Some of you might have noticed my absence from races and the forums lately, some of you might even have welcomed the relative silence from this quarter
. Real Life has just been very complicated for me lately and the evenings when we run GPL races have been swamped by other commitments.
It is Saturday morning and I found myself with a spare hour or so to catch up. It is raining so I cannot mow the lawn, and frankly I feel knackered enough not to do anything at the moment, so thought I would throw in a few comments.
The overriding topic seems to be tokens and handicapping, which has rightly been pointed out by some as being 2 different things.
Handicapping, in whatever form it takes, places a restraint on the
drivers that are able to extract the fastest and more consistent lap times. These drivers are traditionally identified by their position in the points table and generally we have selected the top 3 for special treatment. The intention of handicapping is to artificially keep the season "alive" for the whole 10 races by preventing one or two aliens from amassing so many points in the first 5 races that the championship effectively becomes a 2 or 3 horse race at half distance. In the past when this happened many of the mid table drivers and those lower down dropped out and the last 3 or 4 races had very small grids composed only of the elite drivers who still had a shot at the title.
Going back into the mists of time when there was only GPL67's to race ( YES! I am that old!!!) there were pitstops that were calculated on the performance of the various cars. Phil Thornton has a spreadsheet that would use the current World Record times for each car on a given track. It would calculate the differences and apply a pit stop time to each chassis that theoretically would meant that all of the cars crossed the finish line together. Of course this assumed that all cars were driven by drivers of equal ability and no-one made any mistakes ( Yeah! we get a lot of those races don't we??). But what it did do very effectively was ensure that anyone taking a Lotus, for instance, could not blast in the first 10 laps and pull out a nice lead and then cruise for the final 50% of the race.
The Lotus would inevitably attract the longest stop in the pits and believe me, if you had to sit in the pitlane for 30 seconds and watch your hard won 20 second lead vanish as slower cars ( which maybe required no stop at all) droned past and took your position it certainly focused your driving on the rest of the race as you chased them down and tried to regain your "rightful" place. In general this system did not handicap the driver, but handicapped the car choice. An alien would be expected to be faster then a mere mortal in any race in the same car, so results still showed the fast guys getting the champagne, but they had to work for the whole race to earn it.
The big drawback with pitstops is the GPL software that does not like cars loitering anywhere for more than 30 seconds...it disconnects you without warning!! Whilst there are ways around this it has always been a source of extreme irritation when GPL suddenly kicks you out of a race for doing nothing wrong and so many members understandably do not like it.
We ( the secret society of admins and moderators) discovered a few seasons back that once someone became bored enough to drop out half way through the season, there was a strong chance that they would not sign up for the next one and numbers started to dwindle to the point where the admin and moderators became very concerned about membership. Ask yourself a question... if you have a choice of joining 2 leagues, will you join the one that has regular grids composed of 5 aliens each week , or one that has 12-15 drivers of varying ability, or possibly 2 divisions where you are certain to find someone of similar pace to race against?? there is a critical mass element at work here and we are currently doing some things right because our numbers are pretty constant and we have new people still joining. Not bad for a 16 year old PC game?
We have tried various forms of handicapping from limited car choice, single chassis allocation and even pit stops and all have their plus and minus points, but all have been intended to keep things interesting.
Tokens were introduced to the 67 series as a way of preventing the all Lotus/Eagle grids that we were regularly seeing, persuade/force drivers to use the other available cars AND turn up for those races even if they were in a slower chassis. Although IMHO not a perfect system, there is no doubt that it has worked well and does indeed see mixed grids and a little tactical thinking by the competitors. Tokens applied across the board, as in this system, do not offer any handicapping because that was never the intention.
We did try a variation on the token system for the early Friday series, where each car was given a token value ( similar to Tommy's F2 suggestion) and at the outset drivers were given a quantity of tokens that had to last the whole season, but no extra tokens were earned just because you turned up for a race. At the beginning of the season faster drivers were given less tokens than the slower members and this allowed the fast driver to select the fastest car if he wanted it for a particular race, but it made a big hole in his budget for the season. Whereas a slower driver with a larger initial budget could take faster cars more often.
This was effectively a token system that handicapped, but it took a lot of admin time to keep a check on all drivers and which cars they had/had not used.
As with all things each and every variation has its plus points and minus points and these will, or will not, appeal to members. All the administrators can do is be as democratic as possible, and where it is a practical proposition that can be implemented without the need for a full time software engineer and 27 backroom staff , they put the suggestions into operation.
Please remember that what might seem a simple and obvious solution to you, may, because of the way that SROU operates behind the scenes( which incidentally is run by a very generous and helpful guy for the benefit of many racing sims) not be a possibility. The results posting, the incident report system, and even the 67 token system are all linked by the same operating system running behind this forum. We are lucky to be able to use it, but we do not have the right to alter things just because it might seem like a good idea to try this season.
Ok I am going back into my hermit's hut now and you can have some peace and quiet again. Hoping to be home in time for Sunday's race