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RACE SERIES KEY A19=Assetto Corsa, E10=Raceroom Experience, L23=UKGTL GT Legends, LN2=Legacy NoGrip GT Legends, LNE1=Legacy NoGrip GT Legends Endurance races
 
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  • L4 Interlagos: December 06, 2007
December 06, 2007, 08:55:13 PM +0000 - Interlagos (1990-) - UKGTL Season 4 GT Classics Cup
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
pribeiro
 Ghostspeed
Ford Capri 3100 RS (#202551) GTC-TC-76 4 +1.128
88.974mph
1 41:08.749
87.937mph
23 1:45.670
89.324mph
Avon  
Jeffrey
 Team Shark
Chevrolet Corvette 1969 (#200107) GTC-TC-76 3 +0.662
89.366mph
2 +5.953
87.725mph
23 1:46.417
88.697mph
Dunlop  
Simon Gymer
 Team Shark
Ford Capri 3100 RS (#200103) GTC-TC-76 5 +1.177
88.933mph
3 +12.608
87.490mph
23 1:46.119
88.946mph
Avon  
baracus250gt
 Ghostspeed
Porsche 906 (#30) GTC-TC-76 1 1:44.958
89.930mph
4 +17.777
87.308mph
23 1:45.630
89.358mph
Michelin  
ossie
 
Ford Capri 3100 RS (#126308) GTC-TC-76 7 +1.320
88.813mph
5 +44.342
86.385mph
23 1:46.682
88.477mph
Avon  
Madd-RIP
 Team RVS
Ford Capri 3100 RS (#202953) GTC-TC-76 2 +0.167
89.787mph
6 (+2) +53.730
86.064mph
23 1:46.364
88.741mph
Avon  
Syd Drake
 Drake Racing
Porsche 911 RSR 3.0 (#83) GTC-TC-76 15 +2.914
87.501mph
7 +1:03.857
85.720mph
23 1:47.031
88.188mph
Goodyear  
Mike Hammer
 
Porsche 906 (#30) GTC-TC-76 8 +1.720
88.480mph
8 +1:13.828
85.383mph
23 1:46.477
88.647mph
Michelin  
Mr.BMW
 Prodigy Racing
Porsche 906 (#30) GTC-TC-76 11 +2.462
87.869mph
9 +1:16.075
85.308mph
23 1:47.936
87.449mph
Michelin  
Steve Holmes
 Legends Racing
Ford Capri 3100 RS (#200870) GTC-TC-76 13 +2.655
87.711mph
10 +1L
83.722mph
22 1:48.059
87.349mph
Avon  
Lee.
 
Ford Capri 3100 RS (#89) GTC-TC-76 22 +5.951
85.105mph
11 +10.964
83.354mph
22 1:49.815
85.952mph
Avon  
[POOdle]Keith
 
Chevrolet Corvette 1969 (#205257) GTC-TC-76 18 +3.290
87.197mph
12 +11.158
83.347mph
22 1:49.787
85.974mph
Dunlop  
Tibernius
 Prodigy Racing
Porsche 906 (#30) GTC-TC-76 23 +6.840
84.428mph
13 +2L
76.767mph
21 1:52.359
84.006mph
Michelin  
Blunder
 Team Oldie Racing
Porsche 911 RSR 3.0 (#853) GTC-TC-76 14 +2.779
87.610mph
14 +3L
74.975mph
20 1:52.655
83.786mph
Goodyear  
Alex vV
 Gentlemen Drivers Club
Ford Capri 3100 RS (#89) GTC-TC-76 24 +9.880
82.193mph
15 +8.999
74.708mph
20 1:53.646
83.055mph
Avon  
mr_oily
 Prodigy Racing
Ford Capri 3100 RS (#89) GTC-TC-76 20 +3.549
86.989mph
16 +6L 17 1:48.413
87.064mph
DQ
Avon  
[POOdle]andyq
 
