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  • S3267GT Daytona: October 03, 2017
October 03, 2017, 09:38:43 PM +0100 - Daytona (Road) - UKGPL Season 32 (2017-18) Sports Car Trophy (67)
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
MagicArsouille
 
Chaparral Mk2D GT 1967 1 1:49.000
---
1 46:42.716
---
25 1:50.450
---
Firestone  
GregT
 Team Baarf
Ford GT40 MkIV GT 1967 2 +0.841
---
2 +35.759
---
25 1:49.699
---
Goodyear  
Cookie
 Antipasti Racing
Ford GT40 MkIIB GT 1967 3 +3.720
---
3 +39.131
---
25 1:50.745
---
Goodyear  
Rainier
 Black Night Racing
Ferrari 330/P4 GT 1967 4 +4.755
---
4 +1L
---
24 1:52.912
---
Firestone  
Phil Thornton
 Antipasti Racing
Mirage M1 GT 1967 5 +6.845
---
5 +1:17.606
---
24 1:55.649
---
Firestone  
Geoff65
 Clark-Hill Racing
Lola T70 MkIII GT 1967 6 +7.367
---
6 DNS ---
---
Goodyear  
9 UKGPL
 
Porsche 910 GT 1967 7 7 ---
---
Dunlop  

Moderator's Report

First race of the S32 GT series had a thin grid due to some connection problems.
We hope with the "old" UKGPL_8 server those problems will be solved.
Great racing, with only one reported incident.


Server replay time: 0h01m09s

Geoff starts behind Phil and has a better first 200m, so both cars enter T1 side by side, Phil keeps the outside and Geoff the inside.
Hard to decide if Geoff had full control at the exit, as he drifts to the outside and the cars collide.
Phil could have drawn back to avoid a collision and asks to not punish Geoff.

SimRacing.org.uk Lap Records
Grand Prix Legends
GT 1967
1:49.000
---
MagicArsouille
Qualifying
Chaparral Mk2DOctober 03, 2017, 09:38:43 PM +0100
S3267GT
Grand Prix Legends
GT 1967
1:49.699
---
GregT
Race
Ford GT40 MkIVOctober 03, 2017, 09:38:43 PM +0100
S3267GT
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Author Topic: UKGPL Season 32 (2017-18) Sports Car Trophy (67) - Daytona - Oct 3  (Read 459 times)
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Phil Thornton
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« on: September 20, 2017, 11:45:52 PM +0100 »

Season 32 Sports Car Trophy – Round 1 - Daytona Road Course

The first round of Season 32 race finds us at Daytona, we will be racing on the Road Course as used in 1967. The 3.81-mile (6.13 km) road course was built in 1959 and first hosted a three-hour sports car race called the Daytona Continental in 1962. The race length became 2,000 km (1,200 mi) in 1964, and in 1966 was extended to a 24-hour endurance race known as the Rolex 24 at Daytona. It was shortened again to six hours in 1972 and cancelled entirely in 1974.

Race List =  IGOR
Server = UKGPL_9
IP Address = look at IGOR
Race date = 03-10-2017
GPL mod = 67GT
60fps patch used = 60fpsV1
Track = Daytona 1967 Road Course
Qualification = 20:45  UK time -> 45min
Race = race starts at ~21:30 UK time
Race length = ~50 min -> 25 laps
Damage Model = Int (with 1x shift+r allowed, followed by a stop+go.)
Replay = here

Password: see above

Driver lists and divisional rules can be found on the championship standings page

Only reported incidents will be moderated, there is no Red Zone.

Handicapping and chassis allocation.
This season the Sports Car Trophy will be using a token system which allows drivers to purchase any chassis of their choice for a given number of tokens as published on the championship standings page. Drivers classed as Amateurs will be allocated an additional 10 tokens.  The token allocation will not be managed in SRou this season so (unlike the 67F1 Works and 67F1 Privateer divisions) the tokens available to each driver will not appear in the championship table (when the mouse pointer is hovered over the driver's total).  Rather, the available tokens will be published in the race announcement.  See below.

Available Tokens:
Note: These are the tokens available to each driver before the 10 tokens are added for making the race start.

Driver   TokensStatus
Cookie
10
Pro
DLogan
10
Pro
Doni Yourth
10
Pro
EvilClive
10
Pro
FullMetalGasket
10
Pro
MagicArsouille
10
Pro
Phil Thornton
20
Am
Rainier
20
Am
Samb
10
Pro
bagrupp
20
Am
Gareth
20
Am
Geoff65
20
Am
maddog
20
Am
« Last Edit: October 19, 2017, 10:59:41 AM +0100 by Cookie » Logged
EvilClive
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« Reply #1 on: September 21, 2017, 08:59:10 AM +0100 »

Axel, could you post the link to the "brake fix" for the GT's. I did see a message somewhere about it being available but never got around to installing it.

