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  • U10LE Monza: August 09, 2009
August 09, 2009, 08:38:59 PM +0100 - Monza (GP 2000-present) - UKGTR Season 10 Lower Endurance
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
JonM_uk
 Team Shark
Ferrari 430 (#70000) GT2 2 +1.161
119.092mph
1 1:21:30.167
113.746mph
43 1:48.342
119.397mph
Michelin  
Josè Arrogantio
 
Ferrari 430 (#70000) GT2 3 +1.247
118.998mph
2 +49.894
112.597mph
43 1:49.678
117.943mph
Michelin  
Simon Gymer
 Team Shark
Ferrari 430 (#70000) GT2 6 +2.172
117.994mph
3 +50.284
112.588mph
43 1:49.981
117.618mph
Michelin  
Gazza49er
 Team Pseudo Racing
Ferrari 430 (#70000) GT2 7 +2.365
117.786mph
4 +1L
111.054mph
42 1:49.965
117.635mph
Michelin  
H@L9000
 Team Pseudo Racing
BMW M3 GTR (#880052) GT2 5 +1.581
118.633mph
5 +4.548
110.951mph
42 1:49.800
117.812mph
Michelin  
Jorgen Wahlby
 Team Pseudo Racing
Porsche 997 GT3-RSR (#60000) GT2 13 +3.071
117.034mph
6 +44.240
110.059mph
42 1:50.422
117.148mph
Michelin  
Blunder
 Team Oldie Racing
Ferrari 430 (#110014) GT2 12 +2.797
117.325mph
7 +1:24.767
109.163mph
42 1:51.710
115.798mph
Michelin  
Stewprovo
 Kerb Crawlers
Porsche 997 GT3-RSR (#60000) GT2 11 +2.655
117.476mph
8 +2:29.533
107.761mph
42 1:51.088
116.446mph
Michelin  
API
 Team Oldie Racing
Porsche 996 GT3 Cup (#3113) GT3 16 +5.678
114.337mph
9 +2L
107.699mph
41 1:54.381
113.094mph
Pirelli  
lazlow
 Team Oldie Racing
BMW Z3M (#3115) GT3 18 +6.479
113.533mph
10 +23.842
107.180mph
41 1:55.006
112.479mph
Michelin  
Mike Hammer
 Kerb Crawlers
BMW Z3M (#3115) GT3 19 +6.798
113.216mph
11 +1:00.140
106.400mph
41 1:53.558
113.913mph
Michelin  
phspok
 Team Pseudo Racing
Dodge Viper Competition Coupé (#720052) GT3 21 +7.439
112.585mph
12 +1:08.756
106.216mph
41 1:55.215
112.275mph
Dunlop  
Truetom
 Legends Racing
Lamborghini Gallardo (#80000) GT2 9 +2.442
117.704mph
13 41 1:50.271
117.309mph
fuel
Michelin  
Legzy
 Team Oldie Racing
Ferrari 430 (#110014) GT2 4 +1.405
118.825mph
14 +3L
105.791mph
40 1:49.449
118.190mph
Michelin  
Dave 'Gizmo' Gymer
 Team Shark
Nissan 350Z (#990001) GT3 20 +7.412
112.611mph
15 +29.288
105.161mph
40 1:57.475
110.115mph
Dunlop  
picnic
 Team Shark
BMW Z3M (#3115) GT3 22 +7.489
112.536mph
16 +45.216
104.822mph
40 1:54.600
112.877mph
Michelin  
Prof
 Team Shark
BMW Z3M (#3115) GT3 23 +7.925
112.110mph
17 +52.154
104.675mph
40 1:57.414
110.172mph
Michelin  
spanner
 Prodigy Racing
Porsche 997 GT3-RSR (#990057) GT2 15 +3.469
116.614mph
18 +7L 36 1:51.129
116.403mph
unknown
Michelin  
Cobo
 Racin24-7
Ferrari 430 (#70000) GT2 8 +2.373
117.778mph
19 +19L 24 1:50.452
117.116mph
unknown
Michelin  
Mark J
 Legends Racing
Porsche 997 GT3-RSR (#800008) GT2 10 +2.576
117.560mph
20 +22L 21 1:51.318
116.205mph
unknown
Michelin  
goldtop
 Kerb Crawlers
Ferrari 360 GTC (#880013) GT2 17 +5.912
114.101mph
21 +29L 14 1:54.677
112.802mph
unknown
Pirelli  
Jure
 Racin24-7
BMW M3 GTR (#4142) GT2 14 +3.186
116.912mph
22 +32L 11 1:51.793
115.712mph
unknown
Michelin  
ginsters sponsored
 Kerb Crawlers
Lamborghini Gallardo (#80000) GT2 1 1:47.459
120.378mph
DNS ---
---
Michelin  
SimRacing.org.uk Lap Records
GTR2
GT2
1:48.342
119.397mph
JonM_uk
Race
Ferrari 430August 09, 2009, 08:38:59 PM +0100
U10LE
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Author Topic: UKGTR Season 10 Lower Endurance - Monza (GP) - Aug 9  (Read 13850 times)
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Legzy
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« Reply #60 on: August 10, 2009, 12:19:33 PM +0100 »

