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  • S21PSC Spa: August 26, 2011
August 26, 2011, 09:49:26 PM +0100 - Spa (GPL) - UKGPL Season 21 (2011) Porsche
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Baab
 SuperCup Team7
Porsche 910 GT 1967 1 3:32.480
148.426mph
1 54:21.794
145.032mph
15 3:34.369
147.118mph
Dunlop  
b_1_rd
 SuperCup Clark-Hill
Porsche 910 GT 1967 7 +3.068
146.314mph
2 +27.510
143.819mph
15 3:37.150
145.234mph
Dunlop  
Ronniepeterson
 SuperCup Porsche International
Porsche 910 GT 1967 3 +2.002
147.041mph
3 +28.772
143.764mph
15 3:36.544
145.641mph
Dunlop  
EvilClive
 SuperCup Hiki-Waza 2
Porsche 910 GT 1967 6 +2.409
146.762mph
4 +41.907
143.192mph
15 3:35.330
146.462mph
Dunlop  
fpolicardi
 SuperCup Team7
Porsche 910 GT 1967 9 +3.993
145.688mph
5 +49.557
142.861mph
15 3:36.053
145.972mph
Dunlop  
Cookie
 SuperCup Porsche International
Porsche 910 GT 1967 8 +3.839
145.792mph
6 +2L
137.974mph
13 3:40.078
143.302mph
Disco
Dunlop  
Roberto Vianna
 SuperCup LOL'Team 2
Porsche 910 GT 1967 12 +13.363
139.644mph
7 +1:25.781
134.103mph
13 3:50.147
137.032mph
Disco
Dunlop  
Arf Arf Arf
 SuperCup LOL'Team 2
Porsche 910 GT 1967 5 +2.276
146.853mph
8 (+3) +7L
133.965mph
8 3:48.475
138.035mph
Disco
Dunlop  
jhalli
 SuperCup Porsche International
Porsche 910 GT 1967 2 +0.966
147.754mph
9 +12L
143.721mph
3 3:35.558
146.307mph
accident
Dunlop  
Raoni Frizzo
 SuperCup Team Coyote
Porsche 910 GT 1967 4 +2.236
146.881mph
10 +17.767
139.944mph
3 3:36.941
145.374mph
Disco
Dunlop  
s2173
 SuperCup Team7
Porsche 910 GT 1967 10 +6.242
144.190mph
11 +19.598
139.566mph
3 3:39.592
143.619mph
Disco
Dunlop  
JonnyO
 SuperCup Team Coyote
Porsche 910 GT 1967 11 +9.051
142.362mph
12 +15L
---
0 ---
---
Disco
Dunlop  
2 UKGPL_T7
 
Porsche 910 GT 1967 13 13 DNS ---
---
Dunlop  

Moderator's Report

Server replay time: 0h00m45s

Arf gets away quickly at the drop of the flag and tries to squeeze between Raoni and Ronnie on the row in front of him.
He moves slightly to the right and catches Ronnie before being warped across the track where he collects Axel.
Evil tries to avoid the fun but gets caught up in it and it's every man for himself.

All eventually continue.

Arf did make a great start and although drivers should always be prepared to stay in grid formation or at least to their own side of the grid at the start, and often through T1, overtaking moves are possible, but squeezing in between the two in front of him on the run to a corner like Eau Rouge was too big a risk that definitely didn't pay off.

"On a straight, the overtaking car moves out to overtake but cuts back in too early."


Server replay time: 0h03m10s

Roberto runs wide at Stavelot and after hitting the fence he is thrown across track into the path of JonnyO whose race is ended.