Porsche 911 RSR 3.0 (#83) GTC-TC-76 6 +1.204
88.910mph
17 +11L 12 1:46.852
88.336mph
suspension
Goodyear  
MortenS
 Team Shark Junior
Porsche 906 (#200102) GTC-TC-76 16 +3.161
87.301mph
18 12 1:48.840
86.722mph
unknown
Michelin  
Dan Minton
 Team RVS
Ford Capri 3100 RS (#202953) GTC-TC-76 9 +1.848
88.374mph
19 +20L 3 1:49.255
86.393mph
unknown
Avon  
madmac
 Gentlemen Drivers Club
Ford Capri 3100 RS (#89) GTC-TC-76 21 +4.242
86.436mph
20 3 1:53.771
82.964mph
suspension
Avon  
Mark J
 Legends Racing
Porsche 911 RSR 2.8 (#200873) GTC-TC-76 12 +2.510
87.830mph
21 +21L 2 1:58.405
79.717mph
unknown
Goodyear  
Bernie Lomax
 Legends Racing
Ford Capri 3100 RS (#200870) GTC-TC-76 10 +2.413
87.909mph
22 +22L 1 2:11.155
71.967mph
suspension
Avon  
Wiltshire Tony
 Prodigy Racing
Porsche 906 (#30) GTC-TC-76 19 +3.370
87.132mph
+23L 0 ---
---
suspension
Michelin  
Adam Parle
 Legends Racing
Ford Capri 3100 RS (#200870) GTC-TC-76 17 +3.168
87.295mph
DNS ---
---
Avon  

Moderator's Report

Server replay time: 38s

Blunder thinks it's a rolling start and completely fails to move at the start for over 5 seconds, causing chaos as other cars have to brake and swerve to avoid him.


Server replay time: 45s

As the start goes, Mike Hammer spins across the track right into the path of Jebstone Boppman. Jebstone has nowhere to go and crashes into Mike.

This is a dangerous place to spin, at the front at the start of a race, and should be avoided.

  • Mike Hammerpenalty — Self spin with contact — 2 places lost
    For advice only - unreported by victim, so penalty disregarded


Server replay time: 49s

Just as the field is leaving start Mike Hammer spins. He's then waiting at one side of the track. Then as Tibernius is approaching him, he just rams into Mikes parked car.

  • Tiberniuspenalty — Lack of care approaching an incident — 3 places lost
    For advice only - unreported by victim, so penalty disregarded


Server replay time: 205s

Morten is looking at the inside of MJ, locks a wheel and makes slight contact before backing off. Mike Hammer runs into the back of him as a result. Mike then gets tagged himself by Mr BMW.

Mike is a quick driver but spun under his own steam during the start and then failed to take account of being at the back of the pack when estimating safety margins.

  • Mike Hammercaution — contact with Morten
  • MortenS (Morten)caution — contact with Marc Jonzo
    For advice only - unreported by victim, so penalty disregarded
  • Mr.BMW (Jebstone Boppman)caution — contact with Mike Hammer
    For advice only - unreported by victim, so penalty disregarded


Server replay time: 1520s

Madd-RIP has just passed PRibeiro and is closing fast on Ruskus. As they approach the 3rd to last turn, Madd-RIP brakes late and touches Ruskus' rear, forcing Ruskus off the track. Madd-RIP spins, and PRibeiro passes both for the lead.

This should be avoided as Madd is closing this fast he would have had plenty of opportunities to pass later. However I choose to see this as simply missing his braking zone.

  • Madd-RIPpenalty — Rear-ending — 2 places lost


Server replay time: 2100s

Tibernius spins in turn 1, in the middle of the ideal racing line. He then spins the car around ending up outside the racing line, but still on the track. Then he's slowly driving down into the racing line just infront of Baracus.

Try to get up to speed and check mirrors before getting back into the traffic. If' you'd just kept your car in the outside throught this turn, the rest of the traffic would have time to adapt to your speed.

  • Tiberniuspenalty — Bad Rejoin — 2 places lost
    For advice only - unreported by victim, so penalty disregarded


Server replay time: 2213s

After passing Tibernius, Madd-RIP misses braking and gois off the track. He then rejoins behind Tibernius, as they are closing the last turn. In the final turn Tibernius slows down, as he thinks Madd is passing him on the outside, which he is not. Madd is trying the use Tibernius' draft. So when tibernius is slowing Madd has nowhere to go but straight into Tibernius' rear end.

Never do unexpected things like this when a car is as close as this. I can't believe you didn't see him in your mirrors, but if you don't, don't do anything untill you're sure where the drivers around you are. You could also flash your lights to let him know to pass you.

  • Tiberniuspenalty — Dangerous behavior — 2 places lost
    For advice only - unreported by victim, so penalty disregarded

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Author Topic: UKGTL Season 4 GT Classics Cup - Interlagos - Dec 6  (Read 32836 times)
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Tibernius
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« Reply #135 on: December 07, 2007, 10:47:47 AM +0000 »

If the damage modelling in GTL is that bad why don't we try P&G for next season?