Edit: might take the Panoz, nobody seems to like it.
Panoz is not bad actually TT. I tried it along with a lot of the cars at Imola and the lap times were pretty decent indeed. It's also pretty soft and forgiving, so not one of those skittish type cars.
The Panoz is good, i drove it last season and won a few races in it.
I actually found the Panoz to be the quickest car in the GT2 class, but IIRC, it mullered its tyres & drank fuel like it was going out of fashion.
F430 was nearly as quick, more forgiving when I get it all wrong & is fairly kind to its tyres & fuel tank.
But I'm thinking something needs to happen to the F430 to make it less attractive. Seven F430's last night & they locked out the top four slots. Will there be a mid-season update to fix the balance Dave? Also Team Oldie have some lovely new skins for submission  Grin
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« Reply #61 on: August 10, 2009, 12:36:14 PM +0100 »

If anything needs to be done to the addon cars like the Ferrari, it's the tyres, because it's waaaaay too easy on it's tyres, the rest of the car is ok compared to other cars.
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Legzy
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« Reply #62 on: August 10, 2009, 12:52:44 PM +0100 »

Unlucky SBG & all the others that got booted this week, I know how pants that feels  Sad

Qually went surprisingly badly Shocked. Managed to screw up every single lap I tried in one sector or another, but still managed 3rd on the grid which I was pleased with.
Quite possibly my best ever drive to date tonight, which is a shame as a few things spoilt the race experience for me:

1) The first 30 mins of the race, it felt like I was in reverse. I did not enjoy the initial darkness one bit, it added only disappointment & frustration to the experience for me. I installed the headlight patch & it did help compared to being with out it, but I found no way to race in those conditions, despite me driving well. For example, MJ mentioned I had a coming together with Gazza at chicane one which also led to MJ taking evasive action down the slip road. Did we?Huh I am totally oblivious to this & if I was at fault, please report me Gazza/Mark. All I could see was blackness, fuzzy kerbs half the time & the inside of my car reflecting in the mirror. I didn't have a clue where other drivers were or what was going on & felt it impossible to fight safely with other drivers so generally just conceded positions. Once minimal light started to appear, I was sorted & able to drive/race normally... I still think I might have got myself up to 3rd/4th, but...


2) Five mins before I pitted, my Mrs declared that her PC wouldn't work & that I had to fix it. I managed to negotiate that it could wait till I pitted, but my pitstop ended up being 3 mins longer then most other peoples stops Roll Eyes. So that was the end of my competitive race really. Managed to work my way up from last (21st) to 11th (would have been tenth... more to follow Roll Eyes), but boy is it tough getting back past GT2 cars that have lapped you & your pitman on the radio keeps warning you "it's your 1st blue flag pull over.... It's your 2nd blue flag pull over...", had a couple of nervous moments there trying to get away from them quick enough Grin

3) I ran out of fuel  Roll Eyes. Well actually i ended up parking at the end of the pitwall & waited for JonM to come round & win the race, before I trickled over the line. Lost me four more positions  lol lol lol, when will I learn!

I do like 'low level' light driving, I don't want to sound down on it, but GTR2 needs some light from somewhere or it removes the racing side of it (for me anyway).

Well done to all finishers, especially both podiums.