  • Racing incident

August 26, 2011, 10:42:56 PM +0100 - Spa (GPL) - UKGPL Season 21 (2011) Porsche
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Hristo Itchov
 SuperCup Hiki-Waza 1
Porsche 910 GT 1967 2 +1.511
148.844mph
1 53:49.367
146.523mph
15 3:32.296
148.591mph
Dunlop  
G Jonsson
 SuperCup Black Night
Porsche 910 GT 1967 5 +4.340
146.884mph
2 +54.245
144.103mph
15 3:37.071
145.322mph
Dunlop  
andrwe
 SuperCup GPFun
Porsche 910 GT 1967 3 +3.103
147.735mph
3 +1:21.462
142.918mph
15 3:37.971
144.722mph
Dunlop  
Phil Thornton
 SuperCup Pastit Porsche
Porsche 910 GT 1967 10 +13.704
140.747mph
4 +2:39.560
139.625mph
15 3:40.327
143.174mph
Dunlop  
BadBlood
 SuperCup Hiki-Waza 1
Porsche 910 GT 1967 12 +18.109
138.034mph
5 +1L
132.250mph
14 3:53.750
134.953mph
Dunlop  
francesco
 SuperCup Pastit Porsche
Porsche 910 GT 1967 11 +14.643
140.160mph
6 +11L
136.699mph
4 3:43.319
141.256mph
Disco
Dunlop  
clouds
 SuperCup GPFun
Porsche 910 GT 1967 1 3:30.423
149.913mph
7 +13L
146.944mph
2 3:33.108
148.024mph
Disco
Dunlop  
natan5
 SuperCup Pastit Porsche
Porsche 910 GT 1967 4 +3.200
147.668mph
8 +14L
140.596mph
1 3:43.813
140.944mph
Disco
Dunlop  
Gianni aka alesi77
 SuperCup GPFun
Porsche 910 GT 1967 6 +5.864
145.849mph
9 +12.832
132.990mph
1 3:55.158
134.145mph
Disco
Dunlop  
Pedro vd Berg
 SuperCup Black Night
Porsche 910 GT 1967 7 +6.109
145.684mph
10 +15L
---
0 ---
---
Disco
Dunlop  
NickyIckx
 SuperCup Pasti Porsche
Porsche 910 GT 1967 9 +9.035
143.741mph
11
---
0 ---
---
Disco
Dunlop  
Caracciola
 SuperCup LOL'Team 1
Porsche 910 GT 1967 8 +6.523
145.406mph
12
---
0 ---
---
accident
Dunlop  
8 GPG
 
Porsche 910 GT 1967 13 13 DNS ---
---
Dunlop  

Moderator's Report

Spa seems to be a Marmite track of late but love it or hate it, it usually throws up some great races here at UKGPL.

So who made Eau Rouge, Oh Rouge! and who managed to thread their high speed Porsche through Masta every time and who didn't?

Oh, and lifting for it doesn't count. ;)


Server replay time: 0h01m01s

Pedro vd Berg / Nicky Ickx / Gianni Selitto

Pedro enters Eau Rouge on the right hand side and goes onto the grass where he loses speed. Nicky who was following him closely also slows which allows Gianni to move alongside. Nicky decides to pass and moves to the left but he hits Gianni and then gets knocked into Pedro.

The contact happens on or near the centre line as Gianni was a little too far to the right, and Nicky moved a little too far to the left for his pass.

This doesn't really come under the usual rash type of move that happens at T1 as both drivers were being quite careful. As both contributed towards it by the position of their cars, it is a Contested Side by Side contact: Racing Incident.

"In a corner, after a legitimate overtaking attempt the cars end up side by side. Both drivers move over instead of staying on their own side of the track. Contact is made."

Nicky tries to recover but ends up driving the wrong way to the lowest point of Eau Rouge and makes an U-turn when he gets DQ'd by the server.

  • Racing incident


Server replay time: 0h01m03s

Fran Molteni / Marc Lenclen

Fran and Marc are following the action and both try to avoid the spinning cars by going to the left.

Fran would have made it but just gets clipped by Marc and spins.

Marc had little time to react and does not really move over much into Fran so it would seem harsh to punish him, especially as his car lost a wheel in all the excitement.

  • Racing incident

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Author Topic: UKGPL Season 21 (2011) Porsche - Spa (1947-78) - Aug 26  (Read 8093 times)
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Hristo Itchov
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« Reply #15 on: August 25, 2011, 12:56:33 PM +0100 »

It's not enough to just apply it, you have to set different values for the network parameters in core.ini. As I said yesterday (and in another race before when we used your server), cars were popping out of thin air in my mirrors, which definitely doesn't happen on the other servers we use.
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« Reply #16 on: August 25, 2011, 01:10:24 PM +0100 »

The settings specifically being?... and I'll check

I assume that you mean the server net_mdm_send parameter. We set this to 132 by override when hosting a race via iGOR. The maximum value is 384 (I believe) which would draw all 19 cars at once. That might lead to significant frame drop however. 132 allows the drawing of 8 other cars simultaneously. I am not certain how this works since I can always see all the cars in front of me on the grid. Which is usually more than 10!

Last night because we were not going via iGOR it would have gone back to the core.ini default of 100 which should still allow 6 other cars.

The values are somewhat anachronisitic since they are based on modem dial up speeds.

132 is the UKGPL standard which I have never really questioned.
« Last Edit: August 25, 2011, 01:43:35 PM +0100 by BadBlood » Logged

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« Reply #17 on: August 25, 2011, 01:36:33 PM +0100 »

Hello Roberto (Vianna)

I will be far from my computer on 26/08 (holidays in Vittel, East of France, like Spa a well known "Water" city) so the entire LOL'2 team count on you !
Good luck  Wink
 

I will be present then. Happy holidays.

