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  • S23 Snetterton: August 03, 2012
August 03, 2012, 10:21:27 PM +0100 - Snetterton - UKGPL Season 23 (2012)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
AnGex
 
Lola T100 (BMW) GPL F2 12 +6.743
102.515mph
1 1:29:52.747
107.003mph
60 1:28.226
109.008mph
Dunlop  
bernie
 Soggy Bottom Racers Club
Matra MS7 GPL F2 10 +3.715
105.934mph
2 +1L
104.202mph
59 1:29.859
107.027mph
Dunlop  
john roberts
 
Matra MS7 GPL F2 7 +2.344
107.559mph
3 +26L
107.549mph
34 1:28.108
109.154mph
Disco
Dunlop  
natan5
 NVRacing
McLaren M4A GPL F2 2 +0.797
109.452mph
4 +0.620
107.527mph
34 1:27.657
109.716mph
Disco
Goodyear  
Marcel Cluzel
 
Matra MS7 GPL F2 1 1:27.071
110.454mph
5 +32L
108.767mph
28 1:27.577
109.816mph
Disco
Dunlop  
EvilClive
 HikiWazaRacing
Lola T100 (BMW) GPL F2 5 +1.314
108.812mph
6 +1.043
108.721mph
28 1:27.372
110.074mph
accident
Dunlop  
BadBlood
 HikiWazaRacing
Lola T100 (FVA) GPL F2 13 +12.503
96.585mph
7 +36L
99.157mph
24 1:31.489
105.120mph
Disco
Firestone  
Awak Forna-F2
 
Lotus 48 GPL F2 3 +0.936
109.279mph
8 +55L
103.283mph
5 1:28.920
108.157mph
Disco
Firestone  
Billy Nobrakes
 Black Night Racing
Brabham BT23 GPL F2 11 +3.783
105.855mph
9 +57L
95.602mph
3 1:33.211
103.178mph
Disco
Goodyear  
G Jonsson
 Black Night Racing
McLaren M4A GPL F2 8 +2.801
107.012mph
10 +58L
101.119mph
2 1:32.161
104.354mph
Disco
Goodyear  
Gareth
 
Lotus 48 GPL F2 4 +1.046
109.143mph
11 +60L
---
0 ---
---
Disco
Firestone  
maddog
 Antipasti Racing
Lola T100 (BMW) GPL F2 9 +2.960
106.823mph
12
---
0 ---
---
Disco
Dunlop  
Cookie
 Antipasti Racing
Protos 16 (FVA) GPL F2 6 +1.504
108.579mph
13
---
0 ---
---
accident
Firestone  
BadBlood
 HikiWazaRacing
Lola T100 (FVA) GPL F2 14 DNS ---
---
Firestone  
natan5
 NVRacing
McLaren M4A GPL F2 14 +13.675
95.461mph
15 ---
---
Goodyear  
UKGPL 8
 
Matra MS7 GPL F2 15 16 ---
---
Dunlop  
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Author Topic: UKGPL Season 23 (2012) - Snetterton - Aug 3  (Read 17318 times)
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bernie
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« Reply #15 on: August 02, 2012, 10:02:13 PM +0100 »

Hristo , I don't see we can blame the the track as we have raced here so many times with 65's & 67's and with problems whatsoever afaicr  Roll Eyes

F2 is fine by me , not sure how long I will survive for though , my body wasn't designed to do 60 laps without a siesta somewhere around the half distance mark  Cheesy
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john roberts
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« Reply #16 on: August 02, 2012, 11:06:47 PM +0100 »

Hristo , I don't see we can blame the the track as we have raced here so many times with 65's & 67's and with problems whatsoever afaicr  Roll Eyes

F2 is fine by me , not sure how long I will survive for though , my body wasn't designed to do 60 laps without a siesta somewhere around the half distance mark  Cheesy

there was some talk on the mods forum about the carsets and memory usage and freezes and crashes , the consensus was that the those gpl mods that have larger carsets do appear to suffer more .

you have to remember that gpl will load all the cars (and those seasons that have option cars those also) at start up just incase somebody picks them , so as a rule of thumb the light carsets 67 65 will suffer less than say 66 69x .

john
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BadBlood
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« Reply #17 on: August 03, 2012, 12:25:11 AM +0100 »

my body wasn't designed to do 60 laps without a siesta somewhere around the half distance mark  Cheesy

Can we have tea breaks?
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Hristo Itchov
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« Reply #18 on: August 03, 2012, 12:26:56 AM +0100 »

Hristo , I don't see we can blame the the track as we have raced here so many times with 65's & 67's and with problems whatsoever afaicr  Roll Eyes

F2 is fine by me , not sure how long I will survive for though , my body wasn't designed to do 60 laps without a siesta somewhere around the half distance mark  Cheesy

there was some talk on the mods forum about the carsets and memory usage and freezes and crashes , the consensus was that the those gpl mods that have larger carsets do appear to suffer more .

