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  • S2667F2 Hockenheim: January 19, 2014
January 19, 2014, 09:37:21 PM +0000 - Hockenheim (1965-2001) - UKGPL Season 26 (2014) Formula Two Trophy
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Robert Fleurke
 Antipasti Racing
Matra MS5 GPL F2 2 +0.364
128.271mph
1 40:24.499
125.769mph
20 1:58.940
128.185mph
Dunlop  
Roberto Teso
 Squadra Padova Corse
Matra MS7 GPL F2 1 1:58.496
128.665mph
2 +0.163
125.761mph
20 1:58.776
128.362mph
Dunlop  
Ronniepeterson
 
Matra MS7 GPL F2 5 +1.064
127.520mph
3 +3.947
125.565mph
20 1:58.987
128.135mph
Dunlop  
Iestyn Davies
 Blue Moose Racing
Matra MS5 GPL F2 13 4 +24.164
124.528mph
20 2:00.153
126.891mph
Dunlop  
dave curtis
 Black Night Racing
Matra MS7 GPL F2 8 +3.092
125.393mph
5 +26.454
124.412mph
20 2:00.701
126.315mph
Dunlop  
Piero Mercaldo
 Squadra Padova Corse
Protos 16 (FVA) GPL F2 4 +0.886
127.711mph
6 (+1) +29.420
124.261mph
20 1:58.319
128.858mph
Firestone  
Rainier
 Black Night Racing
Protos 16 (FVA) GPL F2 10 +3.321
125.158mph
7 +40.649
123.695mph
20 2:00.302
126.734mph
Firestone  
Turkey Machine
 HikiWazaRacing
Matra MS7 GPL F2 7 +1.891
126.644mph
8 +44.528
123.501mph
20 1:59.653
127.421mph
Dunlop  
Walter Conn
 WSL Racing Team
Brabham BT23 GPL F2 9 +3.262
125.218mph
9 +1:05.506
122.460mph
20 1:59.848
127.214mph
Goodyear  
roguk
 Clark-Hill Racing
Matra MS5 GPL F2 11 +4.380
124.079mph
10 +1:30.920
121.223mph
20 2:03.034
123.920mph
Dunlop  
Raoni Frizzo
 Team Coyote
Matra MS7 GPL F2 3 +0.603
128.014mph
11 +9L
125.585mph
11 1:57.542
129.710mph
Disco
Dunlop  
Samb
 Black Night Racing
Protos 16 (FVA) GPL F2 6 +1.076
127.508mph
12 +12L
124.920mph
8 1:59.698
127.373mph
Disco
Firestone  
2 UKGPL_T7
 
Lotus 48 GPL F2 12 13 DNS ---
---
Firestone  

Moderator's Report

Server replay time: 0

Pool B Race
No incidents in the red zone.

  • Racing incident


Server replay time: 0h26m22s

Piero chasing Robert F on the straight after the Ostkurve. Piero gets the draft, Robert holds his line but Piero cuts back in far too early. Piero suffers the worse requiring a Reset - which unfortunately spawns in front of Dave Curtis. Robert is able to continue but loses 1 place.
Penalty for Piero for improper overtake.

SimRacing.org.uk Lap Records
Grand Prix Legends
GPL F2
1:58.496
128.681mph
Roberto Teso
Qualifying
Matra MS7January 19, 2014, 09:37:21 PM +0000
S2667F2
Grand Prix Legends
GPL F2
1:57.542
129.725mph
Raoni Frizzo
Race
Matra MS7January 19, 2014, 09:37:21 PM +0000
S2667F2
January 19, 2014, 09:38:29 PM +0000 - Hockenheim (1965-2001) - UKGPL Season 26 (2014) Formula Two Trophy
Driver
 Team
Nat. Make Model Class Qualifying Race
Tyres Pos Time/Gap Pos Time/Gap Laps Stops Best Retirement
reason
Ballast
Marco Mercaldo
 Squadra Padova Corse
Matra MS7 GPL F2 1 1:59.198
127.963mph
1 40:38.800
125.085mph
20 1:59.582
127.552mph
Dunlop  
DLogan
 
