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  • Endurance D1 S1R2 - Magny C.: July 31, 2005
July 31, 2005, 09:39:50 PM +0100 - Magny-Cours (GP) - UKGTR GTR1 Endurance Season 1 Division 1
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Mark Harrison
 Kerb Crawlers
Lister Storm GT1 4 +1.115
93.796mph
1 1:00:10.034
88.258mph
32 1:46.784
93.242mph
Dunlop  
Truetom
 Ze insane Penguins
Saleen S7-R GT1 2 +0.633
94.224mph
2 +0.683
88.242mph
32 1:46.282
93.682mph
Dunlop  
Mike Wrightson
 dE Racing
Dodge Viper GTS-R GT1 6 +2.733
92.388mph
3 +9.449
88.028mph
32 1:48.550
91.725mph
Dunlop  
Matjaz Plotajs
 dE Racing
Porsche 911 GT3-RS NGT 7 +3.927
91.376mph
4 +15.066
87.891mph
32 1:50.037
90.485mph
Dunlop  
Muorali
 
Lister Storm GT1 1 1:45.038
94.792mph
5 +30.878
87.510mph
32 1:46.863
93.173mph
Dunlop  
Simon Gymer
 Team Shark
Lamborghini Murcielago R-GT GT1 3 +0.869
94.014mph
6 +41.863
87.247mph
32 1:46.329
93.641mph
Michelin  
fozzmeister
 The Crafty Butchers
Ferrari 360 Modena NGT 10 +5.579
90.011mph
7 +1L
85.243mph
31 1:53.650
87.609mph
Dunlop  
Bernie Lomax
 Ze insane Penguins
Porsche 911 GT3-RS NGT 17 +11.394
85.515mph
8 +47.936
84.130mph
31 1:53.623
87.630mph
Dunlop  
PaulW
 Legends Racing
Porsche 911 GT3-RS NGT 12 +7.571
88.419mph
9 +1:34.461
83.076mph
31 1:55.812
85.973mph
Pirelli  
CP
 
Ferrari 575 GTC GT1 9 +4.648
90.775mph
10 +2L
81.666mph
30 1:52.751
88.307mph
Pirelli  
Don
 Kerb Crawlers
Ferrari 360 Modena NGT 14 +10.665
86.054mph
11 +3L
79.805mph
29 1:55.518
86.192mph
Pirelli  
Doug Greer
 
Porsche 911 GT3-RS NGT 15 +10.681
86.042mph
12 +14.557
79.485mph
29 1:54.559
86.914mph
Dunlop  
[ZiP]Tyf
 Ze insane Penguins
Porsche 996 GT2 Bi-turbo NGT 16 +11.051
85.768mph
13 +18.282
79.404mph
29 1:54.994
86.585mph
Pirelli  
Jamera
 Kerb Crawlers
Porsche 911 GT3-RS NGT 20 +17.730
81.102mph
14 +5L
74.082mph
27 2:00.144
82.873mph
Dunlop  
Glen VW
 Rookie Motorsports
Ferrari 360 Modena NGT 18 +13.373
84.086mph
15 +14L 18 1:57.024
85.083mph
unknown
Pirelli  
rik foster
  Team Backwards Racing
Lister Storm GT1 8 +4.151
91.188mph
16 +16L 16 1:50.083
90.447mph
unknown
Dunlop  
silver53
 Ze insane Penguins
SEAT Toledo GT G2 19 +14.410
83.356mph
17 +17L 15 1:57.302
84.881mph
accident
Dunlop  
cb95amc
 
Lister Storm GT1 13 +9.305
87.078mph
18 +21L 11 1:52.084
88.833mph
unknown
Dunlop  
Paul968
 Kerb Crawlers
Ferrari 550 Maranello GT1 5 +2.273
92.784mph
19 +25L 7 1:48.786
91.526mph
unknown
Michelin  
Brian Needham
 
Mosler MT900R NGT 11 +7.030
88.845mph
20 +32L
---
0 ---
---
Dunlop  

Moderator's Report

Server replay time: 183s

As Muorali comes up to the final chicane to lead the field to the rolling start, he uses too much of the first, right hand curb, clips one of the solid bollards and spins. As he does so he dislodges one of the bollards on the second, left hand curb and deposits it on the track.

TrueTom has to take over leading the pack but goes far too early.

Behind, Mark Harrison runs into the "invisible" bollard (it's clearly visible on the replay, although I don't know under what conditions it would've been visible to drivers during the event) and comes to an abrupt halt, collecting Paul968 who is right behind and causing a fair bit more chaos and confusion in the ranks.

