61 on: July 31, 2011, 10:11:58 PM +0100 »

well being stubborn paid off stuck with it after i had real doughts about bothering the car is just ....well something didn't bother trying to qualify as every time i went out on track i seemed to be in somebody's way  Roll Eyes

started from the back of the grid took it very easy to start with till I got a little more feel for the car then just ran as a testing run to see how the car felt with time ......to be honest I started having fun but still the FGT is just not right somewhere it just doesn't do as you expect it to even when your expecting it to crash it don't even do that right  Roll Eyes


had a few battles along the way, made plenty mistakes didn't touch a single other car unfortunately in keeping out the way I ended up doing way to many incidents running off track to be sure the HPD's had room  Roll Eyes that was down totally to me just no confidence in the FGT with is unpredictable life of it's own at times Roll Eyes

OH and the sodding game crashed 2 times just as I was having fun that's 7 or 8 times since the new build before the build I got the odd crash every now and again so there must be something different maybe it's the track or something seeing as both races I've done there it's crashed part way through so I'm gona have to investigate that before season start


so on the whole finishing 6th in the FGT was a bloody amazing feat for me  Shocked

did witness some silly moves by the HPD's on other FGT's .not me I kept out the way  Wink and I can't say who on who as I lost the chance to get a replay with the game crashing
 a little more patients is needed at time by a small few HPD drivers
but on the whole things looked quote good and the series should be a good one

Laters Ian
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Simon Gymer
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« Reply #62 on: July 31, 2011, 10:43:27 PM +0100 »

I take back what I said about the new tire model, as I've just had a decent play with the Skippy around Lime Rock and it's better than I remember. I can catch slides I could never catch before and it feels better in general. It's still hard, but the fact that I can feel the car quite well is a good sign. I guess that means I don't like this new car, or the setup is pants (not to my liking). Certainly the GT40 sucks but that's not actually unexpected as it's a fat pig with no corner grip. Grin
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« Reply #63 on: August 01, 2011, 12:17:37 AM +0100 »

Equally I had a play with the LMP2 around Watkins Glen starting with the fixed setup and it felt a lot better to drive there.  So the setup wasn't at all right for Suzuka.
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Jamie Wilson
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« Reply #64 on: August 01, 2011, 02:20:04 AM +0100 »



(Report to follow)
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Jamie Wilson
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« Reply #65 on: August 01, 2011, 02:55:36 AM +0100 »

Equally I had a play with the LMP2 around Watkins Glen starting with the fixed setup and it felt a lot better to drive there.  So the setup wasn't at all right for Suzuka.

I'd say Suzuka is probably the worst feeling track in the HPD with the default setups. I found it difficult to get something that was quick and that felt as good as it did at other tracks, so I wouldn't worry about it too much.

As for the Ford GT. When you calibrate the wheel and it asks you to turn it 90 degrees to the left, turn it 180 instead. Stops it having the tightest steering known to man.

Fun race that, despite having a pathetic accident - removed the front bodywork with 4 to go. Still finished 3rd though.
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« Reply #66 on: August 01, 2011, 08:02:27 AM +0100 »

Nice video Jamie, good use of PiP Smiley

Anyone got a copy of the replay?

Thanks
« Last Edit: August 01, 2011, 08:28:05 AM +0100 by Burtoner » Logged

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C3PO
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« Reply #67 on: August 01, 2011, 10:08:22 AM +0100 »



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Excellent video and nicely done.
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C3PO
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« Reply #68 on: August 01, 2011, 10:11:59 AM +0100 »

On the video front, what would be really cool is a side-by-side comparison of the pole sitter with the No.2 placed machine. That would be v cool.
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Simon Gymer
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« Reply #69 on: August 01, 2011, 10:13:11 AM +0100 »

Is it normal for the lights to be on in this kind of racing during the day?
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lazlow
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« Reply #70 on: August 01, 2011, 10:13:21 AM +0100 »

This release note from iRacing could help those who are struggling with the Ford GT setup:

Quote
Ford GT


- Now available!


- The Ford GT is a tough car to get the handling balance right on. This is really based on the fact that it is a flat bottomed car, that's forced to run a high ride hight. 55mm is the minimum ride height per the ACO Rulebook. Now with the front and rear at minimum, you'd lose a lot of front downforce, so you really want to have the car running close to 10mm of rake as a starting point with all setups. One thing to remember when driving and setting up this car is that to get front downforce (DF), you REALLY need to close up the distance between the splitter and the ground. With a min ride height of 55, the only way to do this is to get weight transfer from braking, whether it's from lifting off the gas, or actively applying the brakes. Both will cause a downforce shift towards the front! HOWEVER, bottoming the splitter WILL cause the front DF to spike and then rebound will and cause all kinds of handling issues. Try to set the car up so that the splitter comes close to the ground, but doesn't actually HIT the ground under braking. We have found a front bumpstop gap of 13-19mm works fairly well, though running stiffer springs, you may not need them that close.


- This is an AERO car first and foremost, so the low speed handling may be compromised by the choice of springs that will hold it up at high speed and high downforce settings! Depending on the nature of the circuit, you may want the car to trim itself out at high speed, so you'd run stiffer front springs, and softer rears. But if it's a high downforce circuit, you may want to reverse that balance so you can get the nose down on the ground in the braking zones, to help move the aero balance forward so the car turns-in well. Using damper rebound to help hold the nose down may work, but can reduce suspension compiance. It's a tough car to make work well, and will reward a patient driver with good speed and decent handling. Those that expect it to turn well without altering the aero balance may find it to drive like a truck!
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« Reply #71 on: August 01, 2011, 10:26:39 AM +0100 »

Lazlow, that does beggar the question "if they know all that why is it not implemented in the base setups?". However know that and implementing it are 2 different things Wink 
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« Reply #72 on: August 01, 2011, 10:31:55 AM +0100 »

I must say the cars with really complex setups like the F1 car, the LMP2 and so on I just don't bother trying to setup because setups like that can only be tweaked by complete and utter setup nerds. I rely on one of those nerds to post a setup or I use one of the example setups from iRacing. One page of setup options is the most I want!
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« Reply #73 on: August 01, 2011, 10:57:44 AM +0100 »

I must say the cars with really complex setups like the F1 car, the LMP2 and so on I just don't bother trying to setup because setups like that can only be tweaked by complete and utter setup nerds. I rely on one of those nerds to post a setup or I use one of the example setups from iRacing. One page of setup options is the most I want!

ditto i have no clue on it either. I know of 3rd rear springs but never touched them.
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« Reply #74 on: August 01, 2011, 11:01:52 AM +0100 »

I don't really believe you can feel half this stuff in a game either because you have to rely totally on steering feedback, sound effects and visuals, you don't get any genuine feel of what the car is doing.

They do seem to miss the fact that this is not reality and as such we need a bit of help! Grin
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