you have to remember that gpl will load all the cars (and those seasons that have option cars those also) at start up just incase somebody picks them , so as a rule of thumb the light carsets 67 65 will suffer less than say 66 69x .

john

That maybe so,  yet you'll never experience screen freezes on a original Papy track, so it's track related as well.
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john roberts
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« Reply #19 on: August 03, 2012, 01:53:48 AM +0100 »

Hristo , I don't see we can blame the the track as we have raced here so many times with 65's & 67's and with problems whatsoever afaicr  Roll Eyes

F2 is fine by me , not sure how long I will survive for though , my body wasn't designed to do 60 laps without a siesta somewhere around the half distance mark  Cheesy

there was some talk on the mods forum about the carsets and memory usage and freezes and crashes , the consensus was that the those gpl mods that have larger carsets do appear to suffer more .

you have to remember that gpl will load all the cars (and those seasons that have option cars those also) at start up just incase somebody picks them . so , as a rule of thumb the light carsets 67 65 will suffer less than say 66 69x .

john

That maybe so,  yet you'll never experience screen freezes on a original Papy track, so it's track related as well.

we aren't talking about a papy track here , maybe you should re read what i said . so unless you only want to run papy tracks maybe you should listen to what i said and not jump to the wrong conclusion .

john
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Hristo Itchov
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« Reply #20 on: August 03, 2012, 03:13:33 AM +0100 »

I'm saying it's not just the heavier graphics of the mod that may be causing screen freezes, but that it's also down to the addon track, and Snetterton is definitely more prone to freezes than other tracks. Nothing about insisting on us running Papy tracks at all, you should know by now I prefer addon tracks.  Smiley
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« Reply #21 on: August 03, 2012, 11:40:01 AM +0100 »

there was some talk on the mods forum about the carsets and memory usage and freezes and crashes , the consensus was that the those gpl mods that have larger carsets do appear to suffer more .

you have to remember that gpl will load all the cars (and those seasons that have option cars those also) at start up just incase somebody picks them , so as a rule of thumb the light carsets 67 65 will suffer less than say 66 69x .

john

when i say larger carset i'm not just talking about high res gfx but the ones that have more cars slots than 67 and 65 that only have 7 slots , later mods have far more slots and appear to have more lock ups and freezes .

the v2 rasterizer does appear to have less lockups than the older ones with mods with more slots .

john
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« Reply #22 on: August 03, 2012, 12:45:16 PM +0100 »

Am I understanding this correctly? ( probably not  Roll Eyes )

 I am curious about the freezes and lock-ups that we experience because there does not appear to be any definite pattern to why and where these things happen. All I know is that it is extremely frustrating for all concerned when it does!!!

From what you are saying John there appears to be evidence that the 69x and the F2's , because there are more chassis options that need to be loaded, require more memory (RAM) and this could be contributing to freezes and lock-ups. Presumably the same could apply to the GT's because each car has more detail and therefore more data to be held in memory?

Logically then, those people with more Ram and faster processors on their computers should be less likely to suffer? or does it also require the server to have extra memory capacity.

I can see that running a highly detailed add-on track with one of the memory heavy carsets  must impose a greater load on the client computer, but probably not so much on the server if it is running in "light" carset mode with minimal detail turned on for the circuit.

It would be interesting to log screen freezes against the circuit AND the carset in use and then compare this to those who were disco'd/frozen to see what their client computer spec is. After all we all know that AV kicking in mid-race hijacks the computer and almost always ends in tears, so if things are borderline on computing power for the bigger carsets they must be more vulnerable to failure?

Or am I reading too much into your post??

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« Reply #23 on: August 03, 2012, 01:47:30 PM +0100 »

I wonder if it's about Video RAM, rather than regular. I have 12 GB of RAM and 512 MB Video RAM, and I get freezes as often as everyone else.

And yeah, that would be very helpful Evil, if done, but it would require everyone who has freezes to always report it, and someone to keep gathering all the information over time, so we can assess it later on.
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garethhall
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« Reply #24 on: August 03, 2012, 02:17:10 PM +0100 »

i'm no expert but only only have 1.5 gb of ram, dunno about video but the card is an ati 1150. i think your fones are more powerfull. i dont get screen freeze, a little at new riverside and a bit at cernes mabe.the two extremes of hardware suffering similar symtoms? i agree must have raw data to compare.
Anyhoot, i do declare the the lotus 48 will not go round snett in less that 1.28.0 Angry,this is now a fact so no need to argue. gggrrrr  Grin
« Last Edit: August 03, 2012, 02:43:02 PM +0100 by garethhall » Logged
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« Reply #25 on: August 03, 2012, 02:50:33 PM +0100 »

i'm no expert but only only have 1.5 gb of ram, dunno about video but the card is an ati 1150. i think your fones are more powerfull. i dont get screen freeze, a little at new riverside and a bit at cernes mabe.the two extremes of hardware suffering similar symtoms? i agree must have raw data to compare.
Anyhoot, i do declare the the lotus 48 will not go round snett in less that 1.28.0 Angry,this is now a fact so no need to argue. gggrrrr  Grin