Obviously the invisible bollards are a well documented problem and there's not a lot we can do about them.

  • Muoraliadvice — stay off the curbs on the pace lap
  • Truetom (truetom)caution — premature acceleration on the pace lap


Server replay time: 235s

Rik Foster has lost it under braking into Adelaide. He spin turns to the outside, away from oncoming traffic. Rik starts to move off again but hasn't moved more than a few feet when Colin P, who has missed the apex, clips the front of him. Neither car is seriously inconvenienced but it does cause some confusion in the ranks.


Server replay time: 243s

During the previous incident with Rik and Colin, Paul968 has outbraked himself and trundled round the outside of Rik.

In the confusion Mike Wrightson winds up alongside Paul968; neither can see each other and Mike moves across, making contact with Paul and spinning off.

  • Racing incident


Server replay time: 287s

Shark and Muorali and in close proximity coming out of Chateau d'Eau, and the former stays wide through the kink - too wide, in fact, and he runs onto the grass, sailing down out of control towards Lycee, narrowly missing TrueTom before hitting the tyres.


Server replay time: 1468s

Fozz is coming round to lap Gerald in the Toledo; Shark laps both, flying through the middle into Grande Courbe. Fozz turns in, thinking he has cleared Gerald, but he hasn't and there is light contact.

  • Racing incident


Server replay time: 1892s

Shark is lapping Rik Foster, who applies too much throttle as he accelerates down the start straight and spins, collecting Shark.

Shark spin turns but then pushes Rik out of the way to get going again. This is rather silly as he could easily have done additional aero damage to his front end.

  • Simon Gymer (Shark)caution — drive round other cars not through them, even after a collision

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Author Topic: Endurance Championship Division 1 - Season 1, Round 2, Magny-Cours - July 31  (Read 18906 times)
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Simon Gymer
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« on: July 20, 2005, 12:47:40 PM +0100 »

Endurance Championship Division 1 - Season 1, Round 2 at Magny-Cours

Date: Sunday 31st July

Practice 1: 8:30pm (30 mins)
Qual 2: 9:00pm (30 mins)
Warmup: 9:30pm (2 mins)
Race: 9:32pm (60 mins)

Cars allowed: Any. (Seat Toledo, Lotus Elise, BMW Z3M and Porsche GT3 Cup will not be eligable for points.)
Weather: Random.

Notes:
(1) Please try to arrive at least 15 minutes prior to qualifying, during Practice 1.
(2) Server Password has been emailed to those registered racers for each championship. Please contact a member of the admin team to get the password if you are registered and have forgotten or not received the password. It will not be given out in the GTR chatroom as that is a public place. The password wont change for the season unless there are security concerns.
(3) See UKGTR Season 1 Info for general Season 1 info.
(4) Please make sure you are fully aware of the UKGTR Rules
« Last Edit: July 21, 2005, 09:08:09 AM +0100 by Shark » Logged

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« Reply #1 on: July 20, 2005, 02:03:13 PM +0100 »

Oh, oh, Sunday! If I make it back from vacation, I'll attend.
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fozzmeister
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« Reply #2 on: July 20, 2005, 02:09:51 PM +0100 »

Oh, oh, Sunday! If I make it back from vacation, I'll attend.

Please, please, please psycho weather don't strike again.

Fozzmeister
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« Reply #3 on: July 20, 2005, 02:11:10 PM +0100 »

Oh, oh, Sunday! If I make it back from vacation, I'll attend.

Please, please, please psycho weather don't strike again.

Fozzmeister

lol  Grin
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« Reply #4 on: July 20, 2005, 11:09:11 PM +0100 »

Hopefully I can make this one.
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« Reply #5 on: July 20, 2005, 11:24:56 PM +0100 »

We're looking into the weather options, but Simbin seem to have come up trumps again by removing the "changeable" setting in 1.4.
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« Reply #6 on: July 21, 2005, 12:18:56 AM +0100 »

We're looking into the weather options, but Simbin seem to have come up trumps again by removing the "changeable" setting in 1.4.


I read somewhere that it creates a text file with the weather in it (perhaps if you change the text file it'll effect the weather also?). perhaps if you or picnic review this file then we might alleviate the problem.

The other way is just to chuck a six sided dice, if it ends on a 1 Picnic sets the weather to rain, if anything else, he sets it to dry, sure its a shit solution, but its better than last time.