Matra MS7 GPL F2 3 +0.471
127.459mph
2 +0.114
125.080mph
20 1:58.454
128.767mph
Dunlop  
NewBlood
 Blue Moose Racing
Protos 16 (FVA) GPL F2 6 +1.231
126.655mph
3 +1.240
125.022mph
20 1:59.635
127.495mph
Firestone  
natan5
 NVRacing
Lola T100 (FVA) GPL F2 7 +1.525
126.346mph
4 +27.282
123.702mph
20 2:00.605
126.470mph
Firestone  
EvilClive
 Blue Moose Racing
Brabham BT23 GPL F2 8 +1.562
126.308mph
5 +28.188
123.656mph
20 1:59.935
127.177mph
Goodyear  
Doni Yourth
 Blue Moose Racing
Brabham BT23 GPL F2 4 +1.050
126.846mph
6 +28.740
123.629mph
20 1:59.673
127.455mph
Goodyear  
Billy Nobrakes
 Black Night Racing
McLaren M4A GPL F2 10 +3.656
124.155mph
7 +58.792
122.141mph
20 2:00.894
126.168mph
Goodyear  
BadBlood
 Blue Moose Racing
Lotus 48 GPL F2 11 +5.940
121.889mph
8 +1L
118.122mph
19 2:03.025
123.982mph
Firestone  
Arf Arf Arf
 Team Baarf
Matra MS7 GPL F2 2 +0.432
127.501mph
9 +13L
119.704mph
7 2:01.381
125.662mph
Disco
Dunlop  
il_lupo_mannaro
 Black Night Racing
McLaren M4A GPL F2 9 +1.997
125.854mph
10 +16L
120.628mph
4 2:01.495
125.544mph
Disco
Goodyear  
Cookie
 Antipasti Racing
Protos 16 (FVA) GPL F2 5 +1.229
126.657mph
11 +20L
---
0 ---
---
Disco
Firestone  
UKGPL 3
 
Lola T100 (FVA) GPL F2 12 12 DNS ---
---
Firestone  

Moderator's Report

Server replay time: 0h01m38s

Red zone was almost clear.
At 1m 52 Cookie makes a pass on Arf. Cookie uses the very edge of the track but Arf's line into Ostkurve takes him toward the outside where there is side-by-side contact. Cookie gets the worst of it.


Server replay time: 0h01m52s

On the straight after Ostkurve Arf is coming from the outside & Natan overtaking from the inside & they come together. Neither driver individually makes a mistake but the accident takes leaves the following cars little chance to avoid the mayhem.
Both incidents could be spared by drivers being a little more patient & observant. If you can hear cars around you use the "look left" or "look right" buttons before moving across the track.
A caution is awarded on this occasion because of the interference with other drivers.


Server replay time: 0h40m12s

On the last lap Newblood, Marco & Dean are fighting for the lead & close up to lap Badblood at Ostkurve. Badblood keeps to the side of the track & backs off to allow the following cars to pass. When being approached by a train of cars it is best to keep you car in a predictable place. Daen is in third place, in hot purtsuit & his line takes him close enough to Badblood for GPL crashboxes to determine contact. Dean survives intact but Paul is span across the track. Neither driver did anything particularly wrong.

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Author Topic: UKGPL Season 26 (2014) Formula Two Trophy - Hockenheim - Jan 19  (Read 16789 times)
0 Members and 4 Guests are viewing this topic.
Doni Yourth
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« Reply #75 on: January 20, 2014, 10:52:38 PM +0000 »

Some people have entirely too much time on their hands.
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DLogan
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« Reply #76 on: January 20, 2014, 11:24:59 PM +0000 »

Some people have entirely too much time on their hands.

As to make posts like that? Apparently so.
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garethhall
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« Reply #77 on: January 20, 2014, 11:38:41 PM +0000 »

I have just  read all of this  Roll Eyes

give 50% points on each grid then normal points and merge champ standings when it goes to one grid. Its all relative.

