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  • U9UE Silverstone: May 03, 2009
May 03, 2009, 08:38:37 PM +0100 - Silverstone (GP 2000-09) - UKGTR Season 9 (GT1/GT2)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Joss
 Team Shark
Lister Storm (#860001) GT1 1 1:40.634
114.800mph
1 1:20:30.840
107.616mph
45 1:41.533
113.784mph
Michelin  
Simon Gymer
 Team Shark
Lister Storm (#860001) GT1 2 +1.107
113.551mph
2 +0.101
107.614mph
45 1:42.597
112.604mph
Michelin  
H@L9000
 Team Pseudo Racing
Chevrolet Corvette C6-R (#20000) GT1 4 +1.565
113.042mph
3 +28.041
106.995mph
45 1:43.071
112.086mph
Michelin  
Gazza49er
 Team Pseudo Racing
Ford GT (#30000) GT1 5 +1.680
112.915mph
4 +29.624
106.960mph
45 1:43.297
111.841mph
Michelin  
Truetom
 Legends Racing
Ford GT (#30000) GT1 8 +1.884
112.691mph
5 +34.974
106.843mph
45 1:42.996
112.168mph
Michelin  
Josè Arrogantio
 
Ferrari 550 Maranello (#4002) GT1 3 +1.364
113.265mph
6 +56.729
106.367mph
45 1:42.825
112.354mph
Michelin  
Mcfids
 Team Pseudo Racing
Chevrolet Corvette C6-R (#20000) GT1 12 +2.381
112.147mph
7 +1:16.691
105.934mph
45 1:44.133
110.943mph
Michelin  
Jure
 Racin24-7
Ford GT (#30000) GT1 6 +1.729
112.861mph
8 +1:22.654
105.806mph
45 1:43.786
111.314mph
Michelin  
nsfast
 
Ford GT (#30000) GT1 11 +2.330
112.202mph
9 +1:34.089
105.560mph
45 1:44.066
111.014mph
Michelin  
Craske
 
Chevrolet Corvette C6-R (#20000) GT1 13 +2.738
111.760mph
10 +1:57.681
105.057mph
45 1:44.350
110.712mph
Michelin  
ad1980
 
Chevrolet Corvette C6-R (#20000) GT1 15 +4.163
110.240mph
11 +1L
104.057mph
44 1:44.771
110.267mph
Michelin  
ginsters sponsored
 Kerb Crawlers
Lamborghini Gallardo (#80000) GT2 16 +5.423
108.930mph
12 +2L
102.135mph
43 1:47.424
107.544mph
Michelin  
goldtop
 
Chevrolet Corvette C6-R (#20000) GT1 17 +5.857
108.486mph
13 +15.169
101.818mph
43 1:46.776
108.197mph
Michelin  
Syd Drake
 Drake Racing
Ferrari 550 Maranello (#4001) GT1 14 +3.711
110.717mph
14 +15.362
101.814mph
43 1:45.976
109.013mph
Michelin  
purdie
 Racin24-7
Porsche 997 GT3-RSR (#60000) GT2 19 +6.777
107.557mph
15 +23.416
101.646mph
43 1:48.001
106.969mph
Michelin  
Blunder
 Team Oldie Racing
Ferrari 430 (#110014) GT2 23 +8.138
106.211mph
16 +40.274
101.296mph
43 1:49.105
105.887mph
Michelin  
spanner
 Prodigy Racing
Porsche 997 GT3-RSR (#990057) GT2 22 +7.875
106.469mph
17 +40.828
101.285mph
43 1:48.047
106.924mph
Michelin  
mr_oily
 Prodigy Racing
Ferrari 430 (#70000) GT2 24 +8.312
106.042mph
18 +41.795
101.265mph
43 1:48.357
106.618mph
Michelin  
Dave 'Gizmo' Gymer
 Team Shark
Ferrari 360 GTC (#970001) GT2 19 +3L
100.351mph
42 1:50.275
104.764mph
Pirelli  
Legzy
 Team Oldie Racing
Ferrari 430 (#110014) GT2 20 +7.191
107.144mph
20 +2.705
100.295mph
42 1:48.461
106.516mph
Michelin  
JPS
 Legends Racing
Porsche 996 GT3-RSR (#4060) GT2 27 +9.818
104.596mph
21 +1:09.006
98.939mph
42 1:51.095
103.990mph
Pirelli  
phspok
 Team Pseudo Racing
BMW M3 GTR (#880052) GT2 26 +9.658
104.748mph
22 +1:27.178
98.574mph
42 1:50.683
104.377mph
Michelin  
lazlow
 Team Oldie Racing
Chevrolet Corvette C6-R (#120014) GT1 9 +2.019
112.542mph
23 (+2) +25L 20 1:43.447
111.679mph
unknown
Michelin  
Mark J
 Legends Racing
Porsche 997 GT3-RSR (#800008) GT2 21 +7.283
107.053mph
24 +26L 19 1:48.576
106.403mph
unknown
Michelin  
Ade
 Kerb Crawlers
Porsche 996 GT3-RSR (#980013) GT2 25 +9.366
105.026mph
25 19 1:50.665
104.394mph
unknown
Michelin  
Dan Minton
 Team RVS
Porsche 997 GT3-RSR (#60000) GT2 18 +5.913
108.429mph
26 +32L 13 1:48.778
106.205mph
unknown
Michelin  
Jimmie
 
