bernie
|
|
« Reply #15 on: December 20, 2014, 04:39:12 PM +0000 » |
|
The FOV 78 was standard for a 4:3 Monitor in 1998, but if you use a 16:9 Monitor a FOV of 94 gives you the same position in the car + more sideview.
Never knew that ,perhaps that's where i've been going wrong all these years, maybe I should give it a try
|
|
|
Logged
|
|
|
|
Turkey Machine
UKGPL Assistant Divisional Moderator
Sr. Member
Posts: 1724
Elitist psychopath with AS.
|
|
« Reply #16 on: December 20, 2014, 05:16:58 PM +0000 » |
|
Is GEM looking at the right GPL installation? (i.e. the right directory for Grand Prix Legends?)
|
|
|
Logged
|
Everyone knows that million-to-one chances happen 9 times out of 10. Why the hell do I keep crashing then?!
|
|
|
Cookie
UKGPL Divisional Moderator
UKGPL Moderators
Hero Member
Posts: 6220
Chris Amon fan
|
|
« Reply #17 on: December 20, 2014, 05:57:37 PM +0000 » |
|
If you set it to the right gpl.exe you can name the folder as you like
|
|
|
Logged
|
Axel "Cookie"
poor, he who sees no stars without the punch in the face
an aphorism of Stanislaus Jercy Lec
|
|
|
maddog
|
|
« Reply #18 on: December 20, 2014, 06:02:34 PM +0000 » |
|
Hello Cookie I've seen that uses the FOV to 94. I've never changed and is 78. What is the standard?
78 is the correct FOV for realistic perspective. There has been much misleading information at SRMZ on this subject. I believe many online accidents are caused by using unnatural extreme Field Of View settings. The FOV 78 was standard for a 4:3 Monitor in 1998, but if you use a 16:9 Monitor a FOV of 94 gives you the same position in the car + more sideview.
A widescreen monitor does not add visual width. It does not change the correct 3D perspective. It (the rasterizer ) only narrows your vertical view to fit your monitor screen. If you then widen the view, by changing the FOV, you change the Sims natural inbuilt perspective. What you see will not have a realistic size. Those who say this or that FOV is best at SRMZ, are only thinking 2 dimensionally. The best way to race safe and close, is to stick with 78.
|
|
« Last Edit: December 20, 2014, 06:05:08 PM +0000 by maddog »
|
Logged
|
|
|
|
Piero Mercaldo
Newbie
Posts: 49
|
|
« Reply #19 on: December 20, 2014, 07:08:22 PM +0000 » |
|
Upon reading your post I did not understand what the right thing! But since 1998 so I run, I think I will continue this way. The important thing is not to run F10.
Hello
|
|
|
Logged
|
|
|
|
Robert Fleurke
Former UKGPL Moderators
Sr. Member
Posts: 1701
GPL Forever!
|
|
« Reply #20 on: December 20, 2014, 08:40:51 PM +0000 » |
|
Interesting discussion about FOV. I think the most important thing is to have the mirrors visible. If I had 3 monitors, I would narrow the FOV for the middle monitor for better immersion (driver arms unchecked, wheel in the hands), then you would have the mirrors in the side monitors, and a very high FOV spreaded over 3 monitors (180 degrees FOV would be awesome, then you would notice overlap at instance!). That would give the best experience IMO, and the best awareness. My buddy Pedro van den Berg has it setup like that... Ofcourse there will always be F10 drivers, too bad there is no forced cockpit view option like in NR2003, that would separate the chaff from the wheat IMO However, there were F10 drivers who used a program to have a mirror on the top of their screen, which made it safer... Currently on a 4:3 LCD monitor, one of the first, and using standard FOV
|
|
|
Logged
|
Driving for Antipasti Racing
|
|
|
DLogan
|
|
« Reply #21 on: December 20, 2014, 11:09:57 PM +0000 » |
|
...I believe many online accidents are caused by using unnatural extreme Field Of View settings... And I know many accidents have been prevented by my use of 104 on a 16:9 widescreen due to much smaller blindspots.