See you all in Germany (if you're not at Road Atlanta on Tuesday)
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Dave 'Gizmo' Gymer
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« Reply #63 on: August 10, 2009, 02:13:57 PM +0100 »

Will there be a mid-season update to fix the balance Dave?

Yes. There are some balancing changes and some additional structural changes planned.
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« Reply #64 on: August 10, 2009, 02:25:36 PM +0100 »

For example, MJ mentioned I had a coming together with Gazza at chicane one which also led to MJ taking evasive action down the slip road. Did we?Huh I am totally oblivious to this & if I was at fault, please report me Gazza/Mark.

No coming together, i think he means when you got that chicane a bit wrong which made me slow up and probably made MJ have to go wide.

Have to agree with Legzy on the darkness though. I did offer something different but i found it very difficult to "race" other cars at the start because i just couldnt see what was around me properly.
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« Reply #65 on: August 10, 2009, 03:08:41 PM +0100 »

Have to agree with Legzy on the darkness though. I did offer something different but i found it very difficult to "race" other cars at the start because i just couldnt see what was around me properly.

That is part of the extra challenge of night racing. I did find it harder to get used to racing in the wet than in the dark though, I have to say. Its really difficult in cockpit view, but so atmospheric with the light effects in the car when passing under the flood lighting. Smiley

There was a moment early in the race when I was side by side with Legzy as we approached the second chicane and when I got there I realised that I could not tell Legzys position, so I slowed allot and went wide to leave room. I should have been more cautious on the approach and claimed the racing line behind Legzy as Simon went straight passed us both. Doh. Sorry Legzy.

The darkness means you have to be more tactical (as I discovered in the above example) which is great for endurance racing IMO. Smiley

I think we just all need more night race practise. Grin The practise server could have done with a dark practise 1 or 2 I thought.

Corner cut warning are spot on. The public servers are a joke on this track with people using stupid amounts of curb. Its only when taking avoiding action across the curb that causes the problems. Not much can be done about that I suppose.
« Last Edit: August 10, 2009, 03:13:41 PM +0100 by H@L9000 » Logged

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« Reply #66 on: August 10, 2009, 03:42:02 PM +0100 »

The Legzy, me and Simon thing looked like this:

http://www.youtube.com/watch?v=aRTK3Aph0l8
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« Reply #67 on: August 10, 2009, 06:00:41 PM +0100 »

For example, MJ mentioned I had a coming together with Gazza at chicane one which also led to MJ taking evasive action down the slip road. Did we?Huh I am totally oblivious to this & if I was at fault, please report me Gazza/Mark.
No coming together, i think he means when you got that chicane a bit wrong which made me slow up and probably made MJ have to go wide.

Sorry couldnt post all day because of stupid net restrictions at work Angry. Yeah it may well be that you didnt actually hit each other, all i saw out corner of my eye in a nano second under hard braking was you two almost stationary and a load of tyre smoke  Shocked so i immediately went straight on to avoid any contact. Weird that it hit me with an instant S&G as if you use that lane in any other session it doesnt give you a cut warning as long as you drive very slowly through it and dont gain any time.
My beef with the S&Gs here is they just seem a bit too draconian and spoil the natural line through the two latter chicanes. I agree some kind of cut warning should in in place but not as near to the track line as that. Your supposed to be able to have two wheels across the green strips not get a penalty for it. The problem is amplified in the 911's as it often forces such an unnatural jerk of the wheel to avoid that it un-balances the car. The other problem is you can pick up a penalty just avoiding someone else getting a wobble mid corner, as happened to me last night with someones recovering GT3 Beemer and i had to dive left of him, getting a a warning for my troubles Roll Eyes or when you enter the chicane un-sighted behind a car or two.

Its strange some of you suffered graphically with the night lighting, it was perfect on my pc. I wasnt even using the headlight mod, just my tasty euro spec amber headlights  Cool I had no probs with visibility just cut marshals  Wink
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« Reply #68 on: August 10, 2009, 06:30:46 PM +0100 »

Well i think the night racing definately made things more interesting, eyes were on stalks trying to pick up my braking points and trying to stay concentrated for so long. It took a while to gradually get up to speed which kinda helped allround i think as people were taking it cautiously.

