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  • i7e Pre Season - Suzuka: July 31, 2011
July 31, 2011, 07:40:00 PM +0100 - Suzuka (GP) - iRacing Season 7 Endurance - @iRacing.com
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Led Best Retirement
reason
Incidents
Moose
 
Honda ARX-01C (#36) LMP2 1 1:43.667
125.329mph
1 1:31:00.700
118.964mph
50 48 1:44.348
124.511mph
{unknown} 5
Jamie Wilson
 FT-Ninecraft Racing
Honda ARX-01C (#36) LMP2 5 +1.880
123.097mph
2 +1:35.377
116.921mph
50   1:46.559
121.928mph
{unknown} 8
James Yates
 FT-Ninecraft Racing
Honda ARX-01C (#36) LMP2 9 +2.736
122.106mph
3 +1:46.742
116.683mph
50   1:45.633
122.996mph
{unknown} 7
Blunder
 Team Oldie Racing
Honda ARX-01C (#36) LMP2 16 +5.223
119.317mph
4 +1L 49   1:47.678
120.660mph
{unknown} 2
Baz
 TWFR
Honda ARX-01C (#36) LMP2 13 +3.117
121.671mph
5 +2L 48   1:47.903
120.409mph
{unknown} 28
purdie
 Legends Racing
Honda ARX-01C (#36) LMP2 12 +3.048
121.749mph
6 48   1:46.243
122.290mph
{unknown} 34
Jove
 
Honda ARX-01C (#36) LMP2 8 +2.510
122.366mph
7 +5L 45   1:46.497
121.999mph
Disco
{unknown} 21
Simon Trendell
 FT-Ninecraft Racing
Honda ARX-01C (#36) LMP2 7 +2.488
122.392mph
8 45 2 1:46.204
122.335mph
{unknown} 11
Jasper Groeneweg
 
Ford GT (#40) GT2 19 +20.586
104.565mph
9 +8L 42   2:05.384
103.622mph
Dunlop 10
fpolicardi
 TWFR
Ford GT (#41) GT2 30 +25.503
100.584mph
10 42   2:07.220
102.126mph
Dunlop 17
picnic
 Team Shark
Ford GT (#36) GT2 28 +25.010
100.970mph
11 42   2:07.932
101.558mph
Dunlop 14
TT-Beta
 Team Tortoise
Ford GT (#36) GT2 23 +22.364
103.090mph
12 +9L 41   2:05.373
103.631mph
Dunlop 26
Raimo Piiksi
 Prodigy Racing
Ford GT (#43) GT2 25 +23.578
102.106mph
13 +10L 40   2:06.869
102.409mph
Dunlop 49
GizMoTo
 Torque Freak Racing
Ford GT (#36) GT2 35 14 +13L 37   2:07.488
101.911mph
Dunlop 30
Paul Richards
 Legends Racing
Honda ARX-01C (#36) LMP2 4 +1.591
123.435mph
15 +15L 35   1:46.742
121.719mph
Disco
{unknown} 8
Georg
 TWFR
Honda ARX-01C (#42) LMP2 10 +3.034
121.765mph
16 +16L 34   1:47.293
121.093mph
Disco
{unknown} 32
w_pienaar
 
Ford GT (#36) GT2 31 +26.759
99.616mph
17 34   2:10.790
99.338mph
Dunlop 43
fozzmeister
 The Crafty Butchers
Ford GT (#36) GT2 27 +24.171
101.632mph
18 +20L 30   2:06.884
102.397mph
Disco
Dunlop 26
Rob Lawrie
 
Ford GT (#36) GT2 24 +22.766
102.762mph
19 +22L 28   2:06.314
102.859mph
Disco
Dunlop 15
Mike Wrightson
 Team Shark
Honda ARX-01C (#36) LMP2 15 +4.752
119.836mph
20 +25L 25   1:47.892
120.421mph
Disco
{unknown} 10
C3PO
 
Honda ARX-01C (#36) LMP2 20 +21.194
104.056mph
21 25   1:53.307
114.666mph
Disco
{unknown} 35
Oliver Amos
 FT-Ninecraft Racing
Honda ARX-01C (#36) LMP2 2 +1.144
123.961mph
22 +31L 19   1:45.520
123.128mph
Disco
{unknown} 14
Chris Darkes
 
Ford GT (#36) GT2 29 +25.071
100.922mph
23 +33L 17   2:06.576
102.646mph
Disco
Dunlop 4
Burtoner
 Team Shark
Honda ARX-01C (#36) LMP2 17 +6.888
117.521mph
24 +34L 16   1:48.642
119.590mph
Disco
{unknown} 22
Bernie Lomax
 Legends Racing
Ford GT (#36) GT2 21 +21.619
103.703mph
25 +35L 15   2:05.574
103.465mph
Disco
Dunlop 13
Andrey Zotov
 