|
|
|
Logged
|
|
|
|
Cookie
UKGPL Divisional Moderator
UKGPL Moderators
Hero Member
Posts: 6220
Chris Amon fan
|
|
« Reply #22 on: December 21, 2014, 09:52:23 AM +0000 » |
|
It is as I said: not the slightest difference... 94FOV with OGLV2 1920x1080 78FOV with D3D 640x480 BUT 78FOV with OGLV2 1920x1080 does change things!
|
|
« Last Edit: December 21, 2014, 10:23:08 AM +0000 by Cookie »
|
Logged
|
Axel "Cookie"
poor, he who sees no stars without the punch in the face
an aphorism of Stanislaus Jercy Lec
|
|
|
maddog
|
|
« Reply #23 on: December 21, 2014, 12:24:33 PM +0000 » |
|
Yes as mentioned, the 2 nicely made 78's look very similar, except height. Without an understanding of optics, and how the distortions we see, help us to judge distance, you think a different FOV makes no difference. But the world is not a flat picture. It's the exact way things stretch as they come close, and the amount of parallax when further away, and these help our brains to understand distance. This understanding does not disappear when it is changed, but a lifetime of learning is no longer correct, and you have to adjust to a new onscreen reality. All visual Sims with 3D objects use a mathematical lens, to create a visual scene. The GPL default lens has approximately a 50mm focal length. This is about the same as the lens in your eye. An Elephant has a much larger lens. A mouse much smaller, so they see the World differently. What sized animal has a FOV 94 eye
|
|
« Last Edit: December 21, 2014, 12:34:08 PM +0000 by maddog »
|
Logged
|
|
|
|
bernie
|
|
« Reply #24 on: December 21, 2014, 03:17:37 PM +0000 » |
|
What sized animal has a FOV 94 eye Huh Cheesy
I spy an Alien
|
|
|
Logged
|
|
|
|
Cookie
UKGPL Divisional Moderator
UKGPL Moderators
Hero Member
Posts: 6220
Chris Amon fan
|
|
« Reply #25 on: December 22, 2014, 12:57:12 PM +0000 » |
|
What sized animal has a FOV 94 eye As long as you use only one eye 50mm... But humans use 2 of them and so have a field of view of a 35-40mm lens' horizontal width that's why 16:9 is the better format for TV and monitors. The parallax is not changed using a wider FOV, else all users of a 3monitor setup would be false
|
|
|
Logged
|
Axel "Cookie"
poor, he who sees no stars without the punch in the face
an aphorism of Stanislaus Jercy Lec
|
|
|
Tom van Ostade
Full Member
Posts: 397
"anything can happen, and it usually does"
|
|
« Reply #26 on: December 22, 2014, 03:25:58 PM +0000 » |
|
I use a similar FOV of 98 on my 16:9 monitor, for the simple fact this seemed to correspond the most to what I was using before with 78 and 4:3. I was forced to start fiddling with it when I couldn't see the mirrors on the Brabham '67 any more on my new 16:9 monitor. So I second Cookie's recommendation .
|
|
|
Logged
|
|
|
|
bernie
|
|
« Reply #27 on: December 22, 2014, 04:16:25 PM +0000 » |
|
I set mine to 94 for the privs race it gave a much wider fov than any of those shown above , I can see the drivers legs and most of the cockpit sides , not sure if its any better for driving or not haven't done any close racing yet to compare
|
|
|
Logged
|
|
|
|
maddog
|
|
« Reply #28 on: December 22, 2014, 05:23:29 PM +0000 » |
|
You guys are still thinking in 2D. Your eye does not become smaller when using 2 of them. On the other hand, when the object size seems different, it's apparent parallax will also seem different. Your brain then has to decide if things are the wrong distance, or the wrong size. The bigger the change, the stranger this becomes. A lot of clever thinking goes into making a perfect 3D world on a computer. When you recommend changes, it's good to first understand what those changes will do. Triple screen would be a great way to go. 78 x 3 creates 234 degrees of expanded paroramicana! Is this realistic viewing from a cockpit - no. Is this safer viewing - yes! It's a bit like removing your crash helmet to get a better all around view. Because we don't suffer injuries when GPL car dismembering, 3 would be good.
|
|
|
Logged
|
|
|
|
|