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  • A13 Vallelunga: October 03, 2018
October 03, 2018, 08:00:00 PM +0100 - Vallelunga (2003-2004) - UKAC Season 13 TCR Series
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
FullMetalGasket
 Black Night Racing
SEAT León {unknown} 1 1:14.538
---
1 20:12.995
---
16 1:14.766
---
Hankook  
Jeffrey
 
Honda Civic TCR TCR 3 +0.210
---
2 +0.613
---
16 1:14.757
---
Hankook  
Itamar Yativ
 CORE Racing
Subaru WRX TCR TCR 2 +0.198
---
3 +1.221
---
16 1:14.925
---
Hankook  
Fabri Fibra
 Magnesium Team
VW Golf TCR TCR 4 +0.419
---
4 +7.993
---
16 1:15.255
---
Hankook  
KDiesel
 
Alfa Romeo Giulietta TCR TCR 9 +1.004
---
5 +15.342
---
16 1:15.494
---
Hankook  
Stefan aka Postal
 Legends Racing
Alfa Romeo Giulietta TCR TCR 11 +1.204
---
6 +16.139
---
16 1:15.596
---
Hankook  
nfsw55
 
Alfa Romeo Giulietta TCR TCR 7 +0.522
---
7 (+2) +18.150
---
16 1:15.365
---
Hankook  
Manteos
 Virtual Drivers Alliance
Honda Civic TCR TCR 8 +0.800
---
8 +19.217
---
16 1:15.569
---
Hankook  
Mark J
 Legends Racing
Alfa Romeo Giulietta TCR TCR 10 +1.090
---
9 +30.194
---
16 1:15.708
---
Hankook  
Simon Gymer
 Team Shark
Mercedes A45 AMG TCR TCR 19 +2.062
---
10 +38.681
---
16 1:15.900
---
Hankook  
spanner
 Prodigy Racing
VW Golf TCR TCR 14 +1.358
---
11 +39.805
---
16 1:15.802
---
Hankook  
picnic
 Team Shark
Subaru WRX TCR TCR 12 +1.344
---
12 +40.859
---
16 1:15.997
---
Hankook  
kaifos
 HDR Racing
VW Golf TCR TCR 6 +0.508
---
13 +41.601
---
16 1:15.378
---
Hankook  
phspok
 Team Pseudo Racing
Mercedes A45 AMG TCR TCR 20 +2.177
---
14 +44.694
---
16 1:16.973
---
Hankook  
Syd Drake
 Drake Racing
Audi RS3 TCR TCR 15 +1.470
---
15 +49.527
---
16 1:16.754
---
Hankook  
Baikal
 
Subaru WRX TCR TCR 5 +0.483
---
16 +51.725
---
16 1:15.547
---
Hankook  
L4de
 
Opel Astra TCR TCR 18 +1.944
---
17 +51.982
---
16 1:16.939
---
Hankook  
Sutol
 
Honda Civic TCR TCR 16 +1.479
---
18 +54.530
---
16 1:16.305
---
Hankook  
frex
 Kerb Crawlers
Opel Astra TCR TCR 13 +1.354
---
19 +55.298
---
16 1:16.447
---
Hankook  
SRW
 Prodigy Racing
Ford Focus TCR TCR 20 +1L
---
15 1:18.167
---
Hankook  
Bob
 WSL Racing Team
Honda Civic TCR TCR 17 +1.898
---
21 +11L
---
5 1:16.122
---
Hankook  

Moderator's Report

Server replay time: 0

RACE 1, TURN 1, LAP 4.

As the field head down towards turn 4, nsfw appears to leave his braking too late on cold tyres and brakes and hits Baikal from behind. This pushes Baikal into Kai and causes collisions with at least 4 cars and causes others to leave the track to avoid the pile up resulting in many lost race positions, whilst nfsw is able to continue on completely un-scathed.