Ford GT (#46) GT2 22 +22.099
103.307mph
26 15   2:05.659
103.395mph
Disco
Dunlop 23
Darren Seal
 Legends Racing
Honda ARX-01C (#36) LMP2 11 +3.047
121.750mph
27 +36L 14   1:47.071
121.345mph
Disco
{unknown} 18
RikW
 TWFR
Honda ARX-01C (#36) LMP2 3 +1.196
123.900mph
28 +42L 8   1:46.183
122.359mph
Disco
{unknown} 4
popabawa
 Legends Racing
Ford GT (#36) GT2 26 +23.899
101.849mph
29 8   2:10.769
99.354mph
Disco
Dunlop 11
Bully
 Crash 'N' Burn Racing
Ford GT (#36) GT2 36 30 8   ---
---
Disco
Dunlop 15
Paul Langford
 
Honda ARX-01C (#36) LMP2 6 +1.918
123.052mph
31 +44L 6   1:51.347
116.685mph
Disco
{unknown} 19
Simon Gymer
 Team Shark
Honda ARX-01C (#36) LMP2 14 +3.415
121.332mph
32 +46L 4   1:55.121
112.859mph
Disco
{unknown} 9
Mahone
 Torque Freak Racing
Ford GT (#36) GT2 33 +28.574
98.249mph
33 4   2:05.913
103.186mph
Disco
Dunlop 3
Reign Man
 Team Pseudo Racing
Ford GT (#36) GT2 18 +20.182
104.906mph
34 +49L 1   2:06.902
102.382mph
Disco
Dunlop  
Don
 Legends Racing
Ford GT (#44) GT2 32 +28.474
98.323mph
35 1   2:14.664
96.481mph
Disco
Dunlop 4
Cory Kutina
 Team Shark
Honda ARX-01C (#29) LMP2 34 36 1   ---
---
Disco
{unknown} 10
Pages: 1 ... 4 5 [6]
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Author Topic: i7e Endurance Sundays Pre-Season Race - Suzuka - 31 July  (Read 20987 times)
0 Members and 1 Guest are viewing this topic.
C3PO
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« Reply #75 on: August 01, 2011, 11:05:03 AM +0100 »

Is it normal for the lights to be on in this kind of racing during the day?

Yes, this is correct.
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C3PO
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« Reply #76 on: August 01, 2011, 11:08:11 AM +0100 »

I don't really believe you can feel half this stuff in a game either because you have to rely totally on steering feedback, sound effects and visuals, you don't get any genuine feel of what the car is doing.

They do seem to miss the fact that this is not reality and as such we need a bit of help! Grin

The feel through the wheel and through the seat is 90% of the experience. Recently I did 30 laps in a GT4 car at Kenilworth test track and racing last night on a sim was a very different experience -- much harder!! (some nice video below):

http://youtu.be/uq2XWBlDo8I

http://youtu.be/bwoAXLdHwb8

http://youtu.be/pBEREiQvg7U
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Moose
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« Reply #77 on: August 01, 2011, 11:20:41 AM +0100 »

Thanks for hosting chaps.  Really enjoyed that. 

Sadly the crappy new FFB in these NTM cars doesn't help the experience.  The complete lack of feel of what the tyres are doing makes it bloody hard work.  The race was still a lot of fun though.

Not seen the results posted (might have missed them..) so here they are

RESULTS
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fpolicardi
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« Reply #78 on: August 01, 2011, 11:55:46 AM +0100 »

Nice video, I was in in my Italian tricolor GT when you lapped me at Spoon, luckily in that occasion I didn't anything wrong  angel
Anyway the GT is a very difficult car to tame at the beginning, it took a lot of laps to me to be a minimum confident. In the race I used Basic Silverstone setup, it seemed to me better in the esses than Glen one.
Anyway in these kind of races the challenge is driving watching forever in the mirrors to not cut the way to the lappers LMPs, apologize for some misundarstanding happened in the process.
Ciao
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Fulvio Policardi
Team7 Driver
lazlow
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« Reply #79 on: August 01, 2011, 02:45:21 PM +0100 »

Lazlow, that does beggar the question "if they know all that why is it not implemented in the base setups?". However know that and implementing it are 2 different things Wink 
I agree Pete.
I had a go with the Skippy @ Okayama and the base setup was awful, I was spinning off at nearly every corner.
I then found this guide and every setup tweak I did I went faster and faster, as well as improving the stability of the car.
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Reign Man
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« Reply #80 on: August 01, 2011, 07:06:31 PM +0100 »

The base setup for the GT is horrible.  Don't dismiss the car yet. It's early days and setups have yet to be refined.