I personally prefer standing starts, we just need some rules to stop massive crashes at the beggining of the race. I mean, they have standing starts in F1.
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Steve Holmes
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« Reply #136 on: December 07, 2007, 11:03:30 AM +0000 »

Need to watch the replay but I don't think the start was the major problem, although there were issues there.  There was constant barging through the slow twisties on the first lap, but then it always seemed to be exiting the final corner and accelerating up the hill where there were cars all over the place and lots of accidents happened.  So perhaps the standing start is not the major villain.  Certainly more caution at the start would be useful though.
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Dave 'Gizmo' Gymer
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« Reply #137 on: December 07, 2007, 11:09:42 AM +0000 »

Need to watch the replay but I don't think the start was the major problem, although there were issues there.  There was constant barging through the slow twisties on the first lap,

You have to look beyond the start itself - with a rolling start done the SRou way, the field spreads out a little more and you don't end up with a large number of cars packed into a very small length of track for the first lap or so.
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Jeffrey
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« Reply #138 on: December 07, 2007, 11:11:40 AM +0000 »

If the damage modelling in GTL is that bad why don't we try P&G for next season?

Because it lost in the poll
It's incomplete
And it sucks (no funfactor) IMO.
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Simon Gymer
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« Reply #139 on: December 07, 2007, 11:22:28 AM +0000 »

If the damage modelling in GTL is that bad

There's nothing particularly wrong with the damage modelling. These cars CAN take a lot more damage than your modern racing cars cause they're not so flimsey AND there's no reason to think that P&G is any more realistic. These computer games let you get away with more than you could in real life, but then you wouldn't want any little tap breaking your car would you!

If the damage modelling in GTL is that bad why don't we try P&G for next season?

See: https://www.simracing.org.uk/smf/index.php?topic=3591.0

Besides, P&G still does not have the variety of cars available in GT Legends so the car choice would be even more restricted.

I personally prefer standing starts, we just need some rules to stop massive crashes at the beggining of the race. I mean, they have standing starts in F1.

Real F1 races are not a good comparison for online GT Legends. Completely different cars, completely different standard of drivers AND real world sensations and vision.
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Tibernius
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« Reply #140 on: December 07, 2007, 11:28:49 AM +0000 »


There's nothing particularly wrong with the damage modelling. These cars CAN take a lot more damage than your modern racing cars cause they're not so flimsey AND there's no reason to think that P&G is any more realistic. These computer games let you get away with more than you could in real life, but then you wouldn't want any little tap breaking your car would you!

If the damage modelling in GTL is that bad why don't we try P&G for next season?

See: https://www.simracing.org.uk/smf/index.php?topic=3591.0

Besides, P&G still does not have the variety of cars available in GT Legends so the car choice would be even more restricted.

Real F1 races are not a good comparison for online GT Legends. Completely different cars, completely different standard of drivers AND real world sensations and vision.

Ok, I only mentioned the damage models because MJ mentioned it.
I said next season for P&G, not this season, and only if the damage models in GTL really are bad.
And surely if F1, GP2, F3000 etc. can manage standing starts without everyone crashing into each other then we should be able to with a bit of driver discipline.
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Wiltshire Tony
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« Reply #141 on: December 07, 2007, 11:35:36 AM +0000 »

I wouldn't change a thing. I don't think any amount of rule writing would correct what happened last night, albeit at the start line or later (I should know Angry). And rules require enforcing so more work for the officials.
Any change because of one race would just be a knee jerk reaction. If it happens next time and the time after then ok things need to done.
P&G has been adopted by so many as the be all and end all of Legends motor sim. It maybe but I have found it dull and lifeless. Driving it was a chore not a joy but if you say that on any other forum you get clattered by cheerleaders. I hope we never adopt it to replace GTL.
Oh and by the by. That solid white line, where the pit lane merges with the race track shouldn't be crossed if your pitting out.
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Tibernius
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« Reply #142 on: December 07, 2007, 11:42:01 AM +0000 »

No P&G then. I actually haven't tried it yet, just thought that if MJ is right and the damage models are bad then they might be better in P&G (I'm repeating myself again... wacko)

Tony, have you filled in an Incident Report for that yet?
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psuedo
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« Reply #143 on: December 07, 2007, 11:43:29 AM +0000 »

The driver dicipline is much harder to achive and control with online racing compared to the real world. Firstly,
Quote
These computer games let you get away with more than you could in real life, but then you wouldn't want any little tap breaking your car would you!
, any 'little tap' in F1 etc usually ends up with a broken car, meaning race over, so the 'penalty' for poor driving is a lot more severe than it can be online.
And secondly, it costs nothing to get our cars repaired or replaced and repainted...real world motor sport is an expensive passtime and 'wreckers' wouldn't last very long.