SimRacing.org.uk Lap Records
Assetto Corsa
{unknown}
1:14.538
---
FullMetalGasket
Qualifying
SEAT LeónOctober 03, 2018, 08:00:00 PM +0100
A13
Assetto Corsa
{unknown}
1:14.766
---
FullMetalGasket
Race
SEAT LeónOctober 03, 2018, 08:00:00 PM +0100
A13
Assetto Corsa
TCR
1:14.736
---
Itamar Yativ
Qualifying
Subaru WRX TCROctober 03, 2018, 08:00:00 PM +0100
A13
Assetto Corsa
TCR
1:14.757
---
Jeffrey
Race
Honda Civic TCROctober 03, 2018, 08:00:00 PM +0100
A13
October 03, 2018, 09:00:00 PM +0100 - Vallelunga (2003-2004) - UKAC Season 13 TCR Series
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Jeffrey
 
Honda Civic TCR TCR 4 1 20:20.596
---
16 1:15.099
---
Hankook  
nfsw55
 
Alfa Romeo Giulietta TCR TCR 9 2 +8.779
---
16 1:15.549
---
Hankook  
kaifos
 HDR Racing
VW Golf TCR TCR 13 3 +8.892
---
16 1:15.305
---
Hankook  
Simon Gymer
 Team Shark
Mercedes A45 AMG TCR TCR 1 4 +9.483
---
16 1:15.805
---
Hankook  
Manteos
 Virtual Drivers Alliance
Honda Civic TCR TCR 10 5 +9.900
---
16 1:15.261
---
Hankook  
Fabri Fibra
 Magnesium Team
VW Golf TCR TCR 6 6 +10.182
---
16 1:15.334
---
Hankook  
Stefan aka Postal
 Legends Racing
Alfa Romeo Giulietta TCR TCR 8 7 +12.943
---
16 1:15.566
---
Hankook  
KDiesel
 
Alfa Romeo Giulietta TCR TCR 7 8 +15.198
---
16 1:15.542
---
Hankook  
Itamar Yativ
 CORE Racing
Subaru WRX TCR TCR 5 9 +18.007
---
16 1:15.211
---
Hankook  
FullMetalGasket
 Black Night Racing
SEAT León {unknown} 3 10 +19.895
---
16 1:14.917
---
Hankook  
spanner
 Prodigy Racing
VW Golf TCR TCR 11 11 (+2) +26.288
---
16 1:15.844
---
Hankook  
Baikal
 
Subaru WRX TCR TCR 16 12 +26.546
---
16 1:15.463
---
Hankook  
Sutol
 
Honda Civic TCR TCR 18 13 +28.765
---
16 1:16.101
---
Hankook  
Mark J
 Legends Racing
Alfa Romeo Giulietta TCR TCR 2 14 +29.658
---
16 1:15.627
---
Hankook  
phspok
 Team Pseudo Racing
Mercedes A45 AMG TCR TCR 14 15 +52.946
---
16 1:16.518
---
Hankook  
SRW
 Prodigy Racing
Ford Focus TCR TCR 20 16 +1:04.220
---
16 1:17.773
---
Hankook  
Syd Drake
 Drake Racing
Audi RS3 TCR TCR 15 17 +1:04.638
---
16 1:16.552
---
Hankook  
frex
 Kerb Crawlers
Opel Astra TCR TCR 19 18 +1:05.206
---
16 1:15.935
---
Hankook  
Bob
 WSL Racing Team
Honda Civic TCR TCR 21 19 +3L
---
13 1:15.962
---
Hankook  
picnic
 Team Shark
Subaru WRX TCR TCR 12 20 +12L
---
4 1:16.594
---
Hankook  
L4de
 
Opel Astra TCR TCR 17 DNS ---
---
Hankook  

Moderator's Report

Server replay time: 0

RACE 2, LAP 1, TURN 4.

1:30:13 As the field head down to turn 4, both Kimi and Stefan both appear to leave their braking too late on cold tyres. They both lock up and converge into each other causing another multi car incident.
Warning to both to use more caution on lap1.


Server replay time: 0

RACE 2, TURN "Semarforo"

1:35:50 Spanner runs very wide under braking for Semarforo right hander. Kimi takes the inside line and maintains the racing line, which with the nature of a fwd car means his car runs out to the left before swinging back across right for the left hand hairpin following. Spanner should have conceded the position from his mistake but aimed diagonally right from his wide position and hit Kimis car in the side, whereby they locked together and left the track losing a few positions. Kimi could have left a little more room but most drivers would assume the corner theirs after seeing a car go that wide.

