Hmmmmm, some interesting points being raised here on all sorts of issues, which is great.
Aside from the problem that we have, of too many classes of cars for the number of servers and evenings available I have a few comments to add.
The mods have tried some different things over the past few seasons to add some extra "spice" to our racing and it is good to hear members thoughts on them.
The 65's were, and still are, the best "intro" to GPL and I think it is important to maintain a class where the true novice can find their feet and develop without too many "penalties" or hassles.
I would be cautious of limiting the Shift-R's in this novice class, not because drivers should learn to survive a race and not make rash moves that end in disaster, but rather because they will get to be around for a whole race and realise that generally the drivers on the podium are the ones who DID NOT require too many re-sets and Stop-n-go's. Hopefully this prompts drivers to improve their racecraft and survival skills which they can develop as they move up to stiffer competition.
If we want ALL drivers to race without a safety net, they have to learn somewhere? Racing the AI off line just is not the same, you need to provide a platform where you can race real people and learn to anticipate and recognise their moves in a competitive environment without it all ending in a crash fest.
It might be of interest to know that a few seasons back free Shift-R's in all races were allowed if you felt that you were not at fault, with the guilty party in any incident, expected to take a Stop-n-Go. This resulted in the mods often adjudicating over some very contentious incidents and was dropped in favour of the current system.
It is also important to encourage drivers to move up to the more challenging divisions and they will not do that if they feel that the rules are such that they are unlikely to finish a race or even score any points.
Paul makes a very good point about points
There are groups of drivers in any division who are of similar ability and maybe they do not run at "podium speed", but their battles for 8th,9th and 10th places throughout the season provide them with their own mini championship. Removing points from the lower finishing positions takes away this competitive element.
Which brings me nicely to the points system. The change in the points system came about because it was felt that the points system was too generous to the winner. I fully understand the view that a winner should be well rewarded for finishing first, but we had the situation where a quick driver could have an unassailable lead by halfway through in the season and as a result driver numbers tended to drop off towards the end of the season as the possibility of a challenge at the top of the leaderboard diminished with each race. The current points system has kept championships alive until the last couple of races, which is surely no bad thing??
So, a fixed 50% distance completed before you score points???
I can see the logic for this, but I'm just not sure about it. The argument that it is unfair if you drop out after 49% of the race is no different to crashing out in a PRO race after 1 lap or on the last lap, you still suffer. But, I wonder if it deters drivers from moving up a division if they fear that they will be unable to drive fast enough to compete and still survive/ finish the race, as they can in the lower divisions.
Maybe a sliding scale of "minimum" distance alongside a similarly limited number of usuable Shift-R's in a race so that people can slowly improve their skills??
Handicaps.....
Once again always a good subject for debate.
If you accept that the purpose of any handicap system is to try and generate races/championships that stay competitive as long as possible, then any system that achieves that is good in my book.
The difficulty comes in not making any handicap so onerous that you simply prevent the fastest driver from winning. I would contend that whatever handicap system is used the "best" driver should still be able to win. Maybe he will have to work really hard, but it should still be possible.
There are different types of handicapping which try to achieve better ( more competitive) racing. One type aims to slightly slow down the fastest drivers and allow the next ranks a chance of keeping them in sight and under pressure for more of the race.
Systems such as that used in 66's where the more successful drivers had to take the slower cars worked well and kept the competition alive throughout the season. mainly because the cars available had just the right amount of difference to make it work well.
The same system in the F2's did not work quite so well because the gap in performance between the slowest 2 cars and the rest of the pack was too great.
The token system in 67's aims to prevent a driver simply taking the best car for every race by effectively giving him a budget to "buy" his cars for the season. It works well by forcing drivers to think about which cars they should use on which tracks, but as has been pointed out it does penalise teams that might want to run a single chassis. Although I think any team arguing that they should be able to run a Team Lotus for a season might not get much support???
The pitstop system has come in for some criticism especially in the recent GT season. The intention of a pitstop handicap is to equalise the performance of the cars over race distance, with the intention that if 10 drivers of equal ability all drove different cars they would arrive at the chequered flag in a blanket finish. In practice, it should mean that the fastest driver will still win whatever car he chooses, but maybe by not such a huge distance. The down side to this system is that it requires some accurate and proven lap times for each chassis around a track before pitstop times can be calculated.
Hristo has managed to single handedly prove the failings of this method by selecting a car that no-one had bothered with before and showing how fast it should go!!!
Any handicap system has its flaws, but I often think that complaints about how "unfair" a system is might indicate how effective it is being lol