As for P&G....I am experimenting with it....when its complete it could be tested properly and then the new data on it could be posted for a further poll on it's possible use at some stage.
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Wiltshire Tony
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« Reply #144 on: December 07, 2007, 12:14:21 PM +0000 »

No P&G then. I actually haven't tried it yet, just thought that if MJ is right and the damage models are bad then they might be better in P&G (I'm repeating myself again... wacko)

Tony, have you filled in an Incident Report for that yet?

No Tibs and I won't. It was a racing incident. The other guy got away with it, I didn't. Sh1t happens.
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Tibernius
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« Reply #145 on: December 07, 2007, 12:18:32 PM +0000 »

Tony, have you filled in an Incident Report for that yet?

No Tibs and I won't. It was a racing incident. The other guy got away with it, I didn't. Sh1t happens.

Thing is from the replay it looked like he pushed you. And he needs to know not to do that, as does everyone else.
Your choice in the end though.
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Syd Drake
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« Reply #146 on: December 07, 2007, 12:26:27 PM +0000 »

I prefer standing starts. But damage can be a big factor in driver behaviour. I've been in GPL races with full or near full grids with Pro rules (no repair), and starts have gone without incidents almost every time.
For this race, I didn't see the start lights. I don't even know how to turn visual countdown or whatever it's called on. I like realistic, and that's not. I moved, when I saw other cars move. I avoided a few cars on the way to T1, to me other cars didn't disappear or anything like that. So that must have been some connection issues, or maybe just too many cars too close (almost all cars were at t1 at that moment). I was around 15th exiting senna s, and about 8th crossing the line at the end of lap1. It was real demolition derby in the first couple of laps. Then I had a some close battles with a Capri, Porsche 906 and I think Vette (don't know names, just pitboard for me) for a couple of laps, when a side by side contact with capri put me off at t3. Lost 10 seconds, and was back in 11th or so. Got back to 7th by people mostly spinning in front of me. After that had a lonely race for the last 10 or so laps with no one within sight in front or behind. I did have one incident with a backmarker. I caught up with him at t1. Then it looked like like he was going wide through t2, so I thought he was letting me through. I moved to the inside, but on the exit he moved to the left as well. I tried to avoid him, but had too much speed, and ran into the back of his car. It was a yellow car I think, don't know who it was. That 7th was my second best result in ukgtl.
As for P&G, I would be more receptive of it if it was a mod for GTL. I don't even have GTR2, so that eliminates it right there. It's a completely different game. and I think we should stick to GTL.
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Lee.
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« Reply #147 on: December 07, 2007, 01:30:10 PM +0000 »

contact is always going to happen in online races. you just have to make people get the right attitude. race fair and know the rules. if people make mistakes that ruin other peoples races, they should be told what they done wrong so they know for next time but if they dont take it onboard and race after race they do similar mistakes they should be booted/banned whatever.

im always over cautious at the fist corner, sometimes me braking to avoid someone, i get hit from behind and taken out. but its not every race. so take the good with the bad. thats what makes it so fun.

i prefer standing starts because im quite good at them  Tongue  but i wouldnt have a problem with a rollin start.

ive gotta say also that the guys that race here r some of the fairest around.
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Simon Gymer
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« Reply #148 on: December 07, 2007, 01:31:16 PM +0000 »

P.S. Don't think I said it before but very well done Priberio. You showed great composure and pace to win that race and it was a pleasure as always racing with you (if only I could have kept you behind for longer Wink).
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[POOdle]Keith
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« Reply #149 on: December 07, 2007, 02:01:41 PM +0000 »

I was slow but I enjoyed the race all the same.

Had a good start…well more like some dudes in front had awful starts…managed to get into p7 coming to the end of lap 1, got tapped on the rear quarter that caused me to spin but I come out relatively OK…lost a few places I guess.
Had some battles with faster drives – I was kinda under-driving the vette I just want minimise my errors and get to the end a one piece – especially as i didn’t particularly enjoy the Interlagos track.

** As for the coming together a few laps before and ‘unceremoniously’ pushing Steve off the track in T2, check yer replay Steve so what was that bump up the arse I got from you into T1 all about then? I knew you wasnt gonna wait if I had gone off….i just managed to keep the Vette on the track…straighten the big dude up…wham open the throttle and nail your ass into T2 (we both went wide...but what the hell after T1). In the end there was no way you would of passed me without the bumping Wink  - on the last corner of the last lap your mission was successful, grats**

As for Ruskus coming second in the vette – wow, bloody fantastic result – great driving (impressive during quail too). …and grats also to Pribeiro & Simon.
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