Hristo Itchov
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« Reply #60 on: August 06, 2012, 02:07:21 PM +0100 » |
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Evil, the problem is a dedicated server doesn't run any graphics at all, and there is no graphics exchange between client and server, only car position, orientation, lap times and so on. Still, the freezes seem to be related to some part of the server-client connection, in addition to track and mod issues. And then there is operating system interference, which, combined with variety of hardware, makes for a huge amount of combinations that may be adding to the issue.
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« Last Edit: August 06, 2012, 02:18:14 PM +0100 by Hristo Itchov »
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AnGex
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« Reply #61 on: August 06, 2012, 09:50:40 PM +0100 » |
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Its the same whichever car I run with screen freeze marathon even happens in the pits ( 69x is the pits ) Just tested 67's using the same track and no probs , so gota be something with 69x mod , guess I will be sitting this one out Hi Bernie, you are with OpenGl or with Direct 3D? So long Andreas
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Get up, stand up: stand up for your right! Get up, stand up: don't give up the fight!
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bernie
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« Reply #62 on: August 06, 2012, 11:12:13 PM +0100 » |
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Andreas , I'm using direct 3d7
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john roberts
Former UKGPL Moderators
Full Member
Posts: 908
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« Reply #63 on: August 07, 2012, 12:57:51 AM +0100 » |
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I can see that with the necessary exchange of info between server/client/memory/graphics it only takes one element to hesitate and things start to collapse. gpl doesn't quite work like that clive when it comes to networking/online racing , while racing online the info you receive from the server and you send to the server , this info is sent via UDP packets which as you know work in a different way to normal TCP type packets . simple put UDP packets are date stamped and gpl always uses the newest packet , packets not received or arrive late are ignored . where things get interesting is when you or other cars for any reason fail to send or receive packets to/from the server . if the client doesn't get information about a car in a timely fashion it then guesses where a car is , this is called warp . if you are driving along and all the other cars blink out , it usually means that you (your client) has lost connection to the server . also your client computer decides if your car has crashed into another object and not the server ! john
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EvilClive
UKGPL Senior Consultant
UKGPL Moderators
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Posts: 7756
I always play by the rules.... they are MY rules!
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« Reply #64 on: August 07, 2012, 08:36:30 AM +0100 » |
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That is great news John From now on, when I run into someone, I can say that MY computer made the error and decided to cause the crash
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Evil Waza, now a completely reformed character! **NOW AVAILABLE ON TWITCH @ evilclive67 Rank Only when I sweat
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AnGex
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« Reply #65 on: August 07, 2012, 11:48:53 AM +0100 » |
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Andreas , I'm using direct 3d7 Hi there, I just asked ´cause I was thinking you use OpenGl like I did. Experienced a strange thing yesterday. Was on for some offline-testing with the KI. After some laps in Qualy I was on the Start-Finish-Straight and got a big freeze. After GPL did not work any more. I was on Win7. So I tried it on XP, but the same: Gpl has a failure...blah...blah and so on. So I got back to Win7 and tried it with Direct 3d. So what can I say? GPL66 was running very well again and even better/smoother. Before I had some stutter and frameratedrops here and there and now it was gone. So long Andreas
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Get up, stand up: stand up for your right! Get up, stand up: don't give up the fight!
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john roberts
Former UKGPL Moderators
Full Member
Posts: 908
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« Reply #66 on: August 11, 2012, 02:53:34 AM +0100 » |
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That is great news John From now on, when I run into someone, I can say that MY computer made the error and decided to cause the crash i know your joking clive but what you said is totally wrong... it's always the client pc that decides if there is a crash and not the remote pc or server pc . even network errors can't be blamed on the pc , only the method used to connect to the network . some people that think they can race online with wifi connections that blink out for a few seconds every minute.. we all know what chaos that brings . john
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maddog
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« Reply #67 on: August 11, 2012, 06:08:18 PM +0100 » |
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I am currently an unfortunate wretch, who's stuck using a Wi-fi connection. If I could be persuaded that this was causing chaos, I'd stop racing competitively.
On the subject of freezes, there's a recent posting at SRMZ about the sounds we use. Ducwolf is the guy who makes the sounds, for every new mod, and is a recognized expert :
"My recommendation for bingo [everyone] is to insure, that all sounds are at 22005Hz, 16 bit ( stereo or mono ). This will prevent major problems with PC systems as I described many times before. This might be the reason for freezes and high latencies in online races !!!"
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EvilClive
UKGPL Senior Consultant
UKGPL Moderators
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Posts: 7756
I always play by the rules.... they are MY rules!
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« Reply #68 on: August 11, 2012, 06:31:17 PM +0100 » |
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If that advice about sounds is accurate it does mesh with a lot of instances where the "sound card" was thought to be causing disco issues in the past?
The only problem that I have with Mr Ducwolf's advice ( as a computer numpty!) is where do I check if I have 22005hz,16bit sounds and how do I change it if I havn't???
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Evil Waza, now a completely reformed character! **NOW AVAILABLE ON TWITCH @ evilclive67 Rank Only when I sweat
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maddog
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« Reply #69 on: August 11, 2012, 06:55:34 PM +0100 » |
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A sound answer to soundfile probs, would be to use Ducwolfs exclusively - those cars really howl when I use 'em! Alternately - open your GPL sound folder, right click on any .wav file, then the Summary tab. This will tell you what all them squiggles are up to.
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bernie
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« Reply #70 on: August 12, 2012, 07:44:36 PM +0100 » |
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I am currently an unfortunate wretch, who's stuck using a Wi-fi connection. If I could be persuaded that this was causing chaos, I'd stop racing competitively.
Hello Cap'n Chaos
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bernie
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« Reply #71 on: August 13, 2012, 11:07:56 AM +0100 » |
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Checking my GPL / sound/ *.wav foldders as you suggest and I'm blowed if I can find the "summary tab" did you mean the " properties " tab ? even so there is nothing I can see perporting to the number of hZ rc on properties/ details gives me the file info as in lot.wav properties bit rate 206 kbps nothing about Hz or 16 bits etc.
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