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Author Topic: UKAC TCR Series - Vallelunga - Rounds 3&4 - Oct 3  (Read 4288 times)
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Simon Gymer
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« Reply #45 on: October 05, 2018, 07:28:40 AM +0100 »

Now I know you’ve all been cheating by being good at setups  Wink whistling I don’t feel so bad about being so slow.  Grin
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« Reply #46 on: October 05, 2018, 10:57:10 AM +0100 »

Strongly opposed to fixed setups. These things are not fun with the default setup.
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« Reply #47 on: October 05, 2018, 11:22:50 AM +0100 »

why would we want fixed setups?  Huh unless the real series uses them then no wish or need to enforce them here.

We all want the car to handle to our own driving traits, whether you like the car very pointy or with a bit of safe understeer.

Ive always asked in the past for a seasoned racer to upload a decent setup to bring the racing closer but nobody ever does, unless you happen to be on the practise server same time as one of our quicker guys and they are generally helpful with letting you try theirs via stracker.  Smiley

I just went online before this race and looked up FWD race car handling. Generally a stiff rear end and rear toe-out were recommended. The front i'm not sure about because it doesnt want to turn in but if you soften the front it just gets so sloppy through the corners. It does appear to have high damper settings at 15 front bump!
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« Reply #48 on: October 05, 2018, 12:58:49 PM +0100 »

I can't see the point in driving race cars with a fixed setup - they're too reactive to the setup they have and therefore must be set to suit their driver.
I've shared and swapped setups in loads of games with both faster and slower drivers - even people who are on my pace 90% of the time run massively different setups to acheive the same times.
A fixed setup can only equalise the field in bog-standard road cars, preferably ones that are pretty old and basic at that.
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« Reply #49 on: October 05, 2018, 01:16:10 PM +0100 »

why would we want fixed setups?  Huh unless the real series uses them then no wish or need to enforce them here.

We all want the car to handle to our own driving traits, whether you like the car very pointy or with a bit of safe understeer.

Ive always asked in the past for a seasoned racer to upload a decent setup to bring the racing closer but nobody ever does, unless you happen to be on the practise server same time as one of our quicker guys and they are generally helpful with letting you try theirs via stracker.  Smiley

I just went online before this race and looked up FWD race car handling. Generally a stiff rear end and rear toe-out were recommended. The front i'm not sure about because it doesnt want to turn in but if you soften the front it just gets so sloppy through the corners. It does appear to have high damper settings at 15 front bump!

It's pretty hard to share setup with these cars, as they are all "different", so I don't think you will see my setup on stracker, as it's for another car. I can upload it on dropbox and then you can copy it to the Alfa, but my setup is pretty extreme in some settings and I don't know if that was the right way to go, it just made the car feel more fun for me.
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« Reply #50 on: October 05, 2018, 04:24:21 PM +0100 »

 I Am Not Worthy Ok ok )) It was just a calm question from me, guys  Smiley
I am not so persistent with  opinion of fixed set using. But many of leagues in using it in such series and more satisfied. Because of more close racing and no need a big amount of time for traning. It's fully responding to my own "wants" of this car- simple to drive with lot of fun. For me i love near the default set in this car .  The car is moving naturally to IRL FWD in default set. And i dont sure , i will be satisfied with extremal settings or not. I think, not, because the car will move more and more unnaturally here, imo.
So, let's continue things as is  Smiley
  
« Last Edit: October 05, 2018, 04:29:29 PM +0100 by Baikal » Logged

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« Reply #51 on: October 05, 2018, 05:51:04 PM +0100 »

The car is moving naturally to IRL FWD in default set. And i dont sure , i will be satisfied with extremal settings or not.

With "IRL FWD" are you talking about regular FWD, road cars? If yes, i disagree. Road FWD cars, specially of '80-'90, suffer much weight transfers and in entering the rear can be dangerous.
Instead the TCR mod cars are very stable and the rear is very friendly (even with extreme setups). I think the IRL TCRs are like that, because the aerodynamics and slick tires of considerable size. But I'm not a big expert in these categories.