Maserati MC12 (#4034) GT1 10 +2.258
112.281mph
27 +42L 3 1:50.041
104.986mph
unknown
Pirelli  
Roadrunner
 Racin24-7
Saleen S7-R (#970037) GT1 7 +1.792
112.792mph
28 +43L 2 1:58.513
97.481mph
accident
Pirelli  

Moderator's Report

Server replay time: 507s

A bit of a mess this.

The incident starts towards the end of lap three and lasts for a couple of corners ending with a stationary car being hit by leading GT2s at Woodcote.
Syd, Jure and Adam arrive at the next to last right hander almost together after a battling lap. Syd is first tapped very lightly by Jure as both run wide, Adam on a faster, inside line takes advantage to overtake both but makes firmer contact with a recovering Syd sending Syd right to the outside of the right hander. So far I judge racing incidents but worse is to come.
Adam has now escaped and Jure finds himself back on the racing line into Woodcote. Roadrunner has momentum on him as Jure has been slowed in the contact. Syd also slowed by contact tries to drop in behind Jure without realising Roadrunner is now immediately behind Jure.
There is side by side contact caused by Syd trying to regain the racing line before it is safe to do so. Roadrunner comes of much worse from the contact being forced into the pit wall making heavy contact before spinning into the exit to Woodcote. Although I have sympathy with Syd having been nudged twice, he is to blame for this part of the incident as effectively he has rejoined the track unsafely albeit with mitigating circumstances. For these reasons I will issue a warning and not take away places.
In the final part of the incident the leading GT2 cars arrive. Dan Minton is right behind SBG and even though SBG does well to avoid contact with Roadrunner's stranded car, Dan does not have a realistic chance to avoid the huge contact which occurs ending both races. I do not consider that Roadrunner had a realistic amount of time to press escape after his accident so this is a racing incident - with a few more seconds, I am sure RR would have quit.

  • Syd Drakewarning — Take care when rejoining racing line especially early in a race.


Server replay time: 2332s

Mark Jonzo allows TT and Hal through to lap in their faster GT1s on the Hanger Straight. Lazlow is close behind these two in 6th place but misjudges his entry into the corner making contact at high speed with MJ.
MJ is well into the corner when the accident happens and has no reason to expect to be lapped at this point when there is another easy passing point just around the corner.

  • lazlow (Lazlow)penalty — dangerous overtake whilst lapping — 2 places lost

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Author Topic: UKGTR Season 9 Upper Endurance (GT1/GT2) - Silverstone (GP 2000 ) - May 3  (Read 19886 times)
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Mark J
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« Reply #60 on: May 04, 2009, 10:43:28 AM +0100 »

i woke up this morning still absolutely gutted  Sad

It was cracking championship battle up front (apart from speedy ginsters), with me, Legzy and Purds all going at it hammer and tongs and i think about 3 or 4 of the top 5 are also in the top in the championship race. I had chased Legzy bl*ody hard for about 45 minutes with less than a second between us for lap after lap  Eventually he cracked under the sustained pressure and ran slightly wide out of becketts, allowing me to steam past with my momentum from that classic corner sequence.
I then set about closing down Purds in 2nd place, whittling his 5 sec lead down to about 3.5 then he fell off at becketts/chapel and i forged ahead in 2nd place GT2 though with ginsters a healthy 11 sec lead up front. It was shaping up to be corker of an enduro fight with the 3 championship rivals all running in order on track and only a couple of secs between us. It would have gone right to the flag this one.  Cool