Do you know what I like about ukgpl.

I can race 80 odd cars over 7ish mods on 500+ tracks and it cost me next to nothing. I appreciate the time the mods give, for nothing, to organise races/championships, just to get a volley when its not all perfect.

Rfactor is available for those who would prefer to pay for their racing.

Put it into perspective people and chill.  Cheesy
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BadBlood
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« Reply #78 on: January 21, 2014, 12:47:37 AM +0000 »

The overhead view may be instructive.

Point of contact on Dean's client replay


Point of contact on Server replay


Client replay two frames on


It is fairly clear that it is the collision box that takes hold here. My car jumping to the right is further on and is a result of the overlapped collision boxes.

I didn't (and don't) have a problem with being bumped off - it happens in online racing but a little more mutual respect would be appreciated. I can't race with you but I feel that I have the right to be on the racetrack with you. I may not be fast, it does not mean that I am not serious. That is what I would like you to respect. Doesn't feel like you do right now. Hope I am wrong in this, at least.
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BadBlood

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DLogan
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« Reply #79 on: January 21, 2014, 04:01:42 AM +0000 »

The overhead view may be instructive.

Point of contact on Dean's client replay

I'm not seeing contact there.

Quote
Point of contact on Server replay

Nor there.

Quote
...It is fairly clear that it is the collision box that takes hold here...

What does that even mean?

Quote
...I didn't (and don't) have a problem with being bumped off...

My replay shows no contact between our cars. The server replay shows no contact between our cars. Your car does something quite strange AFTER I've passed you, when our cars are further apart than at the supposed "contact" point you identify above. How am I responsible for that?

Quote
...it happens in online racing but a little more mutual respect would be appreciated...

Telling someone what they did wrong (and you did, IMO, you and your car had no business being in that section of track at all, and sure as heck not at 60mph off the pace) in the hopes that it will help them to improve is respect.

As far as the on-track respect goes, "I paid you as much respect as someone who is a full minute behind their nearest competitor and is going a lap down is due from someone who's in the lead draft pack on the final lap of a league race.", which, if you're a "serious" racer, you have to agree is little to none, a "sorry coming thru gaaaaaannnngggwaaaaayyyy" and I will not apologize for it.
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BadBlood
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« Reply #80 on: January 21, 2014, 08:37:19 AM +0000 »

If you don't know what the collision box is then you had no business being on track at all. The cars do not have to graphically 'touch' to have a collision. The collision box is the invisible outline which is slightly bigger than the graphical representation of the car which GPL uses to model collisions. You need to leave more space.

Where do you suggest that I should have been. Nobody else had an issue and they passed me when I WAS on the line. It is just that they do not believe they have a God given right to 100% of the track. Some others might learn from this but you are too arrogant to listen and frankly, you are not worth the effort.
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BadBlood

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dave curtis
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« Reply #81 on: January 21, 2014, 10:44:55 AM +0000 »

In reply to Dave Curtis, Newblood actually sounds pretty appealing! I think that shall be my new title  Grin

Of course,  you'll probably still/always (affectionately)  be Mini to Blood senior...

(And make the tea of course)
« Last Edit: January 21, 2014, 11:13:16 AM +0000 by dave curtis » Logged
Doni Yourth
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« Reply #82 on: January 21, 2014, 12:21:38 PM +0000 »

Dean...  Dean...  Dean...

I throw out the bait and you snap it up.  Read you like a book.  Smiley
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BadBlood
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« Reply #83 on: January 21, 2014, 12:35:13 PM +0000 »


(And make the tea of course)


And that tea was VERY nice!
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BadBlood

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GPLRank +71.5ish Smiley
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Turkey Machine
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« Reply #84 on: January 21, 2014, 06:44:11 PM +0000 »

Just my tuppence, but that looks like warp contact exacerbated the potential contact between the cars. Dean is correct in that it looks like there is no contact according to the pictures, however these cars don't need to be touching pixel-to-pixel in order to show contact in the game. There have been many instances in my history with UKGPL of contact where there appeared to be no contact, this is mainly attributed to warp however sometimes collision boxes do cause the contact and make you go "WTF was that?" in response.