Fozzmeister
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iRacing = Matthew Forrester
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« Reply #7 on: July 21, 2005, 09:12:57 AM +0100 »

We're looking into the weather options, but Simbin seem to have come up trumps again by removing the "changeable" setting in 1.4.


I read somewhere that it creates a text file with the weather in it (perhaps if you change the text file it'll effect the weather also?). perhaps if you or picnic review this file then we might alleviate the problem.

The other way is just to chuck a six sided dice, if it ends on a 1 Picnic sets the weather to rain, if anything else, he sets it to dry, sure its a shit solution, but its better than last time.

Fozzmeister


Hi guys,
          Maybe a million miles off here, but looking through my plr file I found this section
"CURNT Weather="2" // Random/season/sunny/etc.
PRACT Weather="2" // Random/season/sunny/etc.
QUICK Weather="2" // Random/season/sunny/etc.
FRACE Weather="0" // Random/season/sunny/etc.
CHAMP Weather="0" // Random/season/sunny/etc.
MULTI Weather="0" // Random/season/sunny/etc.
RPLAY Weather="2" // Random/season/sunny/etc."


Note the multi set to "0", now I'm assuming a setting of "2" gives all Huh??


As I say prob nothing to do with it, but hey what do I know?  Smiley
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fozzmeister
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« Reply #8 on: July 21, 2005, 09:27:03 AM +0100 »

We're looking into the weather options, but Simbin seem to have come up trumps again by removing the "changeable" setting in 1.4.


I read somewhere that it creates a text file with the weather in it (perhaps if you change the text file it'll effect the weather also?). perhaps if you or picnic review this file then we might alleviate the problem.

The other way is just to chuck a six sided dice, if it ends on a 1 Picnic sets the weather to rain, if anything else, he sets it to dry, sure its a shit solution, but its better than last time.

Fozzmeister


Hi guys,
          Maybe a million miles off here, but looking through my plr file I found this section
"CURNT Weather="2" // Random/season/sunny/etc.
PRACT Weather="2" // Random/season/sunny/etc.
QUICK Weather="2" // Random/season/sunny/etc.
FRACE Weather="0" // Random/season/sunny/etc.
CHAMP Weather="0" // Random/season/sunny/etc.
MULTI Weather="0" // Random/season/sunny/etc.
RPLAY Weather="2" // Random/season/sunny/etc."


Note the multi set to "0", now I'm assuming a setting of "2" gives all Huh??


As I say prob nothing to do with it, but hey what do I know?  Smiley


Aint that one Jam, its created by the server at the start of the session, its like a "this is what im gonna do this time" file. don;t know if it's deleted after but its re-created every time
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« Reply #9 on: July 25, 2005, 09:41:19 AM +0100 »

Can us div.2 stiffs join you if numbers are down? I certainly need
practice on this track.
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« Reply #10 on: July 25, 2005, 10:13:51 AM +0100 »

Yes but only if you take non scoring cars like we did last night.
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« Reply #11 on: July 25, 2005, 10:31:34 AM +0100 »

Yes but only if you take non scoring cars like we did last night.

Might join in with the Z3 or Seat if numbers are down. If the numbers don't improve we're going to have to think seriously about combining D1 and D2 into a single division. Where are all the reserves?
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« Reply #12 on: July 25, 2005, 10:48:35 AM +0100 »

Yes but only if you take non scoring cars like we did last night.

Might join in with the Z3 or Seat if numbers are down. If the numbers don't improve we're going to have to think seriously about combining D1 and D2 into a single division. Where are all the reserves?

Dave, I'm happy to race both D1 & D2 as a reserve, had a real blast last night and a with a slightly more cautious drive throughout feel confident of getting into the points on a regular basis  Grin
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« Reply #13 on: July 25, 2005, 10:50:35 AM +0100 »

Yes but only if you take non scoring cars like we did last night.

Might join in with the Z3 or Seat if numbers are down. If the numbers don't improve we're going to have to think seriously about combining D1 and D2 into a single division. Where are all the reserves?

Dave, I'm happy to race both D1 & D2 as a reserve, had a real blast last night and a with a slightly more cautious drive throughout feel confident of getting into the points on a regular basis  Grin





Being one of few to drive NGT does help though !!!!!!  Smiley
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« Reply #14 on: July 25, 2005, 11:21:45 AM +0100 »

Might join in with the Z3 or Seat if numbers are down. If the numbers don't improve we're going to have to think seriously about combining D1 and D2 into a single division. Where are all the reserves?

I checked who and the numbers from the two races and there would be too many to combine the divisions without being able to increase the server capacity.
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