Alas after letting a couple of lapping GT1s past nicely down Hanger straight and making my turn into Stowe, i received a massive smack in the backside that sent me hurtling backwards into the barriers and tore off my right rear and took the rear wing off. I sat there in stunned disbelief and couldnt even get the car moving out of the gravel/barrier. Race over  :'(  Another GT1 car had either left his braking far too late or attempted some kamikaze move on me, not sure which but it should not have bl*ody happened on a track this wide and with a championship at stake.  Angry

I got an apology from the guilty party, and thanks for that, but it doesnt help when it cost me a podium slot here and probably my championship hopes now with only two remaining rounds. What a crap way to go out the champ running, i think it would have gone to the final round of the series with 5 of us close on points up top.  Sad

Great track and great racing  Cool....while it lasted.  :'(
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purdie
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« Reply #61 on: May 04, 2009, 10:45:50 AM +0100 »

Well............ funny ole' race  Tongue and lady luck was on my side and miles away from Dan and MJ

After comparing notes and doing a bit of testing with MJ over the last few weeks I thought I would have a good setup. It was midway between my old setup and Jonzo's and felt good initially but wasn't  Undecided

Suprised my self with 3rd in class in quali after an impressive performance by SbG, flying in the lambo  Wink Usual suspects in the top 5  Grin

Early stages of the race were the most interesting, with the slower GT1s slowing down the GT2s. Have to echo Ginsters....

Gotta say that some of the GT1 driving was rather sketchy. Don't think anyone has a problem mixing it with GT1's (that was great fun Goldtop  Smiley) but not when it would be pass, crash and re-pass from those clearly overdriving. The ones doing the lapping were great angel

Summed it up perfectly! Wasted a lot of time with slower GT1s being slower in the corners and powering away down the straights   Lips Sealed

Was driving hard in 3rd just to keep Dan and SbG in sight, and then sitting on the apex of Woodcote was a Saleen from a 5-car GT1 pile-up and Dan M was the undeserved victim (and so were Roadrunner and Jimmie lol! )  Undecided while he was threatening for the lead. Running 2nd I made a mistake with a BIG sideways moment (ome of three! Cheesy lol) and MJ went past.

I was driving hard to hang onto MJ and the gap never closed and then he got taken out  Roll Eyes.... so they were all dropping like flies and I ended up gaining 2nd in class mainly through attrition. I believe I would have been lucky to get a podium today  Shocked especially if Legzy had a smoother race!

It was tough today on tyres as softs went off too quickly and I was too slow on hards. So i ran a boring strategy on Meds and pitted halfway for meds again and 65 litres of fuel. Meds ran well for half of the stint and then over-heating badly for the 2nd half....

Grats to Ginsters and FreQ for dominant performances!!!!!!  You get a taz as a prize  Wink  taz
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« Reply #62 on: May 04, 2009, 12:26:03 PM +0100 »

Couldn't decide whether to come last of the GT1's or 2s decided to have some fun in the Beemer, still have not
really worked out why I can be fairly competitive for an earthling in GTL and P&G most of the time
yet I am 2 or 3 secs off the sort of pace I should be doing in GTR2 based on other people's times
Maybe part of it is that I have limited praccy time, and tend to take a car I can drive easily rather
than something faster and more risky (to others as well as me)

ANyroadup, had some good fun dicing with Ade 'till he fell off, next I remember was Ade retired in the pits
had not seen impact with a wall? dave was as he said hounding me nicely, mostly he could keep station
and on heavier fuel that was  good driving, I have not got the hang of pit stops I had preset the fuel
in the setup, and apart from a quick check I just hit return, but still sat there for over a minute.

Had a couple of heart in mouth moments with lapping GT1s, mostly went easy, someone would make it
obvious they were going to come past on one side or the other, so I just gave as much room as poss and let them
through, had a couple of moments with people who were either unsure of me, or themselves, where I had
to go on the grass or up the inside kerb to let them through, possibly they were just happy to wait
but I just wanted them past and out of the way. Someone changed their mind which side to pass on over
the start finish ( I haven't watched replay) and as I had started to make room to let him through, changing
sides was a bad idea and I had a brief view of the car going on the grass, hopefully was only a bit of time
that was lost?