Really gutted that I got chucked out, I was looking forward to this race.

I'll see y'all next week.
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IRacing ID = Adam Kell
purdie
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« Reply #81 on: August 01, 2011, 08:51:20 PM +0100 »

I don't really believe you can feel half this stuff in a game either because you have to rely totally on steering feedback, sound effects and visuals, you don't get any genuine feel of what the car is doing.

They do seem to miss the fact that this is not reality and as such we need a bit of help! Grin

The feel through the wheel and through the seat is 90% of the experience. Recently I did 30 laps in a GT4 car at Kenilworth test track and racing last night on a sim was a very different experience -- much harder!! (some nice video below):

http://youtu.be/uq2XWBlDo8I

http://youtu.be/bwoAXLdHwb8

http://youtu.be/pBEREiQvg7U

great stuff mate!! smooth driving and wheel perfect it seemed
« Last Edit: August 01, 2011, 08:53:13 PM +0100 by purdie » Logged

GizMoTo
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« Reply #82 on: August 01, 2011, 09:39:46 PM +0100 »

I don't really believe you can feel half this stuff in a game either because you have to rely totally on steering feedback, sound effects and visuals, you don't get any genuine feel of what the car is doing.

They do seem to miss the fact that this is not reality and as such we need a bit of help! Grin
for me one critical problem is the visual that is missing and that is tire smoke when you over do the steering and braking it's surprising just how much that can help you better your driving...well does for me anyway.........no smoke I'm not over doing things .........smoke I've screwed up  Grin
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purdie
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« Reply #83 on: August 02, 2011, 12:09:52 PM +0100 »

Really enjoyed that race despite the fact I was struggling just to drive the car! Had 3 major spins and only one resulted in a fast tow. Managed to get up to 6th overall and remarkably it was the only online race at Suzuka I have had with no stuttering. Hosted Sessions must be unaffected.

Hopefully the season I'm sure will mature into a great spectacle! It shows promise  Smiley
« Last Edit: August 02, 2011, 12:16:58 PM +0100 by purdie » Logged

Wiltshire Tony
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« Reply #84 on: August 02, 2011, 07:37:08 PM +0100 »

Why is this still listed under forthcoming?
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Simon Gymer
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« Reply #85 on: August 02, 2011, 07:39:56 PM +0100 »

Because the results haven't been posted so the system doesn't know the event has happened.
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Paul Langford
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« Reply #86 on: August 04, 2011, 06:07:34 PM +0100 »

came out lapping the GT40 guys who seemed completly oblivious that they where being overtaken, very annoying as I had been practicing all week but you cant practice people driving in to you and changing lines through the freekin corners when your trying to pass  Angry Angry Angry Angry.....Nevermind I'm sure we will all get better at it as the season develope's

I think I was one of those GTs. However it's hard to see the cars in your mirror while trying to spot braking/turn-in points and because you were coming back up through the field no blue flags are shown. It's not easy for us either Wink


 Grin I take it all back....i had a go in a GT40.....they are a handful, prone to running wide........exits are the best time to pass, I did 2 24hrs of fun and got the hang of passing no prob Smiley
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C3PO
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« Reply #87 on: August 06, 2011, 12:35:47 PM +0100 »

I don't really believe you can feel half this stuff in a game either because you have to rely totally on steering feedback, sound effects and visuals, you don't get any genuine feel of what the car is doing.

They do seem to miss the fact that this is not reality and as such we need a bit of help! Grin

The feel through the wheel and through the seat is 90% of the experience. Recently I did 30 laps in a GT4 car at Kenilworth test track and racing last night on a sim was a very different experience -- much harder!! (some nice video below):

http://youtu.be/uq2XWBlDo8I

http://youtu.be/bwoAXLdHwb8

http://youtu.be/pBEREiQvg7U

great stuff mate!! smooth driving and wheel perfect it seemed

Cheers! Some good aerial pictures here http://www.youtube.com/watch?v=wNkOEH7qYw8&feature=youtube_gdata_player
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Adam Parle
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« Reply #88 on: August 06, 2011, 05:13:47 PM +0100 »

Nice turnout ... shame about the number of discos!
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JazzGreenway
Guest
« Reply #89 on: August 06, 2011, 05:28:04 PM +0100 »

Nice turnout ... shame about the number of discos!

Myeah... people were still getting used to the cars though. From what I've seen at Silverstone this week next race should be miles better in that regard Smiley
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