Was slowly gaining on the battle up ahead early on which was getting interesting with people littering the track! But picked up two cut track warnings in a lap and ultimately had a a stop and go. Thought my race was going to be lonely but this brought me out a sec or so behind MJ so was hoping for some good racing later on but sadly you quit out before i could find out.

With about 15mis to go Blunder appeared a couple of secs infront after his stop and felt i could reel him in but ended up sideways into Lesmo 2,  hit the inside curb and then i lost all drive. came to a standstill but the engine was still idling, temps were ok. I thought it was better to jump out rather than stay there and get collected by someone, but it seems the connector came loose on the steering wheel Huh



Oh well, so close to actually finishing a race around here Cheesy
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« Reply #69 on: August 10, 2009, 06:35:36 PM +0100 »

Its strange some of you suffered graphically with the night lighting, it was perfect on my pc. I wasnt even using the headlight mod, just my tasty euro spec amber headlights  Cool I had no probs with visibility just cut marshals  Wink

I wasn't running the headlight mod either. I gave it a go and it made no difference at all as far as I could tell. Undecided

With the mirror on, when the game changes from high-res LODs to low-res LODs, this can be slightly different distances depending on what your "level of detail bias" is set to (75% makes it closer and 125% makes it further away), lights shining on other cars start to flicker the textures of the cars getting the headlights projected on them. I don't know whether it happens with the "real" mirrors, but with the virtual mirror on it's horrible. Turning the mirror off stops the problem there and then, but then you can't see anyone coming up behind you.

One of the things they did in rFactor in one the later patches is allow your headlights to project on other cars and the track whilst leaving the other cars to only project on the track surface (for increased FPS).

I was accidentally running HIGH headlights setting, intead of LOW. I think if I had had it where I meant to it wouldn't have been a big problem. I believe MEDIUM and HIGH cause problems because medium projects light on other cars and high projects lights on track-side objects, whereas low merely projects onto the track surface. Medium and High are also FPS killers.
« Last Edit: August 10, 2009, 06:55:50 PM +0100 by Simon 'Shark' Gymer » Logged

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« Reply #70 on: August 10, 2009, 06:36:44 PM +0100 »

P.S. One tip for night racing is to turn off lights in your house, so it's dark to go along with your screen. It really helps pick things out more easily.
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« Reply #71 on: August 10, 2009, 10:43:43 PM +0100 »

Tried it, but it's undrivable for me. Just couldn't keep the back still. Any sustained braking turned the car, any bump also turned the car. Chicanes made it nasty every time and there are 3 - multiply by 41 laps...  Roll Eyes  

To be fair, it was good on the straight bits  Wink

I quite like the present match up between 430 and Lambo. For me, the Lambo is marginally faster but trickier which makes it an intriguing battle, just hope my pc stays alive long enough for me to enjoy one. I couldn't get the same performance from the porka mind :'(
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« Reply #72 on: August 10, 2009, 10:58:20 PM +0100 »

I'm like TT on the Lambo, just can't to grips with it. It's very slow in my hands, but it clearly has a big straight line speed advantage.

Well done to you SBG, cause you're getting the best out of a car that to me feels awful.

This is what it's all about. Some drivers work with some cars and others with others. Different characteristics mean there is overtaking.
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« Reply #73 on: August 10, 2009, 11:45:26 PM +0100 »

The Legzy, me and Simon thing looked like this:
http://www.youtube.com/watch?v=aRTK3Aph0l8
The thing with that moment in the clip, is that I had zero idea that Simon was there. He's soo lucky that I didn't just take him out 100% accidentally. It's a situation that would never have happened with even minimum ambient lighting (i.e one hour later). For starters, I'd have known exactly where my braking point was, exactly where Hal was & how fast he was traveling & that Simon was cued up... & there is no way would Hal have got along-side/past, let alone Simon jump the two of us.

I lost six positions for the same reasons, to drivers I out qualified & then was faster then when the lighting levels came back up. Angry

Legzy

p.s. I had the lights off in the room & headlights on full with the extra mod.
p.p.s. With regards MJ's stop/go's... Am I right in thinking that once you've had a stop/go, you can't receive any further warnings. It's just another instant stop/go?
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« Reply #74 on: August 11, 2009, 08:40:42 AM +0100 »

Am I right in thinking that once you've had a stop/go, you can't receive any further warnings. It's just another instant stop/go?

Correct.
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