On that score. I got knocked off the track once and crossed the start/finish sliding along the wall at Thruxton
and the game didn't register that lap, as the line does not seem to go right across the track.

Also for the 1st few I was getting blue flags mostly start/finish, and there was no one behind, certainly
no one wanting to lap. Seems like the game got confused with dropped data perhaps?
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Simon Gymer
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« Reply #63 on: May 04, 2009, 12:39:21 PM +0100 »

Also for the 1st few I was getting blue flags mostly start/finish, and there was no one behind, certainly
no one wanting to lap. Seems like the game got confused with dropped data perhaps?

This is a common problem which we all get from time to time. Just some minor bug which you have to ignore. Smiley
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« Reply #64 on: May 04, 2009, 12:48:18 PM +0100 »

That was pretty intense last night,  me H@L and TT were together the whole race connected by a bit of string lol, Jose was in the mix too. Made a few mistakes which let them few but then they would do the same. Gotta get my pitstops sorted aswell.

Bit worried about this slight warping i seem to be getting the last few races, must be bad for the drivers around me and i dont want to spoil their races. Any ideas on what i can do to solve this?? I have nothing running in the background as i restart my pc with all processes down to minimum, my connection was ok as i checked before the race, was getting about 5-6 meg speed. Any help would be appreciated.

Grats to Freq, Simon & H@l

also GT2 podium.
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Mark J
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« Reply #65 on: May 04, 2009, 01:29:41 PM +0100 »

just checked the table, thats it, i am out of the running  Sad  I would need to win both last rounds and hope that purds and Legz scored none and we all know that aint gonna happen.

Damn it. This DNF and getting locked out at Spa (where i won the sprint) due to one show charlies, has done for my aspirations of lifting the coveted drivers trophy. But the most gutting thing is not being able to fight Andy, Legz and Blunder right to the wire  :'(

Only yours to lose now Legz...no pressure  Wink Andy will have to fly the Porsche flag against your Fezza  Tongue
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« Reply #66 on: May 04, 2009, 03:55:30 PM +0100 »

Bit worried about this slight warping i seem to be getting the last few races,

I could see that your ping was fine for the race. 125 - 155. Same as I get from everyone else. The warping was only slight and only made any difference when very close. Not like the usual 'disappearing and reappearing on the track' thing.

Only thing I can think of is a virus checker issue or your router is not configured correctly. Some virus checkers still have something running even when you seem to have killed all background apps.

You said the other day that you had reconfigured the router using the configuration wizard. Maybe some security thing is set too high.

Any ideas anyone?
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Jure
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« Reply #67 on: May 04, 2009, 05:35:16 PM +0100 »

Bit worried about this slight warping i seem to be getting the last few races,

I could see that your ping was fine for the race. 125 - 155. Same as I get from everyone else. The warping was only slight and only made any difference when very close. Not like the usual 'disappearing and reappearing on the track' thing.

Only thing I can think of is a virus checker issue or your router is not configured correctly. Some virus checkers still have something running even when you seem to have killed all background apps.

You said the other day that you had reconfigured the router using the configuration wizard. Maybe some security thing is set too high.

Any ideas anyone?

How strong's the PC? If problems only occur while in traffic it could be game settings are just a tad over optimal. Setting gfx down a bit should fix it.

Personally I saw 3 cars 'disappearing and reappearing on the track' (2 corvettes and one ford GT) + two more warping a bit (blue fezza and a porker).

Interestingly enough most if not all of it happened in and around T1. Perhaps game FPS are at the lowest right there and that's where certain PC's can't cope with workload, hence microfreezes and consecutive packet loss?

Anyway, spring is here - lots of pollen and stuff in the air so clean up your PC's fans and it should be better by default (logic behind it being "no overheating no microfreezes at max workload".  Wink
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« Reply #68 on: May 04, 2009, 05:35:34 PM +0100 »

I noticed on the replay that my car is sunk into the track  Huh something weird is going on.
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« Reply #69 on: May 04, 2009, 06:55:48 PM +0100 »

Jure - you mean, if Gazza's settings are a bit high, it would affect both mine and H@l's PC so we (and maybe others) would see his car warp a bit?
Or do you mean for me and H@l to tune down settings?
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Mark J
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« Reply #70 on: May 04, 2009, 07:22:42 PM +0100 »

i saw gazzas car warping at the sprint and last night. Its not the big forward-rear light warps but the car darts back and forth about half a car length constantly.
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Jure
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« Reply #71 on: May 04, 2009, 07:40:01 PM +0100 »

Jure - you mean, if Gazza's settings are a bit high, it would affect both mine and H@l's PC so we (and maybe others) would see his car warp a bit?
Or do you mean for me and H@l to tune down settings?

