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Poll
Question: Should we adopt the 60fps patch for all UKGPL races in Season 28?  (Voting closed: January 02, 2015, 10:55:28 PM +0000)
Yes - 13 (56.5%)
No - 10 (43.5%)
Total Voters: 23

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Author Topic: 60 fps  (Read 8191 times)
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Cookie
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« Reply #30 on: January 16, 2016, 02:18:12 PM +0000 »

Greg turn off the OGL tripple buffering! That makes the flickering...
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Axel "Cookie"

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b_1_rd
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« Reply #31 on: January 06, 2017, 09:35:37 PM +0000 »

sorry to resurrect an old thread but a question on 60FPS.

Do you amend the core.ini to read as per the 'read me' file for V2. Particularly the 5/84 5/384 setting?

Quote
The following Core.ini parameters are recommended (change them if you know what you are doing):


net_mdm_client_send_every = 5                ; Client packet freq on dialup
net_mdm_client_send_size = 84                ; Client packet size on dialup
net_mdm_server_send_every = 5                 ; Server packet freq on dialup
net_mdm_server_send_size = 384               ; Server packet size on dialup
net_server_port=0                             ; Server port number (0 = default)
net_use_mdm_bandwidth_for_tcp_ip=1            ; Use modem bandwidthfor TCP/IP - 1 = Use net_mdm_ settings *

The reason for using send_every = 5 instead of the commonly used 3 is that networking code is also speeded up. Send_every = 3 means sending data every third frame (12 times per second in original GPL). Using send_every = 5 means sending data every fifth frame, which is again 12 times per second when using the 60 fps patch. Send_size parameters are not affected by the 60 fps patch, so they can be chosen as before.
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Steve

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DLogan
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« Reply #32 on: January 07, 2017, 04:39:19 AM +0000 »

sorry to resurrect an old thread but a question on 60FPS.

Do you amend the core.ini to read as per the 'read me' file for V2. Particularly the 5/84 5/384 setting?...

No need to adjust the timing, unless you're serving*. All clients are forced to use what's set in the server's core.ini.

*It's optional even then. You can still use 3/84 3/384 (or even 2/ or 1/); the only difference is that the updates get sent more often (and .rpy files will be larger, so make sure you set your replayMemoryOverride value to something appropriate, I use 128000). Using 5/ timings at 60 fps gives the same update frequency (and .rpy size) as 3/ at 36fps (12 times a second).
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b_1_rd
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« Reply #33 on: January 07, 2017, 11:36:56 AM +0000 »

Great, thanks for the reply
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Steve

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