I am sure that there are quite a few other drivers who may not be aware of that fix. The braking issue was one of the things that really spoilt the fun of driving these cars when they were released.
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Cookie
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« Reply #2 on: September 21, 2017, 09:18:56 AM +0100 »

It was in the Road America Fun Race

I highly recommend to use the "GPL Tire Pressure Bug Fix Patch" of Lee Bowden for the Sport Cars.
It makes the cars tyres way better controllable and reduces the brake bug to a minimum.
Put it in the GPLsecrets\GEM+\options folder where the 60fps patches are and activate it in GEM+
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Axel "Cookie"

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EvilClive
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« Reply #3 on: September 21, 2017, 04:21:13 PM +0100 »

Thankyou Axel.
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« Reply #4 on: September 21, 2017, 09:55:11 PM +0100 »

Am I right in thinking we only activate it for the GT mod?
Or does it just stay active?
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Phil Thornton
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« Reply #5 on: September 21, 2017, 10:11:29 PM +0100 »

I'm not sure how we can check if the patch is used or not.  I suspect we cannot. 

The general principle is that patches or fixes that affect performance are not allowed.  The details are spelt out here.

However given that this patch is designated a bug fix it would probably be OK to allow it.  I need to confer with the mod team and if necessary update the rules pages before Sunday to make the use or ban explicit.
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Cookie
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« Reply #6 on: September 21, 2017, 10:52:15 PM +0100 »

It is a patch you can activate for each mod individually.
The patch corrects a bug in the original game! It does not make cars faster!
You can see the big differences of the GT tyre temps in one tyre middle to sides.
The effect is better the bigger the difference to the 67 original front tyre pressure of 24psi!
The temps become more even and the contact to the road is bigger, no more balloon effect!

It does not make you faster, au contraire a little slower in top speed (more rolling resistance!), but it corrects the faulty calculation of the tyre temperatures wich makes the car handle better. So for LeMans I would not activate it Wink

More info is here: http://srmz.net/index.php?showtopic=11664
« Last Edit: September 22, 2017, 09:04:32 AM +0100 by Cookie » Logged

Axel "Cookie"

Poor man, not seeing the stars without being hit in the face.
My translation of an aphorism of  Stanislaus Jercy Lec
Doni Yourth
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« Reply #7 on: September 30, 2017, 10:45:52 PM +0100 »

Commitments elsewhere...helping my younger lad get bedded-in as a freshman at Ryerson U in Toronto...will again deny me the opportunity of an entry.

Have fun, chaps!  Smiley
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« Reply #8 on: October 02, 2017, 11:24:34 AM +0100 »

Only 8 tokens for the MKIV !  Shocked

It is not easy to drive but has a great speed on quick track.
On Le Mans, Monza, Spa, Dayton and Sebring,  it should be among the best !
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Phil Thornton
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« Reply #9 on: October 02, 2017, 08:05:55 PM +0100 »

The tokens were calculated based on the world record times averaged over a typical season.  The typical season being the standard papyrus tracks.  The MKIV is only quicker than average on 3 papyrus circuits, Silverstone, Spa and Monza.  It is very slow at Monaco Wink.  Hence the rather cheap tokens.  I agree the MKIV will be popular at Le Mans.

We could calculate tokens on a track by track basis which would mean the MKIV would cost more tokens at Le Mans but that would make the token calculation spreadsheet a bit more complicated. By no means impossible (we used to do this when we had Pit Stops, the pit stops were calculated individually for each chassis/track combination for example look here and here).  But it would not be possible to integrate such a complex token system into SRou without a lot of work for Gizmo.  Personally I don't think it is worth the effort to integrate such a system into SRou but we could manage it in a spreadsheet. I'd be happy to try a track by track token system next season if there is enough interest.

Anyway enough talk of tokens, I'm beginning to sound like a GPL anorack.  We are here to race and have fun  Grin
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« Reply #10 on: October 02, 2017, 09:54:57 PM +0100 »

It was just a question.
I don't want and I don't need any change with tokens.
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« Reply #11 on: October 03, 2017, 07:17:20 PM +0100 »

Only 8 tokens for the MKIV !  Shocked

It is not easy to drive but has a great speed on quick track.
On Le Mans, Monza, Spa, Dayton and Sebring,  it should be among the best !

The big block Fords and Porsche should be popular with the Pros this season. I'm finally going to try to learn to drive them well. I've made some nice improvements with the Mark IV over the past two weeks.

Of the 5 tracks you mentioned, Lemans is the only one I'd favor the Mark IV or Mark IIB. I'd much rather have the either of the Chaparrals, the T70, or Ferrari on the other 4 tracks.
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« Reply #12 on: October 03, 2017, 09:09:36 PM +0100 »

Dean - if you still have trouble and see this check your firewall isn't blocking your access
I haven't used the GT's online on this build of my PC and had to allow access to the net for GPLCGT.exe - I was timing out too as windows was blocking it  Smiley
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Samb
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« Reply #13 on: October 03, 2017, 09:31:21 PM +0100 »

Second race in succession. Couldn't join.... My computer seems to have issues joining UKGPL 9 specifically. Every other server is fine. Not in the best of moods right now....
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DLogan
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« Reply #14 on: October 03, 2017, 09:38:03 PM +0100 »

Unable to join (timing out). Firewall wasn't the issue (already allowed). Rebuilt the exe, no go, restarted pc, no go, checked every inch of my network and settings nothing changed, runs fine offline. Stymied and frustrated atm.  Angry
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