It has nothing to do with other (your) computers, they simply draw what were "told" to show. Or not show.  Grin

When (and if, not determined that's the precise cause of it but I suspect it to be since I saw same effect with other cars in T1 and that's where FPS are extremely low, I went out and check FPS throughout the lap... yup, T1, by far the heaviest workload) Gazza's PC microfreezes (stutters) a bit it doesn't send out all data packets or they are, rarely but happens, sent out in wrong order. We had similar issues flying online, forgot about technical stuff though. Something to do with front bus width or smthn, probably too many graphic data trying to go through while LAN doesn't get all the bandwidth it needs. Or something.  Grin

Personally I never go for "eye candy" graphic settings for the exactly the same reason - smooth gameplay is crucial and I'm talking at least 45fps at all times. I am playing with "refresh rate synch on" so it's locked at max 75FPS refresh rate (monitor related, could be higher or lower depending on your LCD), but and that's crucial, minimum FPS doesn't go as low as it would go without refresh rate lock. Think of it this way: your gfx card calculates 200FPS in vain, cause your monitor is only capable of showing 75FPS. And when your gfx card hits extremely high workload it's still busy trying to do max FPS instead of "never above 75FPS". Simply put it has more time to cope with "high workload ahead" cause it's not busy with so many work demands "right here and now" in the first place.

Plus you get rid of picture tearing. Try it with refresh lock on, u'll see what I mean. That's why I giggle every time I read about "my gfx is doing 250FPS, hooray!!!"  Yeah, so it's doing work for nothing... and?

Monitor's the bottle neck by default, not to mention your eyes on 25FPS to begin with.  Grin So use refresh lock, better for your eyes as well. Smiley It's important to keep the car on the track and your eyesight in top condition. Wink


Microfreezes are also most annoying in flying sims, imagine what happens if you're flying very close formation or are very close on someone's six o'clock then plane in front stops in the air/moves position a bit.. Whammo.  Grin
People were actually exploiting it using "printscreen" button, pressing it freezes your PC just a bit to send out wrong data (or none of it) and target in your sights started to jump up and down. Or at least it did 5 years ago, perhaps modern rigs are capable of coping with it.

My suggestion would be to use simple wheels in game gfx settings, bit less shading etc. All you want to know is where to turn in the corner anyway, one tends not to notice reflections at 150mph anyway.  Grin

As per sunk car - noticed the same thing with nsfast's car in last night's replay. I believe it's quite common, seen it plenty of times (on replays, never in game itself). Probably just bad replay data or smthn.  Huh
« Last Edit: May 04, 2009, 07:42:25 PM +0100 by Jure » Logged

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« Reply #72 on: May 04, 2009, 08:08:38 PM +0100 »

Thanks Jure but i dont have graphics high at all, everything medium and shadows off for racing online. My framerates are usually between 70 and 100. I dont have anything fancy on when online racing so im not sure whats wrong.
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« Reply #73 on: May 04, 2009, 08:11:53 PM +0100 »

Yeah, I use refresh lock on 60 FPS - my monitor max, so... Just to compare - I tried it the other way and it showed 180+ FPS. Useless.  Smiley So I use refresh lock and FPS are rock steady on 60.  Smiley
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Jure
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« Reply #74 on: May 04, 2009, 08:33:16 PM +0100 »

Thanks Jure but i dont have graphics high at all, everything medium and shadows off for racing online. My framerates are usually between 70 and 100. I dont have anything fancy on when online racing so im not sure whats wrong.

Insufficient data, does not compute.   Cheesy

I gather it started recently, right? What's the last thing u did PC-wise? Any upgrades? Software updates? New network driver? New firewall software or smthn? Is router overheating?

Welcome to the long and sometimes painful road of deduction, dear Mr.Watson.  Grin

Try locking refresh rate first, then move from there.
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