Has anyone else tested Nurby in ANY of the proposed cars that we intend to use? and what issues have you found?
I have driven all reversed tracks with various 66CanAm cars offline and with some AI races and some with F2's without any pribluda, track, flag or pitboard trouble.
There are places where it seems that you are looking around the back of the scenery. Rows of trees alongside the track end abrupty coming this way.
At Nurby the elevation changes show many odd bits - sky under the hedge and impossible overhangs at the edge of the GPL world. For me, it doesn't detract very much from trying to keep the car on the track. There's enough to do there without sightseeing. I am still with 1600x1024 on a 20 inch monitor, so it might look worse in more detail. The Nurby placename boards have the placename on the wrong side now. The start is difficult - funnelling into a tight snaky armco section.
Monaco start is also difficult straight into a hairpin and I found that the collision box on the inside of that (Gasometers) hairpin is much more unforgiving than coming the normal way. The car rolls backwards in the pits at Spa (it did roll forwards the normal way?), which is a bit of a surprise first time.
Generally, I think if you stay on track and concentrate on the track, there are no troubles racing this way.
I enjoyed the aznoM race very much. Not sure I could quite take Curva Grande (ednarG avruC) quite flat out. I wonder if some tracks are faster in the reverse direction.