 Thanks for the opportunity.
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« Reply #18 on: August 25, 2011, 01:43:31 PM +0100 »

Ok thanks !
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Sergio "Clouds" Lonzar

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« Reply #19 on: August 25, 2011, 02:01:48 PM +0100 »

I've also now modified the patch level to draw a maximum of four cars behind where it was two. Thanks for bringing it to my attention.
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« Reply #20 on: August 25, 2011, 02:35:06 PM +0100 »

@All

It seems there is a mistake in the link "http://ftp://ukgpl3.dyndns.org", you have to delete the first "http://" to make the link functioning or  copy/paste and modify it just on the address bar of your browser.
« Last Edit: August 25, 2011, 02:38:33 PM +0100 by clouds » Logged

Sergio "Clouds" Lonzar

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« Reply #21 on: August 25, 2011, 02:44:22 PM +0100 »

That is the forum code trying to be clever and failing spectacularly. As you say, drop the http part and start ftp:/...
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« Reply #22 on: August 25, 2011, 03:23:51 PM +0100 »

The settings specifically being?... and I'll check

I assume that you mean the server net_mdm_send parameter. We set this to 132 by override when hosting a race via iGOR. The maximum value is 384 (I believe) which would draw all 19 cars at once. That might lead to significant frame drop however. 132 allows the drawing of 8 other cars simultaneously. I am not certain how this works since I can always see all the cars in front of me on the grid. Which is usually more than 10!

Last night because we were not going via iGOR it would have gone back to the core.ini default of 100 which should still allow 6 other cars.

The values are somewhat anachronisitic since they are based on modem dial up speeds.

132 is the UKGPL standard which I have never really questioned.

I'm not talking about cars drawn in front, but in the mirrors. GPL's default is 1, and on your server I never saw more than 2 at the same time, so they were appearing out of nowhere.

I've also now modified the patch level to draw a maximum of four cars behind where it was two. Thanks for bringing it to my attention.

Ah, I just read that.  Smiley

BTW, for overall number of drawn cars, 8 seems rather low to me. Have we always used that number in UKGPL? I remember starting from the back and seeing the whole field up in front of me.
« Last Edit: August 25, 2011, 03:25:46 PM +0100 by Hristo Itchov » Logged

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« Reply #23 on: August 25, 2011, 03:45:39 PM +0100 »

The patch was set to draw 2 behind which was wrong. GPL's draw code by default allows a 75%/25% split in car drawing which would equate to 14 in front and 4 behind. It does seem a little odd but 4 behind seems to be the limit.

As to drawing eight cars only which would normally split 6/2 that is what we always apply. Doesn't actually seem to work like that off the grid though...
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« Reply #24 on: August 25, 2011, 08:08:11 PM +0100 »

The patch was set to draw 2 behind which was wrong. GPL's draw code by default allows a 75%/25% split in car drawing which would equate to 14 in front and 4 behind. It does seem a little odd but 4 behind seems to be the limit.

As to drawing eight cars only which would normally split 6/2 that is what we always apply. Doesn't actually seem to work like that off the grid though...

You mean 12/4? I guess that's what we've always used perhaps.
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« Reply #25 on: August 25, 2011, 08:48:34 PM +0100 »

For many years, 6/2 was the standard mirror draw.  It was put in place, to help stressed systems cope.  If it's no longer needed, to keep things running smoothly, let's put some more cars in.  That way some of us Client's will escape the back of the field, after the event.  Umm . . . .  right! Cheesy
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« Reply #26 on: August 25, 2011, 08:51:29 PM +0100 »

No - it really is 6/2.
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« Reply #27 on: August 25, 2011, 09:16:07 PM +0100 »

You said 14/4, but if it's 75%/25% it should be 12/4, that's what I meant. And I believe we've not used 6/2 in UKGPL for a LONG time, if at all, since I joined.
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« Reply #28 on: August 25, 2011, 09:20:55 PM +0100 »

See what you mean but the net send set to 132 implies a draw of 8 cars. That would split 6/2. Each increase in 16 adds a new car. I am not sure if the mods have modified the draw code but according to the read me with the latest BW patch 8 cars is what you get. Not sure how that plays with the rasterisers but it obviously does have an effect since with the patch set to 2 behind you were getting cars 'popping up'.

It is strange though because I am pretty sure I have seen more than that drawn... I can only assume that the client draws its own cars so the client replay can potentially show all nineteen cars if the core ini is so set but the server can only draw eight. Confused now...
« Last Edit: August 25, 2011, 09:41:01 PM +0100 by BadBlood » Logged

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« Reply #29 on: August 25, 2011, 10:58:31 PM +0100 »

Mine draw's what it sees online.  And I meant default GPL mirror draw of 6/2, and not default UKGPL mirror draw.  The result of my fault, was confusion, so no need to draw things out further. angel
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