Didn't notice any real problems last night. A couple of drivers were receiving the boot message when trying to join which is a bit of a pain (for them), but not as bad as F1 88 I think.
That's so strange, I received a boot message 4 or 5 times in row, changing 3 different skins. Than I succesfully joined the server
I fell back after a couple of errors so spent the rest of the race testing damage, pitting etc. Damage at 50% seemed ok. Light contact with armco showed no damage but damage seemed to increased incremently with harder contact. Heavy crashes still resulted in dead engine and lost wheels.
I experienced the same. Damage at 50% seem to be a good compromize
Race play seemed ok and more time to react to speed differences through corners than for instance F1 88. I waited for a recovering Sam so I could test close up racing and I noticed some minor lag in front and in mirrors...nothing serious but just wondered if that was specific to this mod or a general thing as overall I don't think the mod was as smooth online as I've seen in offline races.
I had a close battle with Pete and Lazlow, but I've seen Lazlow slightly lagghy. However it was not a real issue, cause it was almost unperceptible. It could be a matter if there are more drivers in the same conditions. but would be necessary to test this mod with more cars on track.
About the driveability of these cars, I have only to say that some setup changings were needed to keep the car "easy" to drive. It was the first time that I spun so many times in a race, and that reminded to me when I was a child watching the show: "Holiday on Ice"
.
I guess that I should have decreased a bit the rear bar to avoid to spun especially in the first corner, in which I had massive problems when pressing on the throttle. Another focal point, as Navin said, was the steer lock ratio. I drive with a Thrustmaster, so it's surely different compared to Navin's steering wheel, but even with only 8.0 deg of steer lock, this car ranged from a slight understeer, to an extreme oversteer in the exit of the corners, and I was leterally drifting sometimes (not easy to do with an open wheeler
).
IMO it could be a good mod to have some close fights with a well balanced setup, and I would like to help to develop a setup easier to drive than the default one for who wants to try this mod during the next test race. Navin seems to be on the right track compared to me, cause he kept a great pace during all the race. Unfortunately I had the chance to try this mod only 15 mins before the start, and I spent it to find the "feeling" with these cars, without getting big hits
Grats to Navin, Pete, and to all the guys who joined the race.
Cu soon