By screen freeze we mean total hang up of GPL where you have to either close it via the task manager or restart your PC. We don't mean FPS going down or momentary lag. When it happens the frame freezes or goes black, and whatever was the last sound you heard (i.e. engine) goes into an infinite loop.
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EvilClive
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« Reply #26 on: August 03, 2012, 03:21:10 PM +0100 »

I wonder if it's about Video RAM, rather than regular. I have 12 GB of RAM and 512 MB Video RAM, and I get freezes as often as everyone else.

And yeah, that would be very helpful Evil, if done, but it would require everyone who has freezes to always report it, and someone to keep gathering all the information over time, so we can assess it later on.

That is an awesome amount of Ram Hristo!! 12Gb!!!. I only have 4Gb I think!!??............ but anyway as I understand things, GPL is more reliant on processor power/speed than RAM, certainly as far as video ram is concerned. Something to do with the rather ancient original code for GPL, which was written pre 1998 when computers were somewhat less exotic than they are today and graphics cards almost non-existant!!
I suspect, in my own humble way, that it is the code within GPL and it's inability to transfer graphics load to the modern graphics cards that might be the stumbling block when asked to handle the increased load of a highly detailed add-on track and a graphics heavy carset?

But then...what the hell do I know???   lol  wacko
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garethhall
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« Reply #27 on: August 03, 2012, 03:27:45 PM +0100 »

i'm no expert but only only have 1.5 gb of ram, dunno about video but the card is an ati 1150. i think your fones are more powerfull. i dont get screen freeze, a little at new riverside and a bit at cernes mabe.the two extremes of hardware suffering similar symtoms? i agree must have raw data to compare.
Anyhoot, i do declare the the lotus 48 will not go round snett in less that 1.28.0 Angry,this is now a fact so no need to argue. gggrrrr  Grin

By screen freeze we mean total hang up of GPL where you have to either close it via the task manager or restart your PC. We don't mean FPS going down or momentary lag. When it happens the frame freezes or goes black, and whatever was the last sound you heard (i.e. engine) goes into an infinite loop.
right gotya, never had online, but there is a lack of homoginouse exposure for me to comment, but I use to get the all the time on stand alone at spa going up the hill, and on different machines. i always (not sure why) thought is was a sound card issue.
« Last Edit: August 03, 2012, 03:29:24 PM +0100 by garethhall » Logged
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« Reply #28 on: August 03, 2012, 03:50:36 PM +0100 »

I wonder if it's about Video RAM, rather than regular. I have 12 GB of RAM and 512 MB Video RAM, and I get freezes as often as everyone else.

And yeah, that would be very helpful Evil, if done, but it would require everyone who has freezes to always report it, and someone to keep gathering all the information over time, so we can assess it later on.

That is an awesome amount of Ram Hristo!! 12Gb!!!. I only have 4Gb I think!!??............ but anyway as I understand things, GPL is more reliant on processor power/speed than RAM, certainly as far as video ram is concerned. Something to do with the rather ancient original code for GPL, which was written pre 1998 when computers were somewhat less exotic than they are today and graphics cards almost non-existant!!
I suspect, in my own humble way, that it is the code within GPL and it's inability to transfer graphics load to the modern graphics cards that might be the stumbling block when asked to handle the increased load of a highly detailed add-on track and a graphics heavy carset?

But then...what the hell do I know???   lol  wacko

You don't load up textures and models into the CPU though, so it's the RAM. Tongue

IMO, as before, it's a combination of factors responsible for freezes. And one of those factors is always the track.
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« Reply #29 on: August 03, 2012, 04:37:54 PM +0100 »

My UKGPL_8 server  has XP 32 OS and 4GB DDDR2 RAM With Athlon ll X2 250 @ 3000 MHz, this is way more than ever needed Wink
The GPU is onboard ATI 3200 with 512MB shared RAM, but as a dedicated server it never uses it!

For an XP 32 system more than 4 GB RAM are useless as 32 Bit can only adress ~3400MB

ATM I use to race with an
XP32 OS,
4 GB DDR3 RAM @1333,
Athlon ll X4 640 @ 3000 MHz on
AMD 870/850 mobo and
GPU ATI 5770 with 1024MB DDR5 Ram.

Last night I had a freeze at Snetterton but with the error message so I could continue after some seconds.
Those messages mostly say something about memory errors...

Those big freezes as H defines are very rare here, mostly when there are mass disconnects.
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