Quick apology while I remember - to the dude who's race I nearly ruined at T1 in a perilously ill-timed rejoin I apologise. I wanted to boot the throttle to kick the back-end round and the damn thing never kicked!

Re: lapping slower cars, IMHO every race has to be taken individually and on its own merits and pitfalls. At Zandvoort 66 race just gone I was careful to try and stay consistent in my lines when being lapped (save for the last lap penultimate corner screw-up), and I add that to experience when racing other cars and being a bit more predictable to not weave. Hockenheim is a track conducive to slipstreaming and overtaking, and when racing other drivers that are quite evenly matched the action can be a bit intense, but if all are sensible it can be very fair. Iestyn and I had a 7 lap battle between us until I cocked it up into a corner and fell way back.

As an aside, Paul I'm sure now knows that with a significant speed differential between the two cars that if he's in that position again to stay on one side of the track if at all possible. That can only be chalked up to experience.

See you on track. Smiley
« Last Edit: January 21, 2014, 06:54:32 PM +0000 by Turkey Machine » Logged

Everyone knows that million-to-one chances happen 9 times out of 10. Why the hell do I keep crashing then?!
DLogan
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« Reply #85 on: January 21, 2014, 07:32:44 PM +0000 »

If you don't know what the collision box is then you had no business being on track at all...

I know what the collision box is. What I was looking for was a logical explanation of how it "takes hold" AFTER the cars have passed and in the complete OPPOSITE direction than one (with a Mechanical Engineering degree) would expect.

Quote
...Where do you suggest that I should have been...

Already covered in my first post on this subject (thanks for paying attention):

...You should have backed off (only 15-20 mph or so would have been plenty) on the straight leading to Estkurv instead of leaving it until we're entering a line-critical corner at full blast...

Quote
...Some others might learn from this...

Oh, they are, just not the lessons you think they're learning.

Quote
...but you are too arrogant to listen and frankly, you are not worth the effort.

And you were the one talking about respect?

Dean...  Dean...  Dean...

I throw out the bait and you snap it up.  Read you like a book.  Smiley

And I hope you feel as clever and helpful as you've been here.  thumbup2
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BadBlood
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« Reply #86 on: January 21, 2014, 08:12:13 PM +0000 »

Dean,

We are never going to agree. I am just going to move on but two points.

I know what the collision box is. What I was looking for was a logical explanation of how it "takes hold" AFTER the cars have passed and in the complete OPPOSITE direction than one (with a Mechanical Engineering degree) would expect.
The crash boxes in GPL are notoriously badly modelled and the resulting crashes are often not realistic. You can see this type of collision on many replays.

Quote
...but you are too arrogant to listen and frankly, you are not worth the effort.
You are quite right, I should not have posted that. For that, you have my apology.
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BadBlood

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Marco Mercaldo
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« Reply #87 on: January 21, 2014, 09:00:17 PM +0000 »

 I think that the dubbed pilots must give way
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Tom van Ostade
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« Reply #88 on: January 22, 2014, 02:07:22 PM +0000 »

...
The crash boxes in GPL are notoriously badly modelled and the resulting crashes are often not realistic. You can see this type of collision on many replays.

...

My bad! Hope to address something about that in the F2 mod update. I'll serve my punishment and be a Dino driver untill the issue is sorted Wink .
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Robert Fleurke
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« Reply #89 on: January 22, 2014, 04:22:32 PM +0000 »

...
The crash boxes in GPL are notoriously badly modelled and the resulting crashes are often not realistic. You can see this type of collision on many replays.

...

My bad! Hope to address something about that in the F2 mod update. I'll serve my punishment and be a Dino driver untill the issue is sorted Wink .

The F2 modders did a great job. Hopefully you will look also at the draft-effect, like 69X is now compared to the original 69...but that's just my opinion/wish...
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Driving for Antipasti Racing

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