In general, I don't play for close battles ("simple to drive with lot of fun"), I usually prefer cars that require some effort to drive; my fun is this.
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« Reply #52 on: October 05, 2018, 10:59:35 PM +0100 »

With "IRL FWD" are you talking about regular FWD, road cars? If yes, i disagree. Road FWD cars, specially of '80-'90, suffer much weight transfers and in entering the rear can be dangerous.
There are a lot of diffirencies in FWD cars. I've used some of them irl. And VAZ 21093 looks very similar to this Leon in overal, including good rear stability in braking. Allow same sportish style of driving. Same sense of understeer in speed up. Every time i drive Leon model in default set i remembering VAZ 21093 ( naturally before speed 130  Grin) Another FWD car was Toyota Camry 94. It's an absolutely different thing. More power, more comfort, but rear end was not so stabil in casual braking and it was not so sportish car.   Smiley
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« Reply #53 on: October 06, 2018, 08:14:20 AM +0100 »

To stop the usual early first lap/corner pile ups, could the percentage damage be turned up. This would make drivers more careful and let's face it closer to reality.
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« Reply #54 on: October 06, 2018, 08:52:47 AM +0100 »

To stop the usual early first lap/corner pile ups, could the percentage damage be turned up. This would make drivers more careful and let's face it closer to reality.

I think it will just increase the amount of people quitting after lap 1 incidents. The incidents here were mostly not caused by stupidity or being overambitious but small mistakes resulting in a large incident. Increasing the damage won't make people less prone to mistakes but will punish the victims even harder.

I think harsher penalties or always reviewing the first lap for incidents is a better way to "scare" off perpetrators.
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« Reply #55 on: October 06, 2018, 09:09:48 AM +0100 »

I'd have to agree with Jeffery, I would have been out on Lap 1 with realistic damage, just for slowing enough to avoid the pile up in front and being hit frome behind by several cars.
From watching the replay the guys behind who hit me were 95% not to blame, moderating would recognise that - the damage model wouldn't care Smiley
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« Reply #56 on: October 06, 2018, 10:00:09 AM +0100 »

If the damage was increased to the point where heavy contact resulted in reduced drivability, then I think it would be worth a try. Afterall, as they say the race isn't won in the first corner.

I'm often at the back of the grid, and even if I make it through the lap 1 carnage I am still at risk at being tagged by the drivers that we're involved being keen to get back in the race.

I appreciate what you say  but think it would be worth a try. Any solution will be a compromise but at least the experience will be moving towards reality.
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« Reply #57 on: October 06, 2018, 10:45:44 AM +0100 »

Anything that reduces people taking foolish risks is good, particularly lap1.
Having run several series over many years with different sims, my opinion FWIW
is that place drop from penalties is more effective than damage. Though we have had
a couple of people over the years who's egos were dented by a penalty and they left the series
but this is rare.

Either may have some effect, but as FMG pointed out damage will ruin your race
when you have done nothing wrong, whereas if you got 2 places dropped last race
through being over enthusiastic into T1, you are more likely to be a bit more
cautious. When you are supremely confident in your own abiltiy, damage is not
something that is at the front of your mind.
When the flag drops people go nuts, can't be stopped, but a little
consideration will go a long way.
« Last Edit: October 06, 2018, 10:48:37 AM +0100 by phspok » Logged

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Mark J
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« Reply #58 on: October 06, 2018, 02:46:11 PM +0100 »

must admit I also considered raising the damage levels to make people drive a bit more carefully. Have seen too many trying to drive through people without consequence so it might make more drivers circumspect. The flip side, as mentioned, is that you can quite easily be a victim with higher damage. I would probably have had to retire from both races with severe damage thanks to the T4 carnage through no fault of my own.  Undecided

Tricky call ! Maybe nudge it up to 75% or 80%  Undecided

To be fair, after 3 of us reviewed the replays, what seemed during the race as daft driving on lap1 was generally more a case of smaller errors culminating in bigger incidents. A nudge under braking pushing a car into another car etc. We just all need to be more careful on cold tyres/brakes and give a little more room.
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« Reply #59 on: October 06, 2018, 03:09:26 PM +0100 »

I would like to have 100% of the damage, but only for a matter of realism.
I come from 10 years of air sim (like PorcoRosso) and I have always played in servers "full real". When I started playing with AC, I was surprised that sim-racers prefer to play with less% of damage, although they like the word "sim".

That said, I agree with others. Increasing the % of damage would not reduce the contacts (which are few in this group). Most contacts are due to small mistakes and misunderstandings between pilots. I have never seen aggressive or irregular actions.
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